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 Forum index » Chaotic Fiction » Marble Hornets
[OT]New Operator vs. Old
Moderators: Giskard, JKatkina, Zarggg
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abcetc
Boot

Joined: 28 Apr 2013
Posts: 61

Djeezna wrote:
abcetc wrote:
Fair enough, but the static blip teleport thing in Entry 70 is still very S:TEP.


Well in case you haven't been keeping up Troy and Joseph (not sure about Tim, probably him too) were working on the plot for the sequel to this game, which also has the blip. So probably just a nod.

There's always been screen tearing and distortion when he teleports anyway, so maybe it's not even a nod.


I am aware of this, and I own and have played Slender: The Arrival. I am not accusing Troy, Joseph, and Tim (he is; his name is in the opening credits) of plagiarism, as people seem to be taking my remark. I am, however, voicing my belief that the Slender Man from the games has probably done a lot to standardize most people's conceptions of the Slender Man, and we can probably expect future appearances of the Operator in MH to bear more resemblance to the Slender Man in the games. That said, Mark Hadley's vision of Slender Man also borrows a lot from MH; the two have no doubt mutually influenced each other.

PostPosted: Tue May 14, 2013 10:20 pm
Last edited by abcetc on Tue May 14, 2013 10:27 pm; edited 1 time in total
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matixzun
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Joined: 21 Feb 2013
Posts: 141
Location: Chile

Slenderman in the Slender games is pretty much based on TO, if it looks more like the one on the games, it's because the game developers are getting better at making the game's slender look like TO.

PostPosted: Tue May 14, 2013 10:26 pm
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abcetc
Boot

Joined: 28 Apr 2013
Posts: 61

Obviously there are differences between the antagonist of Slender and TO. TO does not have tentacles, and TO's behavior throughout MH is, for the most part, much more passive than that of the Slender antagonist. I would not say that the antagonist of Slender is based solely on TO; Hadley seems to have drawn on a lot of different sources.

PostPosted: Tue May 14, 2013 10:31 pm
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Ztakk
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Joined: 09 Jan 2013
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There was nothing in TO that was influenced from S:TEP's Slender Man...I don't even know how you could see it.

PostPosted: Tue May 14, 2013 11:36 pm
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abcetc
Boot

Joined: 28 Apr 2013
Posts: 61

Xman wrote:
Have to agree with the OP. The way they did it in season 1 was much more ominous and creepy. Much better.

Now it's just a cardboard cutout they throw in when they need something dramatic. Not that it's that horrible, I just miss the different feel the Operator had in season 1.


Agree. The Operator from the first episodes was scary because it seemed like a living entity (albeit a terribly abnormal one). I wish they would bring that back.

PostPosted: Tue May 14, 2013 11:40 pm
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Ztakk
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Joined: 09 Jan 2013
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abcetc wrote:
Xman wrote:
Have to agree with the OP. The way they did it in season 1 was much more ominous and creepy. Much better.

Now it's just a cardboard cutout they throw in when they need something dramatic. Not that it's that horrible, I just miss the different feel the Operator had in season 1.


Agree. The Operator from the first episodes was scary because it seemed like a living entity (albeit a terribly abnormal one). I wish they would bring that back.


Exactly, at first it felt like "oh hey, that thing could be standing outside my bedroom door right now" now it feels like "oh hey i'm safe because I've got my teddy bear and I also don't hang out in abandoned buildings with Alex"

PostPosted: Tue May 14, 2013 11:47 pm
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wassupbro
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Joined: 13 May 2013
Posts: 367

Ztakk wrote:
Exactly, at first it felt like "oh hey, that thing could be standing outside my bedroom door right now" now it feels like "oh hey i'm safe because I've got my teddy bear and I also don't hang out in abandoned buildings with Alex"


Thats a good point. When he invaded places you were comfortable in before such as your own home was another factor in the horror of the series. The last time we saw the operator in a house, i think, was the entry where Jay steals Alex's keys. And, what do you know, the operator doesn't move

PostPosted: Wed May 15, 2013 7:01 am
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Clairabel
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Joined: 13 Apr 2013
Posts: 177
Location: Birmingham, UK

Foood wrote:
You could even theorize that the Operator only walks in narrow spaces (i.e. manmade structures) because it can't teleport with precision. Like, maybe it would get stuck in walls and stuff. Laughing


"Okay, so I'm gonna teleporting right in front of his face, he's not gonna see it coming..."

ZIIIIP

"OH GODDAMMIT MY BUTT IS HANGING OUT OF THE GODDAMN WALL-"

Jay's just filming, because that's what he does.
_________________
She is The Huntress on Patreon

PostPosted: Wed May 15, 2013 12:42 pm
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Lithp
I Have No Life


Joined: 04 Mar 2012
Posts: 2058

I think this bares repeating:

This thread compares the OLD Operator to the NEW. It isn't like any of my complaints are something they can't do--they've done it before.

PostPosted: Wed May 15, 2013 2:15 pm
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wassupbro
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Joined: 13 May 2013
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I think its important to note that the new technique isn't a bad one. It just has gotten so overused. We don't need The Operator dancing around every time we see him. Remember entry 23? That was about as close up as it gets and the distortion effects allows the head to move around and we all know that the neck tilting is idiosyncratic of The Operator/Slendy

But at the same time, the movement was real movement. I wouldn't be OK if they used a stopmotion technique to move his arms around during distortion. It still would appear frozen.

Also: Lets try to keep the discussion on the topic of Marble Hornets and its Operator.

PostPosted: Wed May 15, 2013 10:12 pm
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JustJim
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I posted a thread somewhat about this a while back over the SMM board. I'll just go ahead and quote my OP there because it sums it up pretty well.

Quote:
It seems to be a pretty commonly-held belief that the Slender Man just isn't as scary as he was when we first got into it. I can certainly agree with that sentiment. When I first discovered MH, and eventually TT and EMH, my eyes would be glued to the screen in hopes of seeing our Tall friend just so I could be scared to death. Let's face it, it's the sweet sweet drug that brought us all here and keep us around, licking our proverbial crack-encrusted lips.

Of course, like anything, our prolonged exposure has gradually wore down the scare factor. Whereas in the beginning we screamed at anything involving Slendy, now it takes truly remarkable appearances to stand out and frighten us. We have to further suspend our disbelief and the creators have to come up with increasingly clever shots and ideas to scare us. But in all this effort, it seems as though most of the lead players in the Slendy-vlog universe have forgotten one indispensable tool: it's scary when he moves.

Entry #1 is arguably the single most important and influential pieces of film in the entire Slender Man mythos, and remains one of the scariest as well. Well over a million views on Youtube, the kindling that started the Slendy vlog fire. All this for a piece of footage not even a minute long. It was so horrifying to see The Slender Man on film. And part of using that medium to it's best is motion. Sure, it would have been scary if Slender Man had remained perfectly still, staring into the window ominously. But what put it over the edge was that damn head snap. The subtle motion of his arms. He wasn't simply before us, the infernal thing was moving.

So many of the greatest Slender Man moments involve his ability to move. Yes, he's often best used as a part of the background, but that doesn't mean he has to be a damn cardboard cutout. Remember Slender Man's little head bob as the door slams shut in EMH? Running past the camera in the park? The tentacles in the closet? Walking behind Vince and Evan in Joke's Over? Chasing Alex and Amy out of the house? Standing up and walking to the middle of the boardwalk as Noah chased Milo? Of course you fucking do.

Yes, Tall, Dark and Lovecraftian can't do a whole lot, especially with the limited budgets of the creators. That's part of the reason why distortion has become a mandatory part of any Slendy vlog. It's probably the entire reason why Masky and the proxies that followed even exist. They allow Slendy to do things without having to, you know, do things. But what has he really done lately? Him appearing in Alex's door was a jump scare. Alex walked towards a motionless Operator in the woods. In Tribe Twelve, tentacles flailing has become an excuse for the rest of him standing still. Granted, I'm never too confident in whether or not I know what the hell is going on in EMH at any given time, but Slender Man, to me at least, has been nearly lost in the shuffle in that story.

I realize having a truly intimidating and believable Slender Man comes with certain restraints as to how he can be used, but why can't he walk more? Why can't we see him attacking more often instead of being left to assume? Why not try and do different things instead of putting him somewhere in the background with an invisible troll face nearly every time?

Sorry if this sounds like bitching, I don't hate the state of the Slender Man mythos, obviously. I love it. I love every damn bit of it. But I just want to see more. I want to see it expand and see new things happen. There's exceptions to my gripes about a still Slendy. The interruption video had a fantastic ending. The latest DH video was awesome when Slendy leaned it around the corner. But I feel like in this effort to keep things fresh, a lot have forgotten one of the essential elements of what made this shit scary in the first place.

Thoughts? Ideas?


Yeah, I much prefer the early Slender Man technique they used. So many of his recent appearances would have been better if he were moving instead of just teleporting into the shot. It really bugs me sometimes.

PostPosted: Wed May 15, 2013 11:05 pm
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wassupbro
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Joined: 13 May 2013
Posts: 367

JustJim wrote:
I posted a thread somewhat about this a while back over the SMM board. I'll just go ahead and quote my OP there because it sums it up pretty well.

Quote:
It seems to be a pretty commonly-held belief that the Slender Man just isn't as scary as he was when we first got into it. I can certainly agree with that sentiment. When I first discovered MH, and eventually TT and EMH, my eyes would be glued to the screen in hopes of seeing our Tall friend just so I could be scared to death. Let's face it, it's the sweet sweet drug that brought us all here and keep us around, licking our proverbial crack-encrusted lips.

Of course, like anything, our prolonged exposure has gradually wore down the scare factor. Whereas in the beginning we screamed at anything involving Slendy, now it takes truly remarkable appearances to stand out and frighten us. We have to further suspend our disbelief and the creators have to come up with increasingly clever shots and ideas to scare us. But in all this effort, it seems as though most of the lead players in the Slendy-vlog universe have forgotten one indispensable tool: it's scary when he moves.

Entry #1 is arguably the single most important and influential pieces of film in the entire Slender Man mythos, and remains one of the scariest as well. Well over a million views on Youtube, the kindling that started the Slendy vlog fire. All this for a piece of footage not even a minute long. It was so horrifying to see The Slender Man on film. And part of using that medium to it's best is motion. Sure, it would have been scary if Slender Man had remained perfectly still, staring into the window ominously. But what put it over the edge was that damn head snap. The subtle motion of his arms. He wasn't simply before us, the infernal thing was moving.

So many of the greatest Slender Man moments involve his ability to move. Yes, he's often best used as a part of the background, but that doesn't mean he has to be a damn cardboard cutout. Remember Slender Man's little head bob as the door slams shut in EMH? Running past the camera in the park? The tentacles in the closet? Walking behind Vince and Evan in Joke's Over? Chasing Alex and Amy out of the house? Standing up and walking to the middle of the boardwalk as Noah chased Milo? Of course you fucking do.

Yes, Tall, Dark and Lovecraftian can't do a whole lot, especially with the limited budgets of the creators. That's part of the reason why distortion has become a mandatory part of any Slendy vlog. It's probably the entire reason why Masky and the proxies that followed even exist. They allow Slendy to do things without having to, you know, do things. But what has he really done lately? Him appearing in Alex's door was a jump scare. Alex walked towards a motionless Operator in the woods. In Tribe Twelve, tentacles flailing has become an excuse for the rest of him standing still. Granted, I'm never too confident in whether or not I know what the hell is going on in EMH at any given time, but Slender Man, to me at least, has been nearly lost in the shuffle in that story.

I realize having a truly intimidating and believable Slender Man comes with certain restraints as to how he can be used, but why can't he walk more? Why can't we see him attacking more often instead of being left to assume? Why not try and do different things instead of putting him somewhere in the background with an invisible troll face nearly every time?

Sorry if this sounds like bitching, I don't hate the state of the Slender Man mythos, obviously. I love it. I love every damn bit of it. But I just want to see more. I want to see it expand and see new things happen. There's exceptions to my gripes about a still Slendy. The interruption video had a fantastic ending. The latest DH video was awesome when Slendy leaned it around the corner. But I feel like in this effort to keep things fresh, a lot have forgotten one of the essential elements of what made this shit scary in the first place.

Thoughts? Ideas?


Yeah, I much prefer the early Slender Man technique they used. So many of his recent appearances would have been better if he were moving instead of just teleporting into the shot. It really bugs me sometimes.



Completely agree what that, especially the part about entry 1. Just that neck turn was enough to freak us the fuck out.

PostPosted: Wed May 15, 2013 11:26 pm
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Wolfboy702
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Joined: 14 Apr 2011
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Location: How should I know?

I do miss him moving, the unnatural sway he did was so terrifying, especially in the tta video return. Watching him creep slowly towards you is so much worse than him standing there.

PostPosted: Mon Jun 10, 2013 7:03 am
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Beidah
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Joined: 02 Aug 2011
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Location: Floating in the Void

He did subtly move his head in the new one, which was very creepy.

PostPosted: Mon Jun 10, 2013 11:17 am
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wassupbro
Unfettered

Joined: 13 May 2013
Posts: 367

That was a good coincidence that he actually kind of moved in this entry.

Many people say the Operator turned his head, but to be honest I don't really see it. What I see is another stop motion move of him.

at 12:01 to 12:03 in 72, he just appears looking at Tim. He doesn't actually move. It was more of the stop motion way of moving i mentioned. Its better than nothing I guess, considering his arms were kind of swaying.

Im glad people posted on this so I didn't have to double post and mention something else I forgot to in the OP. The Operator is never hidden anymore. I remember first starting out I saw that youtube video of The Operator's location in all of the season 1 marble hornets videos (season 1 wasn't finished at the time so it went up to like 14 or something). I saw the Operator in entries I didn't even think he was in when I first watched them.

That scared the hell out of me. To think that, even if you don't see him, he was watching you? Wasn't that one of the biggest original fears of the operator? Now the camera is merely luckily placed down pointing out a window perfectly to see the Operator just standing there. I think it would have been cooler if, instead of The Operator just stanging there the first time he appears in 72, he should have been hidden, with no distortion. Then his original essence of scariness would have been revitalized.

PostPosted: Mon Jun 10, 2013 12:05 pm
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