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 Forum index » Archive » Archive: General » ARG: Test Subjects Needed
[SITE] SurvivalCode.Com
Moderators: thebruce
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punxtr
Die Hard Try Hard


Joined: 17 Jul 2010
Posts: 2994

[SITE] SurvivalCode.Com

Here is a thread for this site alone.

Sense prints (pre-SurvivalCode.Com unveiling):
http://www.mediafire.com/?85lsndc5ijje60e

PM me when the link expires, if you wish.

Human Preservation Project User Database:
https://spreadsheets.google.com/spreadsheet/ccc?key=0AiVX3K3QauCbdDU5dVZEaGtfVG9YQkgyOERNV1lsM3c&hl=en_US
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PostPosted: Thu Jun 30, 2011 11:30 pm
Last edited by punxtr on Fri Jul 01, 2011 10:29 pm; edited 2 times in total
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ImmortalPaladin12
Guest


Wonder what game activation could mean?

PostPosted: Fri Jul 01, 2011 12:02 am
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rvd42387
Greenhorn

Joined: 26 Mar 2011
Posts: 3

we will find out in 14days 14 hours 18 mins

PostPosted: Fri Jul 01, 2011 12:47 am
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Ogawa
Unfettered


Joined: 09 Aug 2006
Posts: 395
Location: Omaha, NE

For the record here: countdown ends at 2pm CST, which is the same zero-hour for the last countdown, just fourteen days later obviously.

Anyone notice anything odd in the introductory video? Any speculation as to the origin of the icefly? It looks to have been preserved, and now for whatever reason the Traelek (possibly) people are running some tests on it. I'm not sure what to think of the canister levitation near the end of the sequence. It seems a bit out of place, but I suppose that's an example of hyper-senses in context.

As for the rest of the video...who are the other characters? Do they have any relation to each other?

I think perhaps the fellow in the driller was out looking for our icefly. It's obviously a very important link to unlocking the potential in each of us for utilizing our senses. But how??

PostPosted: Fri Jul 01, 2011 2:44 am
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FreeAgent
Boot

Joined: 13 Oct 2009
Posts: 15

I only got in on this today, so I'm not sure if this is old news or not, but has everyone already seen:

http://traelekinstitute.com/decoy/
http://traelekinstitute.com/ascent/
http://traelekinstitute.com/blameless/
http://traelekinstitute.com/misguided/

?

PostPosted: Fri Jul 01, 2011 2:47 am
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SolarMarr
Decorated


Joined: 19 Jun 2011
Posts: 157

Everyone who stuck around in the chat has seen it and poked around a bit. Hopefully we'll be able to ruminate over everything during the next few days and get a couple organized threads or even a wiki that covers everything so far.

PostPosted: Fri Jul 01, 2011 2:50 am
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lego606
Decorated

Joined: 28 Jun 2011
Posts: 213
Location: New York

rvd42387 wrote:
we will find out in 14days 14 hours 18 mins


*sigh* another countdown...

More drops, please, this time haha

PostPosted: Fri Jul 01, 2011 8:08 am
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CarnageBlack
Unfettered

Joined: 30 Nov 2008
Posts: 548
Location: Chicago

I was running through the emelents for SurvivalCode/The genesis, when I snooped up the resources. I'm going to work on it a bit later, but here's some.

For those who found the blizzard sound, here's a Direct Link. I also have the full length FLV file for the video. I found the .swf for the timer, but all it show's in the main red pad, but none of the numbers. I'm still working on that.

PostPosted: Fri Jul 01, 2011 8:41 am
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lego606
Decorated

Joined: 28 Jun 2011
Posts: 213
Location: New York

CarnageBlack wrote:
I was running through the emelents for SurvivalCode/The genesis, when I snooped up the resources. I'm going to work on it a bit later, but here's some.

For those who found the blizzard sound, here's a Direct Link. I also have the full length FLV file for the video. I found the .swf for the timer, but all it show's in the main red pad, but none of the numbers. I'm still working on that.


Cool Smile

PostPosted: Fri Jul 01, 2011 10:27 am
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punxtr
Die Hard Try Hard


Joined: 17 Jul 2010
Posts: 2994

For those that wish to compare their sense prints, I've compiled this: http://www.mediafire.com/?85lsndc5ijje60e

I actually went through and did all 32 (normal) combinations back when we were trying to figure out if one combo was special (back before fellhawke left). The numbers match up perfectly. I didn't edit edit the file names at all.

I say normal because you could let the eval error out and get, I'm guessing here, zeros for some questions. I forget who discovered this, but it is interesting...
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PostPosted: Fri Jul 01, 2011 11:10 am
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Endain
Greenhorn

Joined: 01 Jul 2011
Posts: 3

Possible future site details

Hey all! New to this ARG thing.. A friend pulled me into it yesterday..

Anyways, I've dug up a few things on the survivalcode website shortly after it popped up yesterday, and I think it gives a few clues to the details of what will be on the site and possibly some future interactive components.

First I'll start with the logs.

I believe there will be a total of 8 facilities unlocked. Either 8 different facilities or 8 sets of log files from the facility depicted on the site. My evidence for this comes from looking at the source code for a few of the pages. On the main profile page (http://survivalcode.com/users/profile.aspx when you log in) if you view the source you can find a link to image that says "Facility 01" and is used as a header for the first set of log files. You can change the rightmost number in the image url and continue getting images for up to 8 facilities:

http://survivalcode.com/images/Profile/facility01.jpg
http://survivalcode.com/images/Profile/facility02.jpg
....
http://survivalcode.com/images/Profile/facility08.jpg

Also, on the source code for the page where you view the log files themselves (http://survivalcode.com/users/logview.aspx)the same "Facility 01" header image appears with a different file name in a different directory:

http://survivalcode.com/images/viewer/thumb_header_1.jpg
http://survivalcode.com/images/viewer/thumb_header_2.jpg
....
http://survivalcode.com/images/viewer/thumb_header_8.jpg


Second I want to make mention of something I found that is not currently in use that may hint at a future task. It seems to me that one of the future interactive elements may have to do with collecting "keys". From what I found it seems there may be two types of keys: constellation keys and testing keys. It appears the keys are going to be collected and used in some fashion, possibly relating to the "Game Code Activation" on the main survivalcode page. I've arrived at these conclusions by, again, looking at the source code for the profile page (http://survivalcode.com/users/profile.aspx). What I did was I looked at the external .css file used for formatting the profile pages. This file can be reached at this link:

http://survivalcode.com/css/profile.css

Inside of that file I looked over all the id's and classes and found a set of them that were not used at all in the profile page source itself, implying that this portion of our profiles are not yet activated but will be in the future since the code for it is there. I noted 5 unused ID's: #testingKeys, #constellationKeys, #avaliableKeys, #usedKeys and #totalCollected. Also in a similar vein there was an unused class: .key.


I was not able to find much more than that from poking around in the page sources. Let me know what you guys think!

- Endain

PostPosted: Fri Jul 01, 2011 2:18 pm
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Jane Smith
Unfettered


Joined: 13 Nov 2010
Posts: 503
Location: Cloud 9

Re: Possible future site details

Endain wrote:
Hey all! New to this ARG thing.. A friend pulled me into it yesterday..

Anyways, I've dug up a few things on the survivalcode website shortly after it popped up yesterday, and I think it gives a few clues to the details of what will be on the site and possibly some future interactive components.

First I'll start with the logs.

I believe there will be a total of 8 facilities unlocked. Either 8 different facilities or 8 sets of log files from the facility depicted on the site. My evidence for this comes from looking at the source code for a few of the pages. On the main profile page (http://survivalcode.com/users/profile.aspx when you log in) if you view the source you can find a link to image that says "Facility 01" and is used as a header for the first set of log files. You can change the rightmost number in the image url and continue getting images for up to 8 facilities:

http://survivalcode.com/images/Profile/facility01.jpg
http://survivalcode.com/images/Profile/facility02.jpg
....
http://survivalcode.com/images/Profile/facility08.jpg

Also, on the source code for the page where you view the log files themselves (http://survivalcode.com/users/logview.aspx)the same "Facility 01" header image appears with a different file name in a different directory:

http://survivalcode.com/images/viewer/thumb_header_1.jpg
http://survivalcode.com/images/viewer/thumb_header_2.jpg
....
http://survivalcode.com/images/viewer/thumb_header_8.jpg


Second I want to make mention of something I found that is not currently in use that may hint at a future task. It seems to me that one of the future interactive elements may have to do with collecting "keys". From what I found it seems there may be two types of keys: constellation keys and testing keys. It appears the keys are going to be collected and used in some fashion, possibly relating to the "Game Code Activation" on the main survivalcode page. I've arrived at these conclusions by, again, looking at the source code for the profile page (http://survivalcode.com/users/profile.aspx). What I did was I looked at the external .css file used for formatting the profile pages. This file can be reached at this link:

http://survivalcode.com/css/profile.css

Inside of that file I looked over all the id's and classes and found a set of them that were not used at all in the profile page source itself, implying that this portion of our profiles are not yet activated but will be in the future since the code for it is there. I noted 5 unused ID's: #testingKeys, #constellationKeys, #avaliableKeys, #usedKeys and #totalCollected. Also in a similar vein there was an unused class: .key.


I was not able to find much more than that from poking around in the page sources. Let me know what you guys think!

- Endain


Seems logical =)

8 more portions to the barcode.

keys to open corridors of the facility..or the mind / doors as it were. Wink

Constellation... hummmmm this seems important in some way, guess we will see.
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PostPosted: Fri Jul 01, 2011 2:27 pm
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freyathedark
Unfettered


Joined: 04 May 2011
Posts: 353
Location: Iowa, USA

That is amazing! It makes so much sense, thanks for posting that! I can't wait to find out about the keys!

Edit: Someone on Facebook found this: http://survivalcode.com/images/profile/achievements/Achievement_IceFly.png

Did anyone who got a capsule get this achievement?
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PostPosted: Fri Jul 01, 2011 2:29 pm
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cherrytree98765
Entrenched


Joined: 09 Dec 2008
Posts: 849

I think so. It was just added to my profile page. (Just checked), and I was one of them to pick it up

PostPosted: Fri Jul 01, 2011 3:10 pm
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SolarMarr
Decorated


Joined: 19 Jun 2011
Posts: 157

Nice work, Endain! It's always great to know what we should be expecting and try to plan accordingly. Wink

So jealous of the new achievement! I can only hope they do another field event with a city closer than six hours away. ;__;

PostPosted: Fri Jul 01, 2011 3:30 pm
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