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 Forum index » Archive » Archive: General » Old News & Rumors
[Trailhead] Tempus Umbra
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GoldenNova
Boot

Joined: 17 Oct 2010
Posts: 29

Oh...well...I guess it's safe to assume that we can write off Zach as an ally. The big question now is how do we get our information?

Also, now that everything is red in the status screen, even the previously untouched Gate 2, does that mean he leveled the entire facility, or could that just be part of the computer corruption?

PostPosted: Sun Oct 31, 2010 1:34 pm
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Seyelback
Veteran


Joined: 06 Aug 2008
Posts: 145
Location: UK

Do you think it has finished? That's it? Or do we have to "save" Zach? i rather save Zach..

PostPosted: Sun Oct 31, 2010 1:37 pm
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Twiler
Decorated


Joined: 04 Mar 2006
Posts: 209

That looked like Sutekh/Set to me.

PostPosted: Sun Oct 31, 2010 2:04 pm
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tempusumbra
Greenhorn


Joined: 30 Oct 2010
Posts: 6

Thank You!

Sadly, Zach is beyond our help now but thank you all so much for trying to save him. I guess there is usually a reason people put up "keep out" signs.

I hope you've had some fun with this – I certainly did although it ended up being a lot more work than I had anticipated.

While some things are not meant to be explained you are welcome to ask any questions you might have and I'll do my best to reply.

More importantly, I would *really* appreciate any feedback – either posted or sent to me as a message. What worked for you, what didn't work for you, what you liked, what you would like to see more of, what you would like to see less of….etc. Overall structure as well: more story / less story, more puzzles // less puzzles, more frequent updates / less frequent updates…whatever comes to mind. When I recover from this at some point I'd like to do another so please let me know what I could have done to make it more enjoyable. Let me know what you liked – not just what you didn't.

Many of you helped but I'd like to give special shout outs to Seyelback and Cobaltmonkey who followed this on two different forums, and to Muse for the awesome video appeal to Zach – nice touch!

Thanks again for playing – and Happy Halloween!

The PM

PostPosted: Sun Oct 31, 2010 2:10 pm
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Seadevil4
Unfettered


Joined: 14 Mar 2010
Posts: 465
Location: Two seconds in the past, UK

Makes a change the bad guy winning, although most of Lovecraft's stories is the bad guy winning or your not actually sure who bad guy is.

Perhaps they will make another chapter.

Feels like 1am, I'm looking for a kebab and another ARG to inhabit.

Trust me! I don't know what I doing!

G.
_________________
I'm NOT OPINIONATED. It's just that I'm Always Right!
"The Truth has become an Urban Myth" - Oneyearmuse


PostPosted: Sun Oct 31, 2010 2:14 pm
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tempusumbra
Greenhorn


Joined: 30 Oct 2010
Posts: 6

Twiler - thank you for noticing! That was my costume Friday night at a Halloween party and I had an endless stream of "ohh, great Anubis costume". Only one person all evening recognized Sutekh/Set - God of chaos and storms

PostPosted: Sun Oct 31, 2010 2:16 pm
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Seyelback
Veteran


Joined: 06 Aug 2008
Posts: 145
Location: UK

Oh, hello there! Very Happy Thank you!

Aaaaw! It is a shame it has finished, but it was really satisfying to find that Vignere code. I really hoped to save Zach!

Did the letters in the event logs have any meaning? I kept playing with them to see if there were any secret meaning!

Thanks for the game! On the feedback bit, I enjoyed the blog and the emails with Zach, I guess that part is quite hard if you have loads of people writing but the emails were something nice to look forward to. I liked the idea of the telephone, it was just hard for me to call being in EU and without any idea of how long I would have to be listening or trying. I would have liked different sites to find clues, like adding a third website with the back story of one of the doctors, or pictures of the research. More puzzles are always welcome Very Happy. I liked the intro videos, they make us think loads of theories and possibilities. Thank you for the ARG and happy halloween!!

Very Happy

PostPosted: Sun Oct 31, 2010 4:03 pm
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Cobalt Monkey
Boot

Joined: 18 Oct 2010
Posts: 36

Well, thanks for the shout out, "Set." But I didn't do much myself, just posting what I saw, and confusing people mostly. Laughing Really, the vets around here did the heavy lifting in this one. I wouldn't even have known about it if Sey hadn't posted it in the forum.

Honest opinions wanted, eh? Hmm... Well, keep in mind I'm a noob, but here goes.
As Sey said, the blogs and emails were neat to watch, and I may try my hand at it next time I play one of these. I'm a table top RPG player, so I'm quite used to the idea of staying 'in character' for stuff.
Getting us really acquainted with the character of Zach was good too, giving us shots of the info on him and his day to day life. Made the weirdness stand out more.
I would have liked a few more clues that weren't strictly number based. Like the Sentinel Warning interference in the videos. This mostly because I'm not great with computer stuff.
The AI's breakdown was good. Maybe it could have been stretched out a bit further. With changes appearing slowly and in fewer numbers until the meltdown.
This one is mostly personal preference, but I would have liked to be able to succeed against our cloaked invader somehow. But not all stories have a happy ending, I know.

Question Time!
What was your inspiration for the game? We all threw around suspicions but couldn't nail down any one source. There were a lot of parts that seemed very Lovcraftian, were there any other sources?
Was the Report Field working as intended? Were we supposed to be able to change what it said?

All said and done, I enjoyed this quite a bit. Thanks for putting in the hard work! I look forward to future projects. Very Happy

PostPosted: Sun Oct 31, 2010 5:28 pm
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muse
Boot


Joined: 14 Oct 2010
Posts: 49
Location: Virginia

OH NOOOESSS, it's over? Dang, this is why college is annoying haha--you skip a few days to get work done and things run off without you. ^.^

Still, it was definitely a fun experience and a great way to jump into ARGs--this was my first, and I'm definitely hooked for future games.

Again, too much work on my plate to do more than jump in quickly and wave, then run off again, but I'll have more feedback, questions and such probably later today or tomorrow.

Thanks for putting together such a great little ARG!

PostPosted: Sun Oct 31, 2010 6:27 pm
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tempusumbra
Greenhorn


Joined: 30 Oct 2010
Posts: 6

notes

Thanks!

So, in no particular order:

Yes, the report field was working as intended. I thought it would be a kick to let people communicate blindly. I was rotfl when y'all first went through the "but I thought *I* was talking to an AI" discovery – which was exactly what was intended. I must say you actually figured it out sooner than I thought you would. Must be the carrots.

Inspiration came from a number of sources. Lovecraft was right up there. I've always been interested in ancient Egypt. I kind of melded Nyarlathotep and Sutek. The idea was that they were just two manifestations of a chaos archetype – different faces of the same god. I added Rudra and Perses later. The view in the intro (he arrives in the sand) was more Nyarlathotep and the ending was obviously Sutekh. The Lovecraft quote "that is not dead which can eternal lie" was actually, I believe, spoken about C'thulu, not Nyarlathotep, but it's a great line so close enough. BTW – Seyelback guessed Nyarlathotep on day 1 which totally blew me away. Being a zero budget ARG a number of elements got thrown into the pot simply because I had them available, and that guided the development quite a bit. The bunker is part of a local decommissioned military depot that is now a wildlife preserve. When I saw it the first time I knew I had to do something with it.

Winning against the bad guy – nope: just like in most Lovecraft the good guys do not win in this one. I never planned on having a way to save poor Zach. Wrong place at the wrong time.

The letters in the event logs were simply a way to distinguish between the few occasions where there were two events on the same day. Kind of a random time code. Also, the messages on the event page were sometimes just the bits getting dropped as the sentinel spiraled down. There were several sets of just random stuff in between actual messages.

More stuff, web pages, etc.? Yes, I would have loved to have built a more complex world. However, this one really taxed my resources as it was. I originally had it running over two months which would have given me a bit more time to add more stuff along the way but I decided it would be kind of cool to wrap it up on Halloween which accelerated everything – including the work. Next time…

One more thing – the posters in the background. There had been some cracks (ahem) about Zack hamming it up and being even a bit cheesy in the paranoid blog segment. So the next blog had posters in the background of cheese and ham. But I took your advice to heart and, aside from the posters, toned Zack down a bit after that. Including the at-times somewhat excessive "dark circles under the eyes" – clearly I have no future career as a make-up artist. There were a few other things that I didn't quite hit right and even knew it but just didn't have the time to go back and fix. Never seeing Zach with a camera was one of them – I just hoped no one would notice (but you did).

Others?

PostPosted: Sun Oct 31, 2010 7:48 pm
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muse
Boot


Joined: 14 Oct 2010
Posts: 49
Location: Virginia

ROFL I was way off with the posters, haha! Nice touch though, and thank you for the shoutout. The little bit I did was minimal, and as more of a writer/character-oriented person than a puzzle solver it was all I could really think of to stay involved. Embarassed

I'm assuming that Zach was our puppetmaster?

As to feedback, all I can say is that I wish there had been more ways to be involved in the story, more bits and pieces to discover as clues were dropped. That said, as a personally funded and totally independent game, this was great! The work you must have put into the website and effects were definitely appreciated on this end.

Also, you might want to know that myself and a few classmates will be doing a short presentation on this ARG for a college course on Tuesday. Smile

PostPosted: Sun Oct 31, 2010 8:29 pm
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tempusumbra
Greenhorn


Joined: 30 Oct 2010
Posts: 6

Thank you so much! yes, I am Zach. Actually, I am all the characters except Dr. Cavendish. it was fun splicing up the video so that I could be two or three people on the screen at the same time. I did try to provide both a story line for non-puzzle people and some puzzles for puzzle people. The args I've liked best followed that type of mix. I just don't have the time myself to ever go into any of the hard-core puzzle oriented ones so for me just give me a story, and toss out a few puzzles that are something below brain-surgery in complexity.Wish I could have done more development all around - good suggestion about more interaction. And you are right - while I had some very valuable help from Dr. C, most of this was just me with no budget in my spare time.

PostPosted: Sun Oct 31, 2010 9:53 pm
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Cobalt Monkey
Boot

Joined: 18 Oct 2010
Posts: 36

Re: notes

tempusumbra wrote:
Yes, the report field was working as intended. I thought it would be a kick to let people communicate blindly. I was rotfl when y'all first went through the "but I thought *I* was talking to an AI" discovery – which was exactly what was intended.

I feel cheap and used. Sad
tempusumbra wrote:
One more thing – the posters in the background. There had been some cracks (ahem) about Zack hamming it up and being even a bit cheesy in the paranoid blog segment. So the next blog had posters in the background of cheese and ham.

Oh, but apparently I've had my revenge, so nevermind. Laughing

PostPosted: Mon Nov 01, 2010 1:14 am
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adamtash
Greenhorn

Joined: 10 Sep 2007
Posts: 4
Location: The Mid-Lands

Damn miss a day and ah well, followed this from the start, and just want to say hats off to Zach, man don't be hard on yourself seen a lot more ham and cheese on British T.V Laughing , I enjoyed this and just wanted to say thanks really. Nice one. Very Happy

PostPosted: Mon Nov 01, 2010 3:32 pm
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tempusumbra
Greenhorn


Joined: 30 Oct 2010
Posts: 6

Awards and swag

Thanks to everyone who contributed, specifically: seadevil4, seyelback, muse, cortez, cobaltmonkey, cherrytree98765, amandel, goldennova, badgerconda, atemys, citizen ed, john_galt, twiler, Angelus78, Bubbleboy, catherwood, Crescent, Emato, femaleprodigy, Hilohello, jjocke, tatonka20 and thebruce.

This list is in descending order of # of posts, with seadevil and seyelback tying for most active by a good margin. Muse, cortez and cobaltmonkey were in the next grouping, and it goes down from there. In appreciation for your efforts I would like to offer the top 5 posters a Tempus Umbra t-shirt for their contribution (I'll send you more info individually). That is, one t-shirt for each of you – not one t-shirt for the 5 of you to share. Many of the less frequent posters made valuable contributions and I wish I could offer this to everyone but it's coming out of my pocket and I had to draw the line somewhere. Custom t's are actually not so cheap in small quantities.

Thanks again for playing!



PostPosted: Mon Nov 01, 2010 10:21 pm
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