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 Forum index » Chaotic Fiction » 10Cloverfield Lane
[SITE] Survival Sim
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danteIL
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Joined: 08 May 2006
Posts: 1990

So....

What's going on now? Back in a holding pattern again?

PostPosted: Tue Feb 23, 2016 12:31 pm
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v37
Decorated


Joined: 18 May 2010
Posts: 201
Location: Knocking on the sky and listening to the sound

danteIL wrote:
So....

What's going on now? Back in a holding pattern again?


Our two main leads seem to be the Sim and the WAV files. My guess is that the Sim will have a role to play, my favorite theory so far is that it will provide a way to access Howard's terminal. This brings us back to the WAV files which may have already played their role in providing us story texture and the potentially relevant terminal number. The amount of work involved in getting coordinates mixed throughout the trailers to lead to a dead drop would suggest that we are missing something very important in the ammo can.

TLDR - ya, holding pattern.

PostPosted: Tue Feb 23, 2016 1:11 pm
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Jane Smith
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Joined: 13 Nov 2010
Posts: 503
Location: Cloud 9

danteIL wrote:
So....

What's going on now? Back in a holding pattern again?



oooo you know pretty much this..


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PostPosted: Tue Feb 23, 2016 1:18 pm
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v37
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Joined: 18 May 2010
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Location: Knocking on the sky and listening to the sound

Jane Smith wrote:

oooo you know pretty much this..


Give us our cookies!

PostPosted: Tue Feb 23, 2016 1:23 pm
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Clovie4796
Boot


Joined: 16 Jan 2016
Posts: 27

Anyone else look out the window?

My buddy BreadandButter (his youtube gaming channel) from my dorm was trying out the Survival Sim last night and got this interesting action in the game...


Has anyone else looked out the window?

Tonight he and I are going to make a video for his channel of us playing and see what happens as we play.
12784579_730643020368840_1117080811_n.jpg
 Description   
 Filesize   12.07KB
    218 Time(s)

Unfortunately, this file is no longer in our archives.


PostPosted: Tue Feb 23, 2016 1:37 pm
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v37
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Joined: 18 May 2010
Posts: 201
Location: Knocking on the sky and listening to the sound

Re: Anyone else look out the window?

Clovie4796 wrote:
My buddy BreadandButter (his youtube gaming channel) from my dorm was trying out the Survival Sim last night and got this interesting action in the game...


Has anyone else looked out the window?

Tonight he and I are going to make a video for his channel of us playing and see what happens as we play.


Haha Let's Play Survival Sim! Be sure to post the link Smile

PostPosted: Tue Feb 23, 2016 1:40 pm
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gimlet
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Joined: 20 Jan 2016
Posts: 358

ryanj64 wrote:
Has anyone tried using a run prompt to run the Cronos software or any other software Howard has mentioned through the game?

I wonder if this game is actually a gateway to his internal system. Not saying we should hack it, rather, a string of codes presented in the random bugs could tell us to do something within the game that reveals what Howard wants us/megan to learn?


WAIT. YOU'RE ONTO SOMETHING!

What if Howards message was actually a subtle *encouragment* to "hack" his game? Not just get a high score (which we've found to be hackable and potentially meaningless).

Not the underlying linux/java that runs it, but the OS of the simulator itself - a simulated C as I understand it.

I guess much of the internet is too young to remember PCs in the old days, but before Graphical User Interfaces like Windows - a godsend, for real - files had to be accessed by manually entering command lines.

What if there are hidden command lines we don't know about that allow us to open the SeaSat data instead of starting the simulation? Or perhaps there are hidden simulator options open to us that we haven't been explicitly told? Or something that IS directly related to the audio file!

Howard SPECIFICALLY says he bases this SIM off something else, old work product. What if THAT'S what we're supposed to access/find?

Any old timers wanna test some DOS prompts in the input?

EDIT: this whole arg has been about quasi-legal disobedience. Trespassing, taking pictures in an movie theatre. This would actually exactly be in line with the kind of things we've been expected to do so far.

Howard's a shit distuberer with little regard for social niceties like not kidnapping people - he does the wrong things for the right reasons. We've been encouraged to emulate him so far. Why stop now?

PostPosted: Tue Feb 23, 2016 2:12 pm
Last edited by gimlet on Tue Feb 23, 2016 2:26 pm; edited 1 time in total
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Pixiestix
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Joined: 26 Aug 2004
Posts: 2465
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gimlet wrote:
I guess much of the internet is too young to remember PCs in the old days, but before Graphical User Interfaces like Windows - a godsend, for real - files had to be accessed by manually entering command lines.


I've seen lots of references to text based games or other such old school stuffs, I think most of us remember the days of DOS... The only command I actually remember though {as I've tried to remove that hellish thing from my mind} was "park" to turn off the computer, because my mom got a kick out of watching her 12 year old daughter write out "c:/ park the fucking computer it takes too long and I cannot leave the house until you do i am going to break you and sell your parts for scrap metal" since it never read anything past "park" lol
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PostPosted: Tue Feb 23, 2016 2:24 pm
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v37
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Joined: 18 May 2010
Posts: 201
Location: Knocking on the sky and listening to the sound

gimlet wrote:
ryanj64 wrote:
Has anyone tried using a run prompt to run the Cronos software or any other software Howard has mentioned through the game?

I wonder if this game is actually a gateway to his internal system. Not saying we should hack it, rather, a string of codes presented in the random bugs could tell us to do something within the game that reveals what Howard wants us/megan to learn?


WAIT. YOU'RE ONTO SOMETHING!

What if Howards message was actually a subtle *encouragment* to "hack" his game? Not just get a high score (which we've found to be hackable and potentially meaningless).

Not the underlying linux/java that runs it, but the OS of the simulator itself - a simulated C as I understand it.

I guess much of the internet is too young to remember PCs in the old days, but before Graphical User Interfaces like Windows - a godsend, for real - files had to be accessed by manually entering command lines.

What if there are hidden command lines we don't know about that allow us to open the SeaSat data instead of starting the simulation? Or perhaps there are hidden simulator options open to us that we haven't been explicitly told? Or something that IS directly related to the audio file!

Howard SPECIFICALLY says he bases this SIM off something else, old work product. What if THAT'S what we're supposed to access/find?

Any old timers wanna test some DOS prompts in the input?

EDIT: this whole arg has been about quasi-illegal disobedience. Trespassing, taking pictures in an movie theatre. This would actually exactly be in line with the kind of things we've been expected to do so far.

Howard's a shit distuberer with little regard for social niceties like not kidnapping people - he does the wrong things for the right reasons. We've been encouraged to emulate him so far. Why stop now?


The Flynn Lives ARG was full of these type of command prompt type puzzles. This has a very similar feel.

PostPosted: Tue Feb 23, 2016 2:27 pm
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gimlet
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Joined: 20 Jan 2016
Posts: 358

Pixiestix wrote:
gimlet wrote:
I guess much of the internet is too young to remember PCs in the old days, but before Graphical User Interfaces like Windows - a godsend, for real - files had to be accessed by manually entering command lines.


I've seen lots of references to text based games or other such old school stuffs, I think most of us remember the days of DOS... The only command I actually remember though {as I've tried to remove that hellish thing from my mind} was "park" to turn off the computer, because my mom got a kick out of watching her 12 year old daughter write out "c:/ park the fucking computer it takes too long and I cannot leave the house until you do i am going to break you and sell your parts for scrap metal" since it never read anything past "park" lol


Oh yeah, I'd bet the average Unforum user is absolutely familiar, just totally doubting the average Reddit user is.

And yeah, same. While I remember using DOS, I retained zero of the actual deets of it. I'm totally useless beyond making this connection lol. I bet somebody around here remembers more than us though.

PostPosted: Tue Feb 23, 2016 2:32 pm
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danteIL
Unfictologist


Joined: 08 May 2006
Posts: 1990

gimlet wrote:

Any old timers wanna test some DOS prompts in the input?


Old-timer here. I have tried every DOS/Unix command that I can think of in the sim, both at the initial prompt and also during the game itself. So far the game hasn't recognized anything other than the command that it expects (e.g., you can RESET at the beginning but you cannot RESET later because it doesn't recognize that as one of the commands then).

Old-timer quote: The only winning move is not to play.

PostPosted: Tue Feb 23, 2016 2:36 pm
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gimlet
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Joined: 20 Jan 2016
Posts: 358

danteIL wrote:
gimlet wrote:

Any old timers wanna test some DOS prompts in the input?


Old-timer here. I have tried every DOS/Unix command that I can think of in the sim, both at the initial prompt and also during the game itself. So far the game hasn't recognized anything other than the command that it expects (e.g., you can RESET at the beginning but you cannot RESET later because it doesn't recognize that as one of the commands then).

Old-timer quote: The only winning move is not to play.


Well, darn.

Yeah a user on Reddit has been posting WarGames clips through out this - for weeks way before this very War Games esque situation developed. It's kind of.... eerie now. Although it yet again smacks of reacting to the players wishes for the arg, instead of having a plan ahead of time for one.

I mean, if tommorow FAPT updates and gives us a new command line prompt that suddenly opens up something new in the game that leads us to some clandestine GOV satalite data, I'm gonna do a lot of sighing and pouting.

Although. I've just had a thought. Which is what about this: http://www.teamfortress.com/post.php?id=17833

... What if they are now testing out using community engagement to shape their ARGs on the fly, and we are guinea pigs?

It would... Explain some things.

PostPosted: Tue Feb 23, 2016 2:54 pm
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danteIL
Unfictologist


Joined: 08 May 2006
Posts: 1990

I have also been trying to find evidence of the actual Seasat software interface prompts etc, but so far little luck. One problem is that 1978 is pre-DOS, even, so I imagine that system changes had to be compiled each time. Or maybe CP/M. But, there is an amazing amount of information out there about how Seasat worked.

This document basically describes everything (except giving the computer commands, of course): http://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19800021325.pdf

PostPosted: Tue Feb 23, 2016 3:00 pm
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ryanj64
Decorated


Joined: 15 May 2010
Posts: 184

Any chance it could be a number sequence or something we heard in the USB file? it just feels like the two things are connected.. not sure how.

We have been dealing a lot with numbers/coords, after i get off work i may do a little digging into the numbers here and the numbers referenced in the discussion on the USB Drive.

Side Bar: Do we hear names of the people talking in the audio chat? Are they related to the employees of the month? What if we use their names in the sim?.. would Howard recognize someone like his injured buddy being found on the leader board?

Daydreaming thoughts..^

Sidebar sidebar: Those people who hacked the game with their own messages and stuff... would they have been able to see if there was anything within the game that leads us to something special within it..? if they couldn't, this might just be a sit and wait scenario as mentioned above.

PostPosted: Tue Feb 23, 2016 3:09 pm
Last edited by ryanj64 on Tue Feb 23, 2016 3:14 pm; edited 1 time in total
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danteIL
Unfictologist


Joined: 08 May 2006
Posts: 1990

ryanj64 wrote:
Any chance it could be a number sequence or something we heard in the USB file? it just feels like the two things are connected.. not sure how.


Well just to remind, we did find this in the raw header of the WAV files from the deaddrop:
Code:
ext\Employee Terminal 838-4305174


So far there is no obvious way to use this, though.

I haven't listened to the WAV files closely enough to determine if there is other possible command/number info in the background.

PostPosted: Tue Feb 23, 2016 3:12 pm
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