Author
Message
punxtr
Die Hard Try Hard
Joined: 17 Jul 2010 Posts: 2994
That says "-&--310" barring any spaces. Can't make much of that though.
Posted: Tue Aug 03, 2010 10:34 am
deshelbr
Kilroy
Joined: 31 Jul 2010 Posts: 2
310 is Los Angeles/West LA/Santa Monica Area Code. I think Bad Robot is in Santa Monica.
Posted: Tue Aug 03, 2010 12:03 pm
slinkydge
Decorated
Joined: 16 May 2010 Posts: 248 Location: london
is it binary? I mean not being able to see all 80 rows, maybe we go back to basics?
_________________DGE. they'll never take me alive!
Posted: Tue Aug 03, 2010 12:58 pm
eolith
Unfettered
Joined: 23 Jun 2007 Posts: 623
i don't see a realistic way to convert the blocks into binary.
Posted: Tue Aug 03, 2010 2:17 pm
multipsychoapopheniosis
Unfettered
Joined: 22 May 2010 Posts: 325
glyph wrote:
i don't see a realistic way to convert the blocks into binary.
Well you could flip it, then at least it's 8bit. Trouble is you get nonsense out. Punchcard logic is sound and pretty smart - Probably the way forward. Can join the growing list of clues we don't know what to do with
Posted: Tue Aug 03, 2010 6:03 pm
eolith
Unfettered
Joined: 23 Jun 2007 Posts: 623
I'm sure we'll get more pieces with future clues.
Posted: Tue Aug 03, 2010 8:56 pm
eolith
Unfettered
Joined: 23 Jun 2007 Posts: 623
ok, so I downloaded HyperTerminal for Windows (windows 7 does not come with terminal software, who knew?) and attempted to connect to 866.222.8218, but with basic default settings could not connect.
Posted: Wed Aug 04, 2010 1:53 am
slinkydge
Decorated
Joined: 16 May 2010 Posts: 248 Location: london
it seems to me this ARG has not been thought out and they are building the game as they go, giving clues that as yet do not lead anywhere.
_________________DGE. they'll never take me alive!
Posted: Wed Aug 04, 2010 7:56 am
v37
Decorated
Joined: 18 May 2010 Posts: 201 Location: Knocking on the sky and listening to the sound
slinkydge wrote:
it seems to me this ARG has not been thought out and they are building the game as they go, giving clues that as yet do not lead anywhere.
Kind of like Lost........
Posted: Wed Aug 04, 2010 10:43 am
eolith
Unfettered
Joined: 23 Jun 2007 Posts: 623
just for kicks I called 310.222.8218 and got a disconnected message.
Posted: Wed Aug 04, 2010 4:18 pm
multipsychoapopheniosis
Unfettered
Joined: 22 May 2010 Posts: 325
slinkydge wrote:
it seems to me this ARG has not been thought out and they are building the game as they go, giving clues that as yet do not lead anywhere.
I think the word is misdirection - And we know JJ is really just a frustrated magician forced into a highly successful directorial/writers role. Bear with him, a few issues to work through clearly
Posted: Wed Aug 04, 2010 8:54 pm
FilmEdge
Unfettered
Joined: 21 May 2010 Posts: 645 Location: Burbank, CA
multipsychoapopheniosis wrote:
slinkydge wrote:
it seems to me this ARG has not been thought out and they are building the game as they go, giving clues that as yet do not lead anywhere.
I think the word is misdirection - And we know JJ is really just a frustrated magician forced into a highly successful directorial/writers role. Bear with him, a few issues to work through clearly
Ha! I just published an article on SUPER 8 and the potential misdirection of the RP viral concept. That J.J. is a crafty devil, to be sure!
Posted: Wed Aug 04, 2010 9:53 pm
multipsychoapopheniosis
Unfettered
Joined: 22 May 2010 Posts: 325
Reconsidering the code
eolith wrote:
i don't see a realistic way to convert the blocks into binary.
So I've been looking again at the punch-cards. Though I think the first message is encouraging, the presence of nonsense gaps is suspicious. It may be this is yet more misdirection but I thought I'd have another play as nothing better is going on.
So breaking it down. We have 6x21 blocks of code (plus a smaller central row which I was assuming was closer to sprocket holes/null row for the purposes of reading these). Looking around, there aren't masses of ways to represent 6 bit characters. One tape-reader that did was the LPG 21. I've included one example but it also gives nonsense gaps in places so gave up on that. Also the International Telegraph Code-3 was 6 bit, but I've been unable to find a copy of it.
So I've converted the messages to 6bit binary, going from bottom to top and top to bottom since we don't actually know which direction to read them as. I've converted that to decimal and read off the corresponding characters as base 64 ASCII.
Message 1:
Binary (bottom to top) Dec LPG21.............Base64...................Punch-Code(12hole)
1 ) 000000...................0..[START]............A
2 ) 000000...................0..[START]............A
3 ) 100001...................33..[space]...........h
4 ) 001001...................9..4...................j
5 ) 100010...................34..B...................i
6 ) 100010...................34..B...................i
7 ) 000000...................0..[START]...........A
8 ) 000100...................4..[return]...........E
9) 100001...................33..[space]...........h
10 ) 100010...................34..B..................i
11 ) 001001...................9..4....................j
12 ) 010100...................20..?..................U
13 ) 010100...................20..?..................U
14 ) 000001...................1..0...................B
15 ) 001001...................9..4...................j
16 ) 001001...................9..4...................j
17 ) 001001...................9..4...................j
18 ) 100100...................36..Y...................k
19 ) 010001...................17..8...................r
20 ) 001000...................8..[return]............I
21 ) 100100...................36..Y...................k
Or
Binary (top to bottom)
1 ) 000000...................0..[START].............A...................[space]
2 ) 000000...................0..[START].............A...................[space]
3 ) 100001...................33..[space].............h...................C
4 ) 100100...................36..Y.....................k...................A
5 ) 010001...................17..8.....................r...................L
6 ) 010001...................17..8 ....................r...................L
7 ) 000000...................0..[START].............A...................[space]
8 ) 001000...................8..[return]..............I...................-
9 ) 100001...................33..[space].............h...................C
10 ) 010001...................17..8......................r....................L
11 ) 100100...................36..Y......................k...................A
12 ) 001010...................10..[back]..............K...................S
13 ) 001010...................10..[back].............,K...................S
14 ) 100000...................32..Z.....................g...................&
15 ) 100100...................36..Y.....................k...................A
16 ) 100100...................36..Y.....................k...................A
17 ) 100100...................36..Y.....................k...................A
18 ) 001001...................9..4......................J...................T
19 ) 100010...................3..4......................B...................2
20 ) 000100...................4..[upper].............E...................1
21 ) 001001...................9..4......................J...................T
Message 2:
Binary (bottom to top).Dec...................Base64.....Punch-Code(12hole)
1 ) 000000...................0 ...................A...................-
2 ) 100101...................37...................l...................-
3 ) 001000...................8 ...................I....................-
4 ) 000001...................1 ...................B...................-
5 ) 000100...................4 ...................E...................-
6 ) 000010...................2 ...................C...................-
7 ) 010001...................17...................R...................-
8 ) 110001...................49...................x...................-
9 ) 000000...................0 ...................A...................-
10 ) 000000...................0 ...................A...................-
11 ) 000010...................2 ...................C...................-
12 ) 101000...................40...................o...................-
13 ) 100011...................35...................j...................-
14 ) 010000...................16...................Q...................-
15 ) 000111...................7 ...................H...................-
16 ) 010110...................22...................W..................-
17 ) 000001...................1...................B...................-
18 ) 100001...................33...................h...................-
19 ) 000000...................0 ...................A...................-
20 ) 001000...................8 ...................I...................-
21 ) 000100...................4 ...................E...................-
Binary (top to bottom)
1 ) 000000...................0 ...................A...................[space]
2 ) 101001...................41...................p...................c
3 ) 000100...................4 ...................E...................1
4 ) 100000...................32...................g...................&
5 ) 001000...................8 ...................I...................0
6 ) 010000...................16...................Q...................-
7 ) 100010...................34...................i...................B
8 ) 100011...................35...................j...................?
9 ) 000000...................0 ...................A...................[space]
10 ) 000000...................0 ...................A...................[space]
11 ) 010000...................16...................Q...................-
12 ) 000101...................5 ...................F...................?
13 ) 110001...................49...................x...................?
14 ) 000010...................2 ...................C...................2
15 ) 111000...................56...................4...................?
16 ) 011010...................26...................a...................s
17 ) 100000...................32...................g...................&
18 ) 100001...................33...................h...................c
19 ) 000000...................0 ...................A...................[space]
20 ) 000100...................4 ...................E...................1
21 ) 001000...................8 ...................I...................0
The upshot - Well clearly not very helpful. But it has got me wondering whether we can convert the dec values to a more meaningful alphanumeric code. A simple Ceaser translation won't work as the difference between the smallest and largest is 55. Equally we have prime numbers which excludes a few other ciphers. We have got 21 characters which is the 8th fib. No and Josh's most recent post was 112, again the first 3. That plus phi audio are massive clues that's the way we should potentially be thinking, but how exactly is the question. The presence of 3 identical characters either indicates a number, acronym or possibly a shifting cipher as there aren't any words with triplicates in them.
Thoughts?
Posted: Sun Aug 22, 2010 8:18 am
Kraten
Veteran
Joined: 13 May 2010 Posts: 141 Location: Minnesota, USA
Lots of work Wow.. Great work
I Still feel strongly the CALL CLASS&AAAT21T still is a Phone Number 2228218 and Class will some how reveal it self as an area code
Look at all the work we have put into this NOTHING at all Even Come close to anything but Gibberish yet We have with one translation on Our Form only w/ 2 Clear Words and & with another grouping that easily tranlastes to a (most likley Cell 222) # with 7 digits. When Class is understood I belive we Will have a number to call
Sorry I went off on a Rant Here.... (no I am not) Just Feeling Stuck I realize we have a long game ahead But at this point we have lots of dead ends going in diffrent directions alot of them we have no clue what they mean. Great Game ....
Posted: Sun Aug 22, 2010 1:46 pm
simplicityjones
Guest
punch card humor Can they be coordinates? GPS, lat/long?
Posted: Fri Aug 27, 2010 4:03 pm
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