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 Forum index » Chaotic Fiction » Flynn Lives
[SITE] Space Paranoids Online
Moderators: enaxor, Euchre, spaceboy, thebruce
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thebruceModerator
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

If you have an iphone, you can download the Quickmark app - it uses the phone's camera to recognize common barcodes and immediately decodes them. Lovely app! Smile
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ARGFest 2013 - Seattle! ARGFest.com


PostPosted: Thu May 13, 2010 2:37 pm
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Clu Program
Veteran


Joined: 10 May 2010
Posts: 117
Location: France

3 new Level's Map.

7 8 and 9.


NOTE : the level 8 is so hard to make a perfect plan, so it may not be identical to the real plan.
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TronLegacy.fr
A French Fan of Tron.

Sorry, my english is not perfect.


PostPosted: Fri May 14, 2010 2:04 pm
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Ping Cruft
Veteran

Joined: 30 Apr 2010
Posts: 92

Seriously an epic job you're doing. Thank you.


Someone get in touch with 42 E to get them to give this guy Swag.

PostPosted: Fri May 14, 2010 4:10 pm
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JamesSparrow
Boot


Joined: 13 May 2010
Posts: 37

thebruce wrote:
If you have an iphone, you can download the Quickmark app - it uses the phone's camera to recognize common barcodes and immediately decodes them. Lovely app! Smile


Tried that with my android and product is unknown.

PostPosted: Fri May 14, 2010 4:39 pm
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thebruceModerator
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

JamesSparrow wrote:
thebruce wrote:
If you have an iphone, you can download the Quickmark app - it uses the phone's camera to recognize common barcodes and immediately decodes them. Lovely app! Smile


Tried that with my android and product is unknown.

Sounds like it's an app that is specifically looking for product barcodes. You need one that will just decode a barcode or variant and display the result.
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PostPosted: Fri May 14, 2010 4:42 pm
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andrewrp
Greenhorn

Joined: 30 Apr 2010
Posts: 4

Okay so I started playing the other day and while hugging walls I fell into a hidden room with the bar codes. Is there a way to read the bar code? Am I missing something importing about them?

PostPosted: Sat May 15, 2010 1:32 am
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DarkJaguar
Decorated


Joined: 25 Feb 2010
Posts: 236
Location: Seattle

andrewrp wrote:
Okay so I started playing the other day and while hugging walls I fell into a hidden room with the bar codes. Is there a way to read the bar code? Am I missing something importing about them?


welcome.

start at the beginning of this thread.
or
go to the beginning of the "Crack Flynns Server":
http://forums.unfiction.com/forums/viewtopic.php?t=29487&start=165

also:
http://tron.wikibruce.com/Helloflynn
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(Ronin in 2010)
Control is an illusion.


PostPosted: Sat May 15, 2010 2:09 am
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DavFlamerock
Entrenched


Joined: 11 Oct 2006
Posts: 937
Location: H2Oville, ME, USA

JamesSparrow wrote:
thebruce wrote:
If you have an iphone, you can download the Quickmark app - it uses the phone's camera to recognize common barcodes and immediately decodes them. Lovely app! Smile


Tried that with my android and product is unknown.

If you're using an android phone, try searching for the more intuitive app called "Barcode Scanner." That's what I've been using Wink

PostPosted: Sun May 16, 2010 1:39 am
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Ping Cruft
Veteran

Joined: 30 Apr 2010
Posts: 92

Reading random barcodes found in games.


There's an app for that.

PostPosted: Sun May 16, 2010 2:17 am
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Ihatebees498
Boot

Joined: 11 Mar 2010
Posts: 69

One more thing I noticed about 2 player.

I'm not sure exactly how or why, but sometimes one of the two players is able to get to the next sector without destroying all of the enemies on the current sector. This usually happens after the player - the player that moves on without clearing the sector entirely - loses a life.

Anyone else experience this or can explain it?

PostPosted: Sun May 16, 2010 11:17 pm
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mach1monorail
Unfettered


Joined: 17 Mar 2010
Posts: 450

i just watched the SPO trailer again...im surprised nobody noticed the bar code in the background at about 0:30

didnt somebody just stumble upon the bar code? 42 gave us a hint haha!

PostPosted: Sun May 16, 2010 11:32 pm
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Clu Program
Veteran


Joined: 10 May 2010
Posts: 117
Location: France

mach1monorail wrote:
i just watched the SPO trailer again...im surprised nobody noticed the bar code in the background at about 0:30

didnt somebody just stumble upon the bar code? 42 gave us a hint haha!


It's the barrecode, in the level 01.
You've good eyes !
well done.
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TronLegacy.fr
A French Fan of Tron.

Sorry, my english is not perfect.


PostPosted: Mon May 17, 2010 4:20 am
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Clu Program
Veteran


Joined: 10 May 2010
Posts: 117
Location: France

sorry for the bouble posting :

But This is the 6th, 10th,11th and 12th Map Plan.




The next level are in creation... so wait some minutes/hours. Wink

Edit : 13 - 14 - 15




Edit again :

I'll send you the 3D models of map levels.
but to open them, you'll need to download
Google Sketch'up
(it is free, and works for MAC and Windows).

Download the MAP files:
3d_map_level_space-paranoids_skp.zip

pass:
Spoiler (Rollover to View):
spaceparanoids


Wink

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TronLegacy.fr
A French Fan of Tron.

Sorry, my english is not perfect.


PostPosted: Mon May 17, 2010 9:00 am
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VanGoghX
Unfettered


Joined: 09 Mar 2010
Posts: 386
Location: SoCal

Worshippy Truly amazing job. Worshippy You should be awarded a special "Master Mapper" badge. (You listening 42E? Very Happy )

PostPosted: Mon May 17, 2010 1:11 pm
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Ihatebees498
Boot

Joined: 11 Mar 2010
Posts: 69

Um... something happened.

On sector 12, I somehow managed to get it so that I can't be shot by the hydrants, but I can't shoot the hydrants either.

I got rid of all the enemies except for 3 hydrants... now, even when I'm touching the hydrant, if it fires at me, I don't die, but if I fire at them, none of the hydrants die either, even if I fire straight on. I don't know how i got to here, but I was able to get of every other enemy on this sector until the hydrants. I might've shot down one hydrant, I dunno how many there are on this sector... but it's a little weird.

I was constantly pressing esc and switching browsers and windows... maybe that might have had something to do with it?

PostPosted: Mon May 17, 2010 11:44 pm
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