Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Thu Nov 14, 2024 11:25 am
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): Puzzles
[PUZZLE] Axons: Numerical
View previous topicView next topic
Page 2 of 4 [52 Posts]   Goto page: Previous 1, 2, 3, 4 Next
Author Message
SpghEddy
Veteran


Joined: 24 Jul 2004
Posts: 88

Daden wrote:
sherpa wrote:

Castle - metaphor for server.
Roads - either metaphor for connections/axons, or literal 'roads'
Sea - fairly literal, since one location was in the sea.


If I recall correctly, most if not all the WP's are on roads? Which would lead me to believe that the roads are indeed literal and not metaphorical.


Download the file in this post for a spreadsheet with links to MapQuest street maps and AcmeMapper satellite images for every coordinate location.

I've looked up satellite views of practically all of the coordinates. The only thing they have in common is that 90% are precisely on the edge of a road -- right on a sidwalk. This strongly suggests that the locations are tied to roads, or road addresses.

Not that this is a new revelation, but I think it indicates that we need to look for patterns in the choosing of roads or road addresses if we want to solve this puzzle.

PostPosted: Sat Aug 14, 2004 4:03 pm
 View user's profile
 Back to top 
Samari
Veteran


Joined: 25 Jul 2004
Posts: 72
Location: Notre Dame, IN

I'm of the belief that this is an exercise in graph theory. the list we were given is a set of edges and that GPS points in the same city are in fact the same vertex.

for the purpose of this, we assume that the website is being hosted on Aunt M's computer somewhere in SF because that is what Dana has told us. (I understand that the hosting is by rack space but it's only because they couldn't set up a server on adsl that could handle the beating we've given that box, so suspend your disbelief.) connect every edge that has a vertex of SF. then connect the edges who have a vertex with an edge already drawn. repeat until you can't draw any more edges. the result could show several interesting possible results. I think that we might be able to at least disregaurd any edges that aren't on the resulting graph.

if someone with access to good graphing software ::coughxnbomcough:: could do this out it would be great, otherwise i'll be doing it by hand which could take a long time.

PostPosted: Sat Aug 14, 2004 5:14 pm
 View user's profile AIM Address MSN Messenger
 Back to top 
John Incognito
Boot


Joined: 14 Aug 2004
Posts: 27

John Incognito

Hi. I'm bringing up something that I mentioned in the wrong thread, but here it is.


Posted: Sat Aug 14, 2004 12:11 am Post subject: Seattle Gps cords: They look like they form a arrow or X


--------------------------------------------------------------------------------

Hey guys. new to the whole ARG thing, but I've been keeping up the the Apiary for a while..

I'm pretty jittery as I write this.. I couldn't find any other mention of it with the search so I hope I'm right and I'm not trouting but..

Has anyone noticed the GPS Cordinates form a arrow/cross if you look at them all together?

Here are some links for my evidence.

http://www.mapquest.com/maps/map.adp?country=US&address=1021+E+John+St+&city=Seattle&state=WA

http://www.mapquest.com/maps/map.adp?country=US&address=914+E+Mercer+St+&city=Seattle&state=WA

http://www.mapquest.com/maps/map.adp?country=US&address=1316+E+Olive+St+&city=Seattle&state=WA

http://www.mapquest.com/maps/map.adp?country=US&address=1577+6th+Ave+&city=Seattle&state=WA

http://www.mapquest.com/maps/map.adp?country=US&address=1801+Harvard+Ave+&city=Seattle&state=WA

http://www.mapquest.com/maps/map.adp?country=US&address=509+16th+Ave+E+&city=Seattle&state=WA

I know this isn't all of them, but perhaps the idea that they form some sort of larger connect the dots picture as a whole is something that should be looked into.

Extra: At the very least the most of the Seattle GPS cords are very close together.. Which brings up the question why aren't they spread out more?
_____________________________________________________________

To sum up my theory is now that the GPS cords might form some sort of connect the dots picture clue in the form of a shape or symbol in a simular way the website link puzzle formed groups of words.

There are a unusal number of right angles formed by the cords in Seattle, WA that's for sure.

Does anyone want to run the complete groups of cords from each town through mapquest? Smile

PostPosted: Sat Aug 14, 2004 6:58 pm
 View user's profile AIM Address Yahoo Messenger MSN Messenger
 Back to top 
kalamazoo
Veteran

Joined: 24 Jul 2004
Posts: 83

I point out that not all points are part of a single, connected graph.

1) For a connected graph, every node must have an edge that indirectly connects it to every other node.

2) This means that every node must satisfy one of the following conditions:
a) The node has more than one edge.
b) The node has one edge, but that edge must connect to a node with more than one edge.

It is easy to point out a pair of nodes that fail both conditions: Pittsburgh and Philadelphia are connected to each other and nothing else.

Therefore, not all points are part of a single, connected graph.

That said, an amazing number of points ARE part of a single, connected graph....

Cities with multiple edges:

    * Hyannis, MA (2 edges)
    * New York, NY (7 edges)
    * Baltimore, MD (3 edges)
    * Washington, DC (7 outbound edges; one internal node pair)
    * Arlington, VA (2 edges)
    * Alexandria, VA (2 edges)
    * Woodbridge, VA (2 edges)
    * Orange Beach, AL (2 edges)
    * Gulf Shores, AL (2 edges)
    * Kissimmee, FL (4 edges)
    * Lafayette, LA (6 edges; one internal node pair)
    * Indianapolis, IN (2 edges)
    * St. Louis, MO (5 edges)
    * Chicago, IL (1 edge; two internal node pairs)
    * Sedalia, MO (7 edges)
    * Madison, WI (2 edges)
    * Boulder, CO (6 edges)
    * Longmont, CO (2 edges)
    * Salt Lake City, UT (7 edges)
    * Phoenix, AZ (2 edges)
    * Boise, ID (2 edges)
    * Coeur d'Alene, ID (2 edges)
    * Bellingham, WA (3 edges)
    * Seattle, WA (9 edges)
    * Kent, WA (3 edges)
    * Portland, OR (8 edges)
    * San Franscisco, CA (4 edges)
    * Berkeley, CA (2 edges; one internal node pair)
    * Palo Alto, CA (2 edges)
    * Burbank, CA (3 edges)
    * Los Angeles, CA (4 edges)
    * San Diego, CA (4 edges)


Note that this list does not count points in suburbs... quite possibly there are more interconnections to be made there; but without an idea of what the PMs consider "close enough" I can't connect them.

Even so, the amount of connectivity is astounding: among the cities named, only three (Baltimore, Woodbridge, and Coeur d'Alene) are not part of a single, connected graph. Said graph involves 78 of the 110 edges.

By my classification:

    * Edges unconnected to network, remains within one city: 2
    * Edges unconnected to network, stretches between two cities: 23
    * Edges connected, but not to main network: 7
    * Edges connected to main network, remains within one city: 5
    * Edges connected to main network, stretches between two cities: 73


Clearly the PMs/Melissa/SPDR are clustering these edges in about twenty cities for a reason. What that purpose is, is unclear. It's not relative to city importance: Sedalia, MO? It's in the middle of nowhere. Gulf Shores, AL? A seashore resort, and not a very big one. Boulder gets seven edges while Denver gets one. And there is a **distinct** bias in favor of Western cities (probably due to greater PM familiarity OOG, or proximity to Melissa's Castle in San Fransisco IG).

My thoughts? "Axons go hot" in relation to an AI would put one immediately in mind of a neural net. Could this be a neural net that Melissa is building?

PostPosted: Sat Aug 14, 2004 7:36 pm
 View user's profile
 Back to top 
John Incognito
Boot


Joined: 14 Aug 2004
Posts: 27

Perhaps a city or town with only two nodes and a straight line between them is meant to reprensent the letter I or the number 1. Of course that's just assuming we really are playing connect the dots. Razz

Extra thought on the matter: Maybe the cords/nodes/whatever spell out a message if you mark them on a map of the US.

Just brainstorming. Razz
_________________
ARG Good! Fire Bad!

PostPosted: Sat Aug 14, 2004 8:01 pm
 View user's profile AIM Address Yahoo Messenger MSN Messenger
 Back to top 
WhiteGulls
Unfettered


Joined: 08 Aug 2004
Posts: 331
Location: Portland

Okay, so I havn't seen anyone post on this, and this is just wild spec. So, the 21 links came from the same page as the coords, right? Well, my theory might work, even if they don't. Anyone tried overlaying addresses from WHOIS info with the addresses from the GPS coords? It might bring down the number of coords, or reveal something. I'm just a bit too busy to try it, and will be for a few days, so I figured I'd post it here, and see if anyone wants to give it a shot. If no one does, I'll probably be able to get started on doing that sometime around... wensday? And that's the soonest I could.

If this is trout, and someone else has already tried this sorry. Also, I had no idea where to post this, so I guessed that thsi thread might be the right place. If it isn't, could someone point me in the right direction? Thanks.
_________________
the last fortress | 17:23:00

Come to the dark side.
We have cookies.


PostPosted: Sat Aug 14, 2004 9:27 pm
 View user's profile
 Back to top 
Theq629
Kilroy

Joined: 14 Aug 2004
Posts: 1

Graph

I'm not sure how useful this is, but I think it's a slight improvement over the previous graph image I've seen, since it shows planarity and the major connected subgraph a bit better.
It was generated partly by script, so I hope it is correct.

PostPosted: Sat Aug 14, 2004 10:41 pm
 View user's profile
 Back to top 
will_bushman
Boot

Joined: 01 Aug 2004
Posts: 30

Since this is in a large part an AI game, and has some familiar AI terminology in this puzzle, axons from neural nets, why not treat it as an old AI problem, the traveling salesman problem. Essentially try to determine the shortest path which goes through every point, but doesn't go through any point twice. connecting the dots in that order may provide us with an interesting picture. If someone has an algorithm for this sitting around from an AI class, that would be awesome.

PostPosted: Sun Aug 15, 2004 12:42 am
 View user's profile AIM Address
 Back to top 
sherpa
Unfettered


Joined: 10 Aug 2004
Posts: 338
Location: cam.ac.uk

will_bushman wrote:
Since this is in a large part an AI game, and has some familiar AI terminology in this puzzle, axons from neural nets, why not treat it as an old AI problem, the traveling salesman problem. Essentially try to determine the shortest path which goes through every point, but doesn't go through any point twice. connecting the dots in that order may provide us with an interesting picture. If someone has an algorithm for this sitting around from an AI class, that would be awesome.


Interesting idea (though I've never seen the TSP described as a specifically "AI" problem before - it's straight optimisation); Thing is, that the graph isn't connected enough (if you assume points in the same city are the same vertex) to do TSP over the whole thing, but if you take each one literally and use real-world streets rather than figurative arcs, you could do it. However, I think this would be fairly hard to design...
_________________
stercus, stercus, moriturus sum!
~ a girl of many names ~


PostPosted: Sun Aug 15, 2004 5:36 am
 View user's profile Visit poster's website AIM Address Yahoo Messenger MSN Messenger
 Back to top 
strider
Boot

Joined: 28 Jul 2004
Posts: 14

Another lateral thought

Perhaps the coordinates are directions & distances to travel in? If you take the left-hand coordinates as the "from" point, and the right-hand as the "to" point, you have 110 vectors and distances. Now think of pirate maps. These typically have directions like - take 15 steps East - take 4 steps North - stagger, stagger - crawl, crawl etc. So using a similar logic, you could use each of these coordinate pairs to give you a direction and distance to travel in.

So what happens if you string all 110 directions/pairs together? Well the easiest way to achieve this, is to subtract the "to" X-coord from the "from" X-coord (giving you the x displacement) and do the same for the Y-coords. Then accumulate all 110 of these displacement values together. Doing this, I arrived at the following displacements: Latitude: +11.22 & longitude: +56.9669. Taking the location of ILB (ie. 37.76286 -122.435) as the starting point, adding these displacements will give you the following coordinates: 48.98286 -65.4676. This location is in Canada, quite close to the town of Murdochville (and not much else). I don't know what significance this has (if any), but maybe it may ring a bell with somebody.

PostPosted: Sun Aug 15, 2004 1:45 pm
 View user's profile
 Back to top 
Clipped_Wings
Boot

Joined: 04 Aug 2004
Posts: 39
Location: Rugby, England

hey, finished my picture for GPS points<->SF, drawing lots of lines in photoshop is BORING.

Anyway, I noticed 3 things...

1. Points in important areas tend to be clumped

2. There are many instances where points lie on the same line

3. There are a few where that ISNT the case.

I now have a new idea...

The spider went out building roads and the coordinates are where he "popped his head up to see where he was".

Most roads keep going to the edge of america, but some stop around the middle, I think these are the ones that the spider found something of interest on.


(I'm going to post the results of both is and my next escapade both here and in relative, because I think it's relevant to both.)

PostPosted: Sun Aug 15, 2004 4:22 pm
 View user's profile Visit poster's website MSN Messenger
 Back to top 
Clipped_Wings
Boot

Joined: 04 Aug 2004
Posts: 39
Location: Rugby, England

I think I've narrowed down how many points are useful.

It came to me when I was thinking of that old phrase "it's always in the last place you look".

If the lines are roads then most lead to the edge of america, those that stop short would imply something was found there.

I think these points are the ones worth investigating.

PostPosted: Sun Aug 15, 2004 5:17 pm
 View user's profile Visit poster's website MSN Messenger
 Back to top 
b167er
Greenhorn

Joined: 27 Jul 2004
Posts: 9

Neural Net Theory

As far as the neural net theory goes, metaphorical or otherwise, I've got my doubts. I've worked pretty intimately with real, practical applications of neural networks, and this just doesn't look right.

First of all, neural networks, be they recurrent or feed-forward, are usually seperated into layers, with well defined, fully interconnected paths between layers. Looking at these coordinates, there seems to be a complete lack of structure. Unless we're looking at the grouping of these coordinates in the wrong way (i.e. as 110 groups of 2, rather than 2 of 110) then it just doesn't seem likely. Even if the two columns do represent two layers in the net, two usually isn't enough for even a simple network, let alone something complex enough for, say, melissa.

Second, the size points to something other than a neural net. Typically, 220 nodes is barely enough to do anything useful at all (like identifying a nonlinear function). Any real learning beyond mere memorization would be near impossible. And if it can't learn to play tic-tac-toe, then being able to hold an entity as complex as Melissa, in my opinion at least, seems doubtful.

Of course, I may be looking at this from far too literal a standpoint... if it's just supposed to be symbolic, then I'll quietly admit to being a fool, and be on my way.

PostPosted: Mon Aug 16, 2004 12:14 am
 View user's profile Visit poster's website
 Back to top 
sherpa
Unfettered


Joined: 10 Aug 2004
Posts: 338
Location: cam.ac.uk

I implemented a Tic-Tac-Toe learning neural net last year, and I'm pretty sure it had less than 220 nodes - it only had two intermediate layers, too, IIRC. The 'Go' learning one I wrote was sizeably bigger, though, and Melissa's way more complex than even that, obviously.

At any rate; I don't think these axons are the whole neural network. I think they're an extension of it, in some way.
_________________
stercus, stercus, moriturus sum!
~ a girl of many names ~


PostPosted: Mon Aug 16, 2004 7:05 am
 View user's profile Visit poster's website AIM Address Yahoo Messenger MSN Messenger
 Back to top 
Nola
Unfettered


Joined: 27 Jul 2004
Posts: 675

Could the data pairs represent polar coordinates (Radii, angle) instead of normal coordinates (x,y)? Has anyone tried graphing them that way?

PostPosted: Mon Aug 16, 2004 11:32 am
 View user's profile
 Back to top 
Display posts from previous:   Sort by:   
Page 2 of 4 [52 Posts]   Goto page: Previous 1, 2, 3, 4 Next
View previous topicView next topic
 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): Puzzles
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group