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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): Puzzles
[UPDATE] specific times on locations - Coordinates 8-17-04
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Andy
Boot

Joined: 27 Jul 2004
Posts: 55

Extrasonic wrote:
Andy wrote:
I'm still not 100% convinced that anything will happen.


Agreed. If there's no way for the average player to receive a voice/data transmission in these places, then what do we expect to see? Any sort of physical interaction short of Melissa herself in her newly "wide awake and physical" body makes absolutely no in-game sense.

Actors/Microsofties don't fit in with the plot and don't seem to have any way to advance it.

Of course, we could get more info at any time that invalidates this pessimism, but as of right now, I don't see anything to suggest camping out at my nearest coordinate point would be a good idea.


To argue against myself, the PMs did change the times from PST to PDT, suggesting that the exact time is important, and why else would it matter if not in conjunction with something happening at those locations?


Help me PMs, convince me to take the trip.
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PostPosted: Tue Aug 17, 2004 3:18 pm
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SixByNine
Boot

Joined: 17 Aug 2004
Posts: 34

BoonIsha wrote:

not only that, if im not mistaken its symetrical about this point.

that time is 10:59 and 11:01


boon


Nah, cos the center would be around 12:00 not 11:00


<not in game thing>Also, I think something must happen at the locations at that time because otherwise PST and PDT would be irrelivent</nigt>

I was thinking wifi myself but I don't see how you could comunicate with people randomly over wifi, what with firewalls and the like it's pretty much impossible. (plus they would get randoms that arn't involved)

Payphones seem neat, but I can't see it working unless we have definite sightings of payphones in these areas. Also why would Melissa phone a load of guys she doesn't neccicerily know exists (at least in physical form, she is clearly aware of the internet traffic)


*edit* I hadn't actualy seen the above post when I wrote this

PostPosted: Tue Aug 17, 2004 3:24 pm
Last edited by SixByNine on Tue Aug 17, 2004 3:25 pm; edited 1 time in total
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GunsmithCat
Unfettered


Joined: 05 Aug 2004
Posts: 459

Extrasonic wrote:
Andy wrote:
I'm still not 100% convinced that anything will happen.


Agreed. If there's no way for the average player to receive a voice/data transmission in these places, then what do we expect to see? Any sort of physical interaction short of Melissa herself in her newly "wide awake and physical" body makes absolutely no in-game sense.

Actors/Microsofties don't fit in with the plot and don't seem to have any way to advance it.

Of course, we could get more info at any time that invalidates this pessimism, but as of right now, I don't see anything to suggest camping out at my nearest coordinate point would be a good idea.


I guess my fear is this:

People will just assume the answer of this puzzle will be revealed next tuesday.

People spend more time worrying about what might happen there than trying to figure out why this set of coordinates is kinda drastically different than the last.

Puzzle doesn't get solved Sad

I know, I'm a buzzkill pessimist - but something like half this thread seems to be devoted to the hope that Melissa will be available for a meeting in seven days.

PostPosted: Tue Aug 17, 2004 3:25 pm
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SixByNine
Boot

Joined: 17 Aug 2004
Posts: 34

GunsmithCat wrote:

People spend more time worrying about what might happen there than trying to figure out why this set of coordinates is kinda drastically different than the last.


This is a good point. We should do a correlation between the old and new points, plotting/measuring the changes.

*edit because I am a retard*

PostPosted: Tue Aug 17, 2004 3:27 pm
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sfsdfd
Veteran

Joined: 25 Jul 2004
Posts: 112

SixByNine wrote:
We should do a correlation between the old and new points, plotting/measuring the changes.

This is impossible. The points are completely different. Cleveland had four before (all lying in uninteresting or inaccessible spots); now it has six completely different ones. There's no way to pair them.

- David Stein

PostPosted: Tue Aug 17, 2004 3:30 pm
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Kagehi Kossori
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Joined: 26 Jul 2004
Posts: 75
Location: Lake Havasu AZ

Bah.. Why the heck did they pick Kingman in Arizona. Yeah, it is where the counties government sits, but their is bloody nothing there and no one that doesn't already live there wants to go there. lol They should have picked Lake Havasu, it has a lot bigger population and people actually want to go there...

PostPosted: Tue Aug 17, 2004 3:32 pm
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Dorkmaster
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Joined: 27 Jul 2004
Posts: 1328
Location: The People's Republic of Dork

Don't feel bad, SixbyNine! Ok, here's the deal, we are going to have people going to these points, and someone did say they would be going to the very first point, so we will know quickly on the 24th if the points physically mean something or not! So while I think all of us believe that somehow these points represent something physical going on at those points, we're trying to justify, and maybe that doesn't happen yet... maybe our justification is going to be revealed later, (or maybe not at all... if you want in-game, then look no further than the fact that in-game, Melissa doesn't have to reveal her motives/next step of actions to you at all! Wink )
Anyway... I think that we're all blurry-eyed with detail right now, and should enjoy the fact that we've gotten a fairly subtle update. (Meaning only one page has changed, and it has changed in a subtle way, clarifying only info that we had previously obtained.)
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PostPosted: Tue Aug 17, 2004 3:36 pm
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SixByNine
Boot

Joined: 17 Aug 2004
Posts: 34

A comparison of the old and new coordinate (overlaying two maps) shows we have lost points (ignoring the details in citys)

- Las Vegas
- South Dakota
- Kansas

And gained points in

- Texas (most notably, there were none here before, now we have 4)
- South carolina
- Boston


If anything they have become more geographicaly spread out (I do note that they are all inside the US, you would have thought that the intelegence would have found links outside (e.g. to canada, if not euorope) what with the global internet.


I don't really know what to make of the movements. Despite the lack of enthusiasm I am going to try and track where the points moved if it is at all possible (basicly by seing if new points lie close to old ones)


We should also consider the timeing in greater depth. Why the 12 hours, why the varying interval?

PostPosted: Tue Aug 17, 2004 3:42 pm
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Dorkmaster
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Joined: 27 Jul 2004
Posts: 1328
Location: The People's Republic of Dork

Don't forget the new omission of the Sears Tower location, 6x9...
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"The future is here. It's just not widely distributed yet." -William Gibson
"Always read stuff that will make you look good if you die in the middle of it." - PJ O'Rourke
"ACADEMY, n. A modern school where football is taught." - Ambrose Bierce


PostPosted: Tue Aug 17, 2004 3:46 pm
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aliendial
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Joined: 29 Sep 2002
Posts: 3438
Location: Far Far Away. Nowhere Near You. Really.

I have attached an annotation of the hits in DC (the first 15) and VA (the last 6)

Well National Airport and the location on Route 1 near Mount Vernon are gone from the Northern Virginia locations. The two around Potomac Mills moved around a bit but are still there, as is the one near Ballston Common. The other two northern virginia locations are more or less the same on the map. No way you could drive to them all at the times specified, esp. on a weekday.

DC seems to have a lot more hits than before. The Museum of Natural History and Arts&Industries are still there, but they've added the National Archives (looks around suspiciously for whoever it was who mentioned the archives last week), a couple over by the Department of Agriculture buildings also on the Mall and two more a little farther south there on 12th St. The 2 on K St. in Georgetown remain and the one on 14th and P (not the one Cortana took pics of at 14th & K). But there are some random new ones - 3rd & Independence, Vermont between K&L, the National Building Museum at F between 4th and 5th, 14th & Constitution, and H between 17th and 18th (they're getting closer to me, but still no cigar!). If you were to try to drive them, I see only one that is not do-able at all, though many others on the latter part of the list would be tough if you don't know the best way to get there and traffic were a bit clogged.

Phone booths at many? Maybe. Toy or game stores? Unequivocal no. Wifi hot spots? No idea.

Posted my list with annotations.

edited to add one I missed in my cut-and-paste haste
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PostPosted: Tue Aug 17, 2004 3:52 pm
Last edited by aliendial on Tue Aug 17, 2004 5:07 pm; edited 4 times in total
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sfsdfd
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Joined: 25 Jul 2004
Posts: 112

Dorkmaster wrote:
we will know quickly on the 24th if the points physically mean something or not!

And I think that's a great reason for everyone to just chill out and wait a week. The signs seem blindingly clear that something is going to happen at certain locations at a certain time one week from now. Maybe we can tamp down the spec for a week until we have more information.

My concern, to contrast GunsmithCat's sentiment, is that people are going to get burned out with analysis/speculation - even before we've got the information that we need to make any kind of progress. If this game is being built by the AI people (and I firmly believe it is), the results of the 24th will yield a bumper crop of data that needs rigorous analysis. At the current rate of discussion, the beekeeper group may be collectively sick of fruitless effort by then.

So let's all just relax, breathe, and spend the next week scouting locations and making plans to hit these sites. It's very likely that this event will be worth the wait.

- David Stein

PostPosted: Tue Aug 17, 2004 3:53 pm
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gohoos
Boot

Joined: 10 Aug 2004
Posts: 33

Can anyone else confirm that there are three points in the ocean now?

9:23 AM
11:23 AM
5:55 PM

(The times seem to be an easy way to refer to them now.)

PostPosted: Tue Aug 17, 2004 3:58 pm
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princeofthesword
Boot

Joined: 12 Aug 2004
Posts: 67

All this coordinate coordinating gets a bit too technical for my sticks, rocks, and books kind of brain, but I'd like to point out that the changes in the locations/times of the axons are likely due to the Flea running the show now, as opposed to SPDR before. Sure you all thought of that already, just saying it in case.

However, in Marathon, AIs need large networks to expand their "minds." Perhaps something virtual is going on at these places? Leylines, other weirdness? I hope we don't have some Microsoft employees show up and hand us stuff. I'm hoping Melissa's building a network, like a giant radio telescope to send a distress signal. However, since the flea is doing it now it seems, has the motive changed? Since we've analyzed the physical/technical aspect of this quite well, maybe we need to work on the motive, and that might open more doors into the phys/tech aspects.

Plus, if you're going to go to those places for a check up, take a recorder of some kind, cam or audio, in case you know? Don't trout me too hard if this is posted elsewhere, I'm working on the "limit the new topics" thing. Still trying to learn conciseness, though. Work in progress. Need motive for axons!! Farewell.

PostPosted: Tue Aug 17, 2004 4:00 pm
Last edited by princeofthesword on Tue Aug 17, 2004 4:01 pm; edited 1 time in total
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BGMalone
Boot

Joined: 13 Aug 2004
Posts: 10
Location: Sunny Caribbean

So Sad

There are Non-USA "Players" in here too. It would have been fun to participate in the hunt.

Oh, what the heck...

(Takes out his Kayak and begins paddling towards the Pacific Ocean)

Razz

PostPosted: Tue Aug 17, 2004 4:01 pm
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Giskard
Sassypants


Joined: 07 Oct 2003
Posts: 2066
Location: Chicago

Re: So Sad

BGMalone wrote:
There are Non-USA "Players" in here too. It would have been fun to participate in the hunt.


Yeah, let me second that...

/me waves at the Flea... Dordrecht, it's spelled DOR-DRECHT!

I'll make it even easier and give you the coordinates: 51.8151 , 4.6642

Confused Very Happy Razz
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PostPosted: Tue Aug 17, 2004 4:06 pm
Last edited by Giskard on Tue Aug 17, 2004 4:32 pm; edited 1 time in total
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