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How much would you pay?

$5-$10
2%
 2%  [ 1 ]
Over $10
10%
 10%  [ 5 ]
Under $5
2%
 2%  [ 1 ]
Nothing at all when other games like this exist for free
37%
 37%  [ 18 ]
Nothing at all, I wouldn't play / I pay enough for my 'net connection as it is
22%
 22%  [ 11 ]
Nothing at all, I don't have a credit card / I don't want to!
12%
 12%  [ 6 ]
I would pay, but not sure how much. It would have to be worth it.
12%
 12%  [ 6 ]

Total Votes : 48

 
 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[META] Would you pay to play this ARG?
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sherpa
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Joined: 10 Aug 2004
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Location: cam.ac.uk

[META] Would you pay to play this ARG?

I'm interested (and tinkering) in the design of ARGs, and am wondering - especially given that the user-base of this ARG is more oriented towards gamers who already pay to play a game - whether people playing this, in general, would pay for the same sort of experience. So, comments and opinions, please! Smile

-- and yes, I mean also in the special cases that "this is the pregame to something big that will run til Nov 11th" (as some people speculate), and also "this is it" maybe tempered with a little more content and updates.
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PostPosted: Mon Aug 16, 2004 12:03 pm
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Alzheimers
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Joined: 02 Aug 2004
Posts: 339

Depends.

If the question is: "Would you pay to participate in an ARG with a rich storyline, fairly quick updates, interesting puzzles, and a satisfying conclusion?" Then the answer is Yes. I buy more Dreamcatcher and Adventure Company games than any other brand, so I'm used to paying for adventure and puzzle games. Making it online, available anywhere, and distributed throughout an active community -- ie, making it seriously MMO -- that's good enough for me.

If the question is "Would you pay to participate in what's essentially a glorified advertisement, with everything above included?" The answer becomes No. If there is an alternate agenda to the game (ie, "Be sure to drink your ovaltine!") then I have a serious problem being asked to shell out a couple bucks to participate for what's essentially targeted marketing. If the product itself is good, I'll pay for it -- that'll be their reward. Asking me to make a direct donation to their marketing department, however, is insulting.
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PostPosted: Mon Aug 16, 2004 12:20 pm
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Varin
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I don't think I would pay to play. Maybe if a bunch of others here did and reviewed it as completely and totally outstanding, the BEST ARG EVER, I would consider it.
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PostPosted: Mon Aug 16, 2004 12:41 pm
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sherpa
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Varin wrote:
I don't think I would pay to play. Maybe if a bunch of others here did and reviewed it as completely and totally outstanding, the BEST ARG EVER, I would consider it.


But presuming it's something like this which advances dependent on time, not your personal timescale with respect to starting the game, would you want to pay for 'half' a game? That's where I think people get put off - it's daunting enough catching up when you don't pay for it!
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PostPosted: Mon Aug 16, 2004 12:44 pm
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clamatius
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I think that part of the problem in paying for a game like this is that once it's done, it's done. So when you get to read the review saying "this is really good", it's already too late. I suppose that this problem could partially be resoolved by the PM team having a good reputation from previous ARGs (e.g. the Hive over at MS, who did the Beast ARG).
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PostPosted: Mon Aug 16, 2004 12:58 pm
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Varin
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Joined: 02 Dec 2002
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Location: South of where I used to be

sherpa wrote:
But presuming it's something like this which advances dependent on time, not your personal timescale with respect to starting the game, would you want to pay for 'half' a game? That's where I think people get put off - it's daunting enough catching up when you don't pay for it!


Which is one of the reasons why it would be hard to have a pay to play ARG. If it were to work I'd think it would have to be a pay per month model. That way you could join/quit at any time.

Another problem for me would be missing big puzzles or even the ending. If I pay for a game I want to play it from beginning to end. I don't want to miss the final climax because I'm camping for the weekend. Dunno That's just me though. Many people can't play during specific hours because of things like work or they live in another timezone.

I bought Majestic and Missing which were both ARG-ish. They have the interaction and the storyline and puzzles, but aren't as immersive because you can play it at your own speed whenever you want.

Wasn't search4e a pay to play game for awhile before it failed? Or am I dreaming that?
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PostPosted: Mon Aug 16, 2004 1:14 pm
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Kagehi Kossori
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Joined: 26 Jul 2004
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Location: Lake Havasu AZ

From my own experience, pay to play usually means they have a crew of people dedicated to get out a story line who really don't have the imagination or dedication to do it right. The story points will be spoon feed, as will passwords, etc. If someone cracks the game too early, then the lack of dedication to the idea will derail it, since no one will be willing to up the ante and expand the story. This is of course why spoon feeding was done in Majestic. If you never had enough clues to figure out the entire story from day one, the developers didn't need to worry about having to completely rewrite the script to deal with the fact that every player already knew everything that was going to happen.

It presents a complicated mess and only the free ARGs have gotten it right, mostly since they don't have a long term agenda to make money off it month after month. If players break it in a week, who cares... If someone breaks open a pay to play in a week, you have lost even the slightest possibility of profit. It isn't a risk companies are going to take, unless they invent ways to insure it doesn't happen, which ruins the flow of the game. A non-company 'may' be able to, but if you don't do a superb job and are not willing to spend a lot of sleepless nights shifting the story to deal with every suprise a player pulls on you, then it still isn't going to work. You would need to be extremely clever to find a way around this problem and even text based muds, which are not too disimilar a concept, at least when they first open and everything it unsolved, can't successfully sustain it unless they leave everything, including the story in the hands of the players themselves, only providing the stage, props and lighting as it where. ARGs though provide stage, lighting, props, actors and story. This complicates things 'a lot'.

I would say, good luck and, hmm what would be appropriate.., 'break a server' perhaps? lol

PostPosted: Mon Aug 16, 2004 3:31 pm
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Dorkmaster
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Joined: 27 Jul 2004
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I would pay a monthly fee only if it was as such:

An "ARG Channel". I mean it like this: You pay for content on a monthly basis, whether you progress with the game or leave it alone. Your call, which does make it less attractive, I suppose, if you're casual, but you're also not limited to ONE game... there'd be at least two games going on (like UH & ILB), and you could participate in one, the other, or both, if you wanted for the one fee paid... and when one game ended, you would wait about a week for a new rabbithole and a new game (if you caught it, or you could cruise the "main" forum to see what quicker eyes saw...)

Anyway, it would be a subscription-like service, but without the crappy one-game aspect. This way you avoid "simple" solves like Majestic, and plot doesn't have to be updated for all time to keep the value. You just go to another game when one ends, essentially. You would have downtime if you wanted, and if there were more than two games, they could be these adverts like Haunted Apiary, but those would be beyond the standard two. What do you think?

Edit - not to mention, it would be cool, cuz I would only imagine that the PMs would be temporary (for one game only, and come back as "management" saw worthy) and we would see original content often, and also would give a lot of creative people a venue to try their puzzle ideas/acting talent/web skillz, etc...How cool would it be to work for the ARG Channel!!!
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PostPosted: Mon Aug 16, 2004 3:59 pm
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Tru7h
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Joined: 16 Aug 2004
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I agree with dorkmaster- an ARG channel would be cool. And I'd agree with the pay-per-month model as well. But it would only work with, as Dorkmaster said, multiple ARGs going on at the same time.
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PostPosted: Mon Aug 16, 2004 4:10 pm
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missphinx
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I wouldn't pay for this game itself (unless it turns into some kind of overwhelming life-changing mega-experience at some point (you never know)), but I kicked in some cash to help support unfiction (http://forums.unfiction.com/forums/viewtopic.php?t=4849) (thank you spacebass et al. for providing this place for playing the games) and would give more if asked.

PostPosted: Mon Aug 16, 2004 4:42 pm
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miss_seph
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I wouldn't pay to play the game, if a game was pay per user I'd just follow it on the various forums that are covering it.

PostPosted: Mon Aug 16, 2004 10:01 pm
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hamatoyoshi
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Joined: 02 Aug 2004
Posts: 127

The problem with pay-to-play...

The problem I see with pay-to-play is that charging limits the overall range of expertise of the players and creates a barrier to entry:

I think the beauty of the ARG (not this one so far) is that you can tweak the difficulty to insanity by requiring expertise in any number of fields to solve the puzzle.

The one guy who can figure out the puzzle in Aramaic may not be willing to play if he has to pay.

I think that is why the ARG seems to be a marketing instrument: a company pays the PMs to make the ARG pay for itself in extra sales of the marketed product.

Besides, who wants to pay if one doesn't know what he or she is getting into?

PostPosted: Mon Aug 16, 2004 10:29 pm
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subatomicsatan
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there'd have to be far more structure and a much better way of communicating information...it gets discouraging if everything one posts is trouted (or simply ignored) and if you SPEC something that others think is absurd or post it in what the moderator thinks is the wrong thread, you get told the rules which can, in a newbie's view, be subjective...and discouraging.

having said that, i completely understand the necessity for it...so, i see this as a very niche market--meaning, only an elite few would be able and willing to jump in and spend the money when all the "glory" will go to those who have the time to spend on it--or those who are more familiar with this type of game.

i see no way around this in a "live" game as we are playing now, but i do have a number of ideas for a more individual or team-based approach...but that probably gets into another genre of game...of course, this all a sort of interactive fiction.

if you do plan to have a pay-for-play game, i would recommend a free "audit" mode where a person could view the progress, but not take part in the game--this would allow people to become acquainted with the style of game play as well as to get involved in the excitement, but be unable to contribute their ideas which would make them more likely to play for real in the future.

just my views on the subject,
james

PostPosted: Mon Aug 16, 2004 11:44 pm
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sherpa
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Actually, yeah; there would be nothing as infuriating as being able to watch but not contribute -- rather like screaming at the TV when the Crystal Maze,Knightmare etc are on (and despite having lived in the US I have no idea what your equivalents are, I'm afraid. Hm. Fictional fantasy based game and puzzle shows; Big Brother? Wink)

Thanks for your comments so far, folks. Enlightening Smile
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PostPosted: Tue Aug 17, 2004 6:30 am
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Genesis11
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Well, I'm not sure what those shows are, but I suppose the closest thing to a game like this is "The Amazing Race"... Americans seem to be stuck on the whole "Reality TV" thing, but this show is probably the best puzzle game of them all. It involves a bunch of people going all over the world on a scavenger hunt- but to keep people watching they include "challenges" like rappeling down a skyscraper and stuff. It's pretty cool, but right now it's not on.
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PostPosted: Tue Aug 17, 2004 9:53 am
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