Author
Message
purplesharpie
Decorated
Joined: 18 Jan 2011 Posts: 252 Location: Earth, I think.
Feltorn wrote:
Well don't take any of this as set in stone yet, we're just messing about with concepts right now, but the core idea is this - you play a journalist/film student/person who films stuff for money. You get hired by a mysterious group to help them prove the existence of paranormal and supernatural entities. You do this by going to different locations, seeking out the creature and filming it firsthand. We plan to have appearances by favourites like the Dover Demon and Mothman, more obscure creatures like Slendy and The Rake, as well as some of our own creations.
You get no weapons, no HUD, no crosshairs. Only a torch, a camera and a phone.
As I said, nothing is set in stone yet, but it'll likely run off the HPLC engine (same engine that runs Amnesia: The Dark Descent) and the core idea will probably not change too much.
That... that would be frickin' amazing. IT'S AN SCP FOUNDATION GAME.
Edit: Seems the person above me thought the same thing.
Posted: Mon Feb 07, 2011 1:32 pm
bobthecrusher
Unfettered
Joined: 18 Dec 2010 Posts: 444 Location: Sitting on your window
Feltorn wrote:
Well don't take any of this as set in stone yet, we're just messing about with concepts right now, but the core idea is this - you play a journalist/film student/person who films stuff for money. You get hired by a mysterious group to help them prove the existence of paranormal and supernatural entities. You do this by going to different locations, seeking out the creature and filming it firsthand. We plan to have appearances by favourites like the Dover Demon and Mothman, more obscure creatures like Slendy and The Rake, as well as some of our own creations.
You get no weapons, no HUD, no crosshairs. Only a torch, a camera and a phone.
As I said, nothing is set in stone yet, but it'll likely run off the HPLC engine (same engine that runs Amnesia: The Dark Descent) and the core idea will probably not change too much.
I can honestly say that this sounds really freaking cool. If you need help with it, I'm pretty sure that tons of people here would help with it. Is i beyond just the planning phase in any way? Or is it just something that'd be cool to do?
Posted: Mon Feb 07, 2011 2:14 pm
Feltorn
Veteran
Joined: 08 Feb 2010 Posts: 78
Well like I said, an associate of mine has already started modelling for it, I've been writing up scripts and story structure for a while and the HPLC engine has an SDK (Software Deveopment kit) that they recently released. we'll be using that. In addition, I downloaded both 3D Max and Mudbox today (free three year licence for being a uni student) so I'll probably do some moddeling and animating for it too.
Only thing we need is someone who knows how to code. We can search around, but if anyone here knows anything about coding then send me a message.
Oh, also; the game would actually be classed as a mod, seeing as it runs off the HPCL engine. So that means anyone who owns Amnesia: The Dark Descent would be able to download and play Shutterspeed for free.
Very early in production so far, but I plan to see it through and use it towards my uni studies.
Posted: Mon Feb 07, 2011 10:41 pm
bobthecrusher
Unfettered
Joined: 18 Dec 2010 Posts: 444 Location: Sitting on your window
I....know absolutely nothing about code.
You could try looking around on some modding forums
Posted: Tue Feb 08, 2011 6:35 pm
Feltorn
Veteran
Joined: 08 Feb 2010 Posts: 78
Thatswhat we'd planned to do, certainly. Although we've worked on other projects, and coders are nothing if damn hard to come by.
Posted: Wed Feb 09, 2011 2:30 pm
Elektrikhd
Boot
Joined: 28 Apr 2010 Posts: 68 Location: New Jersey
If you don't have a composer yet, I'd like to volunteer my services. I've already written a couple of pieces inspired by Marble Hornets, that could just as easily be anything creepy.
Posted: Fri Feb 11, 2011 10:12 am
GrimBloodyFable
Decorated
Joined: 29 Aug 2009 Posts: 152
WHOA WHOA WHOA. You guys are actually doing this? It's not just a concept?
Is awesome overdose a valid cause of death, or will my coroner just assume it's a heart attack?
Posted: Fri Feb 11, 2011 3:55 pm
GrimBloodyFable
Decorated
Joined: 29 Aug 2009 Posts: 152
Feltorn wrote:
Thats what we'd planned to do, certainly. Although we've worked on other projects, and coders are nothing if damn hard to come by.
Go to Facepunch.com, register, and make a thread in the General Games Discussion. Just give all of the info there, and you might find somebody useful. Just make sure you mention that you're working on scripts and the like; they don't exactly take well to "ideas guys".
Posted: Fri Feb 11, 2011 3:57 pm
purplesharpie
Decorated
Joined: 18 Jan 2011 Posts: 252 Location: Earth, I think.
Feltorn wrote:
So that means anyone who owns Amnesia: The Dark Descent would be able to download and play Shutterspeed for free.
Shoot. Of course that's like the only game that steadfastly refuses to work on my computer.
Posted: Fri Feb 11, 2011 4:47 pm
McWeird007
Decorated
Joined: 11 Dec 2010 Posts: 200 Location: Hell
Resident Evil:MH
Posted: Sat Feb 12, 2011 2:19 pm
guillaume
Veteran
Joined: 06 Dec 2010 Posts: 102
okay, I finally got around to fixing my computer, and DDR is in alpha stage. I'll write up a design document, and start messing around in unity today(well probably late tonight).
Posted: Sat Feb 12, 2011 2:24 pm
bobthecrusher
Unfettered
Joined: 18 Dec 2010 Posts: 444 Location: Sitting on your window
If you're working on a script I'd be glad to help. I'm not a professional or anything, but I'm not bad.
Posted: Sat Feb 12, 2011 3:32 pm
CarpeCor
Veteran
Joined: 10 Jan 2011 Posts: 107
A Marble Hornets game would be the best thing ever. Especially if you threw in audio/visual distortion when Slendy is around and all that. If it does happen, and is anything like Amnesia I'm sure I'll never sleep again.
Posted: Sat Feb 12, 2011 3:59 pm
Ol'Slendy
Unfettered
Joined: 04 Aug 2010 Posts: 342 Location: Where ever Slender Man is.
CarpeCor wrote:
A Marble Hornets game would be the best thing ever. Especially if you threw in audio/visual distortion when Slendy is around and all that. If it does happen, and is anything like Amnesia I'm sure I'll never sleep again.
THIS.
Posted: Mon Feb 14, 2011 11:26 am
Dray
Pretty talky there aintcha, Talky?
Joined: 15 Jan 2010 Posts: 2578 Location: Cowtown, AB
Feltorn wrote:
Well don't take any of this as set in stone yet, we're just messing about with concepts right now, but the core idea is this - you play a journalist/film student/person who films stuff for money. You get hired by a mysterious group to help them prove the existence of paranormal and supernatural entities. You do this by going to different locations, seeking out the creature and filming it firsthand. We plan to have appearances by favourites like the Dover Demon and Mothman, more obscure creatures like Slendy and The Rake, as well as some of our own creations.
You get no weapons, no HUD, no crosshairs. Only a torch, a camera and a phone.
As I said, nothing is set in stone yet, but it'll likely run off the HPLC engine (same engine that runs Amnesia: The Dark Descent) and the core idea will probably not change too much.
Make sure that you get permission from copyright holders before adding their characters, if need be!
Posted: Mon Feb 14, 2011 12:45 pm
Display posts from previous: All Posts 1 Day 1 Week 2 Weeks 1 Month 3 Months 6 Months 1 Year Sort by: Post Time Post Subject Author Ascending Descending