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 Forum index » Meta » Puppetmaster Help
Augemented Reality SDK for ARGs?
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Ashton
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Augemented Reality SDK for ARGs?
Looking for good AR SDK for Android/iPhone...

I'm trying to develop an ARG that uses "Augemented Reality" (for those unfamiliar, it's a technology that uses camera, GPS, etc to overlay digital images/info atop the real world - usually by pointing a smartphone's camera at a specific area and the screen shows not just the local cafe, but a virtual letter lieing on one of the tables)

While I, of course, am planning to include plenty of "feelies" in my ARG, I want to add some supernatural or at least sci-fi-ish twists, such as using a specific "power" on an otherwise normal sign will reveal a "hidden" message. Or make a virtual control panel appear near a "suspicious wall" that, when the right code/power/etc is used, the wall appears to move and reveal something hidden behind it.

I feel this would allow the game to be much more fantastic without the need to trouble people with alterations, planting clues, etc (not to mention it would save me a fortune in travel expenses) and also allow more people to witness or "collect" certain clues. (Not to mention I'm sure we're all aware of the possibility of a clue being thrown away or picked up buy a non-player)

This is a rough idea of what I'm thinking (though of course not using "Quake" as the base) http://en.wikipedia.org/wiki/ARQuake

Anyone have any advice on this?

PostPosted: Tue Jul 12, 2011 12:29 am
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mr_eklektik
Greenhorn


Joined: 05 Oct 2009
Posts: 9

Perhaps you are thinking of using the 3DSi (Nintendo) as a first step? All sorts of things can come alive on a table top - with only a card serving as a "seed"!

BTW - Great idea!

PostPosted: Tue Jul 12, 2011 1:34 am
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catherwood
I Have 100 Cats and Smell of Wee

Joined: 25 Sep 2002
Posts: 4109
Location: Silicon Valley, CA

Re: Augemented Reality SDK for ARGs?
Looking for good AR SDK for Android/iPhone...

Ashton wrote:
... I want to add some supernatural or at least sci-fi-ish twists, such as using a specific "power" on an otherwise normal sign will reveal a "hidden" message. Or make a virtual control panel appear near a "suspicious wall" ...


I like this!

A quick Google (with the word spelled as 'augmented') points to http://developer.qualcomm.com/dev/augmented-reality which has an SDK link to downloads.

Another link http://www.artag.net/ has sample images.

PostPosted: Tue Jul 12, 2011 11:05 am
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Ashton
Guest


Re: Augemented Reality SDK for ARGs?
Looking for good AR SDK for Android/iPhone...

mr_eklektik wrote:
Perhaps you are thinking of using the 3DSi (Nintendo) as a first step? All sorts of things can come alive on a table top - with only a card serving as a "seed"!
BTW - Great idea!


I have ZERO familiarity with the system (my last portable was the GameBoy Color) but if you use some kind of simple card to 'program' the system, then that's certainly a possibility!

catherwood wrote:

I like this!
A quick Google (with the word spelled as 'augmented') points to http://developer.qualcomm.com/dev/augmented-reality which has an SDK link to downloads.
Another link http://www.artag.net/ has sample images.


(yes I cant type, I know) I'll take a look, thanks!

I was hoping someone on here had toyed with this before, heck maybe with enough work I can set a new standard for ARGs! Wink (lol)

PostPosted: Tue Jul 12, 2011 2:05 pm
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Ashton
Guest


Ok, so I've been playing with the AR toolkits, but so far I've found that the client programs are mostly exclusively Android or exclusively iPhone. Does anyone think it's acceptable to use two different programs and thus give the players 2 different sets of "powers" based on which phone they use? (i.e. iPhone users can do X, Y, and Z, while Android users can do A, B, and C) Or would this piss off too many player?

PostPosted: Thu Jul 14, 2011 11:46 am
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TheMindTool
Guest


I don't think players would be too annoyed. If I were playing, I would just see the different clues available to the systems as a reason to work with another player.

I have to say that this sounds fascinating, I hope you get around to making this.

PostPosted: Sat Jul 16, 2011 2:04 am
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