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 Forum index » Meta » General META Discussion
Project Hush Hush/Tyler Greek
Moderators: imbri, ndemeter
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Lieoften
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Joined: 24 Jul 2008
Posts: 125

Project Hush Hush/Tyler Greek

Hi everyone,
My name is James Serbus; I am the PM of a recently flubbed ARG [Tyler Greek/Phhinterception]. and I would like to address some questions and point out why my ARG failed.
First off, for some reason people got the idea that TG/PHH was a mistaken pre-launch, or just something that my community over at Sec-Reg created that was meant for insiders only. But the truth is none of that is true, it was an ARG, and it was launched on time. However there were several problems that came up during the following weeks that caused it to fall.
1) Tech/Other failures

a. Soon after the launch of the ARG, my laptop's hard drive-failed, followed soon by the camera we used to record, and then several other small items used for the video and communication aspects of the game.
b. Personal Problems
Seeing as I still live under my parent's house (So yes, it was filmed in my parent's basement. Lawl), and the whole project had to suffer. I'm not going to discuss these problems in full length, but my mother had some medical issues, I had a couple of brushes with the law, and I suffered from a mild depressed period.
c. Coop problems
My partner in crime [from here on reffered to as Loki] left for a week without notice—he was originally supposed to play Jacob, but after he left I had to take up the position. And on top of this Loki has several ideas for this project that he is imposing, and I'm letting him because they are awesome and still fit to the script, however with our current budget we are not able to 70% of them.
2) PM Fail
okay so most of the game aspect fails where do to the issues above mentions, but there were a few that were a failure on my behalf.
a. I failed to mention the www.projectsapphire.org website before it was found by you guys. And because of this you were forced to watch my hideous face on youtube when only 4 videos where meant for you.
b. I couldn't convoy my plot correct (because I didn't really have the script for the last couple of times and I was working off memory, really bad move on my behalf)
I'll continue this in a few posts because I'm gonna wait for you guys to give me some more ideas at how much I failed lol. But before I go I would like to reiterate something I said a while ago: This ARG isn't over until it's over. I'm basically putting the live interactions (Im's and such, however Emails will be responded too) on hold and switching it over to autopilot until I can get back up to speed.
Oh also: This is basically a direct response to the not so real Martin Agentt or whatever.

PostPosted: Wed Jul 01, 2009 10:35 pm
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TAPshooter
Boot

Joined: 16 Jun 2009
Posts: 29

Re: Project Hush Hush/Tyler Greek

Lieoften wrote:
Hi everyone,
My name is James Serbus; I am the PM of a recently flubbed ARG [Tyler Greek/Phhinterception]. and I would like to address some questions and point out why my ARG failed.


Hi James - thanks for taking the time to come here and explain some of the things that were happening behind the scenes of PHH/TG. Everyone appreciates that it is difficult to run a successful independent ARG by yourself and without a budget. You've shared some of the reasons why you had some trouble; which included things that were out of your control (computer & camera problems, medical issues, etc). I'd be interested in learning how you would change some of the things that you did have control over. What are you going to do differently after you restart this game? What did you learn about game design or game mechanics that you could share with the rest of us?

PostPosted: Mon Jul 06, 2009 6:33 pm
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Lieoften
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Joined: 24 Jul 2008
Posts: 125

Somethings I'd like to change about things I had control over… hmm… well obviously I wish I had enough incentive and foresight to have asked more people around me to help out with the PHHinterception part (the videos) because I'm not sure if you guys noticed, but it was only two guys doing each of the videos (one guy doing the speaking part 'cause the other one was more camera shy).
As for the game mechanics/development—it helps a lot to have a pre-designed script. (as I was working off memory for the later half of the game). and having Person to Person contact (be it in game or out of game) really helps you get a game off the ground. Or at least in my experience.

PostPosted: Tue Jul 07, 2009 12:54 pm
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