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[Trailhead?] Sleepwalking Journal
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Kaliel
Decorated

Joined: 06 May 2011
Posts: 230

coldkick2 wrote:
Intuition based on previous missions. Look for anomalies and base solutions on their premise. The anomaly in this case was that the one square in the depth composites wasn't in a traditional position. Interestingly enough this case allowed the very long string tat didn't have a blank frame to contain a single value (9) when counting only those anomalies. It just feels right to me.
On August 5th we will be able to enter codes ourselves.


Seems reasonable to me once I look at it enough. Very sound theory and it's consistent with the last puzzle.

PostPosted: Thu Aug 04, 2016 9:18 am
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BoatyMcboaterface
Kilroy

Joined: 05 Aug 2016
Posts: 1

Our discord communications were disrupted by LordBoognish. (Orchard Wax)

I emailed anna to remove him from the email list.


So... regardless, I made a more secure channel: https://discord.gg/9A9kpxQ


- Eagle Twelve (Key Aspect)

PostPosted: Fri Aug 05, 2016 12:54 pm
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blader
Boot

Joined: 01 Aug 2016
Posts: 25

Quote:
#########Atomic Giant##########

Proceed to /device38xx and attempt control codes extracted from video signal.
Proper control code should provide JARR access to the captured engine and allow reprogramming.

########OUT########


PostPosted: Fri Aug 05, 2016 1:57 pm
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Kaliel
Decorated

Joined: 06 May 2011
Posts: 230

I wish they had given us this page days ago.

PostPosted: Fri Aug 05, 2016 2:23 pm
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ThatDutchGuy15
Boot

Joined: 21 Jun 2016
Posts: 10

We now have a subreddit!
http://www.reddit.com/r/JointARR

PostPosted: Sat Aug 06, 2016 8:04 am
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coldkick2
Boot

Joined: 25 Jul 2016
Posts: 25

Device 38xx update: I believe the symbols we collected are not accurate. I extracted the symbols directly and created a zip of them. Please see:
https://drive.google.com/file/d/0B1_d4q-vWJZSQzgxUkY1NnZwVG8/view?usp=sharing

PostPosted: Sun Aug 07, 2016 10:41 am
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Blindlookout
Boot

Joined: 18 Oct 2015
Posts: 23

Battlefield Command and Control for site 6 has officially been transferred to Team Key Aspect.

*****Deployment Objective*****
In the event of Roxie failure, JARR must defend M.Miller and destroy both enemy invaders.
Each Team Key Aspect member may assign the following assets to a location grid:
- (2) 8 person squads
- (1) ground based laser battery

******Instructions******
Refer to http://www.jointalliancerapidresponse.com/grid and send ANA your deployment request. /grid will be updated occasionally to show deployment requests (keep in mind that updated /grid may have a delay). Note: grid selections are not exclusive. Multiple cadets can select the same deployment grid. ANA will contact specific cadets with deployment suggestions as needed.

Finalize deployments by EOD 8/8

---

Looking at it I have no idea how to make a decision that makes any kind of strategic sense. I feel like I'm missing something here.

PostPosted: Sun Aug 07, 2016 1:31 pm
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blaujay
Boot

Joined: 28 Mar 2014
Posts: 15
Location: New York

Blindlookout wrote:

Looking at it I have no idea how to make a decision that makes any kind of strategic sense. I feel like I'm missing something here.


I haven't kept up with the videos, so maybe there is something in there that I don't know about. Otherwise, maybe the success just depends on how many participate? I don't know if we really have time to coordinate anything. Should I just pick three coordinates and go for it?

PostPosted: Sun Aug 07, 2016 1:44 pm
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Blindlookout
Boot

Joined: 18 Oct 2015
Posts: 23

blaujay wrote:
Blindlookout wrote:

Looking at it I have no idea how to make a decision that makes any kind of strategic sense. I feel like I'm missing something here.


I haven't kept up with the videos, so maybe there is something in there that I don't know about. Otherwise, maybe the success just depends on how many participate? I don't know if we really have time to coordinate anything. Should I just pick three coordinates and go for it?


I guess... there's nothing in the EXIF, nothing hidden in the colors, the map is your basic 1000x1000... your guess is as good as mine as to what we do here.

Well. Okay. Talking it out logically we've got two things EDIT I just realized my logic was nonsense... ug... idk...

PostPosted: Sun Aug 07, 2016 2:06 pm
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Blindlookout
Boot

Joined: 18 Oct 2015
Posts: 23

blaujay wrote:
Blindlookout wrote:

Looking at it I have no idea how to make a decision that makes any kind of strategic sense. I feel like I'm missing something here.


I haven't kept up with the videos, so maybe there is something in there that I don't know about. Otherwise, maybe the success just depends on how many participate? I don't know if we really have time to coordinate anything. Should I just pick three coordinates and go for it?


Do we maybe try to just cover all the spaces between us? Should we just go for total coverage?

PostPosted: Sun Aug 07, 2016 2:39 pm
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Blindlookout
Boot

Joined: 18 Oct 2015
Posts: 23

Okay, I've gone ahead and submitted one squad at C5, one at E5, and the laser battery can sit at F5.

PostPosted: Sun Aug 07, 2016 3:05 pm
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beastriker
Decorated


Joined: 27 Mar 2011
Posts: 225
Location: Between the Trees, Germany

Quote:
######ROXIE MANUAL CAC RELAY#######

Atomic Giant has been issued a master Safety Release CAC (attached)

Due to the communications failure with the Roxie platform, JARR CAC holders must manually record and RELAY their CAC codes to cosmonaut in orbit.

Record the following as an audio clip and send to relaySPLATjointalliancerapidresponse.com
[say "Safety Release"]
[read your codename]
[read your command authority code]

Your CAC is vital to activating the Roxie weapon platform. By sending your CAC recording through the RELAY system you acknowledge your voice and command code will be transmitted freely to others around the world and in orbit and you release JARR and those associated with JARR in every way.

8 Safety Release CAC codes are necessary to activate and fire the weapon.
Send CAC through RELAY by EOD 8/7

JARR is counting on you.

######OUT######


I just want to let you know, that I transmitted my authority code. We need 8, I hope others transmit their codes.

For the "dephs"-video-puzzle I have no new clues. Some info is missing for me, to find a solution.
_________________
following:
MyDadsTapes | MarbleHornets | TribeTwelve | DarkHarvest00 | the004steps & and other Slendy- and Horrorrelated


PostPosted: Sun Aug 07, 2016 4:03 pm
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Kaliel
Decorated

Joined: 06 May 2011
Posts: 230

Looks like we didn't have enough codes. Mine was in the video.

Things look pretty bleak right now for this. Let's take a lighter moment to review where we are.

It seems the aliens can detect and destroy satellites in orbit by jumping really high apparently.

Also despite having this massive capability they've been sitting in a field for a week now for some reason and not just attacking/kidnapping/whatever Mark.

Jarr knows somehow the engine requires a command code to be accessed, but despite knowing it needs one, knows absolutely no details about it. Then how do they know it exists?

And lastly command authority to fire top secret laser installations and organize troop deployments is given to people who've been with Jarr for less than two weeks.

This escalated very quickly.

PostPosted: Mon Aug 08, 2016 8:58 am
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coldkick2
Boot

Joined: 25 Jul 2016
Posts: 25

Agreed, this is definitely not going well. The AG command code, I really wish we had figured it out. Just wtf, no hints whatsoever!

Kaliel wrote:
Looks like we didn't have enough codes. Mine was in the video.

Things look pretty bleak right now for this. Let's take a lighter moment to review where we are.

It seems the aliens can detect and destroy satellites in orbit by jumping really high apparently.

Also despite having this massive capability they've been sitting in a field for a week now for some reason and not just attacking/kidnapping/whatever Mark.

Jarr knows somehow the engine requires a command code to be accessed, but despite knowing it needs one, knows absolutely no details about it. Then how do they know it exists?

And lastly command authority to fire top secret laser installations and organize troop deployments is given to people who've been with Jarr for less than two weeks.

This escalated very quickly.


PostPosted: Mon Aug 08, 2016 9:25 am
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beastriker
Decorated


Joined: 27 Mar 2011
Posts: 225
Location: Between the Trees, Germany

We will see if enough cadets transmitted their codes in the next mail.

This really breaks out in a very quick way.
_________________
following:
MyDadsTapes | MarbleHornets | TribeTwelve | DarkHarvest00 | the004steps & and other Slendy- and Horrorrelated


PostPosted: Mon Aug 08, 2016 9:31 am
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