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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): Puzzles
[UPDATE] specific times on locations - Coordinates 8-17-04
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Gantry
Kilroy

Joined: 19 Aug 2004
Posts: 1

What to happen on August 24th?

Cherry Cotton wrote:
A few thoughts:

...Now, a lot of people have been saying that Microsoft lacks the manpower to coordinate 210 simultaneous events. Yes. However, it would be feasible that, so as long as one person from each city is on the Microsoft payroll, he could get a package, or an item, or a message to somebody on the portion of the sidewalk where the coordinates point to. Will we see Halo 2 demo trucks? No. But anything could be a clue, and I am certainly going outside on the 24th to see if I can find anything of pertinence. The attitude I'm taking is, like they say on TV, "I don't know what I'm looking for, but I'll know when I find it." (Of course, there's the possibility that I won't know when I find it, so I'll be sure to be as thorough as possible.)

...
Finally, my personal hunch: whatever's at the locations will be our last clue. I will pick up the piece of paper left at the bubble tea place and it will be a cryptic message that is obviously a lead-in to Halo 2. I will get very angry, rip up the piece of paper, go home, go to my room, cry, and then not come out until November 9. (This is only a hunch, so please don't be mean about how wrong I am...)


I bet that you will be getting angry then:
Just a couple of thoughts that popped up -sorry if redundant-
On Halo.bungie.org, I found two references about August 24th that may be relevant:
Bungie will not release a Halo 2 demo on August 24th, but there is an Official XBox Magazine feature releasing that day (coincidence?) says Frankie (Bungie PR): http://www.bungie.net/Forums/posts.aspx?postID=446661&viewreplies=true&postRepeater1-p=13

A Bungie rep told one of the people that got to play a beta version of multiplayer Halo 2: "He couldn't confirm a lot, but this is what he did say to us when we played on July 24th (for all you ilovebee fanatics) "You'll know A LOT in a month." I think that's almost exactly what he said word for word."
http://nikon.bungie.org/misc/bdaiber_mountaindew.html#081004

Regarding Halo 2, much information has been released regarding the multiplayer part of the game, but almost none of the story (it has been top-secret.)
I believe that the point of the ilovebees game is to start revealing that story in an interesting manner. I therefore spec that there will be a large teaser released on the 24th- thus far the story has been told via text, mostly. Perhaps on the 24th, there will be some kind of alternate media release, perhaps presented from the perspective of one or more of the AI's? Perhaps audio-only, referring to Melissa's attempt to speak?
I know that Bungie recorded an immense amount of dialog for the game, so perhaps some of it will be put to use here.

Also, could it be that the first set of GPS coordinates were crude traceroute whois physical address lookups of addresses of players that sent mail to the PMs (along with nearby landmarks and bee references, etc., maybe random spots thrown in) but crude, as the SPDR was supposed to be crude, and the second set of GPS coordinates street addresses near the player where there will be pick-ups? <be kind with your flame-throwers>

PostPosted: Thu Aug 19, 2004 7:25 am
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Urnreg Talst
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Newbie trout suggestion no doubt

Locations and times - have only just found ths game and have not read the vast back log of posts but it would seem to be an interesting exercise to animate the locations along with the times - so that you can see how the map of points form in motion - it's the sort of thing that you do with animal behavour experiments to see how they are getting on - plot thier movements against time and see how they move about - just a thought.

But you would see how the busy little spider is weaving it's web, what mistakes it has made, when it has doubled back on itself etc. If your looking for a pattern in the locations it might just bring something up - it is of course far beyond my comp skills to try such a thing.

Probably simplistic but the widow/spider queen/bee relatioship just made me think of these type of experiments.

Will almost certainly register and play now - so probably speak to you all again.

Sorry if this has already been suggested / tried and posted as a find flash thingy that I haven't foudn yet.

Talst

PostPosted: Thu Aug 19, 2004 8:51 am
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twofivefour
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Wild speculation here -

After thinking about the use of the word "axon", I checked the definition on the Wiki. And, according to it, when axons are bunched together they create nerves.
If you notice, there are multiple points in a few cities. This leads me to believe we should be mapping these not as a single straight line, but as some kind of nervous system, that branches out and spreads itself across the country.

PostPosted: Thu Aug 19, 2004 11:00 am
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Dorkmaster
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Joined: 27 Jul 2004
Posts: 1328
Location: The People's Republic of Dork

Talst, I know this idea has been suggested in the past, but no one has yet to make an animated "connect the dots" thing in flash or otherwise. Xnbomb did make an unanimated one, but it did kind of get jumbly and hard to pick out specific lines due to the sheer number of them. I say if you know flash and are capable to make this animation, please do so. I'd love to see it and I know others would too...
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"Always read stuff that will make you look good if you die in the middle of it." - PJ O'Rourke
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PostPosted: Thu Aug 19, 2004 11:07 am
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NuMetalGamer(unregistered
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Spec here but you have to think, what motive would Bungie have to do this? There has obviously been a lot of work put into this, and what would Bungie see out of it? Lots of people were saying that if they are handing something out it would mean the end of this ARG. Well what if its the begining. Maybe they have been working on a game in secret, and this ARG has been the prolouge to it, or maybe even a beta. Not another action game, but a story driven game based on Halo history. And maybe these coordinates are leading towards copies for the "beta testers." Who knows maybe they made the rest of the ARG pay only and want to reward us for our hard work. It would kinda ruin the feel of it, but there has to be some kind of money behind this, especial if Microsoft is involved. (few day lurker, first time poster)

PostPosted: Thu Aug 19, 2004 12:52 pm
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

...Steps up to the podium
...takes the mic
...test...test...

I have news for you dorkmaster, I've created a nice scripted coordinate plotter! It runs through the sets of coordinates in order repeatedly, at any speed, at any size, even displays all the points within the bounds of the coordinates...

go take a look:
Coordinate Plotter - spread the word Smile

it currently plots the coordinates that are the most recent listed on the links.html (as of about 12:30pm today)

Thank you...
...bows
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PostPosted: Thu Aug 19, 2004 1:08 pm
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Dorkmaster
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Joined: 27 Jul 2004
Posts: 1328
Location: The People's Republic of Dork

THUNDEROUS APPLAUSE FOR THEBRUCE!!! RAVE REVIEWS!!! YAY!!!! Very Happy

edit - Now to be impolite... (ahem): Is there any way to overlay that plotter with a map of the united states, so we can get some idea of whether that matters? Right now I'm not understanding the graphical significance.
_________________
"The future is here. It's just not widely distributed yet." -William Gibson
"Always read stuff that will make you look good if you die in the middle of it." - PJ O'Rourke
"ACADEMY, n. A modern school where football is taught." - Ambrose Bierce


PostPosted: Thu Aug 19, 2004 1:12 pm
Last edited by Dorkmaster on Thu Aug 19, 2004 1:17 pm; edited 1 time in total
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TacticalChunder
Boot

Joined: 13 Aug 2004
Posts: 21

to the thoughts of the gps locations being close to the players. when the original points came out, one of them was less then a half mile from my apt, and i thought that was cool. So later on when we all got those reply emails from Dana, i sent a quick little blurb back saying that i was glad she was ok, blah blah blah, and if it made her feel any better, she's really not in this alone, and told her about the one location.

Now with the updates, my bethesda md location is no longer on the list Sad

Is this a polite way of the PM's telling me that we're not supposed to go to the list, or am i just part of the noise?

PostPosted: Thu Aug 19, 2004 1:16 pm
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
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well I haven't plotted the gps coordinate locations, but it appears from that coordinate list that the coordinates now spread over the world... does the bottom left corner not look like North America? If so, then the top left would be South America (think y=0 being the center of the map, same with x=0) and the bottom right being a part of Asia...

I could probably alter the code to display the uppermost, leftmost, lowermost and rightmost coordinates, just so there's a box we could overlay onto a world map... but that's more work, and I'm AT work Razz
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PostPosted: Thu Aug 19, 2004 1:25 pm
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PlayerOni
Kilroy

Joined: 11 Aug 2004
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I think it's time I said a few more words here. Like I said, I'm a lurker, but sometimes you just have to speak up.

Let's face it: the probability of there being a real event at each of these places is unrealistic. I said it before and I'll say it again, it would make no sense either in-game or out of game. In-game, the AI has no way to manifest itself to reach out and drop an envelope somewhere. Out of game, it would be nearly impossible for Microsoft to send couriers to each of these places, not to mention the threat risk of just dropping something off (although I'm sure they have the money to bribe the gov't). Also, if indeed they were giving out stuff, they would need to have vendor licenses for each individual location, and to get a vendor license you have to tell them what you're giving away. You think someone wouldn't leak that info?

Now, consider this: the coordinates posted have had locations in the sea, twice. Could this be a simple oversight? Sure, typos are really easy to come up with. I'd like to think the people behind this are a bit more thorough than that, though. Now, obviously they didn't match these coordinates up with a map, otherwise they'd have figured out their mistakes before posting them, right? So, what this means is that the actual locations themselves hold no significance. It's the numbers that are important. Think about it: if they locations themselves were what mattered, don't you think they would have made sure each set of coordinates was right? From an in-game perspective, the AI would hardly know what places to move to (hence why some locations are nowhere useful), but is likely using some sort of algorithm to plot points. That algorithm is our key.

Nobody was picking up on this, which is why the coordinates were refined, and there are now times posted with each coordinate. Once again, slim possibility these times are relevant for events. Yes, it could happen, but why would they have an event twice in one day on the same street? These times were given to show us what we were blind to see: there's a pattern here, and we must follow it. These numbers were generated by an algorithm of some sort, maybe to form a pattern, maybe not. What's important is that we can't focus on the locations themselves, but must rather focus on what the numbers mean.

Please, I urge you to think of this logically. I understand how it's easy to hold onto ideas that would seem great in theory but hold little weight in reality, but sometimes you just have to give up on things.

---Player Oni

PostPosted: Thu Aug 19, 2004 1:29 pm
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Dorkmaster
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Joined: 27 Jul 2004
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thebruce wrote:
but that's more work, and I'm AT work


Dude, you SERIOUSLY rock then! (Unless your job at work is to create animated mapping programs for seemingly random coordinates based upon equally seemingly random time assignations. In that case, well, you're just doing your job. Smile )

I totally see what you're saying about the points being like a mini world map, but I still don't think that's it. Although I do start to warm to the idea that the relative locations may be important, without them having to be long/lat points... so maybe we just need a central fixed point as our start, and we overlay these points based on that? (although without that, we're still swimming in circles here...)
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"The future is here. It's just not widely distributed yet." -William Gibson
"Always read stuff that will make you look good if you die in the middle of it." - PJ O'Rourke
"ACADEMY, n. A modern school where football is taught." - Ambrose Bierce


PostPosted: Thu Aug 19, 2004 1:39 pm
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thebruce
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Joined: 16 Aug 2004
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well actually looking closer, the coordinates are in north america, and it's Asia in the upper left (upside down), but I'm not positive on what the far right coordinates are; Australia I believe... looks like Melissa is increasing her axon range... anyone know if any of those asia coords are in China?
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PostPosted: Thu Aug 19, 2004 1:40 pm
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msekolpsu
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Joined: 03 Aug 2004
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PlayerOni wrote:

Let's face it: the probability of there being a real event at each of these places is unrealistic. I said it before and I'll say it again, it would make no sense either in-game or out of game. In-game, the AI has no way to manifest itself to reach out and drop an envelope somewhere.


Could not agree with you more. Unfortunately, everyone seems complacent and will wait until August 24th.

Warning - Rant to Follow:

I sincerely hope that if we can't figure this out by the 24th, no more hints are given until we do solve it. If the 24th passes and we're all scratching our heads, maybe someone will actually try to solve this thing instead of planning to take the day off work.

I pointed this out two days ago (forget the thread). It just does not make sense to have a physical presence. Someone mentioned that in the Beast game, there was a point where someone physically had to go somewhere,
but here's the thing. We know 2 real people in this game, Dana and Margaret. Neither of those 'real people' provided the coordinates, so unless the AI figured out how to create some sort of media out of nothing, contact UPS or FedEx, pay for it with some fake credit card it got through fraud, or if it hacked Xbox magazine's August Issue's demo disk and magically inserted a game from a universe it believes it came from in order to recruit us all for future SPARTAN projects, there will be no one there. It just doesn't make sense.

By all means, feel free to coordinate your efforts to get there if that's what you believe, but please, in the meantime, don't forget about the puzzle aspect of this game. Help us solve it! I haven't even seen the 3 puzzle posts get updated in a loooong time.

PostPosted: Thu Aug 19, 2004 1:47 pm
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Dorkmaster
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msekolpsu wrote:
so unless the AI figured out how to create some sort of media out of nothing, contact UPS or FedEx, pay for it with some fake credit card it got through fraud, or if it hacked Xbox magazine's August Issue's demo disk and magically inserted a game from a universe it believes it came from in order to recruit us all for future SPARTAN projects, there will be no one there. It just doesn't make sense.


Of course, most of us don't believe there will be a person, a package, a CD, a demo disk, or anything like that. But it is plausible IN GAME for there to be a phone call. We have reason to believe (more than reason, we have evidence) that Melissa has found a voice. As her "roads" lead out of her "castle" she is finding new ways to communicate, and discover the "truth", since she is being prompted by the flea. So I just don't think, even with your convincing argument (and I'm really not knocking it, since I do believe it's at least 95% true) that we can write off something actually happening at the sites.
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"Always read stuff that will make you look good if you die in the middle of it." - PJ O'Rourke
"ACADEMY, n. A modern school where football is taught." - Ambrose Bierce


PostPosted: Thu Aug 19, 2004 1:58 pm
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msekolpsu
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OK, I'll give you the phone call. That is a distinct possibility, just not very puzzle oriented.

PostPosted: Thu Aug 19, 2004 2:00 pm
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