Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Fri Nov 15, 2024 5:53 pm
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Meta » Puppetmaster Help
Using real places/organizations
Moderators: imbri
View previous topicView next topic
Page 1 of 1 [8 Posts]  
Author Message
Aperion
Boot

Joined: 20 Oct 2010
Posts: 67

Using real places/organizations
is it wrong?

So I'm cooking up this idea for an arg and I needed an organization that could be a the employer of one of the central characters a quick google search revealed such a organization that fit the bill perfectly in ways I couldn't have dreamed of but now I'm wondering is that wrong? should I include a real place in the story? keep in mind I would not have the players bothering this group nor would I be doing anything to them myself just referencing them at most maybe including a link to their website as a clue to a puzzle.
I this crossing a line or am I worrying about nothing?

PostPosted: Wed Oct 20, 2010 4:57 pm
 View user's profile
 Back to top 
ndemeter
Entrenched


Joined: 28 Jul 2004
Posts: 1037
Location: Sunny California!

(Assuming that the real business has no idea you're doing this)

Yes, it is wrong.

Let me give you an example: Let's say you pick a New York deli as the place of the employment and you allow your player base to find the actual deli. The players could possibly start calling the deli causing the lines to be busy for legit lunch orders.

Thus the owner of said deli might come after you for loss of income. If the judgement is against you...well, then you might as well have had rented the deli for the day yourself.

So don't do it and save yourself the headache.
_________________
Twitter: NickoDM - XBL: NickoDM

PostPosted: Wed Oct 20, 2010 5:45 pm
 View user's profile AIM Address Yahoo Messenger MSN Messenger
 Back to top 
Aperion
Boot

Joined: 20 Oct 2010
Posts: 67

ah really? that sucks cause I found a place that works perfectly
what if I were to include a reference to the place?
like just mention the place in the context but leave out the link just so the players can go "oh wow that place is real!"
also for a little clarification the place is a church I wanted something to serve as a landmark that could further ground the story in the setting it takes place.

PostPosted: Wed Oct 20, 2010 6:04 pm
 View user's profile
 Back to top 
ndemeter
Entrenched


Joined: 28 Jul 2004
Posts: 1037
Location: Sunny California!

I could only buy that if you had a meta page from the beginning of the game and the players were fully aware of the rules(i.e. don't call real businesses).
_________________
Twitter: NickoDM - XBL: NickoDM

PostPosted: Wed Oct 20, 2010 6:13 pm
 View user's profile AIM Address Yahoo Messenger MSN Messenger
 Back to top 
konamouse
Official uF Dietitian


Joined: 02 Dec 2002
Posts: 8010
Location: My own alternate reality

Ghod, no! Players are very resourceful.

They find the real site and they will call. It happens.

Create the fiction, set up the fake business webpage so they players have an online resource but make it a 555-1212 number so they know it's fake, or setup a real number for the players to call and get a puppetmaster or actor to answer the phone as if they were the business.

But don't use a REAL business for a game (unless they are paying you to give them the publicity and headaches of players trying to contact them and pump them for intel).
_________________
'squeek'
r u a Sammeeeee? I am Forever!


PostPosted: Thu Oct 21, 2010 2:20 am
 View user's profile
 Back to top 
kwool
Veteran


Joined: 26 Apr 2009
Posts: 121
Location: Iowa

Get permission or don't risk it.

In one of my past games, players were so resourceful as to look up Facebook accounts for each of the characters. That's how dedicated this audience is. I didn't have Facebook pages for any of them, but it turns out that there were people with the same name as the characters.

PostPosted: Thu Oct 28, 2010 10:51 pm
 View user's profile AIM Address
 Back to top 
MageSteff
Pretty talky there aintcha, Talky?


Joined: 06 Jun 2003
Posts: 2716
Location: State of Denial

Sorry for the late reply - I don't check in that frequently lately.

Nothing wrong with using a real organization, as long as you get the organizations permission and explain to them it might generate a lot of contacts from your players.

I was part of a PM team that used an organization (Liftport) as part of the backstory for the game - we were in contact with Liftport, and they were kind enough to even add an email address we could give out to players looking for information.

On one hand, having a lot of unnecessary calls that block legitimate customers is bad, on the other hand, getting the free advertising (i.e. product placement) in an unusual venue might be nice for some types of businesses.
_________________
Magesteff
A small group of thoughtful people could change the world. Indeed, it's the only thing that ever has. - Margaret Mead


PostPosted: Thu Nov 18, 2010 3:14 am
 View user's profile Visit poster's website AIM Address Yahoo Messenger MSN Messenger
 Back to top 
zbeeblebrox
Unfettered


Joined: 10 Nov 2010
Posts: 420

In fact, before giving up on this idea entirely, I would actually recommend you try contacting them for permission. At worst they'll say no and you'll just have to invent an organization. But you could end up with a great ally in helping you move the game along. And at best, you could end up with a surprise sponsor! More budget means more room for fun!

PostPosted: Mon Nov 29, 2010 11:46 pm
 View user's profile
 Back to top 
Display posts from previous:   Sort by:   
Page 1 of 1 [8 Posts]  
View previous topicView next topic
 Forum index » Meta » Puppetmaster Help
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group