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 Forum index » Meta » General META Discussion
ARG Research: New Trends in ARGs
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bloomsen
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ARG Research: New Trends in ARGs

Hi,

I'm writing an Article for a magazine about ARGs which focusses on the current evolution of ARGs and future trends. I have made some experience in playing ARGs (e.g. The Art of the Heist), but don't know too much about what is going on right know and what you think will be next.

Which games are worth playing right now and why are they special?
What are thends and what could you imaging will be the future of ARGs?
Maybe a mixture with Augmented Reality?

I read about next Generation ARGs like "the lost ring".

please tell me what you think.

Chris

PostPosted: Wed Jul 01, 2009 1:31 pm
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teufelsdrochk
Veteran


Joined: 11 Aug 2008
Posts: 71

Levy on CI:
http://www.youtube.com/watch?v=_DOSAf_esws

von Ahn on human computation:
http://video.google.com/videoplay?docid=-8246463980976635143

McGonigal on ARGs:
http://www.avantgame.com/McGonigal_WhyILoveBees_Feb2007.pdf

Teens and social networking:
http://www.zephoria.org/thoughts/archives/2009/05/16/answers_to_ques.html

PostPosted: Thu Jul 02, 2009 9:11 pm
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notgordian
Unfictologist


Joined: 23 Nov 2006
Posts: 1383
Location: Philly

Re: ARG Research: New Trends in ARGs

Quote:
Which games are worth playing right now and why are they special?

Must Love Robots is producing a series of YouTube videos chronicling the robot 011iver's search for true love, with a little help from his friends and the players. Watching our plucky robot friend go on dates with players, attempt to eat food, and hang out with his friends Chuck and Tim always seems to brighten my day. It's an accessible game for those like me who only spend a few minutes a week on it, with more than enough for dedicated ARGers to dive into and explore.

Recently, players received puzzles at copy centers near their homes.

Maddison Atkins is a reboot of a relatively short spin-off from the LonelyGirl15 franchise about Maddison and her friend Adam, who received five pidgeons on their doorstep. In the game's last iteration, the pair died. Players are trying fairly hard to win their trust and stop their impending demise at all costs. This game revolves around Youtube videos and deaddrops in large part, with a heavy focus on community interaction.

Considering the first letter was found inside a public restroom with a secret message hidden in lemon juice (the message was revealed when exposed to heat) I think the methods used to convey information will be just as enjoyable as the story.

Coral Cross is an Emergent Reality Game, and part of the ongoing trend of using ARGs and related techniques for social projects. Although it's fairly light on the "game" side of things, the experience is an attempt to engage the public in assessing and critiquing pandemic planning.

The Jejeune Institute is an excellent example of a local ARG, centered around the city of San Francisco that really makes you question where the game ends and the city starts. As I understand it (and I don't know much about this game) it's had players traipsing around the city, talking to crazy street bums, and doing all kinds of crazy things.

PIE Theory, an ARG for Sun Microsystems, just finished. It was a campaign designed to promote the use of the company's development software, and integrated the program into much of the story. The story featured two friend, Baron and Hector, who made quite the conspiracy theorist comedic duo.

Quote:
What are thends and what could you imaging will be the future of ARGs?
Maybe a mixture with Augmented Reality?

I read about next Generation ARGs like "the lost ring".

Hard to say what the future of ARGs will be. I've been seeing a lot more serious games (ARGs focusing on solving problems or directing the public's attention to an issue) recently, as well as the growing prevalence of NING as a community development platform.

I would assume that the use of ARGs for branding purposes (both for original IPs and existing IPs) will become more ubiquitous, as a means of forming and nurturing communities of fans. As GPS devices become more prevalent (which is likely based on what I've seen of iphone adoption rates) I can see live or spontaneous meetups becoming more common.

PostPosted: Thu Jul 02, 2009 10:15 pm
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bloomsen
Guest


thanks for your answers!
first of all i have to say that I am sorry for answering so late on your posts. i spent some days at home with my family and didn't have internet access (unbelievable, but sadly true).

i am reading through the ARGs you named right now. As far as I can say Coral Cross "uses" the trend of serious ARGs which also try to make stategies for potential future scenarios. I found some very interesting stuff about Massively Multiplayer Forecasting Games like superstruct from the institut for the future.

http://www.iftf.org/node/2302

As far as I can say I assume this to be a real trend which could integrate us to potentially change our future by "playing a game". what do you think?

What you wrote about NING is also very interesting. Do you know any Game that already uses NING?

I agree with the importance of GPS to ARGs as a see more and more possibilities especially with the iphone. I'm really looking forward to see this technology heavily used in a game.

Do you see any further trends? Or what would you wish to happen?

greetings

chris

PostPosted: Fri Jul 10, 2009 3:41 pm
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notgordian
Unfictologist


Joined: 23 Nov 2006
Posts: 1383
Location: Philly

Chris --

Ning has been used as a free platform for quite a few games: Jane McGonigal has used it for Top Secret Dance Off and Cryptozoo, and Maddison Atkins is using it to organize the player community. I see it as another free tool likely to see a lot of use, akin to blogspots and wikis of the past: while it is unlikely to replace the aforementioned services, I expect to see it more. I'm sure there IS more that I haven't seen.

Serious Games are here to stay, in their various forms. I recently read about companies using a point-based "game" system to prioritize e-mail without overburdening employees. Every week, they get 100 points to assign to their messages. The more points you use, the higher the message appears in the recipient's queue. People would save up their points for really important messages. Coral Cross is another step along the path to happiness hacking, one of my favorite expressions, courtesy of Jane McGonigal.

I'd like to see the use of GPS become more ubiquitous. People have been doing geocaching for years, and it's a great way to get people out and engaging the outdoors.

As for other trends, a lot of companies have been coming to the conclusion that the attention generated at a campaign's launch provides the best value, so ARGish mailings are being used as innovative PR mailings. I'm not certain (since this still COULD be a game) but I think the Discovery Channel's Shark Week campaign centering around FrenziedWaters.com is doing just that. The Coraline movie definitely did that, with a series of customized boxes mailed to bloggers, with the contents leading to special features from the film.

As for what I'd like to see, that's a simple answer: more original branded content. GMD Studios' "Eldritch Errors" is a great example, as is "Perplex City"...and there are a number of projects in the works along these lines. In particular, I'm looking forward to seeing what Lance Weiler is putting together for HIM and Yomi Ayeni for Breathe.

Should've waited a post...this would have made a great comment for #1000

PostPosted: Fri Jul 10, 2009 10:10 pm
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vpisteve
Asshatministrator


Joined: 30 Sep 2002
Posts: 2441
Location: 1987

New trends as I hope to see them include the use of things like Augmented Reality overlays such as is being seen in many new iPhone apps like this one. Not everyone has one, though, so for now, you're limiting your audience by requiring its use.

Then there's my ever-present wish of clues on toast. Smile

Also, I didn't see it mentioned, but an abstract that's a lot more current than the ones mentioned above: Storytelling in New Media: The Case of Alternate Reality Games.

Overall, I see what we now call ARGs becoming what entertainment looks like when its not limited to one platform, or having to live in an invisible box, like most entertainment limits itself to now. Why someone takes the equivalent of a TV show or film, shrinks it to the size of a postage stamp, encumbers it with all the limitations of traditional broadcast and calls it transmedia/crossmedia/newmedia is absolutely beyond me. Most "digital entertainment" today isn't even beginning to scratch the surface of all the ways it has at its disposal to tell a story. Webisodes, the great white hope of entertainment, will be looked at like cave drawings in the very near future. Wink

ARGs will become the Future of Entertainment, full-media experiences that live everywhere. Smile Distributed narrative that you can re-experience, pause, share with friends, just like you can a good book. The challenge is to figure out how to engage an audience and come up with a format that works...the full-media equivalent of the 3-camera shoot, or the novel. Plus, we have to wait a little longer for computing to become truly ubiquitous and standardized.

Oh, also, check out Brent Friedman's excellent blog post, What the Hell is New Media? He really hits the nail on the head, here.
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PostPosted: Fri Jul 10, 2009 11:51 pm
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Crisssy101
Boot


Joined: 31 Mar 2011
Posts: 28

Augmented Realty

New augmented reality tool
with an ARG slant that's currently free. Or that's what they said. I have the wrong phone, don't know....

http://www.aurasma.com/

What is an Aura?
Auras are augmented reality actions - images, videos or even games that Aurasma will bring to life when you point the phone at the real world. You can point at a picture, a poster, a magazine cover, a book, a window, a building, a street... anything real! You can create and share your own Auras and see those around you that have been created by others.
Auras are divided into two types: Anywheres and Happenings.


Technical Information
Aurasma runs as an app for iPhone 4 and iPad 2, and will shortly be available on Android tablets and smartphones. Visual recognition is performed on the phone and so does not require connectivity. The resulting action may require connectivity depending on type selected. Aurasma can recognize thousands of anywhere images and a virtually unlimited number of Auras. By default Aurasma is set to cache the most popular and nearby Auras when operating on a WiFi connection. When Aurasma recognizes an object, a number of different actions can occur.

Video
Video including transparency may be placed into the scene in full projected perspective, bringing the scene to life even as the phone and object moves, such as appearing to make a character in a painting come to life, just like in Harry Potter. Such video may also include interaction allowing a user to select a transition to a website. Videos may also extend beyond the trigger, so, for example, a wide movie trailer can play beyond the edges of a tall poster.

Images
Any kind of image may be placed into the scene, for example to update a textbook image with a newer version.

3D Objects
Full 3D objects may be rendered in real time into the scene. For example, a person can appear out of a news article and explain the news.

Games
Games codes may be executed with the game elements tied into the scene and kept in perspective as the viewing point moves. This allows objects in the scene to become aspects in the games.

PostPosted: Tue May 24, 2011 3:40 pm
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