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 Forum index » Meta » General META Discussion
Taking Another Look at the Sandbox
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notgordian
Unfictologist


Joined: 23 Nov 2006
Posts: 1383
Location: Philly

Taking Another Look at the Sandbox
Character/"Gamejacker" Posting in UF

In an attempt to move the conversation started in the Rabbit Hole via Mail thread, should UF's ban on game developers masquerading as players be reconsidered?

Some things to consider: there is considerable traction towards referring to games played at UF as "Chaotic Fiction" rather than as Alternate Reality Games. Does that warrant more chaos in the sandbox?
Also, if a "gamejack" attempt balloons into a game in its own right, does that mean the player who took on a larger role in the story must should be allowed the chance to balance their dual roles? And when does a highly active / subversive player cross the line into gamejackery?

On the other hand, when you don't know whether you're dealing with another player or a character in the game, can you overcome the concern that all of the puzzles / story elements are merely developer-generated shills creating the illusion of engagement?

PostPosted: Wed Mar 04, 2009 10:13 pm
Last edited by notgordian on Wed Mar 04, 2009 10:41 pm; edited 3 times in total
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SpaceBass
The BADministrator


Joined: 20 Sep 2002
Posts: 2701
Location: pellucidar

For clarification, the Terms of Service expressly state that users are not to post "in-character" to the boards. This extends beyond just puppetmasters or those working behind the scenes.

Quote:
Users are explicitly forbidden to post as characters, whether in the capacity of a registered member or a forum guest, to post in a fashion designed to covertly influence or otherwise finesse players, or in an attempt to move a game forward. In this sense, the Unfiction forums are "out of game" and are not to become part of the "in game" experience or to be manipulated by Puppetmasters. This also pertains to people attempting to mislead other players ("hijacking" the game). [Emphasis added.]


The initial question may need to be restated in light of this, particularly as the nature of the genre makes it exceedingly difficult to determine with any measure of certainty or alacrity whether or not a specific user is a puppetmaster of a specific campaign or vice versa, and generally such determinations can only be made after a problem has emerged.
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PostPosted: Wed Mar 04, 2009 10:24 pm
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Storm E. Crow
Guest


Well, isn't this refreshing!
Yay!

All very interesting points! Lots to chew on there.

I still don't understand why in-game posts are a problem. I've heard that they're bad, and confusing, but I don't understand why.

What's wrong with the illusion of engagement? Isn't half the fun figuring out a strategy to deal with conflicting information?

Whether you act on an incorrect solve, or on a PM's misleading, that's all part of the fun, isn't it?

Storm

PostPosted: Wed Mar 04, 2009 10:55 pm
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Wiser
Decorated


Joined: 27 Jul 2004
Posts: 251
Location: 127.0.0.1

Re: Well, isn't this refreshing!
Yay!

Storm E. Crow wrote:
All very interesting points! Lots to chew on there.

I still don't understand why in-game posts are a problem. I've heard that they're bad, and confusing, but I don't understand why.

What's wrong with the illusion of engagement? Isn't half the fun figuring out a strategy to deal with conflicting information?

Whether you act on an incorrect solve, or on a PM's misleading, that's all part of the fun, isn't it?

Storm

But what you're not seeing is that UF was built for the purpose of having a place where we could talk about these things out of game. Yes we like the immersion aspect, but NOT HERE. This is the equivalent of being able to have a little "me time."

Also, what exactly is "fun" about wasting your time on stuff designed to mislead you? It just makes people more frustrated.
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PostPosted: Wed Mar 04, 2009 11:04 pm
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CrispyG4
Veteran

Joined: 01 Aug 2004
Posts: 115
Location: Tallahassee, FL

Shadow E. Coyote wrote:
I couldn't have said any of it better CrispyG4, you actually proved my point to the letter. Holy dogma Batman... Now as to not break the rules any further, shouldn't you be posting in the new thread? If you want to continue this (though I seriously doubt you do), then let's talk freedom and free speech in there shall we?

Oh, and I didn't write the poem, I borrowed it from Shakespeare.


Nope. I refuse to accept this post. The whole "You proved my point for me" without stating anything copout is lame.

Stop acting like a child and take responsibility for what you're saying rather than being passive aggressive about it.
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Playing: 77 Days


PostPosted: Wed Mar 04, 2009 11:08 pm
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notgordian
Unfictologist


Joined: 23 Nov 2006
Posts: 1383
Location: Philly

Re: Well, isn't this refreshing!
Yay!

Storm E. Crow wrote:
I still don't understand why in-game posts are a problem. I've heard that they're bad, and confusing, but I don't understand why.


In-game posts themselves aren't necessarily bad or confusing: a number of games have set up their own forums, and until recently there was a forum called Immersion Unlimited that explicitly allowed in-game postings. However, that's a choice for the game developers, since it has some rather important ramifications on design. UF chose to create an out-of-game resource because it (perhaps counter-intuitively) allows for more freedom for developers.

For instance, let's say I'm talking with Petey the Pirate. He's a swashbuckling accountant working for Orange Corporation, and is worried that his boss might be stealing gold doubloons from the orchard farms. Little Timmy, one of the game's players, spent the last few days befriending Petey the Pirate, and Petey told him about his worries but made him promise never to tell a soul.

If all forums are in-game, then Timmy is going to worry whether he can tell his friends this extremely important information. After all, Petey posts there, so he probably reads it too. How is Timmy going to let everybody know what's going on? If he gets caught, the relationship he tried so hard to build gets destroyed. The problem is solved with out-of-game forums -- Petey can't know what Petey can't see.

Now, developers can design their way around the problem. But why force them to do so when it's easier to create an out-of-game sandbox and let developers create their own in-game resources if they want to give it a try?

PostPosted: Wed Mar 04, 2009 11:12 pm
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Storm E. Crow
Guest


Puzzles are fun
Thoughtful answers are also fun - thanks Wiser!

Hi Wiser!

Believe me, I totally understand that UF was built for the purpose you describe! (I've been having that exact point repeatedly described to me at various decibel levels in the past little while Wink

What I'm questioning is why does it matter? What's so uncomfortable about in-game posts? Why is the me-time needed?

And, as to your last question, well, puzzles are designed to mislead me, and they're super fun! And frustrating!

PostPosted: Wed Mar 04, 2009 11:22 pm
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faeryqueen21
Unfictologist


Joined: 25 Sep 2007
Posts: 1348
Location: Pasadena, CA

Continuing with the analogies....say I'm playing tag with a bunch of kids and we decided that the slide is "safe" and we couldn't be tagged while we were on it. Then Timmy comes along to join the game. As soon as Timmy gets tagged he proceeds to tag everyone on the slide declaring our rules outdated and closed minded. Now, Timmy has every right to do this, but damned if I'm going to play tag with him again.
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PostPosted: Wed Mar 04, 2009 11:25 pm
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CrispyG4
Veteran

Joined: 01 Aug 2004
Posts: 115
Location: Tallahassee, FL

Re: Puzzles are fun
Thoughtful answers are also fun - thanks Wiser!

Storm E. Crow wrote:
Hi Wiser!

Believe me, I totally understand that UF was built for the purpose you describe! (I've been having that exact point repeatedly described to me at various decibel levels in the past little while Wink

What I'm questioning is why does it matter? What's so uncomfortable about in-game posts? Why is the me-time needed?

And, as to your last question, well, puzzles are designed to mislead me, and they're super fun! And frustrating!


If you'd like me to debate you on the point itself rather than why I think everything you think is wrong...

How would you separate out-of-game stuff from in-game stuff? What if players of the game just want to talk to each other without suffering 'consequences' within the game? Oh wait.. that's what this place is for. Whoops.
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Playing: 77 Days


PostPosted: Wed Mar 04, 2009 11:27 pm
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notgordian
Unfictologist


Joined: 23 Nov 2006
Posts: 1383
Location: Philly

Re: Well, isn't this refreshing!
Yay!

Storm E. Crow wrote:
What's wrong with the illusion of engagement? Isn't half the fun figuring out a strategy to deal with conflicting information?


I'm sorry if I'm misconstruing your words here, but I see something VERY wrong with the illusion of engagement. One of the things that makes a lot of ARGs (especially grassroots ARGs) cool is that the collective group can control the direction of the story.

Now, let's say the game is seeded with characters pretending to be players. Lots of really tough puzzles get posted, and these characters solve them lickety-split. They then post about the fantastic things that happened to them, like being kidnapped and dragged into a limousine, and then taken to a circus where they had cotton candy and went on carousel rides. Their actions took the story on completely unanticipated paths.

That was the illusion of a really cool, interactive experience. Players look at it and think, "wow, that was cool. This community that formed really did something special." The only problem is, the interaction and involvement was an illusion, cutting out the players from the experience entirely. Star Spider noted in her blog that keeping your identity a secret is pretty tough. thebruce found out that Star Spider was "playing" one of the characters. And here's where the trust part comes.

A lot of people want to be able to look at games and say "I contributed to that." And it's nice to know if the developers will give players that chance before inventing a character to pull a deus ex machina. If I wanted the illusion of engagement, I'd watch Blue's Clues and shout out where Blue's paw print is on the screen, knowing he's just going to tell me where the darn thing is anyway. If I want ACTUAL engagement, I'd like to know I'm going to get the chance to participate.

PostPosted: Wed Mar 04, 2009 11:35 pm
Last edited by notgordian on Wed Mar 04, 2009 11:37 pm; edited 1 time in total
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catherwood
I Have 100 Cats and Smell of Wee

Joined: 25 Sep 2002
Posts: 4109
Location: Silicon Valley, CA

I think the topic is misleading, in that the Unforums are not a sandbox in the common use of the term. On a wiki, the sandbox is a separate space designated specifically for experimentation. In software development, a sandbox is a temporary bed for testing. The forum is neither.

The word was used in the context of a playground, where a bunch of new kids joined an existing group in the sandbox and wanted to play. There are always several options as to how to join a playgroup in progress:
1) hang back and observe what's going on, and then decide whether or not there is a good match of interests and styles of cooperation,
2) dive in, make mistakes, get messy, and eventually learn to fit in with the existing group,
3) kick down the existing sand castles and say, "you're doing it wrong!"

Consider this a threadjack. I was only objecting to the terminology. As for debates about how the existing community works and why, I would refer you to all of the previous years of debate, the experiments that failed, and the compromises that have already been made to accomodate a new generation. (One such example is the tolerance of the f-bomb and other crude language that didn't exist here in our founding years.) See? We can evolve.

PostPosted: Wed Mar 04, 2009 11:36 pm
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Pixiestix
Resident Angry Midget


Joined: 26 Aug 2004
Posts: 2465
Location: Tomorrow's Talk Studios

I had a problem some years back where I was withholding information on the forums during a small game, because I had shared something I was told in game as a "Secret" that was important here, on the UF forums. Now, while the PM didn't break any rules and post here himself - he still called me on the post. During the time I was withholding, I could not activly participate in Speculation {which is a big part of the game, and figuring things out}, nor could I be sure anyone else was telling the thruth to me to enable me to do the role I was told I needed to fulfill in the game. This REALLY limited my enjoyment, as well as those around me. Fighting started, and I almost got kick off the forums.

this to me isn't entertainment. it isn't fun. Having a safe place to communicate about the game, as a gamer who has participated in LARPing, Table top games, general RPGing, and ARGing - there HAS to be a time out moment to maintain sanity. Without the Meta moments, certain really fun aspects of any game cannot happen.

I feel that people should be allowed a save place for these meta moments. A place to step back and communicate with other players without pm interuption.

Also, as a PM {although I am told you dislike that that term entails, i will get back to that topic another time} I don't WANT to play a character. I also don't want other games getting mingled with my game's IP without my permission, so to put character A in a forum playing Game 42 feels wrong to me. To allow that feels rude. A crossover can be fun, a NOD to a game from another game can be great, but I wouldn't want your characters possibly confusing my players. Nor would I want your *players* confusing my players. and "your" in this being the general "your" not anyone specific.

Honestly, you learn by asking, and sometime the answer is "look it up." we all hated it when we were kids and our parents told us that answer, but frankly, if they didn't, where would we be? I said it in the other thread, and I will say it again... Read. Search for AWARE, look through the meta forums. Honestly, I understand you are new to our forums here, but our history isn't new with fast answers, nor is it hard to find. Smile
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PostPosted: Wed Mar 04, 2009 11:45 pm
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mapmaker
Unfettered

Joined: 26 Sep 2005
Posts: 608
Location: Providence, RI, USA

tl;dr

PostPosted: Wed Mar 04, 2009 11:47 pm
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natas
PHP Ninja


Joined: 06 Oct 2007
Posts: 3177
Location: Northwest Indiana

faeryqueen21 wrote:
Continuing with the analogies....say I'm playing tag with a bunch of kids and we decided that the slide is "safe" and we couldn't be tagged while we were on it. Then Timmy comes along to join the game. As soon as Timmy gets tagged he proceeds to tag everyone on the slide declaring our rules outdated and closed minded. Now, Timmy has every right to do this, but damned if I'm going to play tag with him again.


win

PostPosted: Wed Mar 04, 2009 11:50 pm
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SpaceBass
The BADministrator


Joined: 20 Sep 2002
Posts: 2701
Location: pellucidar

Re: Puzzles are fun
Thoughtful answers are also fun - thanks Wiser!

Storm E. Crow wrote:
What I'm questioning is why does it matter? What's so uncomfortable about in-game posts? Why is the me-time needed?


Some links for light reading:

Why do people roleplay as themselves in an ARG? - Silent
Quote:
I understand gerne conventions state that you usually roleplay as yourself in an ARG.

I can't really get that. Not that it's a bad idea, it's just that, well, I'm raised on tabletop RPGs, and I learnt never to take a persona like me. If I did roleplay as myself in a real ARG, this is what I would do:

"Hey, look, Evil Corporation #596 is attempting to take over the world...again, what should I do?


Don't Pee in the Pool - Rogi Ocnorb
Quote:
Let me start by saying that I am NOT looking to make any changes to the site, fora or TOS. A lot of really bright, really experienced folks have got those dialed-in quite well.

I'm not trying to reignite circular discussion on player/PM behavior either. Been there. Done that. We all know why PMs attempting to use uF in an in-game fashion of any kind is a bad idea. As is almost any kind of player misdirection with the intent to steer the game. Which is about as welcome as someone screaming "FIRE" in a crowded theater.

Those of us who have been around a while get these concepts. But in all the dozens of postings with examples and a few IRC sessions where we were all trying to explain the TOS to the party asking, "But, why?..." and who inevitably says they got it after an embarrassingly long time (with me typically wondering if that's the case), I have yet to see or hear a good, succinct, memorable statement summing it up.

I truly feel we can groupthink our way to a short yet difinitive example, euphemism, phrase, quotable-quote or other statement that conveys the message in an unambiguous way.


Do ARGs need to change things up in order to work? - imbri
Quote:
This post came from the Steorn thread but as I didn't want to derail that post and thought it was an interesting thought, I've created this thread. So...

Frankdave wrote:

Hi. Just want to add my 2 cents. A lot of people are saying this can't be a arg because it's not looking and smelling like past ones. Well I got news for ya. If it did, it wouldn't work! They have to make it different or people would catch on to it out too quickly.


Why would it not work? Why would it be bad if people would catch on to it too quickly? People like to play games and people like to and want to play ARGs.


[META] Organic Farming article by SpaceBass - rose
from article:
Quote:
We, as players, already realize on some level that when we play a game, we cannot necessarily believe wholeheartedly the information that we receive from the game. This is why we must hold out some out-of-game area to enable a discussion on a meta-level of those in-game elements that we are attempting to piece together. Without that level of trust in the out-of-game area, we damage our own ability to analyze the data we have observed, to form critical opinions about where that data analysis may lead, or what it may mean. How can we collectively measure any sort of progress when all possibilities are equal in viability? We must allow ourselves some metric, some ability to define and categorize, in order to allow ourselves any ability to move forward.


Player Betrayals and UnFiction - Dionysus
Quote:
As you can see over at PA3, Rusty a new comer to the game, decided to betray the team and give the information we had learned so far to "Alex". This has, as you can see, created a problem.

Now, Im not argueing that players cant make their own decisions when there's a choice to be had - indeed, that is their right and an important part of ARGs. It may piss us off at that person, but its his choice.

However, this does pose a problem for posters on UF. We can no longer using the PA thread. Indeed we can no longer post anything abotu Ashcrofy anywhere on UF since it can be handed to the person we are trying to beat. In a disturbing way, this act has now made UF in-game. From my understanding, the purpose of UF is to be a place, outside the game, where players can post work on puzzles and chats, etc without having to worry about who's a character and who's not, etc. A place where we don't have to worry about who to trust. No longer true.

If this isnt true, then I misunderstand the reason UF is OOG.


Rules made to be Broken? - mstephans
Quote:
Wait, I'm pretty new, but I think I know how to do this! Ahem...

Read the rules! This is an OOG forum. You can be banned, and it makes your ARG lame. And people start talking about genitailia, and then other people say "Give it a chance, it might not be lame!" But they are wrong, it really is.

Did I get it right?


Where Reality Ends and That Other Reality Begins... - C_Brennan
Quote:
More and more, games have been recognizing Unfiction and Immersion Unlimited and other places as an element of gaming and as just part of the game. While they may not consider Unfiction as a resource to root in, they are truly blurring the line.

I have read posts from people who are so confused in trying to distinguish what is reality and what is alternate reality. Who's on what side and what not. For some people, that disturbs them. Others really don't care either way.

I am wondering why does this blurring work or not work for you, and give reasons to support why this blurring does or does not work for you. I don't want an argument or a debate, I'm just looking for some ideas here from the entire community.


People Pretending to be PM's - NashCarey
Quote:
I think I am a bit overwelmed. The problem with this is anomninity (I can't spell we all know it). One of the reasons I didn't stay anonymous was so I could be approached with issues and address them concerning AWARE. I wish other would of done that for some of the other games I have played. Tech issues often made it difficult to play and most didn't respond to emails from the trailhead.

Now I have people pretneding to be PM's. Like this "Catfish" guy. It doesn't take long for me to get 15 PriMessage's from people all telling me not to do what I just did. But I never did it. And neither did my staff. And then they think I am running some Mickey Mouse arcade, and not some legit game. So pretenders, stay away please.


ETA, courtesy xnbomb:
[META][REDUX] Unfiction is Out of Game - SpaceBass
Quote:
Max Steele wrote:

And I'll say it again, the game isn't flawed if the PMs use this forum to gain information. Unfiction has no control over what a PM can and cannot do. If they want to use info on here in the game, they can.

There is no "ARG RULE" that all PMs must follow.


There may be no "ARG Rule" but there certainly is a gentleman's agreement. We hold these boards to be a) out of game and b) for collaboration and cooperation purposes. If players want to play secret teams, they should take their teams elsewhere. If PMs want to use information from here in-game that they cannot obtain in an in-game fashion, then the game IS fundamentally flawed and should be treated as such. Internal consistency is extremely important to an ARG.

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PostPosted: Wed Mar 04, 2009 11:51 pm
Last edited by SpaceBass on Thu Mar 05, 2009 12:09 am; edited 1 time in total
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