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TRAINING GROUNDS
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Author Message
Varin
I Have No Life


Joined: 02 Dec 2002
Posts: 2456
Location: South of where I used to be

Quote:
We keep everything - chat logs, forum postings, work in progress pages, notes, any kind of document that we create. Once the game has been completed, we make the whole lot available for perusal by anyone who wants have a look at how things develop and change during the course of a game.


I think that's a great idea Flynn. I'd be open to keeping everything and showing it to everyone. We could also say up front that we DO want constructive criticism and want people to tell us how they think things are going.

catherwood has some interesting points to consider though. I hadn't even actually thought about the players wanting to see the whole process. What does everyone else think? I guess the question is would more people be interested in playing the game or getting the behind the scenes look?

I think it would be an interesting exercise to let everyone see what is going on from beginning to end, but that does limit the playability of the game. Can we really tell how successful we were and what did and didn't work then? Or should we create some sort of semi-curtain where people know that they can go to the other forum to see behind the scenes if they'd rather?
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"I still miss him to this day and probably always will." - Todd Keeler, Chasing the Wish

"meta meta meta, I made you out of play..." ~ j5


PostPosted: Thu Feb 26, 2004 7:34 pm
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bill
Unfettered


Joined: 25 Sep 2002
Posts: 614
Location: Tampa

What about puzzles?
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http://deaddrop.us/
Dedicated to Alternate Reality Gaming


PostPosted: Thu Feb 26, 2004 7:40 pm
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vpisteve
Asshatministrator


Joined: 30 Sep 2002
Posts: 2441
Location: 1987

Maybe certain people who want to, can get a 'backstage pass' or something.

For those who'd like to play, they can just play, but those who want to wander back and forth of the curtain, give 'em a pass.

I'm with the band!

PostPosted: Thu Feb 26, 2004 7:45 pm
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colin
Entrenched

Joined: 13 Oct 2003
Posts: 810
Location: Australia

vpisteve wrote:
Maybe certain people who want to, can get a 'backstage pass' or something.

For those who'd like to play, they can just play, but those who want to wander back and forth of the curtain, give 'em a pass.



That's exactly what i was thinking, if there is no clear curtain, its not going to be much fun to play. Think about how little BTS people get to know so that can still play the game. if you let everyone in the game won't function properly. ARGs function on not knowing what is going to happen, i think this should move as underground as possible.

PostPosted: Thu Feb 26, 2004 8:12 pm
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Flynn
Decorated


Joined: 11 Nov 2003
Posts: 240
Location: UK

From another chat with Bagsbee:

Quote:
bagsbee: wow...interesting point from catherwood
bagsbee: hadn't seen that coming
Flynn: yeah, caught me on the hop too
bagsbee: but I like Steve's idea the best...backstage passes
Flynn: the only thing is, if we give out passes do those people get banned from playing?
bagsbee: well, one would hope they'd use discretion
Flynn: or do we only give out passes to the general area, and keep team areas strictly private to the teams
bagsbee: they would be like BTS, except not doing any work
Flynn: and keep the endgame totally private
bagsbee: so, for example, if they wanted to read only threads containing info on setting up the sites, then they could work on puzzles unrelated to that
bagsbee: good idea, have a private endgame forum
bagsbee: there's gotta be some mystery
Flynn: this could get confusing...
Flynn:
bagsbee: indeed
bagsbee: or we could just say, if someone gets VIP passes, they can't play
bagsbee: period
Flynn: I guess if the passes are vetted (ie known players, either from UF or CD) and they agree to a no spoiler agreement, it shouldn't be too much of a problem
bagsbee: but then if someone's not from either UF or CD, and we don't let them come in, we'll be seen as exclusionary
bagsbee: hrm
Flynn: tough choice...
bagsbee: well, I don't think the agreement has to be anything formal
bagsbee: something like, "OK, we'll let you in, but if you spoiler, we'll hunt you down like the dog you are"
Flynn: heh
bagsbee: I think it'd have to be only registered UF or CD members
Flynn: This might be something to open up on the forums
bagsbee: otherwise it could just be some jerk from nowhere, who gets his kicks trolling
Flynn: see what they think
Flynn: exactly
Flynn: If you're happy, I'll post this entire convo and see what people think
Flynn: either registered UF/CD players, or no-one
Flynn: gets a pass
Flynn: ?
bagsbee: go for it
Flynn: ok...


Thoughts, please...

PostPosted: Thu Feb 26, 2004 8:32 pm
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catherwood
I Have 100 Cats and Smell of Wee

Joined: 25 Sep 2002
Posts: 4109
Location: Silicon Valley, CA

I like the backstage pass idea. For all i know, i'm in a minority (i usually am) in thinking that I want to play along but also watch the off-stage activity (while doing no work myself).

BTW, I think I missed the part where teams are being formed. I think that is where the plan diverged from "going thru the motions" to "let's put on a show!" The more "real" you make it, the more likely you'll be tempted to spend money, and I think it is good to revisit any limitations and compromises you were willing to make when the idea first formed.

Run it in what ever way works for the people doing the most participation. I'll find a way to fit in somewhere. I was only looking for some clarification, and I think I've gotten it. Thanks!

PostPosted: Thu Feb 26, 2004 10:00 pm
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konamouse
Official uF Dietitian


Joined: 02 Dec 2002
Posts: 8010
Location: My own alternate reality

/me raises her hand as a PLAYER who wants the backstage pass.
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PostPosted: Thu Feb 26, 2004 11:27 pm
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Slyfox
Unfettered


Joined: 06 Feb 2004
Posts: 323
Location: Manchester, UK

Backstage passes

What about the following situation. Can a someone who is PMing in one of the sub groups then take part in the rest of the ARG? Or putting it another way, will the pass system allow you access behind every curtain or should they be handed out on a group by group basis. In any event I think we should have a debrief at the end of the ARG to talk about what we've learnt (if anything Wink )
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"I mean, think about it.....its on the internet, right? Therefor, it's GOT to be real!! I mean, who would use the internet to lie? That'd just be crazy!" --- StercusMaximus

PostPosted: Fri Feb 27, 2004 4:54 am
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Slyfox
Unfettered


Joined: 06 Feb 2004
Posts: 323
Location: Manchester, UK

Hey Flynn!,
Flynn wrote:
On the other hand, we are planning to be completely upfront that This IS A Game (tm) Wink
here on Thu Feb 26, 2004 10:52 pm
while
Slyfox wrote:
Be up front with players and PMs that This Is A Game (TIAG)
here on Tue Feb 24, 2004 4:52 pm

So do you owe me royalties or a completed questionaire? Smile
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"I mean, think about it.....its on the internet, right? Therefor, it's GOT to be real!! I mean, who would use the internet to lie? That'd just be crazy!" --- StercusMaximus

PostPosted: Fri Feb 27, 2004 5:11 am
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Flynn
Decorated


Joined: 11 Nov 2003
Posts: 240
Location: UK

I did wonder if I'd heard it before... Embarassed How's about it's trademarked to all of us Very Happy Or I can pay royalties in pie...

Regarding the question about PM's in one group playing other groups sections, I'd say why not? Keep each teams' area private to only members of that team, and we're sorted.

PostPosted: Fri Feb 27, 2004 5:25 am
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lurker
Boot


Joined: 06 Nov 2003
Posts: 52
Location: uk

I'm a bit confused as to where everything is at regarding Orbicon (although I know it's a work in progress)... have the PMs and teams been decided? I never know when to turn up for chat and my membership of the yahoo group is still pending so I'm a bit lost as to whether I'm able to get involved or not - keen to pitch in some ideas!

* edit - thanks to the kind soul who has pointed me in the right direction

PostPosted: Fri Feb 27, 2004 6:18 am
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

playing

Hey, I will play the game but:

1. I have to limit the time I spend or my friends are going to do an intervention and take away my internet access (cold turkey)

2. Other people who actually know what they are doing, and who are only going to play, need to play too. I know this is about training puppet master types. It's a great idea, but personally, I feel uncomfortable about someone playing the game with me and then floating behind the curtain to discuss what the players did or are doing. I'm willing to participate but I need the support of a group of players who I can trust.

PostPosted: Fri Feb 27, 2004 9:56 am
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MageSteff
Pretty talky there aintcha, Talky?


Joined: 06 Jun 2003
Posts: 2716
Location: State of Denial

Progress is slow

At this point (to the best of my knowledge) we are still planning on making two teams but the teams have not been decided on yet. We have the basic background framework (where & what). We are discussing how much of an "ah-ha" factor will be left to keep you interested but still let everyone see what is going on. We want you to see the discussions we have on the story arc, but not all the little details (else how can we tell if our ideas would generate a reaction if you already know what they are).

My question to Veteran PM's does this look a lot like what you go through with your teams, or have we reinvented the wheel?
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Magesteff
A small group of thoughtful people could change the world. Indeed, it's the only thing that ever has. - Margaret Mead


PostPosted: Fri Feb 27, 2004 10:08 am
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MageSteff
Pretty talky there aintcha, Talky?


Joined: 06 Jun 2003
Posts: 2716
Location: State of Denial

What we need from YOU (Rant warning)

There have been a few comments made to various people that I have a request. (Rant warning.)

We do not need anyone to tell us "That idea sucks rock" (or various other phrasing). If you think something we are doing wont work, I request for all involved (including veteran PM who will be drawing from this pool of assistants at a later time) that you be specific in what aspect you feel wont work and why it will not work. "Because it is a bad idea," is not specific enough, please think it through before talking to someone or posting a message. If you cannot tell us why then keep quiet until you can find better words to express yourself.

Why do I ask this? Because saying something is bad without explaination just makes people mad, and if at some point in the future you want to have these same people help you - if their impression of you is that you are not open to different ideas, then what is the point of helping. If you want me to trust your opinion, then show me you can think it through, blanket generalizations help no one, including the person who made the generalization.
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Magesteff
A small group of thoughtful people could change the world. Indeed, it's the only thing that ever has. - Margaret Mead


PostPosted: Fri Feb 27, 2004 10:18 am
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bill
Unfettered


Joined: 25 Sep 2002
Posts: 614
Location: Tampa

Rule #1: Grow a thicker skin. You'll need it. Surprised

Rule #2: If you have a specific complaint about a specific person, address it with them mano y mano (yeah, my espaņol sucks). Ranting publicly about how people react to your game tends to push potential players away. Plus, it's usually not very effective since your intended target probably has no idea they offended you.
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Bill
http://deaddrop.us/
Dedicated to Alternate Reality Gaming


PostPosted: Fri Feb 27, 2004 10:25 am
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