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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[Question] Visiting Axons: Hot/Not-Hot: Keep going?
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truegent
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Joined: 21 Aug 2004
Posts: 101
Location: CO, USA

Dorkmaster wrote:
I think the 777 bar at the top is PUSHING us to activate every axon.

My question would be... To what purpose? I can not think of a valid need for every one of the Axons to be hot in either an INGAME or META context.

The only META context would be to drag the game out. I can not think of a INGAME reason as the attached data (the wave files) have already been released.

PostPosted: Wed Aug 25, 2004 9:35 pm
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Dorkmaster
Unfictologist


Joined: 27 Jul 2004
Posts: 1328
Location: The People's Republic of Dork

The META context is obviously to involve every human being they can, since it's an advert, and they need to drag in all places they can. (I mean they've gotten so much free publicity (sort of) already, that dragging it out, and going into rural or semi-sparcely populated areas and stuff gets even the local papers involved...) Anyway, that's fine enough I think, META wise...

As far as in-game, she's testing our worthiness to hear her entire "transmission"... without hitting 777 (her arbitrary or not goal) we are not worthy of the information she wants/needs to transmit. We've got bits and pieces now, yes, but honestly, what have we gained other than some great voice acting and a cool couple of unconnected storylines? Nothing. There's more coming, but if something was going to happen just by "unlocking" the 30 voice clips, it would have happened by now. I think we're only looking at Dana/SP updates on a regular basis now, and the rest of the game is at our wits' pace. So In-game, I say that the motivation is to severely test us as far as our "legitimacy as crew" And when we get these axons lit, hopefully we'll branch to others, like websites, and then the game will really get cooking! But that part is spec, so I apologize for going so far...
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PostPosted: Wed Aug 25, 2004 9:41 pm
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truegent
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Joined: 21 Aug 2004
Posts: 101
Location: CO, USA

META = Publicity
I do not disagree so much as feel that it is very poor design/implementation. How long are we going to wait for the last phone in front of the Wal-Mart in Podunk, ID to be answered? A day? A Week? Two? How many times can they move the endpoints around without seeming 'silly'? "Hmmm.. I week has gone by and still no answer lets try the Bait and Tackle in BFE".
IMO, A 'puzzle' with 2+5 redundancy is good design. A 'puzzle' with zero redundancy is poor design.

PostPosted: Wed Aug 25, 2004 9:56 pm
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MNPundit
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Joined: 17 Aug 2004
Posts: 101
Location: Iowa

I'm going to repost this from another thread:

Many people have speculated that if all 7 in a group are activated, something will happen. I personally don't think so. However, whoever suggested that the empty spot that says "fun stuff" on each group of coordinates becomes a link when all are activated is worth looking into. Maybe we only need to do it for 1 or 2? Mods, if you find this is useful maybe it should be its own thread? Anyhow.... here is a list of the points we have 5-6 axons for. If we can make 1 of these go hot, we can see if anything special occurs. The best shot is walkaway_girl or escape we have SIX Axons Hot for these already. The reamining points are as folows:

walkaway_girl
12:20 PDT
40.762670 -073.956729


escape
15:19 PDT
35.305783 -080.734667


The Five Axon Files

our_hoodlums
09:05 PDT
45.479025 -122.617324

09:14 PDT
38.910133 -077.032550

guilty
10:41 PDT
48.795015 -122.493547

10:59 PDT
47.729664 -116.789477

much_lifting
13:08 PDT
41.077988 -081.510519

13:20 PDT
39.329133 -076.621000

beer
15:03 PDT
39.346129 -091.204489

15:11 PDT
42.714250 -089.000977

hi_aiden
17:11 PDT
37.775000 -122.418330

17:23 PDT
45.455094 -122.578925

PostPosted: Wed Aug 25, 2004 10:00 pm
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

Dorkmaster wrote:
<-----totally kookoopants, BTW Cool

So I say we work on all the Chicago spots (krystyn, GunsmithCat and me) and we get all of em hot. (ok, so that sounded bad...) But you know what I mean... Same with all the other locales... and if it takes till the weekend, we do it on the weekend. (bad again?)


There's also Grout, Marmite, zero1, flynn (I think, although he might have another handle here), handfulofhoneybees ... I know I am missing a few, at least. Smile

Chicago, represent!

If they don't change the Borders one (four_goats 14:08 PDT), then we're S.O.L., DM. It might not be 'necessary' for us to get ALL axons, in that case. There's a lotta phones out there that are broken, non-existent, or apparently buried underground and chopped into little pieces, for how useful some of these locations turned out. Smile

We'll see, I guess!

PostPosted: Wed Aug 25, 2004 10:22 pm
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sherpa
Unfettered


Joined: 10 Aug 2004
Posts: 338
Location: cam.ac.uk

truegent wrote:
How long are we going to wait for the last phone in front of the Wal-Mart in Podunk, ID to be answered? A day? A Week? Two? How many times can they move the endpoints around without seeming 'silly'? "Hmmm.. I week has gone by and still no answer lets try the Bait and Tackle in BFE".
IMO, A 'puzzle' with 2+5 redundancy is good design. A 'puzzle' with zero redundancy is poor design.


I agree totally with this -- especially given the 'dud' locations which (to the best of my knowledge, feel free to correct me) have not yet been changed, and all the clues pointing to '2+5'.

We might not have seen immediate results from getting all the soundfiles because either a) the game isn't due to be updated until Tuesday, or b) there's more we have to do before it updates (Melissa wants to assess the damage, but how we do that I don't know). I guess it's a question of whether the game is still on its own timeline, or is now dependent on our actions to advance...

One thing's for sure, we can't fill up that 777 bar using only the axons we already have, so more stuff has got to happen Smile
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PostPosted: Thu Aug 26, 2004 10:17 am
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SYFer
Boot

Joined: 22 Aug 2004
Posts: 18
Location: San Francisco (Telegraph Hill)

sherpa wrote:
truegent wrote:
How long are we going to wait for the last phone in front of the Wal-Mart in Podunk, ID to be answered? A day? A Week? Two? How many times can they move the endpoints around without seeming 'silly'? "Hmmm.. I week has gone by and still no answer lets try the Bait and Tackle in BFE".
IMO, A 'puzzle' with 2+5 redundancy is good design. A 'puzzle' with zero redundancy is poor design.


I agree totally with this -- especially given the 'dud' locations which (to the best of my knowledge, feel free to correct me) have not yet been changed, and all the clues pointing to '2+5'.

We might not have seen immediate results from getting all the soundfiles because either a) the game isn't due to be updated until Tuesday, or b) there's more we have to do before it updates (Melissa wants to assess the damage, but how we do that I don't know). I guess it's a question of whether the game is still on its own timeline, or is now dependent on our actions to advance...

One thing's for sure, we can't fill up that 777 bar using only the axons we already have, so more stuff has got to happen Smile



I am beginning to wonder if the remaining stubborn locations might hold some other kind of clue. Wouldn't it be cool if the PMs knew that once we found phone calls, we'd be blinded to other clues. A perfect application of psychology, methinks. And note that NONE of the groupings have seen all 7 locations solved.

To that point, I have posted a theory and suggestions for nailing one of the seemingly impossible locations for the hi_aiden group (in San Francisco) at http://forums.unfiction.com/forums/viewtopic.php?p=62801#62801

This location has been scoped in the extreme by several of us and we've come up dry. I'm suggesting that we mount a full assault today and that will take bodies! If you are in SF, please follow my link and join us in an axon "shock and awe" operation (sorry). We'll be meeting at Market & 11th at 5 today. Thanks!
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PostPosted: Thu Aug 26, 2004 2:41 pm
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johnny5
Entrenched

Joined: 17 Aug 2004
Posts: 995
Location: Elysian Fields

[META]
1. Those who have activated Axons know where they are. I know I do. Coordinates are no longer needed.
2. The number of Axons is for redundancy. They help overcome the inherent errors with this communication channel.
3. Remember the message received when told to "continue": Problems with your hardware prevent me from continuing.

[In Game]
Melissa has delivered her message to her "crew". The next step is ours.

--john--

PostPosted: Thu Aug 26, 2004 4:26 pm
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DeathDefi
Boot

Joined: 04 Aug 2004
Posts: 18

Well... One thing is for sure, someone go here if u live around Boise, Idaho. Look around that area for payphones, then answer the phone, and say "operator, eyes". That is the last non-hot axon left on the eyes message at ilovebees.

PostPosted: Thu Aug 26, 2004 5:59 pm
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Slothboy
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Joined: 24 Aug 2004
Posts: 76
Location: Salem, OR

There's also the possibility that the website won't update until Tuesday no matter what we do. That does seem to be the big day for updates.

If that isn't the simple answer then I would have to agree that the ball is in our court. I know that some have emailed the hotmail account with the order of the audio files, has anybody tried to ftp the combined files to the ILB site?
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PostPosted: Thu Aug 26, 2004 7:07 pm
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Macavity
Entrenched


Joined: 25 Jul 2004
Posts: 883
Location: UNSC Comm Relay Station Alpha, West Shokan, NY

Slothboy wrote:
There's also the possibility that the website won't update until Tuesday no matter what we do. That does seem to be the big day for updates.

If that isn't the simple answer then I would have to agree that the ball is in our court. I know that some have emailed the hotmail account with the order of the audio files, has anybody tried to ftp the combined files to the ILB site?


What about downsampling the audio for the combined files and emailing THOSE to ladybee777SPLAThotmail.com?

And perhaps Dana as well - just a thought, she might be interested in what these axon thingies were all about.
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PostPosted: Thu Aug 26, 2004 7:30 pm
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Zanzibar
Boot

Joined: 26 Aug 2004
Posts: 31

Somehow I don't think we'll need to send the actual .wav files to the 777 hotmail account. Since the server has access to the .wav files, and indeed, the AI has made the files accessible for us to decipher (order), I think all we need to do is put the sequences in the correct order and email that list to the 777 account.

I did so earlier today. I know the individual order is correct for each of the 3 stories, but the main question is what order the stories come in. I put Dating Game first, then Jersey, then Jan. And yes, I put 'emergency' at the end of Jan.

PostPosted: Fri Aug 27, 2004 2:06 am
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the man
Kilroy

Joined: 27 Aug 2004
Posts: 1

Perhaps another reason the axons might still be needed to be activated:

Don't know when it happened exactly, but the first axon in hi_aiden has been cancelled due to an axon error. Maybe all seven of one topic would unlock something.

PostPosted: Fri Aug 27, 2004 2:32 am
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sherpa
Unfettered


Joined: 10 Aug 2004
Posts: 338
Location: cam.ac.uk

the man wrote:
Don't know when it happened exactly, but the first axon in hi_aiden has been cancelled due to an axon error. Maybe all seven of one topic would unlock something.


Due to the axon error, all seven of hi_aiden are done (as are all of escape, as already noted). Nothing's been unlocked yet, which suggests that the timeline of the game is as before, i.e. updating independently of our actions (Tuesdays and Fridays). However, the updates may be related to the number of axons completed. Seems like a few more have been unlocked this weekend, but the amount of effort is becoming increasingly disproportional to the gain here -- as to the "hot/not - keep going" question, we still don't have a definitive answer, but it doesn't look of the utmost immediate importance to keep activating them. Still, only a few more days until we find out what happens next and whether to continue. Hopefully it'll answer some questions for us. (And probably ask a whole shedload more..)
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PostPosted: Sun Aug 29, 2004 7:10 pm
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AngriBuddhist
Entrenched


Joined: 04 Aug 2004
Posts: 778
Location: Wa.

sherpa wrote:

Quote:
However, the updates may be related to the number of axons completed.


I believe that this is the most likely scenario. It not only keeps the game
on it's own timeline but it also makes it dependent on our actions.

Anytime something is measured in 136/777 or 2/2 it is measuring progress
to goal.

Who knows, once the 214 telephone axons go hot we could have 563 other
axons that need to activated in a variety of ways.

189 internet related axons.
306 magazine/newspaper axons.

Unless something new continues to happen after the "hello" axon goes
hot (which it did) and Tuesday passes, we will be left with no interactions besides the current axons and the SP question/answer emails.

As to whether the total amount of axons hot effects the outcome, I hope
so. I would hate to think that no matter what we achieve the endgame
is already set in stone.

PostPosted: Mon Aug 30, 2004 6:11 pm
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