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ARGFest 2010!
Moderators: Giskard
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

Quote:
You can absolutely voice an opinion, but you should also give us a bit of understanding. Over the last however many years, we've worked tirelessly and at our own expense to make ARGFest happen. And, as always, the loudest voices in our exhausted minds are those whining about how much ARGFest sucks. We know that's not true. We know how much folks love ARGFest. But it's so easy for the complainers to echo in your mind. So, when the very first comment we hear is your tweet telling us how much it sucks? Well... it tends to make it a bit not so fun to be doing this. Can you understand that?


Yes! And you're awesome!
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PostPosted: Sat Mar 27, 2010 9:27 am
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xnbomb
Unfettered


Joined: 13 Oct 2003
Posts: 660
Location: J302B S8JDC

Ka-ching.

Agent Lex wrote:
Feels more corporate-BS-ish to me for some reason... like it's trying to advertise the format to the world in general, rather than just the fun good time the last two years.

Putting my finger on one thing that brings that to mind, the 3-prong "think/play/do" thing feels really corporate to me.

I'd like to thank you for making this comment, because it lets the Directing Committee know that we haven't done a good enough job thanking our corporate sponsors for the significant financial contributions they have made to ARGFests in years past, and of making our attendees aware of the role those sponsors have played in making past ARGFests possible.

Now, partially that has been by design, in the sense that we have tried to keep those aspects of running ARGFest hidden behind the curtain (premised on the notion that it might be somehow less fun if one knows the sordid details). But we have been moving away from that a little bit; if you read this topic from the beginning, you can see some hints here and there of the financial realities involved. Admittedly, one thing that I hoped would come out of people participating in the proposal process, is that there would be more people in our community who would (by exposure to even preliminary planning numbers) get a sense of what is involved.

Without corporate sponsorship money, ARGFests past and future wouldn't (and likely can't) happen. This plays out in a couple of ways: First, we need a big chunk of dough up front as a deposit for venues; this is required long before enough money comes in from early registration to cover it. Sadly, none of us has a few extra thousands of dollars laying about that can be used for this purpose. Profitable businesses do sometimes though, and that's why it's handy to have them as partners for this sort of thing.

The second (and IMHO, more critical) issue is the ultimate cost to attendees. Corporate sponsorship has historically subsidized the cost of ARGFest to attendees by a significant extent. What do I mean by significant? I mean that attendees would have had to pay quite a bit more for those last two years of fun for us to have broken even. Even at the significantly subsidized registration rates, we hear from plenty of people that they are too high, and that's why they don't come. It has been the Directing Committee's belief that if the registration costs were in fact much higher, attendance would go down a great deal, and we'd have a very serious problem making ARGFest work.

So, when it comes down to it, you're absolutely correct, Agent Lex. We are "trying to advertise the format to the world in general". And the reason for that is simple, we want to be able to keep having ARGFests. As wonderful and successful as our past corporate partners from the last few years have been, they can't (and won't) keep supporting us as they have, year after year. The economy stinks right now, so an expense like this is exactly the sort of thing that doesn't fit in their budgets. For better or worse, we need to widen our gaze, both in terms of who our corporate sponsors might be, and who our attendees will be as well (the longer ARGFest and game festival portion are reflections of this latter aspect).

To be clear: Those last two years of fun would not have happened without corporate help. And future ARGFests are unlikely to happen without it either. If anything has really changed, it's that we are being a little more up front about it, and have pulled back the curtain a teensy bit (out of necessity) because we cannot just keep going to same well. It's true; the website isn't there just to tell past attendees about the next ARGFest -- you already know what it is, having experienced it yourself. It's there to tell our potentially broader audience (of new sponsors and attendees) about what it is going to be, and why they'd want to get involved.
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PostPosted: Sat Mar 27, 2010 11:36 am
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vortech
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Joined: 22 Aug 2004
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Location: Atlanta, GA

Agent Lex wrote:
Giskard wrote:
...stop complaining from the sidelines.

Wait, I'm not allowed to voice my opinion now? Now I'm really glad I'm not going.
Of course you can voice your opinion. But you didn't; you voiced your disdain. Smugly. You are glad you are not going.
And no matter how corporate the logo feels you you, ARGfest is not run by a faceless corporation. And you know that, because you attended the previous two years and met them. You know they read this forum, and certainly read the tweets you address directly to them. So save your disingenuous wounded questions. This is the wrong audience to fall for it.
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PostPosted: Sat Mar 27, 2010 12:31 pm
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Nighthawk
I Have 100 Cats and Smell of Wee


Joined: 14 Jul 2007
Posts: 4751
Location: Miami, Florida, USA, Earth

Actually, to be quite honest, I prefer the "serious" days... After all, I am one who is still trying to make a name for myself in this industry, and since there aren't many venues for business development in this industry, the more opportunities we have the better.

If I was in any financial condition to be a sponsor, I most definitely would.

If there is anything you need from us (both myself and my colleague, Ineffabelle, will be there), do let us know.
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PostPosted: Sat Mar 27, 2010 1:14 pm
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

ARGFest press

Quote:
The yearly event consists of panels, industry speakers, and a festival that actually involves playing ARGs and the like. You can even submit your own game to play, as well as panel and presentation ideas. Basically, it's the most interactive conference out there. Think of it as a form of Comic-Con before Hollywood fell in love with it.


(italics added because I heart that sentence)
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PostPosted: Sat Mar 27, 2010 7:58 pm
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MovieViralDan
Veteran


Joined: 09 Oct 2009
Posts: 105

hey, I wrote that! Very Happy
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PostPosted: Sun Mar 28, 2010 2:00 am
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Pixiestix
Resident Angry Midget


Joined: 26 Aug 2004
Posts: 2465
Location: Tomorrow's Talk Studios

I for one am glad to see that argfest is ever growing. I remember {having never been to one before at the time} hearing about argfest years ago and suggesting here on the forums and in chat there be panels {i still have to assume i wasn't the only one to suggest it, since it was implimented}. I know for the past two years a lot of us begged for a 4 day event instead of 2 1/2. From personal experience, i know most of the people that go play games. not just args, but games. Munchkin, d&d, tag, hide and seek are just a few i've seen people get together informally to do over the past few years at argfest.

I think the argfest team did a hell of a job not just listening to the community , but observing us. They saw what we wanted, and dare i say needed, and are making it happen.
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PostPosted: Sun Mar 28, 2010 3:36 am
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October
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Joined: 04 Jan 2007
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I don't see why corporate sponsorship of ARGFest would be a bad thing. The companies that sponsor our fun are also likely to employ people in the community (like Nighthawk) who want to get into the business, which makes it good for their networking; these companies make the games we're interested in and provide people for the panels; they help keep the costs low (as noted previously); etc.

Just because ARGFest is sponsored doesn't mean it's corporate. It's volunteer-run, and NO ONE makes any money off of ARGFest.

As for "advertising the format to the world in general": Why shouldn't this happen? "ARG" is already a term much more well-known than it was four or five years ago. When I joined unFiction, most of the people I talked to about storygames didn't know what an ARG was and had never heard the term. Now, about half the time, even people not very familiar with these times of games will answer, "Oh, yeah, like that one game..." and reference TDK or some other interactive, ARG-ish experience. Why should we not publicize ARGFest and the genre? It's not like we're keeping secrets here.

We all knew that this genre was going to grow and change. ARGFest has the potential to become the premiere conference on this form of storytelling - why would we not want that? If ARGFest stayed the way it has always been, it would be in danger of stagnating.

I'm excited about the changes and how ARGFest is growing. I'm thrilled that we've got four days instead of just a weekend to play games, attend panels, and spend time with friends. I love that the organizers are inviting game designers to submit their games. We're going to get to see all sorts of newly developed games (I hope) and help shape and improve them.
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PostPosted: Sun Mar 28, 2010 5:08 am
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DavFlamerock
Entrenched


Joined: 11 Oct 2006
Posts: 937
Location: H2Oville, ME, USA

Pixiestix wrote:
games. Munchkin, d&d, tag, hide and seek

Oh my god. We should play some kind of humans vs zombies with nerf guns or something.

Also, if there's anyone else interested, October and myself were going to bring a couple decks of Magic: the Gathering to play against each other. There's probably a bunch of other Magic players in the community I don't know about, so this is letting them know if they want to join us.

PS: I, at least, am 100% confirmed and 100% excited for mid-July.

PostPosted: Sun Mar 28, 2010 8:26 am
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October
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Joined: 04 Jan 2007
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Location: Houston, Texas, USA

Yay, MtG!! And glad you're 100% confirmed, Dav. Smile I'm testing and refining a beeeeyuuuuteeeful deck. I made my husband play five games against it last night, and he has pronounced it both annoying and effective. Now to build one or two more. ^^
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PostPosted: Sun Mar 28, 2010 3:44 pm
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lifegospel
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DavFlamerock wrote:
Pixiestix wrote:
games. Munchkin, d&d, tag, hide and seek

Oh my god. We should play some kind of humans vs zombies with nerf guns or something.

Also, if there's anyone else interested, October and myself were going to bring a couple decks of Magic: the Gathering to play against each other. There's probably a bunch of other Magic players in the community I don't know about, so this is letting them know if they want to join us.

PS: I, at least, am 100% confirmed and 100% excited for mid-July.



Screw you guys, all my favorite games and stuff.. and I'm missing it... Crying or Very sad

Seriously, not cool!
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PostPosted: Tue Mar 30, 2010 5:43 am
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

I will most certainly be taking my Star Munchkin deck Very Happy hehe

I'll say I'm ~98% positive at this point. I haven't done the math on total costs yet, as I'm waiting for some final details about registration and accomodation, then I'll work on the travel plans... I already had everything booked by this time last year, so it's getting tight. I also have a friend's wedding the weekend following the 'fest in Alberta.

But on to another topic...
To be a bit of a devil's advocate, well ok first I'll say this:
I LOVE the way ARGfest is going. I am happy and glad that it is growing, and going through growing pains. This the refining fire that will help it find definition and purpose as the industry and community also changes.

That said, I think there can be legitimate sadness about its direction - from the perspective of those who miss "the good old days" of just fun community gathering, no real plans, just a social meetup. My first argfest was when that sentiment was showing up more... I remember the chats people had about possibility of a social argfest and the corporate argfest - should there be two?

That said, I don't think there's any reason that isn't or can't be the case now. ARGfest is moving in the direction that the community in general has been guiding it. That's a good thing. The past few years have seen more corporate interest - it's turned some faces and is starting to be recognized on a larger scale. Personally, I think as long as it always remains community-focused/friendly, then it will continue to grow in the spirit by which it was formed.
And we all know there's plenty of social gathering and meetup and hooliganry that accompanies the 'fest outside the 'official schedule' Wink

That said (x3), to be a bit honest, I did raise an eyebrow on reading about all these overtly "game" oriented themes and submission requests... but only because that seems to be contrary to the 'traditional' sense of what "ARG" really is/was. Festquest seemed like a fun add-on, but now it feels like ARGfest is promoting games that aren't really ARGs in the traditional sense, but rather expanding the theme-set to include all these other forms of experiences and entertainment that have spawned (for lack of a better term) from the 'industry' in the past few years...
Again, NOT that that is a bad thing, but it did help contribute to the shift in feel and appearance, IMO, of ARGfest this year than in previous years.

Finally, to re-iterate - I am happy and glad and excited for ARGfest this year! Seriously, sincerely! Very Happy And I'm really hoping to make it again. I'm just being honest about my first impression of ARGfest after its public revelation. None of this is a bad thing, in my opinion, it's just (an admittedly) clear shift (or honing?) in the perception of ARGfest, in its natural evolution for the community. And I completely understand the direction, and am extremely grateful for the support its received.

I am also considering the option of sponsoring ARGfest this year, but that decision'll come once finances for travel are also sorted out Smile
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PostPosted: Tue Mar 30, 2010 5:00 pm
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Pixiestix
Resident Angry Midget


Joined: 26 Aug 2004
Posts: 2465
Location: Tomorrow's Talk Studios

I did have one sponsorship question - will we have The Order of the Trout again this year?
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PostPosted: Tue Mar 30, 2010 5:24 pm
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imbri
Entrenched


Joined: 21 Sep 2002
Posts: 1182
Location: wonderland

Love the feedback! We do listen and it does help.

To add to the conversation and, perhaps, expand on a few of our decisions (for better or worse)...

thebruce wrote:

That said, I think there can be legitimate sadness about its direction - from the perspective of those who miss "the good old days" of just fun community gathering, no real plans, just a social meetup. My first argfest was when that sentiment was showing up more... I remember the chats people had about possibility of a social argfest and the corporate argfest - should there be two?


As someone who was there for the first and has been to all of them (aside from Vancouver), I understand the need for and want of a social gathering. I really do! And that's a big reason why we added the games festival. It provides a more social environment and it gives people who don't want to sit in a conference room all day something to do and a reason to come. Plus, it finally really gives us both the FEST and the CON in ARGFest-o-Con. The question for me, really, was never whether we should have both but if we should have them run at the same time (ie everything on Saturday & Sunday) or be concurrent (2 days + 2 days). We went with concurrent so that people could get the most out of both (or, conversely, come just for the part they want to come for) but I suspect there will be a bit of both happening at the same time.

An argument could be made that even with the addition of the games festival it's not as "pure" a social experience as it was back in the days of Vegas & Orlando when it was just a bunch of friends from an online community heading off to a place for a couple days... but, once you're looking at getting over 50 people, that gets to be really tough to do. Having an anchoring activity (like a more formalized ARGFest) helps. And it also makes people feel a bit more safe about what they're getting into - especially if this is their first time traveling to meet friends from "those weird internet things" (something that a lot of people, especially parents and spouses might not understand).

thebruce wrote:

That said (x3), to be a bit honest, I did raise an eyebrow on reading about all these overtly "game" oriented themes and submission requests... but only because that seems to be contrary to the 'traditional' sense of what "ARG" really is/was. Festquest seemed like a fun add-on, but now it feels like ARGfest is promoting games that aren't really ARGs in the traditional sense, but rather expanding the theme-set to include all these other forms of experiences and entertainment that have spawned (for lack of a better term) from the 'industry' in the past few years...


Honestly, one of the most ARGish experiences that I've had of late was a fairly simple pervasive game type scavenger hunt sort of thing. Sure, it didn't make me solve a cypher or send me emails, but there was some wicked interaction that provided a huge twist. It was two hours long and I'm still thinking about it - and it happened last fall. So don't sell "games" short!

I know you're not. And I will admit that there are some overt and more classic(?) game themes or references, but it's good to be inclusive and who knows quite how people define what they're doing.

I look at public play as one of the gateway drugs to ARGs and, even, transmedia. If people play something a little bit funky it opens up their minds to the possibility of what's out there. And, huge bonus, it does it in a short fun burst with friends (or potential friends) and without requiring them to figure out and define alternate integrated reality transmedia story game experience. Plus, for those of us that live in this sphere (and could quickly spit out a hundred and one different definitions of the aforementioned term), it gives us the opportunity to do a whole bunch of stuff that we whine and bitch about when they aren't happening in our neck of the woods. Sure, some of it might not be what you'd expect to find at an ARG live event, but a lot of it might be. In fact, there might even be some real live events for actual alternate reality games. Who knows. Even if there's not, you'll probably wind up having a ton of fun.

Pixiestix wrote:
I did have one sponsorship question - will we have The Order of the Trout again this year?

Absolutely! While we're out playing & exploring it could be more important than ever to show that you know about the trout. You might not want to walk around the city with some sort of conference badge, but you'll probably have no issue with wearing a button.

PostPosted: Tue Mar 30, 2010 6:43 pm
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Nighthawk
I Have 100 Cats and Smell of Wee


Joined: 14 Jul 2007
Posts: 4751
Location: Miami, Florida, USA, Earth

There indeed isn't much time left, and I'm hesitant to book airfare without knowing which hotel I'll be staying at.

Any ideas when you all will make that decision?
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PostPosted: Tue Mar 30, 2010 10:37 pm
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