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Kaliel
Decorated

Joined: 06 May 2011
Posts: 230

I'll get all the new people added to the roster in a bit. Welcome!

Atomic Giant team. I can't do a lot with the video at work, but I'll start looking at the depths as well. Thanks a lot for compiling those!

PostPosted: Tue Aug 02, 2016 10:57 am
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Blindlookout
Boot

Joined: 18 Oct 2015
Posts: 23

So here are the images for the Key Aspect project, trimmed so you can more easily match the edges. I also rotated a few so that the pips were all oriented the same way.

(kind of huge because I wanted to go lossless, so I won't embed, just find it here: http://i.imgur.com/I9TJRdc.png )

I'd work on matching them up and decoding but I gotta get back to work... hopefully someone can take the baton from here.

PostPosted: Tue Aug 02, 2016 4:06 pm
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Blindlookout
Boot

Joined: 18 Oct 2015
Posts: 23

Blindlookout wrote:
So here are the images for the Key Aspect project, trimmed so you can more easily match the edges. I also rotated a few so that the pips were all oriented the same way.

(kind of huge because I wanted to go lossless, so I won't embed, just find it here: http://i.imgur.com/I9TJRdc.png )

I'd work on matching them up and decoding but I gotta get back to work... hopefully someone can take the baton from here.


K I kept fooling around with it... http://imgur.com/Pc9xPhY

found that 9 and 10 have matching edges, as do 5 and 6, and the edge of 10 lines up with the bottom of 6... but can't seem to find any other matching edges. One significant detail though: the bottom of 6 had no edge lines. Maybe that means something should be connecting there?

PostPosted: Tue Aug 02, 2016 4:23 pm
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coldkick2
Boot

Joined: 25 Jul 2016
Posts: 25

I may not be on Key Aspect but this should help all you out!

Apex July

http://imgur.com/a/J90XD

Also Cobalt Quarter, go to the JARR with /roxie at hand Wink More will be known then
panda.jpg
 Description   Completed Key Aspect Panda Sig Int
 Filesize   1.05MB
    31 Time(s)

Unfortunately, this file is no longer in our archives.


PostPosted: Tue Aug 02, 2016 4:36 pm
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Blindlookout
Boot

Joined: 18 Oct 2015
Posts: 23

coldkick2 wrote:
I may not be on Key Aspect but this should help all you out!


I have absolutely no idea how you did this but thanks! Smile

So going on the same theory as before, that only the white pips count and the one line type is a decimal, that gives us 4306102.20

Submitting...

PostPosted: Tue Aug 02, 2016 5:05 pm
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GuestUser17
Entrenched


Joined: 22 Feb 2011
Posts: 812

Transcribed Video Frames

I took a slightly different approach than the previous posters, and also didn't check here before I did it, but here is what I have up to the flashing black and white frames. After that it appears to repeat again so I'm just posting the first section in hopes that I don't have to go through this for the whole video Smile

Code:
582(4)74(5)4 6(4)(2)7529(5)5238(5)(6)(4) (5)8422 9(4)6227(4)6(4)62(5)9(4)6(2)(4)7(2)52222(4)(5)7262(4)(6)86 973(4)622(6)(5)(4)(5)5946769(4)8462(2)(5)(2)92(5)(6) (2)(4)652(4)(5)7 (5)(2)84(4)(5)6238(6)69263(4)(6)97(2)5(4)(5)95(4)(6)66327(4)(2)(6)64(2)(6)(5)7(4)67879(5)32(2)4(4)(5)76326(5)(4)942(6)(4)6742(6) 6(5)(4)9 (5)(6)86(4)54(5) (4) (5)8(2)6(5)(2)79(4) W W W W W 582(4)74

I used the (4) and (5), etc. for the white, depth squares with the number in parentheses representing the position on a phone keypad 1 is top left, 9 is bottom right. Blank spaces are the black frames and W is the white frames. I'll compare with what was posted previously and double check. Here I replaced (2) with b, (4) with d, (5) with e and (6) with f.

Code:
582d74e4 6db7529e5238efd e8422 9d6227d6d62e9d6bd7b52222de7262df86 973d622fede5946769d8462beb92ef bd652de7 eb84de6238f69263df97b5de95df66327dbf64bfe7d67879e32b4de76326ed942fd6742f 6ed9 ef86d54e d e8b6eb79d W W W W W 582d74


PostPosted: Tue Aug 02, 2016 5:50 pm
Last edited by GuestUser17 on Tue Aug 02, 2016 9:56 pm; edited 2 times in total
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Blindlookout
Boot

Joined: 18 Oct 2015
Posts: 23

******Jamestown Jasper******
:::::Frequency received:::::
:::::If unsure of accuracy continue decode:::::
:::::Frequency jamming will be attempted in theater by ground forces at next available opportunity:::::
******OUT******

Welp... we'll see. But if anybody else has thoughts on this I'm definitely all ears.

PostPosted: Tue Aug 02, 2016 5:51 pm
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ThatDutchGuy15
Boot

Joined: 21 Jun 2016
Posts: 10

-cut-

PostPosted: Tue Aug 02, 2016 7:03 pm
Last edited by ThatDutchGuy15 on Tue Aug 02, 2016 7:17 pm; edited 1 time in total
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ThatDutchGuy15
Boot

Joined: 21 Jun 2016
Posts: 10

Anyhow to whoever is NOT in the discord yet. https://discord.gg/7ZsxHrG We need all of us in here so we can teamwork.

PostPosted: Tue Aug 02, 2016 7:06 pm
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dustybygones
Boot

Joined: 09 Apr 2016
Posts: 54

I was late with my CAC, sorry. Honeydew Weapon is Xebeus on this forum. Sent them a PM, but haven't been able to find anything on the others. So far we're missing access codes from:

Deep Thistle
Honeydew Weapon
Tumble Underground
Marble Cardinal

Should we all post what our CAC was here and see if we can see a pattern in them? ~Torus Archer

PostPosted: Tue Aug 02, 2016 7:38 pm
Last edited by dustybygones on Tue Aug 02, 2016 10:30 pm; edited 1 time in total
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coldkick2
Boot

Joined: 25 Jul 2016
Posts: 25

Made a (hopefully) clearer to read transcription of the sig int from the AG video.
clean code.png
 Description   
 Filesize   12.7KB
    26 Time(s)

Unfortunately, this file is no longer in our archives.


PostPosted: Tue Aug 02, 2016 10:02 pm
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ZeroFortitude
Greenhorn

Joined: 29 Jul 2016
Posts: 4

Sorry I haven't been much help so far. Got home from work and seems a lot of stuff has already been done.

PostPosted: Tue Aug 02, 2016 10:25 pm
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dustybygones
Boot

Joined: 09 Apr 2016
Posts: 54

Cobalt Quarter is now thinking that there's a master code hidden in the images sent to each member of their CAC. We're looking for images from all team members to figure that out, we've got two so far. http://imgur.com/a/5JWg2

PostPosted: Tue Aug 02, 2016 10:32 pm
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beastriker
Decorated


Joined: 27 Mar 2011
Posts: 225
Location: Between the Trees, Germany

coldkick2 wrote:
Made a (hopefully) clearer to read transcription of the sig int from the AG video.


Thanks alot for that!
So if we remember that "only the depth counts",I can't still make anything out of it.
Braindamage FTW. Anyone of AG any idea?

Edit: There are 75 "depths" in total, 4 different kinds. (Just drop that in, if it helps Very Happy )
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MyDadsTapes | MarbleHornets | TribeTwelve | DarkHarvest00 | the004steps & and other Slendy- and Horrorrelated


PostPosted: Wed Aug 03, 2016 5:19 am
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Kaliel
Decorated

Joined: 06 May 2011
Posts: 230

coldkick2 wrote:
Made a (hopefully) clearer to read transcription of the sig int from the AG video.


That's a huge help.

Atomic Giant ideas:

What I'm stuck on is what a 'command code' is even supposed to look like. The first time we at least knew about the terraherz range so we could weigh different options based on number of digits and range of the number. This could almost be anything right? Even words in an alien language? I doubt it'll be English for sure.

Edit : Although in hindsight, these engines were built to be used by humans. So English command codes aren't impossible.

Random thoughts that will most assuredly be wrong:

1) If we only look at the depth we have 4 flavors of them. 2, 4, 5, 6. Or to put that in visual terms we have

X 2 X
4 5 6
x x x

That kinda looks like the arrow keys on a keyboard to me honestly. Could these be physical directions like up, left, down, right? Does the engine have a joystick? Does Mark get 99 lives if he enters the right code?

2) I suppose this could be base 4. D2 = 0, D4 = 1, D5 = 2, D6 = 3

Maybe the aliens only have 2 fingers on each hand and their entire math system is different and those are just their numbers.

PostPosted: Wed Aug 03, 2016 9:56 am
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