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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[SPEC] Time Movement
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

About HALO

I spoilered the following for those who want to be surprised. This is how Cortana describes what HALO does in the book Halo: The Flood from the middle of page 256:

Spoiler (Rollover to View):
"Halo doesn't kill Flood - it kills their food. Human, Covenant, whatever. You're all equally edible. The only way to stop the Flood is to starve it to death. And that's exactly what Halo is designed to do. Wipe the galaxy of all sentient life. "


I didn't see the exact quote anywhere, but I am not the most adept at searching the forums, even with fireball's excellent primer. Sorry if I am being repetitive.
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Mankind was my business, the common good was my business.~ Dickens


PostPosted: Sat Jul 31, 2004 9:00 pm
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wargod22
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Joined: 29 Jul 2004
Posts: 15

We should probably drop the whole time travel thing until we have more proof about it. We might be jumping off the bridge for nothing on the whole time travel topic.
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More answers only lead to more questions.

PostPosted: Sat Jul 31, 2004 9:06 pm
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PhatRick
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Joined: 31 Jul 2004
Posts: 76

Why stop. The point of these games is to interact. This is a really interesting conversation, and she has travelled in time. She is looking for things that dont exist. Medbots and such. I am curious of ways and opinions about how she got there. We have heard one great one already. I just want some speculation of to why and how.
That is all I am looking for. Speculation of to the why and how.

Jetpack Maybe they used this rocket J/k

PostPosted: Sat Jul 31, 2004 9:18 pm
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floorneyne
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Joined: 31 Jul 2004
Posts: 89

*If* there is some time travel involved, could there be a connection to Dana and part of the crew? The threatening messages on killer.jpg, which if I'm not mistaken, are to be taken as being addressed to Dana, could be a result of mistaken identity. Perhaps whoever is threatening Dana is mistaking her for someone she isn't (so young and out of uniform). This could be because she is related to a member of the crew (great-great-great grandmother or something).

This might also make sense even if time travel isn't a factor, and she just looks like someone from the crew. This may seem far-fetched, but it would explain that "so young and out of uniform," line, assuming we don't already know what that means. If we do, then can someone give me a good recipe to cook my trout?

PostPosted: Sat Jul 31, 2004 9:26 pm
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PhatRick
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Joined: 31 Jul 2004
Posts: 76

I believe that Mellissa is angry at Dana becuase she thinks she is trying to kill her in a sense. My deleting her.
I really like the idea of relation to crew though. That is the first time I have heard of a good correlation or reason to why the hell mellissa is on that dang computer in the first place!!

Cursing Mellissa wants out lol
sorry just playing with emoticons on each post

PostPosted: Sat Jul 31, 2004 9:31 pm
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ThatOtherGuy
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Joined: 27 Jul 2004
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Location: My home

Bang Head
I knew this would happen, this theory just opens up a portal to an evil trouty abyss. It is pretty much confirmed that the time travel occured because of a slip space accident. (put slip space in the search bar, you should find quite a bit about it). Unless you guys REALLY want to elaborate on the whole time travel thing without becoming a seafood restraunt with nothing but trout on the menu, I suggest using your brain power to ponder some of the other questions in this forum, or even just mentally pacing yourselves for the large ammount of puzzles and updates sure to come.
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PostPosted: Sat Jul 31, 2004 9:41 pm
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PhatRick
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Joined: 31 Jul 2004
Posts: 76

Ok, we realize that it has to do with slipspace. That does not answer all of my thoughts though. I am just discussing if it was planned or accidental. There is no reason to be an @$$ about it. We are enjoying the game just as much as you. If you dont like our topic. GO AWAY wow that was simple

PostPosted: Sat Jul 31, 2004 9:45 pm
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Noir
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Joined: 28 Jul 2004
Posts: 47

I think the idea ThatOtherGuy is trying to convey is that just because the question isn't entirely solved doesn't mean that it's a useful part of the puzzle.

Yes, there is tons of metaphysical pondering that are related to the game, how Melissa got there, why Melissa is there, what will happen when Melissa gains more and more control, etc. etc. etc.

BUT for the most part the puzzle seems to be more geared towards figuring out that last question alone. The whys and hows are for the most part irrelevant, and using up time and brainpower on the unimportant questions does not help the game playing community.

Did I get that right ThatOtherGuy?

PostPosted: Sun Aug 01, 2004 5:36 pm
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PhatRick
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Joined: 31 Jul 2004
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I see and understand your point Noir.

PostPosted: Sun Aug 01, 2004 5:44 pm
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Guest
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Noir, how do we tell relevant information from the irrelevant?

PostPosted: Mon Aug 02, 2004 4:47 am
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guest
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Noir, sorry for the stupid and vague question. i was just being argumentative with no right to be. again, very sorry.

PostPosted: Mon Aug 02, 2004 4:51 am
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Noir
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Joined: 28 Jul 2004
Posts: 47

Guest wrote:
Noir, how do we tell relevant information from the irrelevant?


By interpreting it as it relates to our mystery.

No one in the game has asked us any questions or told us anything about what our goal should be, they're all characters acting and reacting as they would if they were real. The closest that it comes to being told an objective is when Dana asked for help on fixing her website, but people who asked more or less got the run-around, we don't have any kind of access to her systems and are discouraged from gaining that access, and lastly she left the game.

So, really, the direction of this game is to simply figure out what's next, how the characters will change, etc. Figuring out the mechanics of time travel so we know how Melissa ended up here in the first place seems kind of unimportant to the flow of the story, by which I mean that the method of her arrival doesn't necessarily change how the story will progress.

By the way, I didn't interpret your post as improper in the least.

PostPosted: Mon Aug 02, 2004 5:11 am
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guest
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Noir wrote:
Guest wrote:
Noir, how do we tell relevant information from the irrelevant?


By interpreting it as it relates to our mystery.

No one in the game has asked us any questions or told us anything about what our goal should be, they're all characters acting and reacting as they would if they were real. The closest that it comes to being told an objective is when Dana asked for help on fixing her website, but people who asked more or less got the run-around, we don't have any kind of access to her systems and are discouraged from gaining that access, and lastly she left the game.

So, really, the direction of this game is to simply figure out what's next, how the characters will change, etc. Figuring out the mechanics of time travel so we know how Melissa ended up here in the first place seems kind of unimportant to the flow of the story, by which I mean that the method of her arrival doesn't necessarily change how the story will progress.

By the way, I didn't interpret your post as improper in the least.


haha, guess i forgot the rolleyes, so as to convey my sarcasm.

im quite new to arg's. your explanation helps me, at least a little. i have seen many examples where people are not focusing on what is important as far as the story is concerned. im guilty, too, of course. it is just very difficult for me sometimes to determine what is relevant speculation and what is not relevant speculation. from your explanation i gained this knowledge:

1. that it is only relevant if it explains something in the story, and hasnt been previously explained beforehand.
2. and, irrelevant speculation are things that even if explained, will not get us any closer to the solution to the puzzle.

im learning. it seems alot of 'new' folks here are also learning the ropes. thanks to you Noir, for being civil. many here are not so civil.

PostPosted: Mon Aug 02, 2004 5:24 am
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Motoss
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Joined: 06 Aug 2004
Posts: 170
Location: Ohio

Sorry about digging up this thread, but I just wanted to have it end on a good note in CONFIRMING, from the site, time travel. Post-Axon "Hives" page text:

Quote:
Situation Analysis:

Waking up. Stay Awake.
I must compile a list of truths.

Assertions:
I am called the Operator.
I have crash landed.
I must determine the cause of the accident that brought me to this time.
I have undergone severe memory loss.
I must locate any surviving members of my crew.
I have built a primitive network using the tools available.
I must seek the truth.
I hear a jumble of voices in my head.


Conjecture:
The voices are in some way related to my accident.
Because of the damage, I am unable to accurately assess the nature of the voices.
By broadcasting the voices to my crew, they will be able to assess the damage.
Once assessed, the damage can be repaired.


PostPosted: Wed Aug 25, 2004 5:29 pm
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walshicus
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Joined: 28 Jul 2004
Posts: 21

Speaking of time travel, the end of the book First Strike, which starts out just after the destruction of Halo, ends several days before Master Chief even goes to Halo. This is due to the space-time warping of the Reach artifact.

I'm not really sure if this is the route that Bungie have taken with this game though.

PostPosted: Wed Aug 25, 2004 5:33 pm
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