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Call for Ideas for Revenue Generation to Support uF
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amandel
I Have 100 Cats and Smell of Wee


Joined: 15 Jan 2008
Posts: 4096
Location: Nederland

*Shaking in my boots posting after SpaceBass on P#4* Am clueless about badges, other external validations etc. Being the weekly sponsor on occasion just seemed like a responsible thing to do and the only viable option to keep uF autonomous.

A flat yearly subscription has the advantage of being a gauge to plan expenditures per annum. While I might believe this is necessary I'm hoping that the amount would only be a small financial burden for each member.
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PostPosted: Sat Jul 24, 2010 9:13 pm
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VeritasK
Veteran

Joined: 19 Feb 2010
Posts: 98

This might be unfeasible, But have two versions of the site.

Ad-Free and Not-Ad-Free.

Same exact Site, one with an Ad on it, one without any Ads on it.

Members can then select to Enable ad's or not.

Only negative would be some people would think "Hey, I don't need to donate, I just opt in to the ads."

PostPosted: Sat Jul 24, 2010 11:19 pm
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diszaster
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Joined: 15 May 2009
Posts: 405

SpaceBass wrote:
As soon as we become dependent upon that kind of ad revenue, it provides leverage against us that could be used to attempt to control the nature of our discussions. We are currently free to tell people to piss off if they don't like what our users have to say about things (provided that what they have to say conforms with our Terms of Service, of course). If we need that ad revenue to keep going, we lose that freedom.


There are plenty of bloggers, news sites, major newspapers, etc. that take ad revenue and are not corporate shills. Especially given that uF is really in a position where it can make these terms clear (Hey look, we're really not responsible for what our members say). If they don't accept that, fine. Let them pull out. It just doesn't hurt to try. You're going to get those cease and desists regardless of whether there's a sponsor. You can decide to not be dependent on ad revenue even while accepting ad revenue. Given your estimates, it sounds like you need whatever moneys you can get. And this is just another tool to offset costs, ice the cake, get some resources for further capacity building.

SpaceBass wrote:
These campaign sponsors realize that they don't need to pay for places for people to discuss things because people will always find places to discuss them anyway.


You're right, they don't need to pay. However, it can be really made enticing if approached the right way. And none of it has to impinge on anyone's free speech.

Again, perhaps they won't take the bait. However, it's such a small investment in effort to make possible, I find it baffling to not give it a shot.

I don't know... as a purely hypothetical example, if an international geeky magazine wanted to sponsor uF, would you say no? I would hope not. Smile

SpaceBass wrote:
I have a really hard time with the idea that none of this is valuable to us, even a little bit. How many hours a month do you spend on this site, even just reading and not posting? 4? 30? 100? How much does it cost to spend four hours at a movie? Around $30 or $40? How much do you spend on magazines each month? Or XBox Live? Or your cell phone, or iTunes, or your Kindle eBooks, or your FarmWars, or the newspaper, or cable, or Starbucks every morning? Is six bucks a month too dear to say, I love this site for being free, in every sense of the word, so much that I will kick it a couple of bucks every week and wear this ribbon on my chest because I'm proud to be a part of something I have absolutely no obligation to but that I value anyway?


That I do not have $6/mo to contribute really shouldn't be a measure of whether I value the site (and no, I'm not spending what money I have on those things you've listed but the one which I need for work). And, perhaps, I won't convince you that taking ad revenue or sponsorship doesn't have to mean loss of freedom. However, I do find it frustrating, generally, that requests for contributions from users have been coming from everywhere (seriously everywhere), when really, I view ARG players as consumers of the industry (paying into the industry), rather than producers within it (trying to profit from it).

I guess what I'm saying is: I already feel "donor drain." And "donor drain" should really factor in to uF's long-term survival plan.
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PostPosted: Sun Jul 25, 2010 12:04 am
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redct
Entrenched


Joined: 20 Jun 2007
Posts: 1233

That was one hell of an inspirational post on P4.

My two cents:
Advertising

It can be done. Look at other people who have successfully monetized their community without a conflict of interest. The two examples I can think of are Reddit and TWiT (podcast/online tech radio). They both accept advertisement and derive a large part of revenue from it, and there seems to be no editorial conflict of interest.

Monthly meter

I'd kind of call this the PBS approach (I'm sure other nonprofits worldwide do this too). Basically, set aside a portion of the year for a pledge drive and encourage people to donate. I don't see much of an issue with this.

Merchandising

Would make money, but it's kind of uneven.
[/b]
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PostPosted: Sun Jul 25, 2010 12:54 am
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Euchre
uF Game Warden


Joined: 29 Aug 2007
Posts: 3342

Take a few moments to consider a few sites, and a few questions relative to them.

Twitter hosts no overt ads. Twitter does not offer advertising services in the sense of banners or space on its pages. It is worth millions, if not billions of dollars. People inside and outside of the company are still not sure how to monetize it. Regardless, it has an obvious value as noted above. No competitor has even come close to supplanting it. On a smaller scale, this could be a fair description of uF. Is there any other site that cover the expanse of chaotic fiction (ARGs, virals, etc.) that has or is able to come close to the consistent results uF has?

YouTube was not the first, or initially even the best video hosting site on the internet. It surpassed all others, and proceeded to become hugely valuable. A rich community arose within, but as larger interests became involved this community became virtually eradicated, and certainly obfuscated. The decision was made to use various advertising means to monetize, as well as various partnerships. Ever since, the signal to noise ratio is horribly biased to the latter. The site is largely treated like a public toilet, with a large billboard on the side.

Google makes as much or more money from sources other than advertising than most people know or will ever see. What is worth more than CPM is never having to question if the people a vendor wants to 'click' will do so. Ask yourself where that magic comes from.

Wikipedia begs and pleads for money on a regular basis. It is almost completely created, supported (in a technical sense), and maintained by volunteers. Despite being the first resource people go to for research on a topic, it has almost no credibility as a source of reference.

Now, after pondering those, consider again if slapping subscription fees or ads is really an answer to an enduring solvency of the uF we presently know.

ETA: And after spending more time crunching on this idea and subsequently discussing it in chat, one of the key ideas I'm trying to draw from the above is...
Spoiler (Rollover to View):
The real question about uF funding isn't 'how can we make money', its 'who has the money we need, and isn't paying it to us now?'

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PostPosted: Sun Jul 25, 2010 1:07 am
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

The main thing that strikes me about this discussion is that SpaceBass (and the admins) has been covering the out-of-pocket costs-- pretty much alone-- for years. I am at least as opposed to advertising as he is, and I do think we can cover these amounts - say $600 a month ourselves. ($600 would give a $100 cushion to work with) We've basically been getting a free ride for a long, long time.

Maybe there is a bit of a misunderstanding, I don't think Space is about "monetizing" the site at all, he wants help paying for the hosting and other costs, which is only fair -- and probably long overdue. Space isn't providing this forum for "users" and asking things of them--maybe people who feel that Space has asked a lot from players here, are just a bit burned out - -(though to be fair, I missed seeing the fundraising requests for ARGFest )-- this forum is a place for people to meet, play games, share ideas and make friends. (eta - I just read euchre's spoiler so we are thinking on the same lines.)

I feel that if we don't care enough to invest in this forum and keep it going, maybe we should let it go. I'm in no way willing to do that, and I will fight for this forum forever, but, it really is up to us to make unfiction work. (Or Space should just decide to turn this into a business and make some money on it, instead of pouring cash into it - but I don't think that is an option he is interested in pursuing)

I think that now the community knows more specifics about these costs, we should be chipping in to pay them. And, as I've now said three times, forgive me, I know that we can do this. I don't know if the community is getting smaller, and if it is I'm not sure why, but I think we can work on growing the community at the same time we are investing in keeping our forum going.

I don't know if anyone has more ideas, but after reflection, the voluntary monthly or 6 -months or annual subcription--with or without a badge of honor-- sounds the best option. It will probably be the simplest to implement and raise the most money. I too like the idea of PBS modeling for fundraising. Allow access to everyone, have certain fundraisers for costs.

I think $6 a month is cheap ( for a while I was paying $10 a month for Mr. A's in that one browser based game) as is $50 a year; and, probably most of us could come up with it - or at least enough of us to make a dent in the cost Space is paying.

Heck, playing ARGs and meeting my friends here has profoundly changed the way I view the world--how much is that worth to me in terms of dollars and cents? A great deal. Still, that is my valuation. No one is saying that if a person doesn't contribute they will be judged. I'm never going to tell someone else how to spend their money.

In addition to the voluntary subscriptions - we can do an annual fundraiser and sell t-shirts or merchandise as needed. Those projects will take more work and planning to get off the ground, the subscriptions can be put in effect pretty quickly, I think.

edit: you know, whatever we decide about monthly subscriptions, etc, why not plan an annual fundraiser anyway? I propose the founding of unfiction anniversary for that date.
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I love this site for being free, in every sense of the word~Spacebass

Mankind was my business, the common good was my business.~ Dickens


PostPosted: Sun Jul 25, 2010 8:39 am
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Nighthawk
I Have 100 Cats and Smell of Wee


Joined: 14 Jul 2007
Posts: 4751
Location: Miami, Florida, USA, Earth

If the collective here can come up with over $7K to fund one man's sock fetish, I'm sure we can come up with something to keep this place going. Wink

Is a Kickstarter fundraiser plausible? The way I see it, not much to lose there.

I do agree that the $100 sponsorship entry point is kinda high, and probably a deterrent for most people giving (in the past, it has been a deterrent for me). If you lower that entry point I'm sure you'll make up for it in volume.
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PostPosted: Sun Jul 25, 2010 11:55 am
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diszaster
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Joined: 15 May 2009
Posts: 405

Since we've discussed ways of getting money into the site, and clearly disagree, I thought I'd throw in some ways of reducing the cost of the site.

-- Trimming down? I don't know what the stats are on the other pages that make up the unfiction site. Would load/traffic be alleviated if those other pages were somewhere else (like the updates)? The Rot-it thing does seem like a resource-heavy engine when it's used.

-- Call to users to clean out their message boxes? Making the message boxes smaller?

-- Locking threads that really aren't, and are not believed to become, active? This might also lighten the load for volunteers keeping an eye on the really old thread for spammers.

-- Encouraging users to find alternate places to post ginormous image files while still using the forum for discussion of those ginomrous image files. Not demanding, encouraging.

These seem like small things, but I can't help but think that in volume, they might make SOME difference. I'm sure there are other ways that actual Web people can come up with.
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PostPosted: Sun Jul 25, 2010 12:22 pm
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redct
Entrenched


Joined: 20 Jun 2007
Posts: 1233

I'm not really acquainted with the mechanics of running a large site, but I'd have to imagine that most of these would be negligible. Google saves hundreds of thousands with every byte it takes off its search page, but we're not quite at that traffic level yet. Wink

The one I think that would do the most for bandwidth (I'd need some stats though) would be offloading images. There are plenty of image hosts like imgur that have an API you could work with. Heck, I wouldn't be opposed to hosting images for uF—I have terabytes of unused bandwidth and hundreds of GB of unused space on my hosting plan.

Another option would be switching hosting companies. I have a feeling something like MediaTemple's (ve) server would be a bit cheaper, but I'm going to bet Space has already investigated that end.

All of these, though, are just ways to treat the symptom.
diszaster wrote:
Since we've discussed ways of getting money into the site, and clearly disagree, I thought I'd throw in some ways of reducing the cost of the site.

-- Trimming down? I don't know what the stats are on the other pages that make up the unfiction site. Would load/traffic be alleviated if those other pages were somewhere else (like the updates)? The Rot-it thing does seem like a resource-heavy engine when it's used.

-- Call to users to clean out their message boxes? Making the message boxes smaller?

-- Locking threads that really aren't, and are not believed to become, active? This might also lighten the load for volunteers keeping an eye on the really old thread for spammers.

-- Encouraging users to find alternate places to post ginormous image files while still using the forum for discussion of those ginomrous image files. Not demanding, encouraging.

These seem like small things, but I can't help but think that in volume, they might make SOME difference. I'm sure there are other ways that actual Web people can come up with.

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someone in IRC: see, sometimes instead of a man and woman loving each other, men and men love each other. this usually happens in prison, but sometimes in real life


PostPosted: Sun Jul 25, 2010 2:04 pm
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Euchre
uF Game Warden


Joined: 29 Aug 2007
Posts: 3342

Monetizing doesn't have to be to generate revenue to make someone rich. The most successful not for profits have to operate through a monetization plan. The difference between a good not for profit which doesn't exploit its patrons and a bad one that does is when it runs like a business as opposed to running as a business. If uF runs itself like a business and considers how it can monetize itself, the patrons - the players - never have to think about how they are going to pay to play. Consider that in my previous examples, nobody has to pay to use those sites. Compare how each has tried or managed to make that possible, and what it has done to each site.
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Any sufficiently plausible fiction is indistinguishable from reality.
Any sufficiently twisted reality is indistinguishable from fiction.
Welcome to the new world of entertainment.
©Euchre 2007


PostPosted: Sun Jul 25, 2010 2:36 pm
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vapor
Entrenched


Joined: 03 Jun 2008
Posts: 1188
Location: Dallas, TX ya'll

Nighthawk wrote:
If the collective here can come up with over $7K to fund one man's sock fetish, I'm sure we can come up with something to keep this place going. Wink

Is a Kickstarter fundraiser plausible? The way I see it, not much to lose there..


I keep thinking about that, too. It sounds like the cost of hosting for the year could be covered by about $6K.

It looks like Kickstarter might be out of the question, though since this form of fund-raising would go against their community guidelines

I still love the idea of a game which includes a fundraiser but can also see how it would be hard to get an idea like that off the ground. For now I'll just give what I can however I can and wait for a more solid decision.

PostPosted: Mon Jul 26, 2010 2:04 am
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slinkydge
Decorated


Joined: 16 May 2010
Posts: 248
Location: london

diszaster wrote:
At the risk of being unpopular(er), I'm going to make one last push for sponsorship


I've got to agree with this in some way - I mean how much free advertising are these companies getting out of th ARG's they are running. There must litterally be hundreds of followers that don't sign up on the forum but still use it to reference. Let's face it a movie advertising budget could easily afford a few hundred dollars a month to cover the extra usage the forum will be getting from their ARG - what about sending out a request to the movie bods to request a little help to keep it going?

There's plenty of room at the top of this page to fit some more sponsership logo's in and a bit of well placed country defined advertising here and there wouldn't be so bad!

FSURobbie wrote:
I'm part of an iPhone dev team at my job and a simple app wouldn't be hard, but you have to buy a one time $99 dollar dev license for app deployment on the iTunes App store. Designing a web app is free, and also will work on any smart phone, but you lose certain features like push notification. If we wanted to design a native uF app for deployment that one time license cost would have to be factored in.


I also think this is a brilliant idea!!! an unfiction app - but a specially designed one for every ARG, I'd pay $5.00 for that!

EDIT: in fact I'd love one right now for Super8 please.
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PostPosted: Mon Jul 26, 2010 8:49 am
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jamesi
Sentient Being


Joined: 25 Sep 2002
Posts: 2195
Location: Canadia

Late to the party, as usual...

enaxor's post addresses what I consider to be one of the more important aspects of this community, in terms of my own observations over the years, and that it is a small group of people are continuing to contribute (services, cash, swag, etc.) over and over again. And while I love all of those people to death, there's only so many times you can go to the well before the well is dry.

So, what is going to convince the 90% of silent audience members that it is worth something to them to have this resource readily available when they need it? What can Unfiction offer to those who visit once or twice a week, lurking in the truest sense of the the word? More than that, how can Unfiction glean revenue from the thousands of guests that visit the site every day without ever registering?

My ideas echo many of the ideas already discussed in here, and at least one flies in the face of Spacebass' call to action:

Advertisements on the site that go away when you subscribe. Even a frugal Canadian clicks on banner ads from time to time. I know you hate the idea of ads, Spacely, but I've been suggesting them for a few years now, and I still think they work without selling out. Yes, you have your qualms about ads and I totally get that, but I think the potential revenue stream here far outweighs any perceived biases for certain games. When I was running ARGNet, we also had a policy against running ads for games, and I had many discussions with a certain puppetmaster about why that should change, and in 2009, after internal staff discussions, we changed the policy:

Quote:
"ARGNet also assures that any advertisement for products or games that appear on the site will be clearly marked as an advertisement, and that at no time will we accept advertising that attempts to disguise itself as a text-based news article."


I bring up advertising again because so many people have brought up the idea of access to an ad-free site through a monthly subscription. I don't mind monthly subscriptions, even though I assume the revenue stream for a subscription would be minimally effective. One of the longest running podcasts, This Week In Tech, offers four options for donations ($2, $5, $10 recurring, one-time donation) and while I listen to it (and two other shows on the network) weekly, I have not ever paid for it. Mind you, the host(s) of the show(s) have never pleaded and begged for money either, and so I assume they aren't hurting for cash. When Ira Glass of This American Life told me before one of its episodes that the show needed X amount of dollars to keep up with its hosting and production, and that they needed my help, my guilty conscience ponied up a small donation fairly quickly.

This leads into the Funding Meter that many people here have already suggested, which I like because of the (a) guilt factor and (b) visual nature of it. "Holy crap, you need that much? Well, here's my donation to fill in that segment of the bar.

As far as the idea of sponsorship, I'll also poo-poo that one, since I do think that sponsorship of the site (rather than advertising on the site) would be perceived as a Bad Thing.

I had one slightly odd idea, in regards to a members-only forum section, and it was probably mentioned already but I glossed over it. What if subscribers to a recurring payment plan had (opt-in) access to a separate Thank You section of the forums, which wasn't really meant to be used for anything in particular other than to allow contributors to talk with other contributors? Not a secret club, not a hidden area for hardcore discussions, just one small space for subscribers to have all to themselves.

The idea of "the value of this site" has been a pervasive theme throughout this discussion, and I'm glad for that, because regardless of whether you are a casual lurker, a dedicated contributor, a writer of ARG news, a producer of content, a marketing executive, a lawyer, or any other person who finds value in this discussion space, you should feel obligated to do your part in funding this discussion space based on its value to you.
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PostPosted: Mon Jul 26, 2010 11:55 am
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Broklynite
Entrenched

Joined: 11 Apr 2009
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If I may put in my own two cents worth here about a few ideas:

1. I don't think T-shirts will net much, period. I say this because a few years ago I set up an online buisness, then closed it down a year later. Didn't make one thin dime, lost a couple of grand. Not one item purchased. I did it the hard way, with buying good quality t-shirts at wholesale prices, contacting silkscreeners, etc. I did this because I looked at cafepress and the model there was ridiculous. Cafepress charges $15 per t-shirt, so you have to go above that price. But $15 is a bit of a magic pricepoint where people are concerned for shirts. You'll get more people buing a $15 shirt than a $20 shirt. Thing is, on each of those $20 shirts, you only make $5. Even ignoring that, if you went the cheaper and more difficult route like I did, you'll sell only a couple a month (because how many shirts do people really need?) and your profit will only be a drop in the bucket.

2. I dislike places where members have to pay in order to access areas which are actually important. And if it isn't important, what's the point of paying to get access?

3. Ads can be tricky. Some online magazine or newspaper (I honestly don't remember which) recently pleaded with people to please turn off their adblockers. Most of us these days have many of them installed, and don't even think about it anymore. But those ads being blocked means that the site won't receive one thin penny from the advertisers. I personally don't object to ads within reason- ads on the side, things that aren't popups or overlays or anything. But that's me, and I do understand how that would change the philosophy.

4. I know this is probably not going to be a popular idea but...swag donations. When I went to the TRON imax thing a few months ago, I managed to snatch a couple of extra shirts. I was going to give them away to fellow members but my sisters ended up snatching them. But I would have been happy to donate them to UF, who could in turn have auctioned them off to fellow members. I think most of us would be happy to pay reasonable prices for these things. Plus it takes out of the equation some of the difficulties we've occasionally had with swag swaps. Actually, there's another thought- if you have swag and you want it guarenteed, pay a sort of escrow fee for UF to hold the item until the other item comes in. Or perhaps people could say something like I have this t-shirt and am willing to trade it for this item. They pay UF somethign reasonable (a buck?) and anyone who has the other item and wants a shirt can click a button and automatically set up the trade.

Yes, I know we do trading for free in the forums. The idea here is to add a measure of security to the system, or just make the trades more straightforward (rather than going through pages of swag threads and not knowing what is still available, going to one page where everything that is available and desired is listed)

5. As has been previously mentioned- we're doing the advertising for these companies. Why aren't they at least chipping in to you folks?

6. I like the amazon click-through and would be happy to.

7. Have you considered doing a little advertising yourselves? Get some more warm bodies in here, more people excited, more people donating.

PostPosted: Mon Jul 26, 2010 8:05 pm
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Caseys_Mom
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Joined: 21 Jan 2009
Posts: 553

question

When you make a donation for the forum through the link to pay-pal, is it supposed to forward you on to the ArgFest 2010 page??
Also, when you click on the link to look at the auction page, it sends you to a page for an Unfiction e-mail account...?
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PostPosted: Mon Jul 26, 2010 9:14 pm
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