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 Forum index » Meta » General META Discussion
Building a reliable team
Moderators: imbri, ndemeter
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Caseys_Mom
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Joined: 21 Jan 2009
Posts: 553

Building a reliable team
How to you choose your team members?

I've seen alot of posts on here about the difficulties of choosing team members, and about how hard it can be to keep things on track. When you first begin to choose your help, what do you look for that lets you know they will be dependable.
Also, how can you tell if the PM you would like to help will do his/her part? Because if your lead PM isn't leading, then the whole team is just stuck...
Do you review the team of past games to see who the people are that stuck it out? Do you ask the potential team members to submit a sort of resume?
I'm interested to know what you guys looks for that lets you know if a person would make a good team member. So what are your thoughts on this?
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PostPosted: Fri Jan 22, 2010 10:27 am
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Dray
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Joined: 15 Jan 2010
Posts: 2578
Location: Cowtown, AB

Adding to this: What generally seems to be a good amount of team members? 2? 4? 10?

I know it'll vary from person to person and game to game, but I'm curious to see what sort of average it is to put a successful small to medium ARG together.

PostPosted: Fri Jan 22, 2010 10:54 pm
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Caseys_Mom
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Joined: 21 Jan 2009
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**Just stopping by to sweep the dust bunnies out of the thread**

- I guess everyone's just pretty busy right now, at least it would seem that way. Good luck with whatever everyone's working on. Very Happy
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PostPosted: Tue Jan 26, 2010 10:04 pm
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Sarah B
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Joined: 21 Apr 2007
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Location: Stonehenge, UK

This probably isn't super-relevant, but since you haven't had many other replies...

I've run one game on my own, and that taught me: get a team. XD Even if it's just one other person. The pressure on me for the few weeks I ran the game was just insane - mainly because players are pesky in that they solve some puzzles much faster than you intended them to!

To that end, I'd also recommend building into your game some story-based methods for slowing down the pace. Like... characters travelling and unable to pick up their email til the following day. A power cut meaning they can't get online. Whatever. XD

*drags self back on topic*

For the next project I'm doing, I'm going to have a team of about six or seven, including the actors (I didn't even have actors last time, lol). That's a couple of people to help on the technical side, a couple for the online presence (answering emails and stuff) and a few who are just actors for the live / video aspects. I've picked entirely people who I know in RL. I don't think they necessarily understand what an ARG is, most of them, but they liked the idea of being involved in something a bit different. Smile
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PostPosted: Wed Jan 27, 2010 9:54 am
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ndemeterModerator
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Joined: 28 Jul 2004
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I would say check their responsiveness when it comes to communication. When I sign up on a team I give out all my info to include my cell phone precicely because I want everyone else to know they can count on me. From that point on if the rest of the team is not even willing to text me saying "hey, can you work on this puzzle/character/blog/etc" and in general communicate with me then my interest level and involvement dies.
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PostPosted: Wed Jan 27, 2010 5:11 pm
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Caseys_Mom
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Joined: 21 Jan 2009
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Thank you both for the advice. It's very much appreciated.
-And yes, Sarah, sharing your experience is very relevant. I can see where a business trip or power outage could come in handy! It definitely seems like an issue that would be worthwhile to plan for- just in case it's needed.
-ndemeter- It's also good to know that you take your PM-ing responsibilities seriously. It would be nice if everyone was that dependable.
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PostPosted: Wed Jan 27, 2010 7:44 pm
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unmortal_mind
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Joined: 18 Apr 2007
Posts: 58
Location: Washington DC

Re: Building a reliable team
How to you choose your team members?

Caseys_Mom wrote:
I've seen alot of posts on here about the difficulties of choosing team members, and about how hard it can be to keep things on track.


I think one of the major hindrances for any project is finding the right mix of team members. If the team doesn't gel or click, the project either fails to take off or will explode later.

Caseys_Mom wrote:

When you first begin to choose your help, what do you look for that lets you know they will be dependable.


At this point:
1) Location.
2) Passion.
3) Commitments to other projects

My view is if they are local, you're more likely to be able to sit down, hash out various issues in person, and work on your assignments.

If they are passionate for the _project_, then you can get away with someone not as local.

Commitments to other projects simply gives you a red flag. If someone is getting paid for a professional gig, they may give you some time but your project isn't relevant to their reputation.

If they aren't getting paid, is it a warning that they overextended themselves?

Caseys_Mom wrote:

I'm interested to know what you guys looks for that lets you know if a person would make a good team member. So what are your thoughts on this?


Unfortunately, I'm a cynic. I think the best team is a team of 1. You have more invested in your project than anyone else.

Yes, you can find passionate people that are willing to help.

However, in this day and age, you can just as easily as find someone that is enthusiastic about designing Flash websites or performing.

The difference is that if someone you contact for a short term project bails, you can just as easily find a replacement.

It becomes much more difficult to replace a longer term team member that has become a liability to the project.

PostPosted: Tue Mar 09, 2010 4:56 pm
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distilled
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Joined: 18 Mar 2010
Posts: 732
Location: Midlands, UK

I love the grassroots nature of the ARG community! I've only really considered using my friends as a team, we all have pretty compatible personalities and senses of what is intruiging and what is scary - we don't always agree on what is feasible, Im more down to earth and my colleague is the dreamer, the third member of the team is the tech guy - he makes stuff actually happen.

So, I think of it like the creative process as:

Dreamer -> Me -> Tech guy

About to start work on a major project just the three of us, gonna be epic.

PostPosted: Fri Mar 19, 2010 10:29 am
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