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 Forum index » Chaotic Fiction » Flynn Lives
[OT] Tron and 42 Entertainments Future
Moderators: enaxor, Euchre, spaceboy, thebruce
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EuchreModerator
uF Game Warden


Joined: 29 Aug 2007
Posts: 3342

Rogi Ocnorb wrote:
In the grand scheme of things the FL player-base is minuscule.
Even if there are 10,000 people following the game at various levels of involvement, it pales to the (minimally) hundreds of thousands that'll see a spot on TV.

The point isn't the direct sale to those 10k people, its that those 10k people will get excited about Tron and won't shut up. I know I'm on a bit of a Seth Godin kick of late, but the guy does understand the changes in modern marketing. People have become very good at ignoring TV ad blitzes, especially those that become repetitive. (On a side note, have you noticed how different each teaser/trailer for Tron Legacy has been so far?) As Godin likes to say, for a product to be remarkable, people have to make remarks about it - they have to talk about it. I've told between a dozen and a score of people about the film and the ARG so far, and I'm not one of those people with a hundred casual friends I tell about everything. Imagine what a really socially talkative person in this game would do for distribution.

So indeed, this game isn't to sell us Tron Legacy tickets in the end. Probably half of us would have bought them already. Its point is to get us to drive tenfold or more people into the theater, to buy merchandise, and become aware of their brand in general. What more we ourselves spend on Tron is just a bonus.

Remember, if you want to pay Disney and 42E back for what they've given us, the best currency to pay them in is lip service.
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PostPosted: Thu Aug 05, 2010 3:53 am
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

I think too that companies like Disney can afford to take a long approach to brand marketing. I know that ARG players have lifelong loyalty or at least strong fondness for the games they have played.

I will always love Halo and everything about it, a great game to be sure, but ilovebees gave me such a fantastic experience, that I always buy for my son (and myself) every Halo related thing - I even bought the Halo 3 version that included the master chief's helmet to store the games in, and I never buy that stuff for video games.

Same thing for all the ARGs I played. I still love Activision, even though Gun wasn't the greatest game, Last Call Poker was probably the most perfectly designed ARG ever.

Thanks to Art of the Heist, I recognize every Audi I see, which is saying something because otherwise I can only describe cars, including the one I am currently driving, by their color.

And, even though I found Year Zero waaay too dark for me, I will always be a Trent Reznor fan.

So the point is that companies are buying themselves passionate word of mouth and good will that will last them way beyond the one product they are selling. I said once in a meeting about ARGs we had in New York-"Players will love you forever." No TV ad can do that.
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PostPosted: Thu Aug 05, 2010 9:14 am
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stinji
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Joined: 02 Aug 2010
Posts: 270

ive thought about it, and before this arg i knew they were doing another tron film. I doubt i would have mentioned it to anyone else. but since doing the club thing at comic con and following this arg, I have mentioned the movie, the arg, and my experiences to at least a dozen people that I never would have told about it.
So I think its working

PostPosted: Thu Aug 05, 2010 11:01 am
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Broklynite
Entrenched

Joined: 11 Apr 2009
Posts: 784

I do tend to get a tad worried that ARG is becoming synonymous with advertising. I've played a couple over the years that really were just games, no more or less. Were they better or worse? Not particularly. I just get an uncomfortable itch when I think that, fun though this is, I'm nonetheless a number in a column for an advertising budget.

PostPosted: Thu Aug 05, 2010 11:33 am
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thebruceModerator
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

Re: [OT] Tron and 42 Entertainments Future
Re: viral campaigns

Some QFTs Smile :
Shad0 wrote:
Mitch Joel wrote:
The brands that win are the brands that tell a great story. When it comes to transmedia storytelling, the brands that win are the brands that tell many great stories and are able to connect them all together. One way to get better at telling great stories, comes from understanding the structure, form and ingredients of a great story.

Rogi Ocnorb wrote:
Even if there are 10,000 people following the game at various levels of involvement, it pales to the (minimally) hundreds of thousands that'll see a spot on TV. The higher level of interaction in marketing afforded by an ARG will come, in time.

Oh... And almost without exception, if you've played more than one game, they're like first loves. You always have a tender spot in your heart for your first, even if it wasn't all that great.

Euchre wrote:
The point isn't the direct sale to those 10k people, its that those 10k people will get excited about Tron and won't shut up.

People have become very good at ignoring TV ad blitzes, especially those that become repetitive. (On a side note, have you noticed how different each teaser/trailer for Tron Legacy has been so far?)

This game isn't to sell us Tron Legacy tickets in the end. Probably half of us would have bought them already. Its point is to get us to drive tenfold or more people into the theater, to buy merchandise, and become aware of their brand in general. What more we ourselves spend on Tron is just a bonus.

rose wrote:
I know that ARG players have lifelong loyalty or at least strong fondness for the games they have played.

The point is that companies are buying themselves passionate word of mouth and good will that will last them way beyond the one product they are selling. I said once in a meeting about ARGs we had in New York-"Players will love you forever." No TV ad can do that.

---
Lightning257 wrote:
try to prepare yourself (this goes for all of the first time ARG'ers here) for the conclusion of FL. Once the movie comes out, FL will come to a dead stop. No more updates, no more puzzles, codes, events, etc. The game becomes addictive, and very quickly you'll be wishing (and hoping) for just one more update, but it never comes.

True, but this is where community is awesome. You tend to find players either stick together, or after a time once a new semi-related campaign begins, there are big reunions of returning players Smile
ie, it's not so much the specific campaign that one's addicted to and suffers withdrawal from insomuch as the 'ARG' and community itself.
I also find it's the veterans who are the most evangelistic of the genre (and the most accommodating and the most critical Wink ) - the ones who've come back for more, of varying topics and ARG types (like Rose's testimony).
I've been around since ilovebees as well, took part in a number of campaigns, and while I have a full time job and can't dedicate my life 24/7 to ARGs as some people, heh, it's certainly become a significant pastime in my daily life (w/unfiction like a second home)

When FL is done, stick around, cuz there's always something going on! Wink
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PostPosted: Thu Aug 05, 2010 11:36 am
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Broklynite
Entrenched

Joined: 11 Apr 2009
Posts: 784

I personally would love to join up with some fellow ARGers for a few drinks, if anyone is in NYC one of these days.

PostPosted: Thu Aug 05, 2010 11:50 am
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FSURobbie
Guest


Re: [OT] Tron and 42 Entertainments Future
Re: viral campaigns

djchristensen wrote:
Shark Weeks Viral for the Discovery channel (thank you FSURobbie)


Still got that shark's tooth? I have mine, right next to my PA satchel you helped me score! Wink

thebruce wrote:
When FL is done, stick around, cuz there's always something going on! Wink


Word. Get in on an indy ARG or heck, team up with some folks and make one yourself. That's the beauty of ARG's...not only do we get to drive and shape unique narratives in a way no other medium can, but we puppets can also become the puppetmasters... Cool

PostPosted: Thu Aug 05, 2010 12:02 pm
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Broklynite
Entrenched

Joined: 11 Apr 2009
Posts: 784

Eh? SHarks tooth? That still active?

PostPosted: Thu Aug 05, 2010 12:22 pm
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FSURobbie
Guest


Broklynite wrote:
Eh? SHarks tooth? That still active?


Heh, no, sadly it's not. The tooth was part of a exceedingly awesome dead drop from a fun little viral for Shark Week last year called Frenzied Waters.

PostPosted: Thu Aug 05, 2010 12:35 pm
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eolith
Unfettered


Joined: 23 Jun 2007
Posts: 623

Broklynite wrote:
I personally would love to join up with some fellow ARGers for a few drinks, if anyone is in NYC one of these days.


same goes for Dayton, OH!

PostPosted: Thu Aug 05, 2010 2:17 pm
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FilmEdge
Unfettered


Joined: 21 May 2010
Posts: 645
Location: Burbank, CA

I can also see ARGs as the forerunner of interactive media, which is slowly incorporating movies and general entertainment, especially video games. When I say slowly, it's due to technology developing to make it feasible, but also users' ability to access and absorb the implications of that technology.

The lines between on-screen feature films and gaming and internet participation will blur greatly in the next decade or two, which of course changes the format and purpose of such entertainment media.

In short, all media and communication is trending toward active participation and not merely passive methods of 'data delivery'. Likewise digital technologies and the internet have begun to reverse the top-down delivery system of filmmaking, with the explosion of YouTube and amateur yet prolific filmmakers who distribute their own product on channels.

I can certainly see ARGs evolving and blurring the lines between an online 'game' and film storytelling... which eventually won't be on film at all. Plus this is just plain fun!

PostPosted: Thu Aug 05, 2010 2:25 pm
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stinji
Decorated

Joined: 02 Aug 2010
Posts: 270

I personally have no problem with an arg that is commercial, so long as its fun. I think thats the key. It has to be fun and entertaining.

PostPosted: Thu Aug 05, 2010 3:18 pm
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KC0GRN
Veteran

Joined: 03 Aug 2010
Posts: 99

Yes, fun and entertaining, with lots of swag Smile

PostPosted: Thu Aug 05, 2010 3:50 pm
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NWinTN
Decorated


Joined: 11 Mar 2010
Posts: 243

It was mentioned that out of this may come an attraction or ride by Disney for Tron at one of their parks. I've talked to a few people with major insider connections and they're reporting that Disney IS indeed working on putting some major Tron stuff. Whether it will be a lightcycle ride or something else is yet to be determined. I tweeted Disney Parks quite a while back about putting in either an End of Line club or Lightcycle game in EPCOT. Back in82 Disney had intended to put in Tron in an upstairs section of Innoventions, sadly the project fell through due to some not-to-bright higher ups.

PostPosted: Thu Aug 05, 2010 4:39 pm
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mach1monorail
Unfettered


Joined: 17 Mar 2010
Posts: 450

one Tron Disney theme park attraction did in fact see the light of day.
there was an add on to the PeopleMover at Disneyland in which you were transported to the game grid

http://www.youtube.com/watch?v=lr0lGT5-uGY it starts at about 1:00 in

however this doesnt really apply to the 42 Entertainment topic hah

PostPosted: Thu Aug 05, 2010 4:46 pm
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