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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): Puzzles
[LOCKED] [PUZZLE SPEC] Possible ingame/meta explanation for coords
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Varin
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Joined: 02 Dec 2002
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Location: South of where I used to be

[PUZZLE SPEC] Possible ingame/meta explanation for coords

I've been reading the really long puzzle spec threads and things are all over the place. We're trying everything we can possibly think of with these coords. Maybe we're missing the most obvious idea that we are supposed to be focusing on distances (and yes I know some are working on that idea Wink )

Ingame support for this - Dana's blog is linked from the ilovebees site. So if our little friend has learned how to use the internet there's no reason to believe that it doesn't know about ilovebees.blogspot.com.

Dana's most recent post says...

Quote:
being persuaded to come back

5913 miles is a long way to go just to keep thinking about the same problem.


So if we agree that the entity knows about the blog site, I think it's safe to guess that our entity also followed that link. It's trying to learn about it's environment and about Dana. So it has access to a distance calculator. I don't think it could be just a big coincidence that the next thing our entity spits out is a bunch of latitudes and longitudes.

From a meta view, the PMs give us a distance in miles (5913) in the blog from one point to another (San Fran to Beijing). They even go further and link to the specific tool that provided that exact mile measurement. The next big puzzle has to do with 220 coordinates. Are some of us just overlooking the most obvious connection that the PMs are trying to show us. Didn't they give us a big ol' hint before they even gave us the puzzle?
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PostPosted: Thu Aug 12, 2004 10:48 am
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lure x
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i like this idea the best so far.
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PostPosted: Thu Aug 12, 2004 10:52 am
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krystyn
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I just posted in the mammoth thread about this, a little.

If these coordinates are indeed the axons, and the formatting possibly indicates that they are to be paired, then it makes sense to plot them all out from SF (the Queen's home base), and outwards, starting with the left column, and then connecting the coordinates in the right column to the points from the left column.

I would like to say, though, that I have seen plenty of posts using Dana's blog link as a cue - it hasn't been completely ignored, from what I've seen.

PostPosted: Thu Aug 12, 2004 10:54 am
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sherpa
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Indeed, we're already totally working on this (as well as several posts in the mammoth thread). Though my approaches so far playing with the distances haven't got anywhere.
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PostPosted: Thu Aug 12, 2004 10:59 am
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Mukaikubo
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Just to keep anyone from going down the same blind hole I just did:

The specific distance 5913 miles isn't relevant to the puzzle. Just converted all the distances in kilometers to feet and miles. Although some come close (Pair 99 is 5.919 miles apart) nothing's near enough to be anything but coincidence.

PostPosted: Thu Aug 12, 2004 11:04 am
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Varin
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I've read some of the attempts at getting the distance idea to work. Doesn't seem like many are working on it though. I was trying to provide the ingame support to the idea along with the PM's actions as support. It seems that many are saying that this idea or that idea don't work because they either don't fit with the game's story or they couldn't be done by the PMs. Just supporting the distance believers cause here with some SPEC Smile My intention wasn't to take away from anyone's work on the distance idea, hence the bit in my post in parathesis near the top and the PUZZLE SPEC in the topic. Smile

edited for clarification
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PostPosted: Thu Aug 12, 2004 11:08 am
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Mukaikubo
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One point of curiousity-

The distances are fairly smoothly rising. What I mean is, if you sort them by length and plot them so that you have a point at x=1 y=(shortest distance) on up to x=110 y=(longest distance), you get something that fits pretty well into a smoothly rising power curve. It's not a group of short distances and long distances.

PostPosted: Thu Aug 12, 2004 11:11 am
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Varin
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krystyn wrote:
I would like to say, though, that I have seen plenty of posts using Dana's blog link as a cue - it hasn't been completely ignored, from what I've seen.


I've seen it mentioned too and I just wondered why the majority didn't think it very significant. When I was reminded of it by one of those posts it hit me like a neon sign. Dunno
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PostPosted: Thu Aug 12, 2004 11:13 am
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krystyn
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I think there was a lot of spec of, "OMG, that coordinate is right near my house, we must be meant to go there on August 24th and camp out with the dancing robots!" excitement. Combine that with all the other possibilities, and any one method of approaching this problem looks like it's being lost in the shuffle. It's getting more focused now, I think, which is thankfully a wonderful thing.

I think it's good that you're pointing it up, though!

PostPosted: Thu Aug 12, 2004 11:18 am
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Zedix
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Well it's been tried if you look in this excel chart. All the distances were calculated between the two points. Unfortunately, I can't find any relation between those numbers... They seem to vary widely (from 0 miles to over 1000 miles...) and in no pattern. Either it needs a more thorough (sp?) look, or there's nothing to be found in the distances, although I agree that this theory would be the most plausible right now, storywise and all...

PostPosted: Thu Aug 12, 2004 11:39 am
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peeveen1
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In case it helps any ...

I just wrote a quick Java app to fire all the coordinates at www.indo.com (the site referenced on Dana's blog, which she uses to calculate the distance). In this Excel file are the distances between the left and right columns, and also the distance from each to the supposed location of ILB (as provided by someone in another thread). The distances in miles, kilometres and nautical miles are listed.

PostPosted: Thu Aug 12, 2004 11:43 am
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babbler
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Mukaikubo wrote:
One point of curiousity-

The distances are fairly smoothly rising. What I mean is, if you sort them by length and plot them so that you have a point at x=1 y=(shortest distance) on up to x=110 y=(longest distance), you get something that fits pretty well into a smoothly rising power curve. It's not a group of short distances and long distances.


Good point. Well, we know that most locations only have one point and a few have many, so that pretty much fits the edge-heavy conditions for a power-law graph.

You lead to an interesting question: what could the conditions be for a point to appear at a location? Conversely, what makes certain locations (such as everywhere in Texas except possibly El Paso) unfit for points? I'm not sure if we've really phrased our research objectives in these terms yet.
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PostPosted: Thu Aug 12, 2004 11:54 am
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Zedix
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Awesome, that's pretty usefull. I'm going through the numbers, trying to find a connection. So far, haven't found anything tho Confused

PostPosted: Thu Aug 12, 2004 11:54 am
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Varin
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Joined: 02 Dec 2002
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peeveen1 wrote:
In case it helps any ...

I just wrote a quick Java app to fire all the coordinates at www.indo.com (the site referenced on Dana's blog, which she uses to calculate the distance). In this Excel file are the distances between the left and right columns, and also the distance from each to the supposed location of ILB (as provided by someone in another thread). The distances in miles, kilometres and nautical miles are listed.


Nice peeveen1!

Would it make any sense to try to use the Beijing, China Coords? I can't really come up with an ingame reason why we would. I really like the idea that we use the distances from the ILB server. Makes more sense to me that for some reason our entity would be calculating distances from herself rather that between the locations themselves.

edited to delete a useless question that was already answered
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PostPosted: Thu Aug 12, 2004 11:58 am
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sherpa
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peeveen1 wrote:
I just wrote a quick Java app to fire all the coordinates at www.indo.com (the site referenced on Dana's blog, which she uses to calculate the distance).


Looks good -- didn't have the ILB distances before -- 'though I'm worried about the 0-value distances...
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PostPosted: Thu Aug 12, 2004 11:59 am
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