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 Forum index » Chaotic Fiction » Flynn Lives
Encom International
Moderators: enaxor, Euchre, spaceboy, thebruce
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Waterborn2o2p
Unfettered


Joined: 21 Feb 2010
Posts: 403
Location: Boston, MA

First, I too am not programmer and wouldn't know a decoder from a blender. With that said, TRON is a movie about a guy who hacks into a corporate computer to obtain data that will prove his point. I can't imagine that anyone orchestrating this ARG would (or in truth could) really be offended if a little "harmless" hacking occurred during this process. If it moves the game forward, then I think it is ok.

Just my two cents.
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PostPosted: Tue Mar 02, 2010 11:00 pm
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on3badmammajama
Decorated

Joined: 07 May 2008
Posts: 156

what if the all the Encom stuff is suppose to be accessed via hack? or is that too much?

PostPosted: Tue Mar 02, 2010 11:03 pm
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EuchreModerator
uF Game Warden


Joined: 29 Aug 2007
Posts: 3342

I think 42E is smart enough not to deploy a Flash object that would progress the game before it could be used in any fashion to progress the game, and such objects can be made easily to obfuscate the 'right answers' but leaving the key information server side. If 42E can't make a Flash object that doesn't just hand over the answers inside, I don't know why Disney would be paying them to put this on. My impression thus far is that they are professional enough to at least keep the objects away from us until they are actually meant to be put into play. Consider the Zero Hour exercize - nobody managed to poke around and find any of the content before it was meant to be released. (The Minneapolis error was a human error, not a design error - and it was discovered through an intended path.)

Basically, as long as this is a professionally run game (and it would seem it is) you could decompile to your heart's content and very likely never find anything you weren't meant to find.

The only caveat I have about the 'hacking' idea is that you need to remember what is the property of 42E and what's not. The Encom site is theirs, and their work there should be tamper resistant enough you could beat at it a long time and not get anything. The likes of Facebook however are NOT 42E's property, so hacking the account there would be not just bad form in the game, it'd be illegal.

Remember, this is "alternate reality gaming", not "lose all touch with reality gaming".
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PostPosted: Tue Mar 02, 2010 11:06 pm
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Broklynite
Entrenched

Joined: 11 Apr 2009
Posts: 784

Euchre wrote:
I think 42E is smart enough not to deploy a Flash object that would progress the game before it could be used in any fashion to progress the game, and such objects can be made easily to obfuscate the 'right answers' but leaving the key information server side. If 42E can't make a Flash object that doesn't just hand over the answers inside, I don't know why Disney would be paying them to put this on. My impression thus far is that they are professional enough to at least keep the objects away from us until they are actually meant to be put into play. Consider the Zero Hour exercize - nobody managed to poke around and find any of the content before it was meant to be released. (The Minneapolis error was a human error, not a design error - and it was discovered through an intended path.)

Basically, as long as this is a professionally run game (and it would seem it is) you could decompile to your heart's content and very likely never find anything you weren't meant to find.

The only caveat I have about the 'hacking' idea is that you need to remember what is the property of 42E and what's not. The Encom site is theirs, and their work there should be tamper resistant enough you could beat at it a long time and not get anything. The likes of Facebook however are NOT 42E's property, so hacking the account there would be not just bad form in the game, it'd be illegal.

Remember, this is "alternate reality gaming", not "lose all touch with reality gaming".


May I say I think you put that rather well. You expressed what I felt much more eloquently. Thank you.

PostPosted: Tue Mar 02, 2010 11:20 pm
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Nighthawk
I Have 100 Cats and Smell of Wee


Joined: 14 Jul 2007
Posts: 4751
Location: Miami, Florida, USA, Earth

42E have shown considerable technical prowess already: the periodically changing image on the "zero hour" countdown was extremely well done and unexploitable.

And I'm sure they know the tools we have available more than anyone. Smile
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PostPosted: Wed Mar 03, 2010 10:24 am
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Wiser
Decorated


Joined: 27 Jul 2004
Posts: 251
Location: 127.0.0.1

Broklynite wrote:
Rogi Ocnorb wrote:
My attitude is that I've never even installed a Flash decompiler because I don't need to know how to break the game.
So far (that I know of), nobody's done more than put "shame on you" messages in their flash projects and I've never seen Flash used with the specific intent that it would should be "hacked".

I'd prefer to play the game the way it was intended to be played, don't care if I get bragging rights about "finding" something and don't need to cause additional grief for the creators.

That said... If I truly thought the puzzle du jour intended for the Flash to be hacked, I'd download that decompiler, without hesitation.


If I saw anything along the lines of a shame-on-you, I'd probably have closed it. As it is, I think that nothing too useful could be garnered from what I saw- but again, I'm not a programmer.

I don't particularly care about bragging rights. What I do care about is whether or not I'm considered some cheating idiot. Had we not all been chasing our tails the last few days, I wouldn't have even thoguht it. Am I impatient? To an extent, yes,and to another no. If I have a vague idea of what is going on, or I know that within a timeframe something will happen, I can wait. But hearing nothing makes me impatient.

An example. I wait for the bus. If I can a dynamic sign that says I need to wait half an hour, I sigh but wait, no problem. If I show up and have to stand around and wait half an hour, I'll be pissed off.

By now, we are suddenly hearing news abotu this Encom press conference, which we all suspect will be sometime this weekend. Fine- but I didn't hear about this until today.

Am I impatient? Call it more zealous. I think.


I do want to apologize if I came across as a little harsh on IRC. I had meant it in more of a "give people time to process stuff" way. Sometimes progress can stall for days at a time before picking up again, and sometimes the PMs simply want to spread things out.

My main concern (in general) is with decompiling flash as a way to bypass a puzzle or challenge entirely without putting effort into solving it. It can also sometimes feel like trying to force the story along before it's supposed to.
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PostPosted: Wed Mar 03, 2010 4:57 pm
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Broklynite
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Joined: 11 Apr 2009
Posts: 784

Wiser wrote:

I do want to apologize if I came across as a little harsh on IRC. I had meant it in more of a "give people time to process stuff" way. Sometimes progress can stall for days at a time before picking up again, and sometimes the PMs simply want to spread things out.

My main concern (in general) is with decompiling flash as a way to bypass a puzzle or challenge entirely without putting effort into solving it. It can also sometimes feel like trying to force the story along before it's supposed to.


No worries, we're all friends here, looking towards a common goal. I suppose I'm a little forceful with this because I love Tron so much, but also because this is the first ARG I've ever really been deeply involved with (I have been ijn a few but never got as deep into them as this one). As I have little experience, and a very small footprint here on the boards, I want to be seen as helpful, or at least someone you want to come along, rather than the brash, annoying new guy.

PostPosted: Wed Mar 03, 2010 8:37 pm
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DarkJaguar
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Joined: 25 Feb 2010
Posts: 236
Location: Seattle

irony...
a discussion on ethics on an ARG thread about a company who's ethics could be questionable...
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PostPosted: Wed Mar 03, 2010 10:27 pm
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JohnVision
Boot


Joined: 27 Feb 2010
Posts: 32

Hey Broklynite,

Just to put in my 2 cents, I don't think there's anything wrong with what you did in looking for some clues in the source code of the Encom site. They'd have to KNOW that SOMEONE would try something of that nature, and let's face it, whatever is there can easily be viewed by anyone with the slightest web knowledge or programming skills.

Add to that, this is an ARG about a programmer/hacker to begin with, and I'm sort of hoping that this ultimately REQUIRES some sort of benign "hacking" (really just peeking at source code) anyway!

Don't beat yourself up...In fact, nice try, bro!

PostPosted: Wed Mar 03, 2010 11:46 pm
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Broklynite
Entrenched

Joined: 11 Apr 2009
Posts: 784

JohnVision wrote:
Hey Broklynite,

Just to put in my 2 cents, I don't think there's anything wrong with what you did in looking for some clues in the source code of the Encom site. They'd have to KNOW that SOMEONE would try something of that nature, and let's face it, whatever is there can easily be viewed by anyone with the slightest web knowledge or programming skills.

Add to that, this is an ARG about a programmer/hacker to begin with, and I'm sort of hoping that this ultimately REQUIRES some sort of benign "hacking" (really just peeking at source code) anyway!

Don't beat yourself up...In fact, nice try, bro!


Thanks but on reflection I'm hoping that if it does appear it isnt too crazy. Anyone following the Portal ARG? You have to connect to a BBS to download ASCII pictures and such. I haven't connected to a BBS in 20 years; I wouldn't have the first clue how to do it now- not even sure if I would have the equipment. On the other hand, it would fit for this game if we had to connect to some old ENCOM board system.

PostPosted: Thu Mar 04, 2010 8:55 am
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Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

Broklynite wrote:
On the other hand, it would fit for this game if we had to connect to some old ENCOM board system.
Why, yes... Yes it would Wink
"'80s Retro Args", for the win, Peter!
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PostPosted: Thu Mar 04, 2010 1:28 pm
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Broklynite
Entrenched

Joined: 11 Apr 2009
Posts: 784

Peter?

PostPosted: Thu Mar 04, 2010 10:45 pm
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Nikki Wraith
Boot

Joined: 05 Mar 2010
Posts: 27
Location: Lowell, MA

Hey folks, Newb here, not ninja. I was just poking about at the Encom site, and noticed an oddity in the .css files. First, there are two files being used : main.css and encom.css.
In the main.css, I tripped over the following:
Code:
nounderline { text-decoration:none; }
.blacktext { color:Black; }
.rightalign { text-align:right; }
.leftalign { text-align:left; }
.centeralign { text-align:center; }
.centeraligndiv { margin-left:auto; margin-right:auto; }
.verticalmiddle { vertical-align:middle; }
.verticaltop { vertical-align:top; }
.italics { font-style:italic; }
.bold { font-weight:bold; }


.blacktext? I hit the site everyway I could, but didn't find anything.
The use of two separate css files for the one page kinda has me scratching my head as well.

PostPosted: Fri Mar 05, 2010 12:37 am
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EuchreModerator
uF Game Warden


Joined: 29 Aug 2007
Posts: 3342

It is not at all uncommon to see multiple stylesheets loaded for one page. The main.css file looks pretty generic to me, and thus far seems not to be used too much - probably part of a whole site template.
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Any sufficiently plausible fiction is indistinguishable from reality.
Any sufficiently twisted reality is indistinguishable from fiction.
Welcome to the new world of entertainment.
ŠEuchre 2007


PostPosted: Fri Mar 05, 2010 3:02 am
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Nikki Wraith
Boot

Joined: 05 Mar 2010
Posts: 27
Location: Lowell, MA

I did some more poking with my cup joe this AM, and found the same main.css on all the known Flynn lives sites.

I didn't find any balcktext yet though.

I think I found a red herring.

PostPosted: Fri Mar 05, 2010 7:59 am
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