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 Forum index » Chaotic Fiction » Slender Man Mythos
Things you NEVER want to hear/see in a Slenderseries
Moderators: ChildOfAtom, Cougar Draven, DavFlamerock, Dixie_Wolf, ndemeter
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Fotzepolitic
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Joined: 16 Sep 2012
Posts: 227
Location: the government blankets

Yeah, I'm not against it all the time, just makes more sense if the person using it has had time to set it up. I don't know that much about it but certainly if it's on my camera I'd have no idea how to turn it on in any sort of a hurry, so I'm guessing any first-time user would probably have the same issue.
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PostPosted: Mon Sep 24, 2012 8:57 am
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Baronness
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Joined: 05 Sep 2012
Posts: 234
Location: Texas

Fotzepolitic wrote:
Conversations that reference in passing something that you would think people would want to talk about at length. This is especially noticeable when the conversation does not go anywhere after that.


Could you elaborate on this? I'm not sure what you're talking about here, though I have an idea.

Fotzepolitic wrote:
Seriously, if people knew how much public money was spent humouring kooks, they'd probably rote Romney.


Just wanted to say HA HA HAHA YES.

Fotzepolitic wrote:
And I still can't get my head around EMH's Animal Collective sample.

DOUBLE YES. I never understood that.

PostPosted: Mon Sep 24, 2012 2:31 pm
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Fotzepolitic
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Joined: 16 Sep 2012
Posts: 227
Location: the government blankets

Baronness wrote:
Fotzepolitic wrote:
Conversations that reference in passing something that you would think people would want to talk about at length. This is especially noticeable when the conversation does not go anywhere after that.


Could you elaborate on this? I'm not sure what you're talking about here, though I have an idea.


I'm struggling to remember what series it was in, but it was basically someone bringing up, say, Alex (because I think it might've been MH) acting a bit weird lately, in a conversation. The other person acknowledges this, but then rather than talk about it, they go on to either talk about nothing much without much enthusiasm, or mumble, or walk on in silence.

What I didn't get is why they wouldn't just have the conversation about "Alex", since they don't go on to talk about anything else.

But I'm now wondering whether I out and out dreamed this.
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PostPosted: Mon Sep 24, 2012 5:20 pm
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Baronness
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Joined: 05 Sep 2012
Posts: 234
Location: Texas

Fotzepolitic wrote:
Baronness wrote:
Fotzepolitic wrote:
Conversations that reference in passing something that you would think people would want to talk about at length. This is especially noticeable when the conversation does not go anywhere after that.


Could you elaborate on this? I'm not sure what you're talking about here, though I have an idea.


I'm struggling to remember what series it was in, but it was basically someone bringing up, say, Alex (because I think it might've been MH) acting a bit weird lately, in a conversation. The other person acknowledges this, but then rather than talk about it, they go on to either talk about nothing much without much enthusiasm, or mumble, or walk on in silence.

What I didn't get is why they wouldn't just have the conversation about "Alex", since they don't go on to talk about anything else.

But I'm now wondering whether I out and out dreamed this.


I see what you mean. Along those lines, another annoying thing to do would be to say something 'character-development-wise', like "Oh, you've had that cough ever since you were a little kid!" really obviously, instead of being just a tad more creative in how you let the audience know that. That is one of the things about TribeTwelve (their 2nd video, no less!) that really just made me laugh and stop watching. Good example of not-so-great acting.

PostPosted: Mon Sep 24, 2012 5:33 pm
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Lithp
I Have No Life


Joined: 04 Mar 2012
Posts: 2058

I don't get the thing about Animal Collective. What is there to understand? Habit likes the song & frequently inserts it into his videos. Probably because he's a psychotic manchild.

PostPosted: Mon Sep 24, 2012 10:07 pm
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Shaoken
Veteran

Joined: 16 Jul 2012
Posts: 80

Lithp wrote:
I don't get the thing about Animal Collective. What is there to understand? Habit likes the song & frequently inserts it into his videos. Probably because he's a psychotic manchild.


Yeah I understood that much pretty easily. He only really puts the songs in when he's feeling taunty. He is kind of a dick.

PostPosted: Mon Sep 24, 2012 10:35 pm
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Fotzepolitic
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Joined: 16 Sep 2012
Posts: 227
Location: the government blankets

Shaoken wrote:
Lithp wrote:
I don't get the thing about Animal Collective. What is there to understand? Habit likes the song & frequently inserts it into his videos. Probably because he's a psychotic manchild.


Yeah I understood that much pretty easily. He only really puts the songs in when he's feeling taunty. He is kind of a dick.


Well I figured there was the HABIT, Rabbit connection. But in some ways it's weird that they never made more of it.
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PostPosted: Tue Sep 25, 2012 2:59 am
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Fotzepolitic
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Joined: 16 Sep 2012
Posts: 227
Location: the government blankets

Just picked up on a couple of other things, and they're kind of related:

  • "Why are you filming?"
    and
  • The "approaching the building" shot.


They both stem from the same thing, which is: starting to film before you probably would.

In the case of talking to someone you're visiting, whether it's a friend or a stranger, surely you'd ask their permission to film first, then start the camera rolling? It just seems strange how often that phrase (or its close cousin, "I know filming is Your Thing, but...") is uttered in these vlogs. I guess the idea is to establish that someone's uncomfortable being on camera, but still, it's something I'd hope to see less of.

The approaching shot is similar, but perhaps more about why you'd bother filming the whole journey to a place, rather than just wait til you got there. Between film and battery life, it'd be kind of a waste.
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PostPosted: Tue Sep 25, 2012 7:43 pm
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Baronness
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Joined: 05 Sep 2012
Posts: 234
Location: Texas

Fotzepolitic wrote:
...In the case of talking to someone you're visiting, whether it's a friend or a stranger, surely you'd ask their permission to film first, then start the camera rolling? It just seems strange how often that phrase (or its close cousin, "I know filming is Your Thing, but...") is uttered in these vlogs. I guess the idea is to establish that someone's uncomfortable being on camera, but still, it's something I'd hope to see less of.

The approaching shot is similar, but perhaps more about why you'd bother filming the whole journey to a place, rather than just wait til you got there. Between film and battery life, it'd be kind of a waste.


I have some thoughts to share on this. I, too, think these two 'techniques' are overdone, or they could at least be more creatively accomplished.

BUT, in a lot of cases (OOG or IRL, whatever), some people would normally be like, "Uh, no, you can't film this conversation. I'm not going to talk to you if you film this. I don't want to be on YouTube," or whatever. (Ask me why I know this.) So, it might just be a case of it being 'easier to ask for forgiveness than to ask for permission'; if you've already got the camera rolling, there's a better chance that they'll just be all, "Ugh, whatever, fine," than if you explicitly asked them if you can film. The series creators probably didn't think that far into it, but this could serve as more of a justification for their actions... Sort of.

As for the 'approaching shot' - I personally don't think it's nearly as bad as the first cliché, but it is still a cliché. I kind of like it, though, because scenes would be boring without it. The camera would just kind of turn on and you (the audience) would be standing in some basement or something, not really knowing how you got down there.

Plus, you know... Some cameras probably have pretty decent battery life?

PostPosted: Tue Sep 25, 2012 8:04 pm
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lachesis
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Joined: 30 Aug 2011
Posts: 225

Baronness wrote:


So, it might just be a case of it being 'easier to ask for forgiveness than to ask for permission'; if you've already got the camera rolling, there's a better chance that they'll just be all, "Ugh, whatever, fine," than if you explicitly asked them if you can film.


THIS. xforever

PostPosted: Tue Sep 25, 2012 8:42 pm
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Exetera
Boot


Joined: 07 Jan 2012
Posts: 44
Location: Where the rain is

Fotzepolitic wrote:
I know night-vision exists, I'm just not sure how available it is to film students (except I guess obviously it must be, but you know what I mean). It might do more for the tension if maybe they couldn't afford it, is all.


I think it depends on the brand and the age of the camera; both of my family's old (cheap consumer) Sony Handycams have night vision mode, but my newer (if still cheap and consumer) Canon does not.

PostPosted: Tue Sep 25, 2012 10:18 pm
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shurst
Boot

Joined: 21 Sep 2012
Posts: 21
Location: Australia

I'm getting tired of:
-Proxies
-Stuff that doesn't add anything to the plot or characters. Eg. just throwing in random code, binary, operator symbols, and bolded letters. It feels like they just add it in to make it seem more like a slender!series, and not as an actual plot point or puzzle.
-Overly convoluted crossovers and plots. I don't like having to keep track of 50 different vlogs, blogs, twitter, facebook, skype and IM convos in order to understand what's going on.
-Characters that don't do what normal people would do in that situation.
-Cults, evil organizations, secret societies. (I would like to see someone do something with the SCP Foundation, though...)

PostPosted: Wed Sep 26, 2012 2:06 am
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Mortisyn
Kilroy

Joined: 11 Sep 2012
Posts: 1

shurst wrote:

-Stuff that doesn't add anything to the plot or characters. Eg. just throwing in random code, binary, operator symbols, and bolded letters. It feels like they just add it in to make it seem more like a slender!series, and not as an actual plot point or puzzle


Agree with most of your points, but the above is a point i see raised a lot and that i would like to expand upon.

Obviously like you say, some people go overboard because they feel it has to be included to be considered a Slender series, but i think sometimes its good for stuff like this to be included, even if never explained or directly linked to a plot point, as it may reflect the narrator's inability to tie up them up to the main plot, which helps humanise them and add a little realism to the series.

Like many things its all in the execution, and i dont generally disagree with your point, just that if a series tied everything to the plot it wouldnt feel real, it would feel like someone narrating and acting out a written story, which usually isnt what they are going for.

PostPosted: Thu Sep 27, 2012 8:16 am
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Fotzepolitic
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Joined: 16 Sep 2012
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Location: the government blankets

I think there's also an issue with ARGs that something might have been relevant if the story had followed a certain course, but then some puzzle gets solved too quickly or not quickly enough so that the story has to go in a different direction just to keep a natural pace to it, and before you know it, boom, you have a loose end.

Think of it like one of those Choose Your Own Adventure novels. They let you pick up stuff that might be useful if you turn to page 240., but will never come up at all if you turn to page 340. If an ARG is reactive to its audience and not deliberately planned out so that everything could be used in multiple ways, that's likely to happen.

I suppose the solution would be to set a time limit on it, so that if a puzzle isn't solved between point x and point y, the protagonist solves it for you. But that always seemed kind of cheap.

But you're probably right that a lot of it is just set up to be cryptic when the creator didn't know the direction that the show was going to go in.
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PostPosted: Thu Sep 27, 2012 8:50 am
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dinorobo
Unfettered


Joined: 02 May 2011
Posts: 592
Location: Clio, Michigan

Fotzepolitic wrote:
I think there's also an issue with ARGs that something might have been relevant if the story had followed a certain course, but then some puzzle gets solved too quickly or not quickly enough so that the story has to go in a different direction just to keep a natural pace to it, and before you know it, boom, you have a loose end.

Think of it like one of those Choose Your Own Adventure novels. They let you pick up stuff that might be useful if you turn to page 240., but will never come up at all if you turn to page 340. If an ARG is reactive to its audience and not deliberately planned out so that everything could be used in multiple ways, that's likely to happen.

I suppose the solution would be to set a time limit on it, so that if a puzzle isn't solved between point x and point y, the protagonist solves it for you. But that always seemed kind of cheap.

But you're probably right that a lot of it is just set up to be cryptic when the creator didn't know the direction that the show was going to go in.

On occasion, the webcomic Ctrl+Alt+Del will do a choose your own adventure comic. The fans vote on what happens next and he draws out. However, before the comic even was released, the creator already mapped out a tree of all possible story lines.
Example: http://www.cad-comic.com/images/COA_storytree.jpg
I would like to see something like this implemented into a story, rather than the "plan it as it happens approach".
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PostPosted: Thu Sep 27, 2012 10:18 am
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