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 Forum index » Chaotic Fiction » Flynn Lives
[SOLVED] Next Puzzle: Flynn Lives Postcards
Moderators: enaxor, Euchre, spaceboy, thebruce
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swift360
Decorated


Joined: 10 Dec 2008
Posts: 211
Location: Omaha, NE/Council Bluffs, IA

AKComic wrote:
That all being said... I have a completely different theory on this that just hit me - I don't have time to explore it myself, but maybe someone else can take it and run with it, as I don't believe it's been suggested yet (didn't see it in search). Somebody suggested a while back that maybe it was a map to the Exhibit Hall, rather than a code - then I noticed over at FlynnLives.com that the SQUARE dots on the black bar look suspiciously similar to the square dots on a map on the website - the one in the screenshot from Space Paranoids.

What if it IS a map - and we just had the location wrong? What if it's a map to Space Paranoids? Perhaps the dots line up somehow with the sectors in the game. More, I remember a poster stating that when you put the different postcards together, there's one dot that overlaps - what if that's the digital "X marks the spot" on our map of the game?


Can someone try this? I would but I can't get the game to work on firefox for me (yes i could look up how to do it, but I'm lazy today). Sounds like a legitimate shot.
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Playing: I was reeled into Flynn Lives. I'm down w/ that.
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PostPosted: Fri Jul 09, 2010 4:44 pm
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NWinTN
Decorated


Joined: 11 Mar 2010
Posts: 243

somebody mapped out the levels on here. it should be in the Space Paranoids thread. I believe they also have all the recognizers, turrets and tanks on them

PostPosted: Fri Jul 09, 2010 5:03 pm
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chuwawa
Greenhorn

Joined: 05 May 2010
Posts: 9

isn't a map from SP had movable dots? (the recognizers and tanks represented by dots were moving, only turrets were static)

on the other hand, 42e could be trying to mess with our head since earlier puzzle seems to easy to crack.

my bets are those black bars were a feint... just tried seeing trough the postcard (put it in an old school tracing desk) and noticed there's something weird with my address sticker, it is as if there a writing behind it using something like november-ish font.

now i just need a way to peel the address sticker off without damaging the print behind it... anything else except alcohol guys??? heat didn't fare well last i tried...


nb: again, sorry for my poor command of english

PostPosted: Fri Jul 09, 2010 6:46 pm
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Distraction
Entrenched


Joined: 02 Apr 2008
Posts: 839
Location: Las Vegas

i pulled my address label off when i had the accident with the soda bottle..there was nothing under neath....

c'mon ...powers that be...throw us a bone or something! before our brains start exploding ( im told brain matter is hard to wipe off forum walls Laughing

PostPosted: Fri Jul 09, 2010 7:06 pm
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Phylos
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Joined: 02 Jul 2010
Posts: 219
Location: Clovis, CA [USA]

chuwawa wrote:
isn't a map from SP had movable dots? (the recognizers and tanks represented by dots were moving, only turrets were static)

on the other hand, 42e could be trying to mess with our head since earlier puzzle seems to easy to crack.

my bets are those black bars were a feint... just tried seeing trough the postcard (put it in an old school tracing desk) and noticed there's something weird with my address sticker, it is as if there a writing behind it using something like november-ish font.

now i just need a way to peel the address sticker off without damaging the print behind it... anything else except alcohol guys??? heat didn't fare well last i tried...


nb: again, sorry for my poor command of english


Your English wasn't bad and was very understandable. Just did the whole shining a light behind the postcard bit too and on my Astro Gunner, Arc Wars, and Vice Squad I saw nothing behind the label. Which post card were you looking at?

-=Phylos=-

PostPosted: Fri Jul 09, 2010 7:10 pm
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NewClu
Greenhorn

Joined: 09 Jul 2010
Posts: 6

Just a thought guys.
Has anybody gone old school on it?

The average console in the days of the original Tron was 8 bit. The matrix of the dots is 8 bit, has anyone thought of reading the code as numbers in that axis?

The cards are printed in portrait mode, which would create a vertical column with 8 bit width, 8 bits gives you a binary maximum of 255, or, in hexadecimal 00 to FF, has anyone run the math that way?

PostPosted: Fri Jul 09, 2010 8:59 pm
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punk
Boot

Joined: 15 May 2010
Posts: 19

Re: Just a thought guys.
Has anybody gone old school on it?

NewClu wrote:
The average console in the days of the original Tron was 8 bit. The matrix of the dots is 8 bit, has anyone thought of reading the code as numbers in that axis?

The cards are printed in portrait mode, which would create a vertical column with 8 bit width, 8 bits gives you a binary maximum of 255, or, in hexadecimal 00 to FF, has anyone run the math that way?


So far it's come out as rubbish...but I'm moving stuff around to see if it makes anything legible.

PostPosted: Fri Jul 09, 2010 9:26 pm
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NewClu
Greenhorn

Joined: 09 Jul 2010
Posts: 6

Any chance of a text file containing the first 10 or so lines of one of the cards? Remember 8 bit programming means it could even be an assembler code for one of the 8 bit processors.

Think of it this way. if the code was 169 255 it looks like rubbish, but in assembler it becomes A9 FF which in 6502 machine code is LDA #FF or load the accumulator with 255.

EDIT - the original Tron Arcade unit was a Midway II powered by a Zilog Z80 processor, so the code may be related to the old Z80 instruction set?

PostPosted: Fri Jul 09, 2010 9:43 pm
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punk
Boot

Joined: 15 May 2010
Posts: 19

NewClu wrote:
Any chance of a text file containing the first 10 or so lines of one of the cards? Remember 8 bit programming means it could even be an assembler code for one of the 8 bit processors.

Think of it this way. if the code was 169 255 it looks like rubbish, but in assembler it becomes A9 FF which in 6502 machine code is LDA #FF or load the accumulator with 255.

EDIT - the original Tron Arcade unit was a Midway II powered by a Zilog Z80 processor, so the code may be related to the old Z80 instruction set?


Getting a bit deep...remember these ARGs are for "everyone" so a specific code instruction set for a specific processor from the original Tron cabinet is a bit of a stretch. However...assuming the top of the artwork on the front is the "top" of the card on the reverse, also assuming that the first and last columns (pos. 128 and 1) are all 0s...here are the first 20 lines in binary:

00110100
01000010
00000000
00000000
01000000
01000000
00000000
00100110
01010000
00000000
00000000
00000000
00001100
00000010
00000000
00000000
01000000
01000000
00000000
00000000

I'm up to 60 but the long list makes the forum unhappy.

Comes out complete gibberish when converted to ASCII.

PostPosted: Fri Jul 09, 2010 10:00 pm
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VanGoghX
Unfettered


Joined: 09 Mar 2010
Posts: 386
Location: SoCal

punk wrote:
NewClu wrote:
Any chance of a text file containing the first 10 or so lines of one of the cards? Remember 8 bit programming means it could even be an assembler code for one of the 8 bit processors.

Think of it this way. if the code was 169 255 it looks like rubbish, but in assembler it becomes A9 FF which in 6502 machine code is LDA #FF or load the accumulator with 255.

EDIT - the original Tron Arcade unit was a Midway II powered by a Zilog Z80 processor, so the code may be related to the old Z80 instruction set?


Getting a bit deep...remember these ARGs are for "everyone" so a specific code instruction set for a specific processor from the original Tron cabinet is a bit of a stretch. However...assuming the top of the artwork on the front is the "top" of the card on the reverse, also assuming that the first and last columns (pos. 128 and 1) are all 0s...here are the first 20 lines in binary:

00110100
01000010
00000000
00000000
01000000
01000000
00000000
00100110
01010000
00000000
00000000
00000000
00001100
00000010
00000000
00000000
01000000
01000000
00000000
00000000

I'm up to 60 but the long list makes the forum unhappy.

Comes out complete gibberish when converted to ASCII.
If position 1 is always 0 then all values will be even. Not very likely if converted to ASCII and then to a text string.
Buuuuut... they could be 1, 2, 4, 8, 16 and 32. Then add 65 (ASCII 'A').
Pretty sure you're still gonna end up getting junk though, especially when you don't need the 32 (6th position) bit for 26 (A-Z) characters.
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PostPosted: Fri Jul 09, 2010 10:15 pm
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punk
Boot

Joined: 15 May 2010
Posts: 19

VanGoghX wrote:
If position 1 is always 0 then all values will be even. Not very likely if converted to ASCII and then to a text string.
Buuuuut... they could be 1, 2, 4, 8, 16 and 32. Then add 65 (ASCII 'A').
Pretty sure you're still gonna end up getting junk though, especially when you don't need the 32 (6th position) bit for 26 (A-Z) characters.


Good point. But...no matter what type of place shift I used, it still came out as random characters and garbage.

This is Tron, so it must be computer, code or game related in some way. I keep feeling like there's something missing...aside from the solution.

PostPosted: Fri Jul 09, 2010 10:33 pm
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punk
Boot

Joined: 15 May 2010
Posts: 19

Going back to the 8-bit idea, there were only four cards released. So it could make sense that this 8-bit matrix requires another four cards...for a total of eight.

I think I've bounced just about every combination of 1s and 0s that I can think off off of various hex and ASCII converters and it's all garbage. Unless there's some clever-slash-secret pattern I don't see, I've run out of ideas and I think I'll just wait until someone either Eureka!'s the deal or more cards show up.

PostPosted: Fri Jul 09, 2010 10:58 pm
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CalebH2010
Unfettered


Joined: 23 Mar 2010
Posts: 374
Location: The Grid

I asked Bit if this puzzle will ever be solved, he replied "yes". I asked if he was sure, he replied "yes". I ask, will it be solved around the week of comic-con and he says "yes". Bit is a pretty smart dude, but he is unreliable. For instance, I asked if Germany or Spain will win the World Cup Final, he replied yes for Spain, but quickly changed his mind. Just wanted to share that with you, I really don't have any valuable input. Keep the theories coming, but don't think too hard about it, like people said before, when the time comes for us to solve this puzzle, we will be given a key. And it's going to turn out to be something simple. Bit thinks so too.

PostPosted: Fri Jul 09, 2010 11:15 pm
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grimdel
Greenhorn

Joined: 03 Jul 2010
Posts: 8

Distraction wrote:
i pulled my address label off when i had the accident with the soda bottle..there was nothing under neath....

c'mon ...powers that be...throw us a bone or something! before our brains start exploding ( im told brain matter is hard to wipe off forum walls Laughing


Just curious - anyone take it a step further - look under the stamp?

Another thought - the dots might be red herring, and people are thinking too hard?

I've got the astrogunner card that says - coming to an arcade near you. Maybe thats all it is - just a sly announcement about Flynn's arcade coming back to Comic Con... and thats it...

PostPosted: Fri Jul 09, 2010 11:32 pm
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pcberdwin
Guest


I was just thinking that with the "coming to an arcade near you" thing that maybe these dots are actually keys that let only someone with that particular postcard to play that game and that there is no secret embedded message to be decoded. Maybe.

PostPosted: Fri Jul 09, 2010 11:45 pm
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