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 Forum index » Chaotic Fiction » Marble Hornets
Constructive criticism for Trosephim
Moderators: Giskard, JKatkina, Zarggg
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Bulb
Boot


Joined: 24 Jun 2014
Posts: 22
Location: Bedside Lamp

Constructive criticism for Trosephim

This topic became a thing on Page 49 of the Entry #87 discussion. Figured I'd create a separate discussion for it, since it's unrelated to Entry #87 exclusively. Perhaps Trosephim can use this as a handy Go-To.

Here is my constructive criticism, copied and pasted:
"Personally, I hope people don't grill them over the ending itself. The lesson I'm hoping Trosephim learns from feedback is: Don't introduce mysteries which aren't relevant to the main plot/motivation. Time could be better spent fleshing out the mysteries which are relevant."

My advice doesn't just apply to mysteries, but characters/plot elements in general. For example: Why devote time to an inconsequential character like Hoody, when Masky could've filled his position? This would've made Tim (who is important to the plot) a regular recurrence all throughout the series, rather than in Season 3 alone. Tim's proxy state (as well as his regular persona) could've been fleshed out as a result.

I'm no moderator, so I obviously can't control anyone, but let's all try to keep the tone objective, k? =)

PostPosted: Tue Jul 15, 2014 5:29 pm
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The Totem
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Honestly, if they do put in some sub-mysteries, they shouldn't build them up to GIGANTIC, OMG SUPER IMPORTANT, proportions *coughthearkcough*
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PostPosted: Tue Jul 15, 2014 6:16 pm
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SpaceBass
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You know, this is good advice in general for creators. Try to remember that while you may have a solid handle on your story and it seems obvious to you what is important and what isn't, the audience doesn't have the same perspective. Red herrings are guaranteed to happen whether or not you include them intentionally, and mostly they're just a source of irritation for your audience unless you're willing to adapt your story on the fly to emphasize the things your audience thinks are important or interesting.
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PostPosted: Tue Jul 15, 2014 6:31 pm
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Viden
Boot


Joined: 07 Mar 2014
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These are some of the things I posted in the Entry #87 thread, not including my thoughts on the ending, this is what I think about the Marble Hornets series in general.

"I wouldn't say it should of ended sooner, but it definitely had pacing issues that's for sure. As I know many people who are the same as you, started following it but soon got bored and fell out of following the series way back ago. I don't blame them one bit. They didn't focus on what's important and spent too much time focusing on what wasn't. When things are dragged out way too much it's easy to lose interest and excitement."

"Things that were built up had little to no pay off and the things that we thought had resolution ended up being relevant still." And also might I add during the majority of the series things that weren't even questioned were given an unnecessary answer

I have to say that they had a lot of cool concepts, likeable characters, and interesting content. They just didn't implement it in the right way. I wouldn't say they lack creativity or talent, I would say they lack direction. And that is what I believe to be the biggest flaw in the Marble Hornets series.

PostPosted: Wed Jul 16, 2014 10:25 pm
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lonsumtravlr
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SpaceBass wrote:
You know, this is good advice in general for creators. Try to remember that while you may have a solid handle on your story and it seems obvious to you what is important and what isn't, the audience doesn't have the same perspective. Red herrings are guaranteed to happen whether or not you include them intentionally, and mostly they're just a source of irritation for your audience unless you're willing to adapt your story on the fly to emphasize the things your audience thinks are important or interesting.


This is precisely the problem with trying to tell much of the story visually without enough dialogue or visual clues to indicate relevance. It sorta doesn't matter whether they really knew how everything was gonna work out in the end or not. They could have done more to indicate certain clues. Some things seemed to be a bit too much in their heads (like some of the TTA codes).

PostPosted: Sun Jul 20, 2014 11:06 pm
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Marble Hornets
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Don't overestimate fanboy reactions to be the general consensus of anything, regardless of how vocal or how numerous they may be.

Don't ignore a large userbase of yours (such as unfiction) just because you're pissy about something someone said in the past

Don't promote a trailer for your upcoming movie only to convention-goers. Nothing says widespread promotion like only showing the people that are going to be watching it anyway, right?

PostPosted: Mon Aug 04, 2014 2:54 am
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Cyan507
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Quote:
Don't promote a trailer for your upcoming movie only to convention-goers. Nothing says widespread promotion like only showing the people that are going to be watching it anyway, right?

^

PostPosted: Mon Aug 04, 2014 7:44 am
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gennerx
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Marble Hornets wrote:
Don't overestimate fanboy reactions to be the general consensus of anything, regardless of how vocal or how numerous they may be.


Exactly....just because everything I post here is 100% unbiased truth doesn't mean it's the general consensus.

PostPosted: Mon Aug 04, 2014 6:07 pm
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Spritey
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I appreciate the realism and ambiguity of the MH ending, but I wish the amount of poetic justice or revelation was at least a LITTLE higher than 0%. It's supposed to be a "real" story, meaning plot points can technically be dropped, storytelling rules don't necessarily have to be followed, etc - the thing is that realism is underwhelming. This is a series that has taken us to another world, and it ended in a parking lot.

I think their twist was a little weak too, as they never really made me care about Jessica. I assumed she was dead and thought nothing of it, so seeing her alive was less "HOLY SHIT" and more "hey, it's that chick"

Like others have said, I would recommend making sure every mystery winds up being significant in some way. Even though randomness is "real", wrapping everything up nicely is more satisfying, and it doesn't really make it feel any less "real" either.

PostPosted: Tue Aug 05, 2014 11:17 am
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lonsumtravlr
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Quote:
Don't promote a trailer for your upcoming movie only to convention-goers. Nothing says widespread promotion like only showing the people that are going to be watching it anyway, right?


Seriously? They did that? That's more annoying than not knowing for sure what The Ark was (if it was anything).

PostPosted: Tue Aug 05, 2014 7:29 pm
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lonsumtravlr
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Spritey wrote:
I appreciate the realism and ambiguity of the MH ending, but I wish the amount of poetic justice or revelation was at least a LITTLE higher than 0%. It's supposed to be a "real" story, meaning plot points can technically be dropped, storytelling rules don't necessarily have to be followed, etc - the thing is that realism is underwhelming. This is a series that has taken us to another world, and it ended in a parking lot.

I think their twist was a little weak too, as they never really made me care about Jessica. I assumed she was dead and thought nothing of it, so seeing her alive was less "HOLY SHIT" and more "hey, it's that chick"

Like others have said, I would recommend making sure every mystery winds up being significant in some way. Even though randomness is "real", wrapping everything up nicely is more satisfying, and it doesn't really make it feel any less "real" either.


I still don't see any definitive proof that most of the mystery was just "randomness."

PostPosted: Tue Aug 05, 2014 7:30 pm
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lonsumtravlr
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Quote:
Don't ignore a large userbase of yours (such as unfiction) just because you're pissy about something someone said in the past.


What did someone say? I don't remember reading that, and like most Americans, I'm too impatient to look it up myself.

PostPosted: Tue Aug 05, 2014 7:32 pm
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Lithp
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Joined: 04 Mar 2012
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Building off of what Marble Hornets said, if it's at all possible, you should try to get some kind of objective, representative poll. YouTube likes aren't objective, people have to be REALLY dedicated in their hate to fill up that dislike bar. Sales aren't objective, you're only getting an indication of how many people liked it enough to buy things from it. Maybe not even that, maybe they just feel some kind of ethical obligation. What fans tell you to your face isn't objective.

Now, there were several ways that this could have been taken advantage of. That Hypable site they got interviews with seems to have a lot of members, there are fan sites all over the place, they're on Twitter, the internet gives a plethora of ways to collect huge amounts of data to analyze, especially when you're THAT well known. The more accurate of a picture that you can get of how many people WATCHED, LIKED, & DISLIKED, the better, especially if you can compare between MAJOR MILESTONES like the ending.

lonsumtravlr wrote:
Quote:
Don't ignore a large userbase of yours (such as unfiction) just because you're pissy about something someone said in the past.


What did someone say? I don't remember reading that, and like most Americans, I'm too impatient to look it up myself.


Joseph said something to the effect that he "hasn't been back to Unfiction because people here just wouldn't believe that it was him when he wanted to explain something, & it was really stupid." It was in the Ask Me Anything.

What does "realistic" even mean, in this context? That's such a vague term. "Realistic" in WHAT way? Is it "realistic" not to explain why the cops weren't involved? Is it "realistic" not to address what was going on with Jay's parents, or how he paid for anything? Is Brian's behavior "realistic"?

"Aha!" says the overzealous fan, "But Operatorsickness is supernatural, so it doesn't NEED to be realistic!" But even assuming that premise, that just confuses the question even further. If both are acting on a character's psyche, which parts are supposed to be "realistic" & which are supposed to be "supernatural"?

And they certainly did appeal to randomness, more-or-less saying that the Operator has different effects on different people because people just react differently to things. Since no "because" was given, "randomly" seems heavily implied. But life only APPEARS random if you DON'T KNOW what's going on.

So my nugget of constructive criticism wisdom is that you need to pick a SPECIFIC tone & stick with it.

If it's "realistic," reality should be addressed, at every possible level. If your story involves a potential crime, you should be familiar with police protocol for an investigation. If you're analyzing character interactions, you should be familiar with personality psychology. If there's a departure from the normal, you should explain where that is, & have some idea of how people react to things that they can't explain. If it's "mystery," then solutions need to be found. If it is indeed a situation where solutions are impossible, then they should actually be impossible. Once you say that pills affect The Operator, then you're saying that it can be scientifically analyzed.

Another thing that I said in other threads is that long stories should have huge, in-depth plots written up so that there aren't large stretches of filler, while shorter stories can get away with being shallower (but don't have to be.) Contrary to popular opinion, people will be satisfied with a non-ambiguous ending & it isn't bad to have a lot of stuff going on.

Okay, for something that was done well (but we need to see more of), Masky was originally just going to be a crazy guy who attacked Jay, but this was retooled into an extensive backstory for Tim. That is EXACTLY what I'm talking about! Just because you toss out an experimental plot device without really having a plan for it--which you should only do if you know you can manage it, but I digress--it doesn't mean that you can't turn it into a successful story arc if you really think it through. When there's literally an unlimited amount of time to work on the story, we should see all of these things coming back.

PostPosted: Wed Aug 06, 2014 10:15 am
Last edited by Lithp on Thu Aug 07, 2014 4:35 pm; edited 1 time in total
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SilentMedusa
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Reading all this, I'm reminded of a piece of writing advice I saw once: fiction has to make sense because real life doesn't.

What that means is, since this is a world and situation you've created, you have to make it all make sense. It has to have internal rules and logic, and your story has to abide by those. In real life there are things that you just never get any explanation for, but in a work of fiction you've created, there's no such excuse. Even if you don't inform your audience of these things, you (the creator) have to know them, and act accordingly.

I'll give an example regarding police involvement. In Dark Harvest, EMH, and Tribe Twelve, the protagonists actually did seek police help -at first. They gave that up because it went badly for all of them: in DH the police department has been infiltrated by members of a cult that worships Slender Man as a god, in EMH all their videos were believed to be hoaxes and they were eventually warned not to call again or they'd be charged with filing false reports, and in TT they could never find anything and Noah eventually gave up because he realized cops probably wouldn't be able to do anything anyway.

Contrast those to MH, where nobody even considers calling the cops. Even Jessica in #52; right after they escape Alex she asks Jay what they should do. And just goes along with his 'plan'. Even when they meet up at the hotel, she doesn't say anything. Since she wasn't aware of what was really going on, why would she not have thought of calling the cops on the man that had just attempted to murder two people? Especially with clear video evidence? The series mentioned above might have had weak reasons for the lack of police involvement, but at least they gave reasons at all.

I think part of the problem is that it was a Slender vlog. On this site at least, the majority of people that post on the subject will loudly say that you shouldn't explain anything about Slendy. At all. Any explanation takes away the fear and ruins everything. Maybe some folks take it too far, and think any explanation of anything ruins it all, so we get big holes like the one I mentioned above.

PostPosted: Wed Aug 06, 2014 6:04 pm
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ZargggModerator
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I think the key is less that it should "make sense," but that it has logical consistency. It's a thin distinction, but the latter simply means that things work the same way each time, whether or not it coincides with how we would expect it to work.

That's what gives "wilfull suspension of disbelief" its credence: Even though we know that A causes C in real life, if it is repeatedly demonstrated that A actually causes B in the series, we can accept that.

To use your police example, the fact that no one ever considered calling the police means that the writers failed to demonstrate logical consistency as to why no one considered calling the police; we as the viewers were never shown why that would be a bad idea, so we are left to apply conventional logic, i.e., what "makes sense" to us in reality.

PostPosted: Thu Aug 07, 2014 1:33 pm
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