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bagsbee
Unfettered


Joined: 21 Oct 2003
Posts: 417
Location: NYC

WHOA!

whoa, Whoa, WHOA!

C'mon, y'all, let's not forget why we want to do this, it's a training exercise on "how to be a PM". I already know how to squabble, nitpick, flame, and just generally not play nice with others, I don't need a training exercise for that.

We seem to be playing the meta-meta-game here, in other words, we are talking about talking about the game. Let's stop wasting time and just MAKE A GAME.

Magesteff - from here on in I will volunteer myself to act as the "criticism buffer". To all concerned: any and all complaints, bitching and moaning, flames, etc, etc should go through me from now on, I refer you to the nice little buttons below to contact me. Skin don't get much thicker than mine.

All we are saaaaayyyiiiiiing, is give peace a chaaaaaaaance....

PostPosted: Fri Feb 27, 2004 3:20 pm
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PaleFigure
Decorated


Joined: 12 Nov 2002
Posts: 168
Location: Wollongong, NSW Australia

Oh dang, I always get here too late.

I haven't read through everything in close detail yet, but light-to-medium skimming of this thread has definitely got me excited.
The trouble is, I both want to play it and want to "get my feet wet", as you've been saying.
Ok, so first and foremost, if I can't be anything else, I volunteer to be a 100% in-front-of-curtain player. Even knowing the curtain is there, I'll stick to the outer. Just so you can see how a person with that limitation would handle what you come up with.

But seriously, I'd love to be involved a bit. I know I couldn't handle anything toom eaty or technical, but I do have one suggestion of my usefulness:
Drawing from some preliminary concepts I was tinkering with on the failed Appleseed project (which I know we're not talking about, won't mention it again), I would like to volunteer to be one of the "information feed" sub-characters. You know, someone who isn't directly involved in Main Plot events, but has access to otherwise privileged/secret data.
Basically, I am offering to be the person who has this task:
Get {information x} to {party a}, but kep it hidden from {party b}. Additionally, do not reveal to {party b} that {information x} is even known. Reason: extreme danger to both self and {party a} from {party b}. Solution: hide {information x} within {information y} and release {information y} to public. Make {information y} as banal/innocuous/innocent as possible, to avoid detection by {party b}. Difficulty: revealing to {party a} that {information x} is actually in {information y}, perhaps through subtle hints in {information y} itself.

So yeah, I'm offering to be a cross between Serpent and Nadine Devenish (in her letter-writing at least). Now, I know I'm no code expert, but I figure neither would the character I was playing be. Imagine just a regular schmoe needing to hide info in a simple, freely available source, with no special skill at encryption. They would need to develope "domestic code" , simple little things that tie in with whatever they're using as cover. I would also basically respond to any "in character" email/messages the character receives.

Anyhoo, that's my offer. the player deal still stands regardless, but just letting you know I'm here and keen.[/b]
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PostPosted: Sat Feb 28, 2004 6:10 am
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BrandonPrice
Boot

Joined: 02 Mar 2003
Posts: 17
Location: Pittsburgh

I must agree that talking will get you nowhere. Whose idea was this? Okay, that person can call if players get to peak, and if PMs have to provide detailed logs at the end. Divide up the current victims into groups and let us hang ourselves. Have a postmortem after each one, and adjust the overall rules as necessary. If anyone doesn't like it, roll your own.

I mean, really, the more you bitch about policy, the less you're making a game. And the goal is to make an ARG here, right? Or at least, that's what you have to treat it as if you want any semblance of really putting something together. You need deadlines, you need pressure, and you need to know that your name is going on your work, so you better produce.

Motion to get the show on the road.

PostPosted: Sat Feb 28, 2004 6:18 am
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mysteryjones
Veteran


Joined: 21 Apr 2003
Posts: 89
Location: London

part of this grand experiment

Warning - missing UF for ten days could be hazardous to your reading glasses. Holy moly I never expected such an explosion.

Obviously I'm not in a place right now where I would consider joining the PM ranks, but I'm definitely in agreement with Brandon and Pale's posts. I'd like to offer myself as whatever the PMs deem most helpful for the learning process:

Option A: straight-up dedicated player, who hopefully has a chance to discuss META issues heavily in between transitions - I think consulting with each group immediately after would have much richer learning goals. We've already seen post-mortems of entire ARGs.

Option B: Perhaps it would be interesting to have BTS folks carry through the process - so that would lend a common thread of voicing throughout the various stages. I'd certainly be up for that.

Option C: an independent journalist - hopping back and forth between the curtains and chronicling the events as an outsider for both. We rarely get this perspective - could be helpful considering the recent interest from the New York Times?

Glad to see some heavy progress happening here - I know that this is probably still going to require some strong leadership to keep it on the rails, but I've got great hopes for this creative experiment!!!

PostPosted: Sat Feb 28, 2004 2:29 pm
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MageSteff
Pretty talky there aintcha, Talky?


Joined: 06 Jun 2003
Posts: 2716
Location: State of Denial

BrandonPrice wrote:
I must agree that talking will get you nowhere. Whose idea was this?
...
Motion to get the show on the road.


It started over in the META forum. I think Flyyn made the inital comment, which was expanded on by Varin, then I got into the act.

Those wishing to check out our current status can wander over to Varin's home and check our progress on the forums there.

EVERYONE is invited to toss in ideas, ask questions, make suggestions, but I wouod hope that any doing so would also fill out the ARG signup Varin has, even if all you can do is contribute ideas, or do some proof reading, it would be much appreciated and help us track interest.

I haven't check the boards there myself today, but cuurntly we are discussing having two teams do episodes with a small additional group to keep things moving and coordinate both groups. Also it will be encouraged for people on the teams to play the portions created by the other teams and give feedback.

Storylines, still in rough draft. We are still discussing how much actual content to share before it is available "in-game" - opinions vary from hidden from view, backstage passes, complete transparency, and combinations those as well.

Bagsbee has been designated the official Mother Hen to field outside complaints and keep us all moving.

All in all not a bad week's worth of work for not knowing what we are doing Wink
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Magesteff
A small group of thoughtful people could change the world. Indeed, it's the only thing that ever has. - Margaret Mead


PostPosted: Sat Feb 28, 2004 6:44 pm
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Flynn
Decorated


Joined: 11 Nov 2003
Posts: 240
Location: UK

Magesteff wrote:
It started over in the META forum. I think Flyyn made the inital comment, which was expanded on by Varin, then I got into the act.


Much as I'd like to take the credit, the whole "Mini-ARG" idea came from Varin, on this thread, who I'd like to publicly thank for everything she's already given to this project. Although it seems to me it's becoming a bit less "mini" than I thought Shocked Very Happy

PostPosted: Sat Feb 28, 2004 7:30 pm
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Diandra
Unfettered


Joined: 27 Sep 2002
Posts: 390

It wasn't me

Actually, if you check the PM Chat log, you'll see that it was cabal on February 8. Here's the quote:

Quote:
<cabal> while were at it i had another idea for UF that might be fun - how about an ARG contest where teams of a few people are given an idea or theme and a limited amount of time (a month perhaps) to come up with a mini self-contained ARG; it would be interesting to see variations on a theme and let new potential PMs get a feel for it without being overwhelmed with a real ARG


Dia
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PostPosted: Sat Feb 28, 2004 8:21 pm
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Flynn
Decorated


Joined: 11 Nov 2003
Posts: 240
Location: UK

/me looks up, and shouts "Damn, you chat people, you!" Very Happy

Seriously, that thread was the first I heard of it. Regardless, so far it's turning out to be fun. For the record, the first thing I've learned is not to underestimate the amount of research required Wink

PostPosted: Sat Feb 28, 2004 8:50 pm
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MageSteff
Pretty talky there aintcha, Talky?


Joined: 06 Jun 2003
Posts: 2716
Location: State of Denial

Flynn wrote:
/me looks up, and shouts "Damn, you chat people, you!" Very Happy

Seriously, that thread was the first I heard of it. Regardless, so far it's turning out to be fun. For the record, the first thing I've learned is not to underestimate the amount of research required Wink


Research? Did someone say Research? Very Happy

/me looks up grogily from her computer where she has been sitting since 8 pm last night and it is now 5 am - after getting up the other day at 10:30 AM to go run errands.

/me gets google warmed up
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Magesteff
A small group of thoughtful people could change the world. Indeed, it's the only thing that ever has. - Margaret Mead


PostPosted: Sun Feb 29, 2004 6:13 am
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NashCarey
Veteran

Joined: 11 Dec 2003
Posts: 102
Location: Nierstein, Germany

Confessions of Dangerous Mind.

My Dreams are bigger than my knowledge.

I wrote AWARE with all these BIG ideas in mind. It seems though everytime I start trying to put my ideas together something gets in the way. Either technology isn't there yet, or I just don't know how to do it. As well as the fact that I am running everything remote to try to protect the game. So I am in a situation of needing to either re-write things or come up with other more difficult ways of doing the same thing. These are confessions of someone who is very novice. I think my lack of experience is also an asset since my ideas often don't give me a good idea as to what possible, so I try EVERYTHING. I promise that AWARE will have more interaction than any other game I have ever played, but dang I wish I had more answers than questions on how to do it.

NASH
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Hegemony is another word for hypocrisy. -- me

PostPosted: Wed Mar 10, 2004 5:16 am
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Caterpillar
Unfictologist


Joined: 25 Sep 2002
Posts: 1887
Location: cem's otherbody

Magesteff wrote:
Those wishing to check out our current status can wander over to Varin's home and check our progress on the forums there.


I don't think you can just wander over.....I had to register, but now it's telling me I need to be granted special access.

Was just curious how everything was going since all news seems to have stopped over here, any updates? (I'd rather not view the actual game material anyway....might spoil the fun).

PostPosted: Mon Apr 12, 2004 12:18 am
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dnbmathguy
Veteran

Joined: 11 Nov 2002
Posts: 87

I think the game is now in the development stage, and the reason you're not hearing anything is they're talking game material. Or, they've all fallen off the face of the planet.

PostPosted: Mon Apr 12, 2004 5:35 pm
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Flynn
Decorated


Joined: 11 Nov 2003
Posts: 240
Location: UK

dnbmathguy wrote:
I think the game is now in the development stage, and the reason you're not hearing anything is they're talking game material. Or, they've all fallen off the face of the planet.


Laughing Laughing We've taken option 1 Wink We aren't ignoring this, but we're in the process of deciding how to deal with the issue, given that there are people who'd rather we kept quiet. Watch this space...

PostPosted: Mon Apr 12, 2004 5:48 pm
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MageSteff
Pretty talky there aintcha, Talky?


Joined: 06 Jun 2003
Posts: 2716
Location: State of Denial

dnbmathguy wrote:
I think the game is now in the development stage, and the reason you're not hearing anything is they're talking game material. Or, they've all fallen off the face of the planet.


You will know I am dead and gone by the resounding silence that will be present...

Yes, the game is in developement stage, and we are int he process of firming up lots of things. We do plan to make the currently off limits forums over at Varin's public once we file off any identifying serial numbers...
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Magesteff
A small group of thoughtful people could change the world. Indeed, it's the only thing that ever has. - Margaret Mead


PostPosted: Tue Apr 13, 2004 11:02 am
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Caterpillar
Unfictologist


Joined: 25 Sep 2002
Posts: 1887
Location: cem's otherbody

Saw this article in my dinky little local paper yesterday and thought of you guys.

Quote:
A 99,760-km elevator ride?

AP[ SATURDAY, JUNE 26, 2004 11:42:27 PM ]

WASHINGTON: Nasa Scientist Bradley C Edwards has an idea that's really out of this world: an elevator that climbs 99,760 kilometres into space.

MORE......


PostPosted: Sun Jun 27, 2004 9:17 am
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