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 Forum index » Meta » General META Discussion
Charter, Rules ?? "Community Relations"
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

Charter, Rules ?? "Community Relations"

In this thread:

http://forums.unfiction.com/forums/viewtopic.php?p=36562#36562

Project Syzygy players have been discussing the need for some sort of written list of "rules" so people will know what is acceptable, particularly as to hacking or brute forcing sites.

Rules sound so restrictive, personally, I prefer developing something along the lines of a, um, "Player's Code. "

Hey, Gene Autrey wrote one for cowboys, why can't we have one too?

Quote:

1.The Cowboy must never shoot first, hit a smaller man, or take unfair advantage.

2. He must never go back on his word, or a trust confided in him.

3. He must always tell the truth....



but ours will be more like:

1. The player must never hack a site (absent a clear indication of permission from the PMs), impersonate a game character or create misleading websites.

2. The player must never attack game assets, infrastructure or resources.

3. ....
EDIT: adrian (below) is right; I decided to delete number 3.

Other ideas?
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PostPosted: Tue Mar 30, 2004 10:44 am
Last edited by rose on Tue Mar 30, 2004 1:06 pm; edited 1 time in total
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Adrian
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Joined: 26 Sep 2002
Posts: 69
Location: Oxford/London, UK

Good list so far, although I'm not sure I understand no. 3.

Another suggestion:

- The players must respect the privacy of the PMs and their organisation, including any actors or associated individuals.
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PostPosted: Tue Mar 30, 2004 11:12 am
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Diandra
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Joined: 27 Sep 2002
Posts: 390

Ten Commandments

See the thread mentioned above, where I posted a link to Martavius' Ten Commandments of ARGs.

It came from the player tutorial.


Dia
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PostPosted: Tue Mar 30, 2004 11:49 am
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AnthraX101
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Joined: 18 Mar 2003
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The problem is that this game (Project syzygy) seems to already have thrown rule #3 out the window. (How else are you supposed to solve an MD5 hash of a word that you have never seen the game use but by brute force) I understand that this should still apply to web-based resources, but what about local things?

Then again, in Acheron they gave us a passwd file to crack, and then did not aprove of me brute forcing a password to a jphide'd file. It becomes quite a double edged sword.

AnthraX101
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PostPosted: Tue Mar 30, 2004 12:07 pm
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Adrian
Boot

Joined: 26 Sep 2002
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Location: Oxford/London, UK

At least IMO, the prohibition on brute forcing is meant to apply to practices that would harm game servers or resources - like brute forcing a password form on a website. If a game has a puzzle that can be brute forced locally (i.e. without contacting any game servers) then I would say that players can do whatever they want.

It may be that a puzzle was meant to be solved in another way (perhaps by use of a hidden key) but the fact remains that if it is feasibly brute-forceable, then the PMs have no-one to blame but themselves if it is indeed brute-forced. After all, it's not difficult to make a puzzle that *requires* you to find a key because it's immune to attack - you could just use a high bit PGP or something.

I would hope that when players see a puzzle, their first reaction is not to brute force it but to look for a key - but if a key is not forthcoming and the puzzle can be brute forced, then the PMs should full well expect it to be cracked that way.
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PostPosted: Tue Mar 30, 2004 12:34 pm
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aliendial
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Joined: 29 Sep 2002
Posts: 3438
Location: Far Far Away. Nowhere Near You. Really.

"Misleading websites" - half the fun is seeing what sort of fanfic sites pop up and seeing how quickly the community can "out" them. And if we don't, the PMs will .... During AI we had some wonderful fan sites that added to the depth of the world. And the Gentel Janitor was an inspired bit of player invention during Lockjaw. Abusive ones should be cut off, but don't discourage such creativity!
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PostPosted: Tue Mar 30, 2004 2:12 pm
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Wolf
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Joined: 26 Sep 2002
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As a PM, I can say fan sites as a rule are welcomed. I'm thinking GuysGuise and the Janitor. Players knew they weren't official but we managed to work them in to the story anyhow—and it was both fun for us and added another layer to the blur of what's real and what isn't.

During Mu, we hit the same issue with different results (their intent wasn't to be a fan site, just to cause confusion) so we worked out a way to tag the real sites, by linking the Underscore logo to the individual sites. To verify the site was in-game all you had to do was check the logo properties.

As for rules, I personally enjoy watching the community that forms around a game figure out what's OK and what's not. As others have already said elsewhere, we'll let you know in-game if something is out of bounds. You may not "get it" right away but eventually it gets figured out.

Just because most games have had a "Do Not Hack" sign posted on them doesn't rule out somebody coming along with a kick-ass new concept that requires it. And if you've made a rule as players to stay away from hacking, then you can't play it the way it was meant to be played.

I guess what I'm saying is "Pay Attention To The Signs," to borrow a phrase. Smile
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PostPosted: Tue Mar 30, 2004 2:27 pm
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Adrian
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Joined: 26 Sep 2002
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Location: Oxford/London, UK

I think we all agree that by 'misleading sites' we are not talking about fan site (like Shipbrook in the Beast) but sites that deliberately intend to confuse players and detract from the game experience.

There really is nothing you can do to stop a dedicated person from messing up your game in this way (or other ways) - if they made a website that constantly posted contradictory information and kept up with all your tagging efforts (after all, they can link to whatever logos you use) then it would be difficult to stop them. However, eventually players would cotton on and things would go back to normal. Also, I find it unlikely that an intelligent person would go to such lengths just to mess a game up.

So you might ask, what's the point of making a 'rule' or guideline against it, if it's not going to dissuade the dedicated? I would argue that the point is to outline what is acceptable behaviour. We all *know* that it's not on to make a website that deliberately confuses the game because we have common sense and have played these games before - however, there are enough people out there who lack common sense or might think it would spice the game up to throw in a bit of chaos. Making it clear that this just isn't acceptable will slow down some people and prevent confusion.

One important point to note is that I'm thinking of these as guidelines, not rules. I can conceive of a game where we might *possibly* want people to hack into our game servers, and if there was a cast-iron rule against it, that would make things difficult. However, if we had a guideline against hacking which said, 'No hacking unless explicity encouraged' then it would be a bit better. Ditto for making imitation sites.

In an ideal world all of these things would be left largely for the community to sort out themselves, with assistance from a community liaison from the PMs (as is done in some MMORPGs).
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PostPosted: Tue Mar 30, 2004 3:08 pm
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Wolf
Decorated


Joined: 26 Sep 2002
Posts: 292

Quote:
they can link to whatever logos you use


We got by that hurdle, though. For instance, the URL for the USH logo on Wongmo's site was something like www.underscorehosting.com/logo/wongmo.jpg and the one for CV was www.underscorehosting.com/logo/cascade.jpg--so if somebody linked to the logo the properties would give away that they stole the logo location from elsewhere...and if it wasn't hosted on Underscore (even if they got the rest of the URL correctly) then it wasn't a real game site. The players figured that out almost immediately. It was explained at Underscore's site as a "security measure."
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PostPosted: Tue Mar 30, 2004 3:49 pm
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Adrian
Boot

Joined: 26 Sep 2002
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Location: Oxford/London, UK

Ah, very clever. I like it Cool
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PostPosted: Tue Mar 30, 2004 3:53 pm
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bill
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Joined: 25 Sep 2002
Posts: 614
Location: Tampa

AnthraX101 wrote:
The problem is that this game (Project syzygy) seems to already have thrown rule #3 out the window. (How else are you supposed to solve an MD5 hash of a word that you have never seen the game use but by brute force) I understand that this should still apply to web-based resources, but what about local things?

Then again, in Acheron they gave us a passwd file to crack, and then did not aprove of me brute forcing a password to a jphide'd file. It becomes quite a double edged sword.

AnthraX101


Not entirely true. It's ok that you bf'd both puzzles, but the second one had a more elegant solution that was overlooked.
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PostPosted: Tue Mar 30, 2004 4:51 pm
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mysteryjones
Veteran


Joined: 21 Apr 2003
Posts: 89
Location: London

some thoughts

Here are some of the guidelines I've seen throughout my time here...

-outing pm's against their wishes
-unspoiled spoilers (in posts, other sites, etc.)
-impersonating in-game after being told its detrimental
-don't delete/edit posts which have replies (sorry Rose!)

those ones are pretty self-explanatory, but this is one that's guided me throughout the ARGs I've played:

-interaction is initiated by the PMs
(what I mean here is that the PMs need to give a statement to define the boundaries of their ARGs - if they post an address - mail it - if they call your house - call them back - if they show up in character in Real Life, well then the gloves are off! - but until then I don't usually assume that an ARG is fully immersive without any hint to the contrary.)

And I'm gonna probably ruffle some feathers with this, but I personally don't enjoy puzzles that are conceivably broken with brute force. Dense codes mean nothing to me, and seem much less enjoyable than the ones demanding lateral thinking, associations, etc. I realize the issue of bandwidth is really the problem, but that's my two cents.

PostPosted: Tue Mar 30, 2004 10:16 pm
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Slyfox
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Joined: 06 Feb 2004
Posts: 323
Location: Manchester, UK

Here's a hypothetical. Could a game based around the concept of ARGing work? The characters within the game would all be ARGing fans playing an ARG within an ARG. You could then have the situation where the PMs running the characters are posting on sites like UF using Character names about the ARG they are playing which would effectively put sites like UF in game. Shocked
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PostPosted: Wed Mar 31, 2004 3:36 am
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BrianEnigma
Entrenched


Joined: 05 Oct 2003
Posts: 1199
Location: Pacific Northwest

Slyfox wrote:
Here's a hypothetical. Could a game based around the concept of ARGing work?


Whoa. That's a bit too meta for me.

Actually, all the rest of us are either PMs or online-actors planted to make you think this is a real message board. You are the only one not in on it, as we are all here for the benefit of your meta-game experience. Oh, crap. I said too much.
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PostPosted: Wed Mar 31, 2004 3:53 am
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Slyfox
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Joined: 06 Feb 2004
Posts: 323
Location: Manchester, UK

BriEnigma wrote:
Slyfox wrote:
Here's a hypothetical. Could a game based around the concept of ARGing work?


Whoa. That's a bit too meta for me.

Actually, all the rest of us are either PMs or online-actors planted to make you think this is a real message board. You are the only one not in on it, as we are all here for the benefit of your meta-game experience. Oh, crap. I said too much.


You wouldn't believe the sleepless nights I've had worry about just that. Thanks for the confirmation.
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PostPosted: Wed Mar 31, 2004 4:19 am
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