Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Fri Nov 15, 2024 5:59 pm
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Meta » Puppetmaster Help
Legal mumbo jumbo
Moderators: imbri
View previous topicView next topic
Page 1 of 1 [4 Posts]  
Author Message
diszaster
Unfettered

Joined: 15 May 2009
Posts: 405

Legal mumbo jumbo
That really says it all, don't it?

So, I understand no-one can give legal advice w/o the usual disclaimer about how what they say is not advice, but I'm working on a homegrown kind of thing, and 3 broad issues have come up:

-- copyright and intellectual property: if your game/story relies heavily on user-generated content, not 100% maybe like 50-75%, who owns copyright on individual submissions? Can I as the "editor" or whatever claim copyright over the anthology? Should I? I'm not saying I particularly want to claim copyright, but I want to know what the choices really are.

-- derivative works based on public domain artwork: let's say that you know something is fully in the public domain (no attribution even necessary). If I alter it significantly, can I claim copyright over the derivative work? Once again, should I?

-- terms of service: most args don't tell you upfront what you're signing up for, but especially given point 1, I think it might be necessary for me to have that kind of thing apparent at the outset. Can anyone point out good examples of ToS-es, or have any experience w/ poorly written ToS-es, or even just games that have had legal trouble?

I've been thinking about these issues for a while, but I've gotten to the point where I think I need to hear some experiences from the field. Thanks!

PostPosted: Sat Dec 26, 2009 4:32 pm
 View user's profile Visit poster's website
 Back to top 
Nighthawk
I Have 100 Cats and Smell of Wee


Joined: 14 Jul 2007
Posts: 4751
Location: Miami, Florida, USA, Earth

USER GENERATED CONTENT:

If you intend to make some sort of "anthology", I would *highly* recommend you get permission from those that wrote the content. I don't know if that's a legal requirement, but it would be highly recommended because some people simply might not want their stuff "out there".

LEGAL ISSUES:

The only times I've heard of that being a major issue is when the designers explicitly use someone else's copyright or intellectual property, without any effort to obscure it.

For example, if I went out and tried to make a Star Wars game, directly using names and elements from the Star Wars universe, LucasArts would come down on me like an anvil.

In my experience in independent game design, I've seen that happen more often than you can imagine.

PRIVACY:

I've had my thoughts on that as well. In the past I've had many signup pages, but I've questioned what exactly I can do with those.

For example, we've been considering a newsletter of some sort for RW... but we have 1100+ email addresses without any Terms of Service or Privacy Policy. Those from here that signed up wouldn't have a problem with it I imagine, but it's the outsiders that might object to us mass mailing them that concern me.

And my concerns are not due to legal reasons; I just don't want to piss anyone off.
_________________
"Omne ignotum pro magnifico"

PostPosted: Sat Dec 26, 2009 5:43 pm
 View user's profile Visit poster's website
 Back to top 
pancito
I Have No Life


Joined: 24 Feb 2008
Posts: 2095
Location: In my happy place.

You might look at a Creative Commons license. It seems to fit the bill for what you are trying to do, given the limited amount of info you've given. Basically it provides protection to the extent that you want it to and allows use beyond 'fair use.' Cory Doctorow, for instance, releases some (all?) of his work that way so that readers can do things like translate his work into Burmese or whatever. We used Little Brother as the common book at my university this year, and since he has downloadable versions we didn't have to hassle with the bookstore never having enough copies of anything. I can recommend the book as well, and if you haven't read it you should. His website: http://craphound.com/ and http://craphound.com/littlebrother/download/

http://creativecommons.org/
http://en.wikipedia.org/wiki/Creative_Commons
_________________
Played: VITD, PO, LGLab, "Go 'Pods!" BoL/SiD
$.02: watevahs

TWINKIE!


PostPosted: Sun Dec 27, 2009 1:10 am
 View user's profile Visit poster's website
 Back to top 
diszaster
Unfettered

Joined: 15 May 2009
Posts: 405

Thanks for the really thoughtful responses. A lot for me to think about, but even just talking it out a little really helps.

@Nighthawk: Obviously I don't want to piss anyone off generally, but my thoughts start w/ legal issues as kind of a minimum standard or starting-off point for not pissing people off. I guess I'm kind of conflating legal issues with ethical/social ones. I'm grappling with the question "should I?" on top of "can I?" 

I'm definitely not going to be courting cease-and-desists from ppl like George Lucas. I'm more concerned that I might accidentally impinge on a player's right to his/her own intellectual property created in the course of play. God, I wasn't even thinking about mass emails & privacy rts when I posted; thanks for reminding me. :/

@pancito: Thanks for the book rec; that looks so up my alley. This shows my age, but I worked in traditional publishing before digital rights became a "thing." I think what might end up happening is a mixed system: I more tightly control the material I produce (not sure how tightly), but I request permission from players for the use of (edit, anthologize, make derivatives from) their works. Then whatever thing we jointly produce gets a warm and fuzzy cc license.  

Messy, isn't it? Wink    

 I know I'm being pretty vague/general, but I think the closest analogy to what this project might look like is the A Million Penguins Project The final report is an interesting read even though the project sounds like a disaster. Their ToS is part of the reason I've been thinking about legal issues and ToS-es.  

PostPosted: Sun Dec 27, 2009 3:57 pm
 View user's profile Visit poster's website
 Back to top 
Display posts from previous:   Sort by:   
Page 1 of 1 [4 Posts]  
View previous topicView next topic
 Forum index » Meta » Puppetmaster Help
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group