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 Forum index » Archive » Archive: General » ARG: Super 8
[UPDATE] Braegen14
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Euchre
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Joined: 29 Aug 2007
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Water?
Twisted Evil
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ŠEuchre 2007


PostPosted: Tue Jun 22, 2010 10:37 pm
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Tracker_56
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Joined: 20 May 2010
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Euchre wrote:
Water?
Twisted Evil


Yeah, what water? Are we speaking code here? Laughing

PostPosted: Wed Jun 23, 2010 12:52 am
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FilmEdge
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Joined: 21 May 2010
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Wet just makes it better! Cool

PostPosted: Wed Jun 23, 2010 2:43 am
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vapor
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Joined: 03 Jun 2008
Posts: 1188
Location: Dallas, TX ya'll


convolution

So during my research of CSound and vocoding, I found another method of combining audio channels to create an effect similar to what we hear on expcnv. It's called convolution. The name of the file made me stop and research more. Synthesized tones in CSound are called expressions so expression convolved wasn't to big of a stetch of the imagination.

Basically, convolution is a method of synthesizing reverb by recording an impulse tone in a room (Carnegie Hall for example) and then applying it to a tone. Without getting too technical, convolution algorithms examine the spectrum of both tones and spit out a waveform that mimics the original file as if it were played in that room.

I found a program called Voxengo Deconvolver that acts to separate the impulse tone from the output. I've played around a bit with it and I've heard some interesting results. None of them exactly prove anything except that if expcnv was in fact convolved, the impulse tone may have sounded something like what I have attached.
expcnv_dc.mp3
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PostPosted: Wed Jun 23, 2010 2:44 am
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jiblington
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Joined: 25 May 2010
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@vapor

where did you get the information on convolution from? everything ive been taught thats just natural reverb emulation. sounds like a good read for a techy like me though. Smile
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PostPosted: Wed Jun 23, 2010 6:18 am
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vapor
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jiblington wrote:
@vapor

where did you get the information on convolution from? everything ive been taught thats just natural reverb emulation. sounds like a good read for a techy like me though. Smile


Several websites but here are some of the more detailed:

http://www.csounds.com/manualOLPC/convolve.html (convolution in CSound)

http://emusician.com/tutorials/convolution_number_nine/ (see the section on Convolution and Spectrum Multiplication)

http://en.wikipedia.org/wiki/Convolution_reverb

http://www.voxengo.com/product/deconvolver/ (download site for Voxengo Deconvolver)

Convolution is actually a mathematical expression but it can be applied to all sorts of things like statistics, electrical engineering, image processing and audio signal processing.

There are several methods of reverb emulation, but convolution seems to be the most straight forward.

PostPosted: Wed Jun 23, 2010 10:11 am
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SeekerX
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Joined: 17 May 2010
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Lol Ras, should have known that a Phi Gesture couldn't look anything but beautiful Wink.
Nice find Vapor. Never heard of convolution before, probably that came after my time. Not sure if you could apply it to the sound for any good effort. From what I understand you, like with de-vocoding, ought to know the decryption-key. Like with the de-vocoder the carrier -signal, with convolusion you'd need to know the signal with which the actual soundfile has been processed to get the "true" result.

PostPosted: Wed Jun 23, 2010 11:35 am
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vapor
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SeekerX wrote:
Lol Ras, should have known that a Phi Gesture couldn't look anything but beautiful Wink.
Nice find Vapor. Never heard of convolution before, probably that came after my time. Not sure if you could apply it to the sound for any good effort. From what I understand you, like with de-vocoding, ought to know the decryption-key. Like with the de-vocoder the carrier -signal, with convolusion you'd need to know the signal with which the actual soundfile has been processed to get the "true" result.


Well with deconvolution, you only need the original file and a test tone (I used a sine wave sweep for a test tone). After the deconvolve is complete, you get an impulse signal. I was hoping the impulse signal would give some sort of clue but it did not. In conclusion, either a) the audio was not put through convolution, b) the file was put through convolution but the impulse file was irrelevant and was just used to make the audio sound "spooky", c) I've misunderstood/misinterpreted the deconvolve process and the impulse tone I generated is inaccurate.

I guess the whole point of my last few posts is that convoloution seems like a dead end. If anyone else had the same idea, I would suggest using your time on something else. But I feel I'm on the verge of something. I feel very strongly that the audio holds some other secret, we just have to figure out how to coax it.

PostPosted: Wed Jun 23, 2010 11:54 am
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SeekerX
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Joined: 17 May 2010
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Hmmm. Am I not right in my understanding that Convolution is kind of overlaying/processing the acoustics of one "space" onto a sample or whole piece of recording?

Quote from the Wiki:
Quote:
and uses a pre-recorded audio sample of the impulse response of the space being modelled


So you would actually need to know the pre-recorded impulse response of the given reverb to filter it out of the post-processed soundfile. We don't have that impulse. Sure you can try and find something that "looks" nice but you'll never know for sure.

My 2 cents.

PostPosted: Wed Jun 23, 2010 2:22 pm
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vapor
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I don't completely understand the math behind deconvolution, but the short answer to your question is no, you don't need the original impulse tone to be able to extract it. Only the final output and a test tone are needed. I used a sine wave sweep as my test tone but you could also use a burst of silence.

PostPosted: Wed Jun 23, 2010 2:32 pm
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SeekerX
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Actually I haven't read anything much of your previous links. Probably I should have but my understanding tells me that a software needs to know what it should look for. OK, maybe it can find patterns and from pre-programmed formats/algorithms it might be able to more or less find the right stuff to filter out. But until you yourself can't definitely tell it what to filter out, it's just guessing.
Convolution is the art of reprocessing a natural reverb onto a digital file by software, right? A natural reverb consists of a lot of factors. "First responders", "damp", "depth", threshold", etc. etc. etc.. An original and exact copy of a given natural reverb is probably the most difficult task in audio engineering, if you want to drive it to extremes. Not even good men are able to do exact reproductions (well, they weren't 10-15 years ago). So, I doubt an automated software could do better and do even the opposite (re-calculating without the actual source).

PostPosted: Wed Jun 23, 2010 3:09 pm
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GeniferB
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Joined: 14 May 2010
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This may be nothing, but I just had a thought.

In regards to the stuff that was found yesterday, there was a zip code that led us to West Virginia, near the same area as the Mothman sightings. Has anybody compared our sounds from the Braegen14 file with the sounds that a moth would make? It might be a long shot, but it just occurred to me.

I am at work and don't have sound on my computer so I can't look into it now.

PostPosted: Wed Jun 23, 2010 4:10 pm
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vapor
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Joined: 03 Jun 2008
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Location: Dallas, TX ya'll

@SeekerX, believe me I was skeptical too. And apparently I'm not the only one. One of the websites I came across while researching was a Math blog in which mathematicians put deconvolution software to the test. They tested it by convolving their of sound file, then taking that file into their test software and deconvolving it. Sure enough, they got their impulse file back. They even took it a step further and used the impulse file from their test to re-convolve and compared their 2 files. There was minimal degradation.

I'll have to see if I can find that blog. It's more of an academic afterthought at this point, though. I don't think convolution is relevant.

PostPosted: Wed Jun 23, 2010 5:16 pm
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Froid
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Joined: 25 May 2010
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Location: Israel

vapor wrote:
I don't completely understand the math behind deconvolution, but the short answer to your question is no, you don't need the original impulse tone to be able to extract it. Only the final output and a test tone are needed. I used a sine wave sweep as my test tone but you could also use a burst of silence.

how about using the tone of the buttons?

PostPosted: Wed Jun 23, 2010 6:54 pm
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jiblington
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Joined: 25 May 2010
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i havent had time yet too read the pages on convolution up above(but i defo will), but i was told in a very long lesson about artificcal reverbs that the beatles were recording reverbs and using them on things they had recorded using analogue techniques back in the 70s, not sure how they did this exactley but if the method differs radically from how it is done digitally(which i presume it should) then you may get different results from doing it digitally, not that i think jj would expect people to have some old reel to reel tape decks and a decent analogue workstation to undo such tinkering but its interesting, well to me at least and fits the convo.
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PostPosted: Wed Jun 23, 2010 10:11 pm
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