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An ARG ARG
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Giskard
Sassypants


Joined: 07 Oct 2003
Posts: 2066
Location: Chicago

BriEnigma wrote:
I had only posed that the light-up squares were entirely hex characters, but had not gone so far as to suggest a specific ordering for them (suggesting that it was related to the mouseovers, positions, colors, etc.) I am coming into this a bit late, so only have what has been mentioned in the message board to go on right now.


It DOES seem to be the right direction though...

The one I tried out was reading the digits left-right, top-down, to get:

e5, bd, 1f, 04, 26, 3c = 229, 189, 31, 4, 38, 61 in ASCII

That spells nothing though Sad
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PostPosted: Sun Jun 20, 2004 3:26 pm
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Giskard wrote:

The one I tried out was reading the digits left-right, top-down, to get:

e5, bd, 1f, 04, 26, 3c = 229, 189, 31, 4, 38, 61 in ASCII

That spells nothing though Sad


Heh, I tried that, and also tried 5e, b4, a6, 0d, bf, 3c (I think you left the last one out - maybe you meant to?) - because "letters are red" and "numbers are green". Of course, it yeilds nothing, and I'm almost out of other ideas.

PostPosted: Sun Jun 20, 2004 3:42 pm
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BrianEnigma
Entrenched


Joined: 05 Oct 2003
Posts: 1199
Location: Pacific Northwest

Giskard wrote:
It DOES seem to be the right direction though...
The one I tried out was reading the digits left-right, top-down, to get:
e5, bd, 1f, 04, 26, 3c = 229, 189, 31, 4, 38, 61 in ASCII

I wrote a quick function that figured all of the possible combinations of those hex digits (assuming no repeats). Sticking to typable/printable/URL-able ASCII, you always end up with unusable hex digits left over. Basically, printable stuff has a first digit between 2 and 7 (inclusive), and URL-able stuff is an even smaller subset. There are too many digits outside that range.

Also: I have been shuffling around cut-out letters on the table like Scrabble tiles. That "if you put them in order they look like sixteen" line has been bugging me. Does "them" mean the 12 special squares, or the entire grid? Should we be making a 4x4 grid? At any rate, if it would help anyone, I have a PDF of my tiles attached.

EDIT: Attached argn_grid2.pdf, which also includes trigger information on the tiles (and consequently adds complexity). It is now starting to look more like a periodic table.
argn_grid.pdf
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PostPosted: Sun Jun 20, 2004 6:23 pm
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Nightmare Tony
Entrenched

Joined: 07 Jun 2004
Posts: 824
Location: Meadowbrook

Since there are only 4 which fit the earlier, rhyme, the 4 bc03, maybe we add those to the 12, and it makes 16?

so the bc03 get used twice....
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PostPosted: Sun Jun 20, 2004 9:19 pm
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Caterpillar
Unfictologist


Joined: 25 Sep 2002
Posts: 1887
Location: cem's otherbody

I'll start by saying I don't have a clue what I'm doing.

I took the red light ups (converted to letters where needed) and the green light ups (converted to numbers where needed) and put them in order of their square number:

5eb4a60dbf3c

I put this number in a B64 decoder (and although I realize it doesn't look like it, and although the decoder I usually use gave me bunk and I'm not entirely sure why this other one didn't output gobbeldy-gook) it gave:

<E5><E6><F8>k<AD><1D>m<FD><DC>

Is this just one converter's way of saying this doesn't compute? I wouldn't know as Base stuff is beyond me (other than plugging tools).

PostPosted: Sun Jun 20, 2004 9:23 pm
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iob
Kilroy

Joined: 20 Jun 2004
Posts: 1

i'm a late comer but here are some ideas.

you put them in order, reading across or down.

across: 5eb4a60dbf3c
down: 5ad0fe6bc34b

then 'they look like sixteen' would appear to mean take them as hex, so converting to decimal:

a: 94 180 166 13 191 60
d: 90 208 254 107 195 75

notice the down order now has 16 numbers.

then i think the last part of the clue could mean convert to base 36 (basically ... make them 36). you could do this in pairs for the down one:

90 20 82 54 10 71 95 75 -> 2I K 2A 1I A 1Z 2N 23

but i'm not getting anything playing around with this. this is possibly doing more steps than needed, as from the hint after they 'look like sixteen' there is one more step.

would also make sense to use whatever numbers we get to go back into the grid, but getting numbers that would fit is the problem.

PostPosted: Sun Jun 20, 2004 9:37 pm
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Caterpillar
Unfictologist


Joined: 25 Sep 2002
Posts: 1887
Location: cem's otherbody

Is there a reason for this order?

<body background="images/backgroundsquare.gif" onLoad="MM_preloadImages('images/sq4r.gif','images/sq7r.gif','images/sq9r.gif',
'images/sq14r.gif','images/sq24r.gif','images/sq29r.gif',
'images/sq34r.gif','images/sq6r.gif','images/sq19r.gif',
'images/sq3r.gif','images/sq26r.gif','images/sq1r.gif')">

4 7 9 14 24 29 34 6 19 3 26 1

PostPosted: Sun Jun 20, 2004 10:21 pm
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yanka|tage
Guest


Caterpillar wrote:
Is there a reason for this order?

<body background="images/backgroundsquare.gif" onLoad="MM_preloadImages('images/sq4r.gif','images/sq7r.gif','images/sq9r.gif',
'images/sq14r.gif','images/sq24r.gif','images/sq29r.gif',
'images/sq34r.gif','images/sq6r.gif','images/sq19r.gif',
'images/sq3r.gif','images/sq26r.gif','images/sq1r.gif')">

4 7 9 14 24 29 34 6 19 3 26 1

I think the image preload order is determined by the order in which the maker of the page applies mouse-over behavior to the images, right? So it would make sense that sq1r.gif is last, because it was applied to the image in the last cell of the table; it looks like they did behaviors for images that rollover on themselves first (in order), and then - on the ones that rollover others (also in order).

PostPosted: Mon Jun 21, 2004 12:06 am
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Caterpillar
Unfictologist


Joined: 25 Sep 2002
Posts: 1887
Location: cem's otherbody

You could go from 12 chars to 36, by tripling.
Or including their hex #.

e5b4a6d0b3fc
e(65)5(05)b(62)4(04)a(61)6(06)d(64)0(00)b(62)3(03)f(66)c(63)

..no farther ahead

PostPosted: Mon Jun 21, 2004 1:20 am
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raadsel 8

If you look at the source code of the page, you'll see that the clue text is formatted oddly... some of the lines have linebreaks (
tags) but three of them start new lines *without* a break... lines starting with the words "six" "clicks" and "sixteen".

Code:
<p align="center">&</p>
<P align="center">thirty six squares, numbered one to thirty
six<BR>
twelve that change colors with certain mouse
clicks<BR>
if letters are red and numbers are green<BR>
and you put them in order they look like
sixteen<BR>
one step remains and its basically clear<BR>
make them thirty six, the new page appears<BR>
</P>


I'm guessing it's another hint... konamouse thought perhaps clicking six of the squares to equal the number 16.

Clickable squares: x b 1 f 0 s u 2 m 3 c z
Clickables that highlight numbers: 1 (green-itself), 0 (red-itself), s (red-4), u (red-5), 2 (red-itself), m (red-6), 3 (green-itself)

Any ideas?

-Rick

PostPosted: Mon Jun 21, 2004 1:53 am
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Rick
Kilroy


Joined: 21 Jun 2004
Posts: 2
Location: Santa Cruz/Silicon Valley, CA

noclicks

That is... it doesn't seem to be clickable anywhere, but the source seemed interesting...

-Rick

PostPosted: Mon Jun 21, 2004 2:03 am
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yanka|tage
Guest


The hint is updated
Spoiler (Rollover to View):
for those whom the solution has eluded:

each square that lights up is either red or green
follow the pattern in the background you've seen
from the 36 squares, 12 now you will use
if red it's a letter, green a number you choose
this sequence of twelve reminds you of sixteen
and one more conversion shows you what it means


PostPosted: Mon Jun 21, 2004 2:19 am
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phi
Boot


Joined: 14 Jun 2004
Posts: 43
Location: Around

Clicking the links will not take you anywhere. They are only links to enable the mouse ouve and mouseout events that trigger the rollover images.

A couple of ideas:

the background has "pairs" in red and "36121636" in green
this is the only thing that matches the red=letter green=number

perhaps pairs referrs to grid references... eg:

Code:
a1 a2 a3 a4 a5 a6
b1 b2 b3 b4 b5 b6
c1 c2 c3 c4 c5 c6
d1 d2 d3 d4 d5 d6
e1 e2 e3 e4 e5 e6
f1 f2 f3 f4 f5 f6


perhaps pairs refers tuning the character into it's hex or decimal value (every letter has a 2 digit hex code)

I've tried a whole bunch of combinations the most promising steps so far are:
list in order from left to right
list in order from top to bottom
convert red to a letter (1=a, 2=b,... 6=f)
convert green to a number (see above, if already a number it becomes 0# to make it a pair of the same numerical value)

most of these end up with a 16 character hex string... but I can't convert them into anything that makes sense.

some working:
Code:

ACCROSS IN ORDER OF LIGHTING:
db1f045263ce
grrggrrrrgrg
#LL##LLLL#L#
14BA1600DEBF03C6

DOWN IN ORDER OF LIGHTING
16d0f5bc432e
1mx0fubcs32z
rrgggrrrrgrg
LL###LLLL#L#
AF130016EBCD3B15

PAIRS:(ACTIVATOR&RESULT) DOWN
11M6XD00FFU5BBCCS43322ZE
R R G G G R R R R G R G
L L # # # L L L L # L #

PAIRS:(ACTIVATOR&RESULT) ACROSS
XDBB11FF00S4U522M633CCZE
G R R G G R R R R G R G
# L L # # L L L L # L #

a2 b b1 f 0 c5 d3 d6 e1 3 f4 f6

conversion tables:

00000000001111111111222222
01234567890123456789012345
ABCDEFGHIJKLMNOPQRSTUVWXYZ

36121636361216363612163636121636
pairspairspairspairspairspairs

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PostPosted: Mon Jun 21, 2004 8:26 am
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Stiltskin
Guest


I only started today. So thanks to everyone with the clues on here that helped me catch up. Only seems fair that I return the favour:

Spoiler (Rollover to View):

All you need to do is as the clue says. Start with square one and move sequentially. As you go through a square may light up. The first one is the letter d...but it's green which they say is a number, so write down 4.

Keep going like this and you'll have 6 pairs of number/letters. Now we need to make them 36, so convert it from base 16 to base 36 and you get:

thesecret


And a welcome return of teddy Very Happy

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Cloudmakers - we make waves

PostPosted: Mon Jun 21, 2004 10:01 am
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Varin
I Have No Life


Joined: 02 Dec 2002
Posts: 2456
Location: South of where I used to be

Thanks Stiltskin... and welcome!
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PostPosted: Mon Jun 21, 2004 10:04 am
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