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 Forum index » Chaotic Fiction » Flynn Lives
[GAME] Circuit Cycles Solutions - Spoilers!
Moderators: enaxor, Euchre, spaceboy, thebruce
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confusion
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Joined: 14 Mar 2010
Posts: 220

[GAME] Circuit Cycles Solutions - Spoilers!

Encom presents Circuit Cycles!

http://encomgames.jp/circuitcycles/

Circuit Cycles is a puzzle game where the player must connect the squares for each color Lightcycle without blocking the path of the other lightcycle(s) on the game grid.

There are 32 fun filled levels, each successive level is more difficult than the last. For every eight levels you solve, you receive a virtual badge on your Flynn Lives user account.

When you finish all 32 levels, you not only receive the final badge, you also will receive a complete set of 8 Encom Postcards featuring Encom's most popular games. (how long 42E will be sending out the postcard set is unknown)

Here my solutions to the Circuit Cycle game. I'm only providing solutions to Levels 13 - 32. There are several solutions for each level, but these are the ones that worked for me. I wasn't focusing on getting the most points for each level, only trying to finish each level.

Also, please note, I took these screenshots as I was playing the game, so usually you'll need to finish the last cycle yourself, but that shouldn't be that hard.

Level 13
<a>Level 13</a>

Level 14
<a>Level 14</a>

Level 15
<a>Level 15</a>

Level 16
<a>Level 16</a>


Level 17
<a>Level 17</a>

Level 18
<a>Level 18</a>

Level 19
<a>Level 19</a>[/u]

PostPosted: Sun Jul 18, 2010 12:04 am
Last edited by confusion on Sun Jul 18, 2010 1:04 am; edited 2 times in total
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confusion
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Joined: 14 Mar 2010
Posts: 220

Level 20
<a>Level 20</a>

Level 21
<a>Level 21</a>

Level 22
<a>Level 22</a>

Level 23
<a>Level 23</a>

Level 24
<a>Level 24</a>

Level 25
<a>Level 25</a>

Level 26
<a>Level 26</a>

Level 27
<a>Level 27</a>

Level 28
<a>Level 28</a>

Level 29
<a>Level 29</a>

PostPosted: Sun Jul 18, 2010 12:09 am
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confusion
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Joined: 14 Mar 2010
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Level 30
<a>Level 30</a>

Level 31
<a>Level 31</a>

Level 32
<a>Level 32</a>

PostPosted: Sun Jul 18, 2010 12:11 am
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VanGoghX
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Joined: 09 Mar 2010
Posts: 386
Location: SoCal

I'm willing to bet that when you took this screenshot for level 25 that you didn't finish the level. That last yellow in the lower left-hand corner looks blocked in by the two reds above it.


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PostPosted: Sun Jul 18, 2010 12:29 am
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confusion
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VanGoghX wrote:
I'm willing to bet that when you took this screenshot for level 25 that you didn't finish the level. That last yellow in the lower left-hand corner looks blocked in by the two reds above it.



Nope, I solved it based on the screenshot, but it was MESSY. There is definitely a better solution for Level 25 than the one I presented.

PostPosted: Sun Jul 18, 2010 12:46 am
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confusion
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confusion wrote:
VanGoghX wrote:
I'm willing to bet that when you took this screenshot for level 25 that you didn't finish the level. That last yellow in the lower left-hand corner looks blocked in by the two reds above it.



Nope, I solved it based on the screenshot, but it was MESSY. There is definitely a better solution for Level 25 than the one I presented.


Here is a better screenshot that shows my solution. The yellow cycle has an unobstructed path.

<a>Level 25 (better screenshot)</a>

PostPosted: Sun Jul 18, 2010 1:01 am
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VanGoghX
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Joined: 09 Mar 2010
Posts: 386
Location: SoCal

Much better! You should edit your first message and change out the screen shots. I'll delete my messages afterwards and we can keep this thread relatively clean for more additions.
EDIT: Ack! Nevermind. You can't delete a message once someone has posted after it. But still, you should change out the screenshots. Your second picture makes the solution more obvious.

BTW: Nice job! I'm sure those having problems with the later levels will appreciate it.
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PostPosted: Sun Jul 18, 2010 1:16 am
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confusion
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VanGoghX wrote:


BTW: Nice job! I'm sure those having problems with the later levels will appreciate it.


No worries! Sharing is caring. Right?

PostPosted: Sun Jul 18, 2010 3:51 am
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EuchreModerator
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Joined: 29 Aug 2007
Posts: 3342

This really helped me get through the later stages of the game. I didn't use all of the same solutions, but this helped me visualize a solution much faster. It also helped me with the yellow and orange bikes, which on my display are not easy to discern from each other.

Thanks!

So now that I've got it all done, here's to hoping they are still sending out the post card sets.
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PostPosted: Sun Jul 18, 2010 2:45 pm
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confusion
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Joined: 14 Mar 2010
Posts: 220

Here is a way to slow Circuit Cycles, that doesn't involve installing anything onto your computer. I posted this in another topic, but thought it would fit well in this topic as well:

Spoiler (Rollover to View):

I believe IE, Firefox and Safari have a "Zoom" function for sight impaired users that increase the magnification of a web page. Using this feature will SLOW down the cycles.

For the FireFox and Safari browser, I believe it's on the toolbar under "View". "Zoom In" a few times and Circuit Cycles will slow down considerably. it kind of feels like "bullet time".

I don't have IE, but I believe it's under "View" as well. Just look through your toolbar or type F1 for help.

While I understand some computers run way faster than others, I would suggest using the Zoom function only as a last resort and trying to play the game at "normal" speed first. It took me hours to solve because it was so fast and it had to do more with how fast the cycles were moving than how hard the puzzle was.


PostPosted: Mon Jul 19, 2010 12:39 am
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confusion
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Joined: 14 Mar 2010
Posts: 220

If you need additional help, checkout the "We'll play circuit cycles for you" thread.

PostPosted: Tue Jul 20, 2010 2:26 am
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