Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Tue Nov 12, 2024 1:16 am
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Archive » Archive: General » ARG: Test Subjects Needed
[SITE] SurvivalCode.Com
Moderators: thebruce
View previous topicView next topic
Page 3 of 46 [685 Posts]   Goto page: Previous 1, 2, 3, 4, 5, ..., 44, 45, 46  Next
Author Message
CarnageBlack
Unfettered

Joined: 30 Nov 2008
Posts: 548
Location: Chicago

Re: Possible future site details

Strudel2010 wrote:
Endain wrote:
Hey all! New to this ARG thing.. A friend pulled me into it yesterday..

Anyways, I've dug up a few things on the survivalcode website shortly after it popped up yesterday, and I think it gives a few clues to the details of what will be on the site and possibly some future interactive components.

First I'll start with the logs.

I believe there will be a total of 8 facilities unlocked. Either 8 different facilities or 8 sets of log files from the facility depicted on the site. My evidence for this comes from looking at the source code for a few of the pages. On the main profile page (http://survivalcode.com/users/profile.aspx when you log in) if you view the source you can find a link to image that says "Facility 01" and is used as a header for the first set of log files. You can change the rightmost number in the image url and continue getting images for up to 8 facilities:

http://survivalcode.com/images/Profile/facility01.jpg
http://survivalcode.com/images/Profile/facility02.jpg
....
http://survivalcode.com/images/Profile/facility08.jpg

Also, on the source code for the page where you view the log files themselves (http://survivalcode.com/users/logview.aspx)the same "Facility 01" header image appears with a different file name in a different directory:

http://survivalcode.com/images/viewer/thumb_header_1.jpg
http://survivalcode.com/images/viewer/thumb_header_2.jpg
....
http://survivalcode.com/images/viewer/thumb_header_8.jpg


Second I want to make mention of something I found that is not currently in use that may hint at a future task. It seems to me that one of the future interactive elements may have to do with collecting "keys". From what I found it seems there may be two types of keys: constellation keys and testing keys. It appears the keys are going to be collected and used in some fashion, possibly relating to the "Game Code Activation" on the main survivalcode page. I've arrived at these conclusions by, again, looking at the source code for the profile page (http://survivalcode.com/users/profile.aspx). What I did was I looked at the external .css file used for formatting the profile pages. This file can be reached at this link:

http://survivalcode.com/css/profile.css

Inside of that file I looked over all the id's and classes and found a set of them that were not used at all in the profile page source itself, implying that this portion of our profiles are not yet activated but will be in the future since the code for it is there. I noted 5 unused ID's: #testingKeys, #constellationKeys, #avaliableKeys, #usedKeys and #totalCollected. Also in a similar vein there was an unused class: .key.


I was not able to find much more than that from poking around in the page sources. Let me know what you guys think!

- Endain




Those links to the other facilities are now 404ed...did endain stumble upon something he shouldnt have? XD
Wouldn't doubt it. We have a knack for it.

PostPosted: Fri Jul 01, 2011 6:50 pm
 View user's profile AIM Address
 Back to top 
Strudel2010
Boot

Joined: 01 Jul 2011
Posts: 56
Location: California

Re: Possible future site details

CarnageBlack wrote:
Wouldn't doubt it. We have a knack for it.


lol i called and left them a message and asked why they took them down XD

PostPosted: Fri Jul 01, 2011 6:52 pm
 View user's profile
 Back to top 
Endain
Greenhorn

Joined: 01 Jul 2011
Posts: 3

Re: Possible future site details

Endain wrote:
I believe there will be a total of 8 facilities unlocked. Either 8 different facilities or 8 sets of log files from the facility depicted on the site. My evidence for this comes from looking at the source code for a few of the pages. On the main profile page (http://survivalcode.com/users/profile.aspx when you log in) if you view the source you can find a link to image that says "Facility 01" and is used as a header for the first set of log files. You can change the rightmost number in the image url and continue getting images for up to 8 facilities:

http://survivalcode.com/images/Profile/facility01.jpg
http://survivalcode.com/images/Profile/facility02.jpg
....
http://survivalcode.com/images/Profile/facility08.jpg

Also, on the source code for the page where you view the log files themselves (http://survivalcode.com/users/logview.aspx)the same "Facility 01" header image appears with a different file name in a different directory:

http://survivalcode.com/images/viewer/thumb_header_1.jpg
http://survivalcode.com/images/viewer/thumb_header_2.jpg
....
http://survivalcode.com/images/viewer/thumb_header_8.jpg


It seems I was off a bit in what I found.. All the profile and log pages have now changed to say "Prelude" instead of "Facility 01" .... The image for prelude is http://survivalcode.com/images/Profile/facility00.jpg in the same fashion of the others. I never thought to check #00 when I first found this, but it was probably there when I found it as well. This new setup makes more sense, though. Now we have Prelude + 8 facilites, so 9 log sets in total, and we have 9 parts to the QR code in total. It matches up better.

Interesting that they took down all the images past #1.

- Endain

PostPosted: Fri Jul 01, 2011 7:49 pm
 View user's profile
 Back to top 
Bizzaro
Veteran


Joined: 01 Jul 2011
Posts: 118
Location: Las Vegas

Which means they are either watching the boards or their website hits like a hawk...

PostPosted: Fri Jul 01, 2011 7:56 pm
 View user's profile
 Back to top 
ohwellmaybenot
Veteran

Joined: 26 May 2011
Posts: 99
Location: Seattle, WA

Yeah. I was looking through the 'source' of pages, etc. and this just made me giggle for some reason.

"c.each("blur focus focusin focusout load resize scroll unload click dblclick mousedown mouseup mousemove mouseover mouseout mouseenter mouseleave change..."

PostPosted: Fri Jul 01, 2011 8:02 pm
 View user's profile
 Back to top 
SolarMarr
Decorated


Joined: 19 Jun 2011
Posts: 157

Bizzaro wrote:
Which means they are either watching the boards or their website hits like a hawk...


Maybe a little of both. I always thought unFiction was a little notorious in the ARG scene. Razz

PostPosted: Fri Jul 01, 2011 8:05 pm
 View user's profile
 Back to top 
freyathedark
Unfettered


Joined: 04 May 2011
Posts: 353
Location: Iowa, USA

I'm guessing the forums.

Hello, puppetmasters! Excellent job on the game so far - but spice up the drop sites next time, please?

Edit: By which I mean different cities. Please don't make the actual locations harder.
_________________
Now playing: Marble Hornets Season II, MLAndersen0, TestSubjectsNeeded

PostPosted: Fri Jul 01, 2011 8:06 pm
 View user's profile AIM Address
 Back to top 
justish
Boot

Joined: 26 Jun 2011
Posts: 45

freyathedark wrote:
I'm guessing the forums.

Hello, puppetmasters! Excellent job on the game so far - but spice up the drop sites next time, please?

Edit: By which I mean different cities. Please don't make the actual locations harder.


Yeah! Cause I'm not gonna lie, having OMSI as a drop site was a bit daunting! Even with 4 people hunting we had to phone in for help to find it... There was too much perimeter to sift through!

Good times though, a good hunt if AWESOME... I just felt like a noob Smile

PostPosted: Fri Jul 01, 2011 8:16 pm
 View user's profile
 Back to top 
punxtr
Die Hard Try Hard


Joined: 17 Jul 2010
Posts: 2994

Yeah, um, let's try... Tampa next time Razz
_________________
Info on an old avatar of mine: http://punxtr.tumblr.com/post/17467830903/xmandelbrot

PostPosted: Fri Jul 01, 2011 8:19 pm
 View user's profile
 Back to top 
freyathedark
Unfettered


Joined: 04 May 2011
Posts: 353
Location: Iowa, USA

Hah, I posted a list of cities on FB.

I had Tampa, Omaha, San Diego, Minneapolis, Philidelphia, Des Moines (or Dubuque, for me XD), Houston, Albany, Buffalo, Cinncinati... any other suggestions?

Edited to update.
_________________
Now playing: Marble Hornets Season II, MLAndersen0, TestSubjectsNeeded

PostPosted: Fri Jul 01, 2011 8:28 pm
Last edited by freyathedark on Fri Jul 01, 2011 8:35 pm; edited 1 time in total
 View user's profile AIM Address
 Back to top 
Decayed Metropolis
Guest


freyathedark wrote:
Hah, I posted a list of cities on FB.

I had Tampa, Omaha, San Diego, Minneapolis, Philidelphia, Des Moines (or Dubuque, for me XD), Houston, Albany... any other suggestions?

cities that were popular and sucessful, but now have a lot of open and abandoned spaces, like Buffalo XD

PostPosted: Fri Jul 01, 2011 8:33 pm
 Back to top 
Nrickolai64
Guest


I finally got around to making a longer video of the morse code. http://www.youtube.com/watch?v=TRSOfTUxRoo Everyone seems to think it's just says survivalcode.com But just incase here's a 5 minute clip of the sucker blinking up a storm. Please excuse the terrible shaky cam and my rambling about cereal at the end.

PostPosted: Fri Jul 01, 2011 8:55 pm
 Back to top 
another_pilot_dwn
Unfettered


Joined: 24 Sep 2008
Posts: 311

Has anyone brought up the #'s of the ice bays on the 4th card? Wondering if it spells something as the bays have irregular # pattern and some have 3 while others have 2..

6 bays: 147, 356, 12, 12, empty

and now im also wondering if the dark icecells are random or not as well; maybe bianary?

PostPosted: Fri Jul 01, 2011 9:02 pm
Last edited by another_pilot_dwn on Fri Jul 01, 2011 9:06 pm; edited 1 time in total
 View user's profile Visit poster's website
 Back to top 
punxtr
Die Hard Try Hard


Joined: 17 Jul 2010
Posts: 2994

Nrickolai64 wrote:
I finally got around to making a longer video of the morse code. http://www.youtube.com/watch?v=TRSOfTUxRoo Everyone seems to think it's just says survivalcode.com But just incase here's a 5 minute clip of the sucker blinking up a storm. Please excuse the terrible shaky cam and my rambling about cereal at the end.


I stopped writing it down after I caught it looping:

"...- .- .-.. -.-. --- -.. . .-.-.- -.-. --- -- ... ..- .-. ...- .. ...- .- .-.. -.-. --- -.. ."

"VALCODE.COMSURVIVALCODE"
_________________
Info on an old avatar of mine: http://punxtr.tumblr.com/post/17467830903/xmandelbrot

PostPosted: Fri Jul 01, 2011 9:05 pm
 View user's profile
 Back to top 
mon1337
Veteran


Joined: 27 Jun 2011
Posts: 79
Location: Seattle

Anyone make any sense of the numbers and letters in the hexagons on the chalkboard?
Here's what StaticJolt and I can make out:





Could their order be significant? Does Traelek hold the key? They do have some interesting letter and number clues on their site and in their voicemail message.

Just throwing it out there.
Wonder when we'll have the missing piece of this pentagon...

[EDIT] Sorry, Relativiox, didn't realize you'd posted an edited version of this, too! Great minds think alike! Wink

PostPosted: Fri Jul 01, 2011 9:35 pm
 View user's profile
 Back to top 
Display posts from previous:   Sort by:   
Page 3 of 46 [685 Posts]   Goto page: Previous 1, 2, 3, 4, 5, ..., 44, 45, 46  Next
View previous topicView next topic
 Forum index » Archive » Archive: General » ARG: Test Subjects Needed
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group