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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[SPEC] Source of the axon wavs an existing work?
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cheddarcheez
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Joined: 23 Aug 2004
Posts: 10
Location: Calgary, Alberta

cheddarcheez wrote:
Any other Haloites notice this?
Towards the end of emergency.wav, one of the fire alarms in the background sounds exactly like the one you hear in "The Maw," after you destroy the four fusion cores. Perhaps there are other sound effects in the .wav files that have been "recycled" for use in this ARG? If it's true, it would solidify the link between Bungie and ILB.


Maybe this points to Bungie being involved in the .wavs, or at least giving the makers access to their resources.


HitsHerMark wrote:
Is this, ILB, the first mention of the "chatternet" in the Halo mileux then? Or of roads that drive cars for you? Or of "PQI", "pop quizes"?


I've never heard anything like this before, but it does have a futuristic Halo-type feel.
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PostPosted: Sun Aug 29, 2004 11:27 pm
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SpghEddy
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clearly, the tuna shortage indicates that this is a parallel universe similar to the Haloverse, yet different... Mr. Green

PostPosted: Sun Aug 29, 2004 11:32 pm
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t-toe
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Joined: 27 Aug 2004
Posts: 47

I can almost guarantee you that these clips were developed for a strictly audio-based format. you mention the ambient sounds as an indication that it wasn't just for audio... that's entirely untrue... with a visual medium you don't necessarily need all that extra attention to background noise, because you have the image to help establish where a scene is taking place. imagine hearing these clips with no ambience and thus no context in which to place the conversations taking place... it would be a LOT more difficult, for example, to piece which storylines fit where.

the ambient noise in these audio clips includes everything from correct stereo positioning and audio cues for computer interaction, to verbal utterances of the action taking place, all leading me to believe these were produced exclusively for some form of audio distribution (presumably for ilb).

oh and about the voice actors... there are lots of talented men and women out there that can sound like a TON of people (Simpsons anyone?). I can tell you that the guy who does the "Old Man", the medical student hacker's friend, and James James is the same voice actor with about 85% certainty. and I'm pretty sure he's the guy that did the voice of Master Chief in the first Halo. how's that for reusing a voice actor?
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PostPosted: Sun Aug 29, 2004 11:48 pm
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Zanzibar
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Joined: 26 Aug 2004
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spalt wrote:
Listening to the whole thing, I get a distinct feeling it was written specifically for audio (for instance, why would someone writing for, say, TV include detail such as a character going "Oh my god, she jumped!", when he could just show that on the screen?)



Give that man a cigar, that's EXACTLY right. These were written SPECIFICALLY to be audio-only. Listen, it's really not that difficult to put together a solid radio play. We've listened to, what, maybe 20 minutes of dialogue? Maybe a day's worth of recording? There's really nothing going with the entire ILB 'game' that talented writers, actors, web designers and sound engineers couldn't do in their sleep. Microsoft or Bungie probably has 2 or 3 people working on this full-time, which is a drop in the bucket.

I'm not trying to make light of it, I'm completely hooked on it, I'm just saying that it's completely within the realm of possibility that this ARG was done ENTIRELY for us and for the buzz (ack, sorry) that it generates.

PostPosted: Sun Aug 29, 2004 11:57 pm
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Bubba Wilkins
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Joined: 29 Aug 2004
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you could be right, but why the lack of direct Haloverse references and the introduction of complex foreign ones? Chaternet, self driving cars, etc....

btw, I'm not sure the answer to my challenges is necessary relevent in itself. I was initially intrigued by the story the clips presented and wanted to see the enitre thing play out un-interrupted. For the purposes of the ARG, figuring out the source if it was preexisting would remove the need for the axons.....unless the ultimate puzzle is the identity of the preexisting work itself......

PostPosted: Mon Aug 30, 2004 12:01 am
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Howdareyou
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Joined: 18 Aug 2004
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t-toe, I have to agree that there is really no reason for these clips to have a visual component. If anything, the ambient noise increases the likelihood that they're audio-only. There would be no reason to have the almost inaudible piano playing, or the clock, in the background of the recipe3 wavs if there was a video component.

I also have the same suspicion that the old man, James^2, and Kamal'
s friend are the same actor. There was an mp3 of his voice acting work on one of the other threads.. I forget where. There's certainly a similarity.

Now, the question to be raised is whether the ambient sound is a code of some sort, but that's for a different thread entirely.

PostPosted: Mon Aug 30, 2004 12:15 am
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Bubba Wilkins
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Joined: 29 Aug 2004
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Quote:
There would be no reason to have the almost inaudible piano playing, or the clock, in the background of the recipe3 wavs if there was a video component.


...unless in the background you see a man playing the piano but don't hear anything. Its the same reason they add engine noise to cars. Have you ever seen a car drive through a scene in the background without a little noise?. The rule is if you see it and it makes noise in real life, then so it must make noise in film. In radio, if you don't hear it, it ain't there.

A restaurant scene in a purely audio clip only needs two characters and a waiter discussing the order. Without any other information, you immediately accept they are in a restaurant. In a video, if you see a full restaurant, piano, a waiter dropping dishes, etc.....then you expect to hear the corresponding sounds that are associated with those items in order to believe that is the case.

try listening to a DVD without watching it and see how much you pick up....

PostPosted: Mon Aug 30, 2004 12:24 am
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AngriBuddhist
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Joined: 04 Aug 2004
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Location: Wa.

To the thought that Bungie is making a DVD:

http://news.teamxbox.com/xbox/6595/Monthly-Fee-for-Halo-2-Tournaments-on-Xbox-Live

Quote:
At Microsoft, the company's Xbox game division is planning a marketing juggernaut modeled after a "Star Wars" movie release for its "Halo 2" game. Selling the $54 CD is just the start. There is also a $5.99 monthly fee to play in "Halo 2" tournaments online; action figures for $14.99; a DVD with movie ads and a guide to playing the game for $19.99; and three novels based on the game. A soundtrack CD is due in November.


All of this, including the tournament fee, has not been commented on
by Bungie/Microsoft.

The DVD will have movie ads on it (like all DVDs) but what will the content
be? Halo: The Covenant Wars?

PostPosted: Mon Aug 30, 2004 1:19 am
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SpghEddy
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Bubba Wilkins wrote:
you could be right, but why the lack of direct Haloverse references and the introduction of complex foreign ones? Chaternet, self driving cars, etc....


They're extending the Haloverse, and adding a little flavor and environment to the basic plot points. There's nothing complex about Chatternet or self driving cars... these are all common elements of SF stories. And part of the appeal of these dialogues is that they are giving us a peek at characters, places and settings that we've never seen through the game or the novels. Plus, direct Haloverse references would be heavy-handed... they'd have to be talking about Pelicans and Warthogs all the time. Also, lots of the stuff we know from Halo is either classified, or stuff that these characters couldn't know about (Halo, Spartan program, Covenant, etc.)

PostPosted: Mon Aug 30, 2004 1:39 am
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Bubba Wilkins
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Joined: 29 Aug 2004
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Angry,

go read that article. Its about Halo2 and other games that are being marketed similar to blockbuster movies. They were talking about the special edition Halo2 package and Xbox live.

Quote:
They're extending the Haloverse, and adding a little flavor and environment to the basic plot points. There's nothing complex about Chatternet or self driving cars... these are all common elements of SF stories. And part of the appeal of these dialogues is that they are giving us a peek at characters, places and settings that we've never seen through the game or the novels. Plus, direct Haloverse references would be heavy-handed... they'd have to be talking about Pelicans and Warthogs all the time. Also, lots of the stuff we know from Halo is either classified, or stuff that these characters couldn't know about (Halo, Spartan program, Covenant, etc.)


My point exactly, they are all common elements and could be obtained from existing material. The complete lack of a uniquely Haloverse entity only supports that conclusion.

PostPosted: Mon Aug 30, 2004 2:17 am
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HitsHerMark
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Joined: 22 Aug 2004
Posts: 1521
Location: Austin, TX

Bubba Wilkins wrote:

A restaurant scene in a purely audio clip only needs two characters and a waiter discussing the order. Without any other information, you immediately accept they are in a restaurant.


I have to disagree that background noise is less important in an audio format... If anything, I think it's more important.

Not to mention the fact that these audio clips were made (and I do think they were made to be audio clips) with the knowledge that they were going to be cut up and presented out of order.

In which case, background noise would be key, and has been in our experiences with these axon wavs.

Sound is a very powerful tool.
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PostPosted: Mon Aug 30, 2004 2:42 am
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Idran1701
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Well, I'd guess if these were from an existing work, the licensing fees would be a bit more expensive than creating it in house. Though that's just my instinct. Does anyone know current rates for what would be needed for the clips (VA, sound editting, etc...), as compared to average licensing rates?

PostPosted: Mon Aug 30, 2004 2:45 am
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HitsHerMark
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Joined: 22 Aug 2004
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Idran1701 wrote:
Does anyone know current rates for what would be needed for the clips (VA, sound editting, etc...), as compared to average licensing rates?


If they had their own recording studio... And they had the voice actors in to do other stuff anyway...

It would hardly cost anything at all.

A very "Rodger Coreman" sort of way of going about it.
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PostPosted: Mon Aug 30, 2004 3:11 am
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Cherry Cotton
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Joined: 04 Aug 2004
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SpghEddy wrote:
clearly, the tuna shortage indicates that this is a parallel universe similar to the Haloverse, yet different... Mr. Green


I think you're on to something there. Could Durga be the alternate universe Melissa?

(Kidding... Wink)

PostPosted: Mon Aug 30, 2004 4:13 am
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accidentalsuccess
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Joined: 27 Jul 2004
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these are very well produced for audio format.

As for the doubters about voice talent consider this: Jen Taylor is not only cortona but also Cate Archer (NOLF 1&2) and in a ton of mario games. Voice people are incredible at that stuff. poke around the IMDB for some surprises in your favorite games. Smile

PostPosted: Mon Aug 30, 2004 9:05 am
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