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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[QUESTION] Computer Code/Widow Story Translation
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WhatTheDilly-O
Guest


[QUESTION] Computer Code/Widow Story Translation

I'm just wondering if there's a single accepted translation at this point of the computer code and Widow story that's embedded in the pictures. There's still a couple different ones on the Wiki (xnbomb's and another in an email to Dana).

Also, has anyone noted the few improvements to xnbomb's translation I made (here), or independantly done the same? I think they warrent noting.

Sorry for any trouts.

PostPosted: Wed Jul 28, 2004 11:11 pm
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Shad0
I Have No Life


Joined: 20 Jun 2004
Posts: 2180
Location: Southern California, USA

Re: [QUESTION] Computer Code/Widow Story Translation

WhatTheDilly-O wrote:
I'm just wondering if there's a single accepted translation at this point of the computer code and Widow story that's embedded in the pictures. There's still a couple different ones on the Wiki (xnbomb's and another in an email to Dana).

Also, has anyone noted the few improvements to xnbomb's translation I made (here), or independantly done the same? I think they warrent noting.

No trout for you! I think your interpretation of this part is genius (especially the Pious Flea bit):
WhatTheDilly-O wrote:
Story

...she opened her eyes and found herself in Hell, which was a dark place where no birds sang. Other than the Widow, two alone had escaped destruction.

Code

net:
!scan
null
!listen
null
!attach
act | drop

!extern 2

Translations

!scan null = can't see anything
!listen null = can't hear anything (like birds singing)
!extern 2 = 2 external processes still running

Story

The Sleeping Princess lay in a chamber of the dungeon in a coffin of glass where the Widow could not hear her breathing.

Translations

net:
!attach
act | drop
!attach
act | drop
!attach
act | drop

grope:
!probe extern proc 0
crypt strong

surg:
!mat extern proc 0
si confidence 78
!triage extern proc 0
fail

Translations

extern proc 0 = Sleeping Princess
crypt strong = can't get to her = because she's in a coffin
"!mat" is a commmand to find out the material of an object.
si = silicone = Glass
"!triage is a command to find out the health of an object.
fail = no vital signs = can't hear her breathe.

Story

Meanwhile, the Pious Flea was so small that even the Widow, with her sharp eyes, could hardly see him, and when she looked his way, he hid.

Code

net:
!attach
act | drop
!attach
act | drop
!attach
act | drop

grope:
!probe extern proc 1

surg:
!diag extern proc 1
rogue proc
!bite rogue proc 1
clean confidence 97

Translations

extern proc 1 = Pious Flea
The rest is kind of sketchy.
clean confidence 97 = pretty sure he's gone (but he's only hiding)

and you should add them to the Wiki at once.
_________________
These were the puzzles that would take a day, these were puzzles that would take a week, and these puzzles they'd probably never figure out until we broke down and gave them the answers. ... The Cloudmakers solved all of these puzzles on the first day.

PostPosted: Wed Jul 28, 2004 11:57 pm
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WhatTheDilly-O
Guest


Another thing I noticed: for most of the snippets of code, the number of times

!attach
act | drop

occurs is equal to the number of other commands that occur. For example, take this piece of code:

net:
!attach
act | drop
!attach
act | drop
!attach
act | drop
!attach
act | drop
!attach
act | drop
!attach
act | drop
!attach
act | drop
!attach
act | drop
!attach
act | drop

grope:
!probe primary sector
sec proc 1
!probe primary sector
sec proc 2
!probe primary sector
sec proc 3
!probe primary sector
sec proc 4
!probe primary sector
fail

surg:
!triage sec proc 1
fail
!triage sec proc 2
fail
!triage sec proc 3
fail
!triage sec proc 4
dmg unk

There are nine instances of "!attach act | drop" in this piece of code. Then there are five instances of "!probe" and four instances of "!triage". Also, the lines

!attach
act | store recurse

are always followed by other commands that are repeated identically at least once, as in this piece:

net:
!attach
act | store recurse

surg:
!reconst master-sector
mem broken>>dmg recurse
!reconst master-sector
proc frgm>>dmg recurse

Recurse means almost the same thing as repeat. So "act | store recurse" seems to be a shortcut for when the same action is going to be taken multiple times on the same object.

I think that, every time SPDR wants to take an action on another object, she must !attach to it, then act on it with any of the three tools, and then either drop the attachment or store it for reuse. (I envision the lines "!attach act" and a blinking curser while the action is being taken, before the "drop" or "store recurse" appears.)

I think it's pretty safe to say that the lines of code are organized by tool before they are organized chronologically. (The term for this is probably "magnitude of organization" or something. If you know, do tell.)

There are still a few pieces of code that don't quite fit with any of this. I find that a little troubling.

PostPosted: Thu Jul 29, 2004 12:57 am
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LilSerf
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Joined: 25 Jul 2004
Posts: 84

Awesome analysis, dillyo -- you gots to get registered on here Smile
_________________
"This is the movies, circa 1903. Some of what we are all involved in now is going to be the Future; and some is going to be that thing where they held up big cards while the organ player noodled around." --Sean Stewart

PostPosted: Thu Jul 29, 2004 1:28 am
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trendwhore
Guest


more of the flea...

while we're back on the subject of the phase 1 text, there's something that i think is important (although small) that i haven't seen posted yet. i've tried posting, so i apologise for any troutiness.

looking through the complete MAYDAY text (wiki), this section grabbed me:
Quote:
It happened one day, about noon, going towards my boat, I was exceedingly surprised with the print of a flea's naked foot on the shore, which was very plain to be seen on the sand.

nd in about half an Hour the Boat was overset by a sudden Flurry from the North. What became of my Companions in the Boat, as well as of those who escaped on the Rock, or were left in the Vessel, I cannot tell; but conclude they were all lost.


this indicates that the operator first noticed a trace of the pious flea before whatever happened to her ship/crew. as she was surprised to see it, the pious flea was obviously not supposed to be there - and was an external entity to her and her ship. certainly, the flea is not her servant.

also, to take up a point made above:
Quote:
net:
!attach
act | drop
!attach
act | drop
!attach
act | drop

grope:
!probe extern proc 0
crypt strong

surg:
!mat extern proc 0
si confidence 78
!triage extern proc 0
fail

i'd say this section means that, in computer terms, the sleeping princess is a strongly encrypted file/AI. again, a small thing, but not one i have heard mentioned previously.

sorry again if this is in the wrong place (i thought it was close enough) or it was troutular, i tried Smile

PostPosted: Thu Jul 29, 2004 9:06 pm
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WhatTheDilly-O
Guest


I am pretty much convinced by now that there is sense and logic to the entire set of computer code. I think it would be worth while to figure out everything that hasn't already been figured out, and it might answer some other questions for us.

I agree my changes to xnbomb's translation should probably be posted on the Wiki, but I don't really feel comfortable doing it myself. If someone else want's to do it for me, that would be cool. You might put my notes on "!attach act | drop" on there somewhere too.

Here's the link to my translation again: The Link to My Translation Again

PostPosted: Thu Jul 29, 2004 11:39 pm
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Roc
Veteran

Joined: 27 Jul 2004
Posts: 81

I added my own computer Text / Widow's Journey comparison entry to the Wiki today.

I feel it has a better code/event correlation than the existing one, and has fewer gaps.

I also provide a summary of what I have deduced about the computer text commands/syntax/operators.

Feedback's appreciated.

PostPosted: Fri Jul 30, 2004 6:24 pm
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Atoner
Veteran

Joined: 28 Jul 2004
Posts: 136

Quote:
surg:
!diag extern proc 1
rogue proc
!bite rogue proc 1
clean confidence 97


"rogue proc"? If this is indeed the Flea, it would lend credence to the idea that the Flea is part of the Queen ( a proc of the Queen that went rogue ) or an uninvited guest ( a proc that was not part of the original design ).

-Atoner-

PostPosted: Fri Jul 30, 2004 6:30 pm
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WhatTheDilly-O
Boot

Joined: 29 Jul 2004
Posts: 18

I liked your analysis of this part of the code:

grope:
!probe master-sector
fail
!probe master-sector cmd proc
empty
!analyze magnetic
& si !extend
!spdr extend
si > magnetic
!probe master-sector cmd proc
master-sector

It actually makes some kind of sense now.

The operator definitions look pretty good too.

But I still think my translation is a little better, though. I guess I'll post it on the wiki when I get home. I'm starting to want my credit Mad.

Maybe we should work on this together?

PostPosted: Fri Jul 30, 2004 6:48 pm
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Theq629
Guest


Sapphire

Just a thought for any of the translations:

Does the newest peice of code:
Code:

net:
!attach
act | drop
!attach
act | drop
!attach
act | drop
!attach
act | drop
!attach
act | drop

grope:
!dsc host sector 0
!dsc host sector secondary
!dsc host sector secondary
!dsc host sector secondary
!dsc primary sector

simply correspond to the sapphire bit:
Quote:

Continuing on her quest, she spied another chip of precious stone, this time a sapphire no bigger than a winged ant, glinting the cobbles of the courtyard before the walls of the Inner Keep.

?

The pattern seems to fit with the part about the ruby and the broken blocks. The "host sector secondary"s correspond to the cobbles in the same way as the "host sector tertiary"s correspond to the blocks previously. The Inner Keep is established to be the primary sector, so the ending makes sense.

This of course leaves host sector 0 being both the ruby and the saphire, which implies that there are (at least) two host sector 0s. I haven't worked out how to explain that yet, or why this code would get added late.

PostPosted: Fri Jul 30, 2004 8:00 pm
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Shad0
I Have No Life


Joined: 20 Jun 2004
Posts: 2180
Location: Southern California, USA

Re: Sapphire

Theq629 wrote:
Does the newest peice of code:
Code:
net:
!attach
act | drop
!attach
act | drop
!attach
act | drop
!attach
act | drop
!attach
act | drop

grope:
!dsc host sector 0
!dsc host sector secondary
!dsc host sector secondary
!dsc host sector secondary
!dsc primary sector

simply correspond to the sapphire bit:
Quote:
Continuing on her quest, she spied another chip of precious stone, this time a sapphire no bigger than a winged ant, glinting the cobbles of the courtyard before the walls of the Inner Keep.

?

Roc has proposed that these new lines of code correspond to the four new [url=http://www.ilovebees.com/surg.!store.primary.sector.mem.dmg.0.0.html]quarantined[/url] pages on ILB, with "dsc" meaning DiSCard. It seems logical: "host" would mean the ILB server; "sector 0" would be index.html; and the three secondary sectors would be the three links from index.html that SPDR has also quarantined.

(SPEC: Perhaps SPDR wanted to make sure that it didn't accidentally use pieces of ILB's code to repair the Operator?)

Still not sure how "!dsc primary sector" works into this theory.

Edited 'cos I can't spell.
_________________
These were the puzzles that would take a day, these were puzzles that would take a week, and these puzzles they'd probably never figure out until we broke down and gave them the answers. ... The Cloudmakers solved all of these puzzles on the first day.

PostPosted: Fri Jul 30, 2004 8:39 pm
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Theq629
Guest


Quote:

...with "dsc" meaning DiSCard. It seems logical: "host"...

I like this idea by itself, but I'm not sure that it fits with:
Code:

...
grope:
!dsc host sector 0
!dsc host sector tertiary
!dsc host sector tertiary
!dsc host sector tertiary
...

Which seems to go with
Quote:

Within, she noticed what looked like a chip of precious ruby from the Queen's crown, no bigger than a fly. Around it lay many broken blocks from the ruined castle, scattered across a wide plain of lodestone.

because the associated !label statements fit nicely with spdr scratching things in the story (which is in all the translations I've seen).

Can !dsc be read as 'discard' here, particularly given that the sectors are !labeled immediately after they are !dsced?

PostPosted: Fri Jul 30, 2004 9:11 pm
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Shad0
I Have No Life


Joined: 20 Jun 2004
Posts: 2180
Location: Southern California, USA

Re: Sapphire

Theq629 wrote:
Quote:

...with "dsc" meaning DiSCard. It seems logical: "host"...

I like this idea by itself, but I'm not sure that it fits with:
Code:

...
grope:
!dsc host sector 0
!dsc host sector tertiary
!dsc host sector tertiary
!dsc host sector tertiary
...

Which seems to go with
Quote:

Within, she noticed what looked like a chip of precious ruby from the Queen's crown, no bigger than a fly. Around it lay many broken blocks from the ruined castle, scattered across a wide plain of lodestone.

because the associated !label statements fit nicely with spdr scratching things in the story (which is in all the translations I've seen).

Can !dsc be read as 'discard' here, particularly given that the sectors are !labeled immediately after they are !dsced?

Well, you're assuming that we've put the bits of code in the right order -- that is, with !dsc coming before !label -- but you're right, that is certainly the prevailing view. Hmm.

So if !dsc means DiSCover or something like that, then how did SPDR discover tertiary sectors before secondary sectors? Grr...
_________________
These were the puzzles that would take a day, these were puzzles that would take a week, and these puzzles they'd probably never figure out until we broke down and gave them the answers. ... The Cloudmakers solved all of these puzzles on the first day.

PostPosted: Fri Jul 30, 2004 9:30 pm
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CorSorei
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Joined: 29 Jul 2004
Posts: 79
Location: EVERYWHERE AND NOWHERE

"So if !dsc means DiSCover or something like that, then how did SPDR discover tertiary sectors before secondary sectors? "

Maybe working through less important to more important sectors, kind of like working from the bottom up. Just a therory.
_________________
Pay no attention to the man behind the curtain.

PostPosted: Fri Jul 30, 2004 10:02 pm
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Roc
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Joined: 27 Jul 2004
Posts: 81

There weren't any dsc commands in phase 1 (when the widow's journey was revealed).

Whether I misunderstand what dsc stands for or not, those commands seem to correspond to the creation of our new pages.

unless of course the filenames are to be taken as code themselves, in which case I should append:

surg:
!store primary sec mem dmg 0 0
!store primary sec mem dmg 0 1
!store primary sec mem dmg 0 2
!store primary sec mem dmg 0 3
!store primary sec mem dmg 0 4

Which seems halfway reasonable by itself. But where do the dsc's tie in?

PostPosted: Sat Jul 31, 2004 12:25 am
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