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 Forum index » Meta » Puppetmaster Help
Looking for help fomulating puzzles
Moderators: imbri
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crazy-jake
Boot


Joined: 23 Sep 2010
Posts: 36
Location: AEther Network

Looking for help fomulating puzzles
It's my first ARG

I'm getting the final touches on the trail-heads and opening content for my ARG while waiting for some hosting and DNS issues to be resolved. What im worried about right now is making things challenging for players down the road.

I intend to use some simple binary and hidden text in the beginning so it's a little obvious as to what is a trail-head, but beyond that, i need help formulating other puzzles, tricks, and riddles. I'm researching classic examples of logic puzzles and things like that and pulling out ones that can be adapted to fit my story, but i really need help finding other resources to investigate.

At the moment, all i have are some semi-aimless wiki and google searches for puzzles and some either very old or very juvenile puzzle books from the library systems.

I would also welcome aid in the form of a puzzle master (PM, haha, couldnt resist) to help me craft challenges.
This is for Thesis and full credit for your work would be given in my paper and in the post-game breakdown.

I dont want to say too much in public about the plot before the game is launched...

PostPosted: Thu Oct 21, 2010 1:12 pm
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kwool
Veteran


Joined: 26 Apr 2009
Posts: 121
Location: Iowa

I would warn you not to be overly reliant on puzzles in your ARG. I realize many ARGs are puzzle-heavy, but I find them to be huge deterrents to new audiences. True interaction trumps overly cumbersome puzzles--every time. No doubt, a great puzzle is always something fun to have in an ARG--and something really rewarding for players as well.

Just my opinion about it! Each ARG is different, as is each audience!

PostPosted: Thu Oct 28, 2010 10:46 pm
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Ofiuco
Unfettered


Joined: 27 Nov 2005
Posts: 365
Location: The Void

Here's a tip from a once-and-future puzzlemaker:

Don't be devoted to the idea of a puzzle as a concrete, bounded thing. Sometimes the puzzle is just figuring out what all the pages of a website are, or finding that one hidden link. There have been some really great technical puzzles requiring a team of brave Unfictioneers writing shell scripts for days to unravel them, but they do not all have to be. Anything requiring a leap of logic or some insight based on discrete input is, in my mind, a puzzle.

Then again, that may be why people doing my puzzle trail wanted to kill me. ;)

PostPosted: Sat Dec 18, 2010 12:53 am
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MageSteff
Pretty talky there aintcha, Talky?


Joined: 06 Jun 2003
Posts: 2716
Location: State of Denial

As a player who is not very good at puzzles, I would suggest that the puzzles have some sort of meaning within the game, and not just tossed in for people to solve. Puzzles that lead to a series of interlinked pages, puzzles that add to the flavor of the ARG, not just here's a puzzle to keep you busy - because the good puzzle solvers will have most of them finished in less than a minute.
_________________
Magesteff
A small group of thoughtful people could change the world. Indeed, it's the only thing that ever has. - Margaret Mead


PostPosted: Sun Dec 19, 2010 12:22 am
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