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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[UPDATE] 8/31 Dana's Blog "Eavesdropping"
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ctrlaltdel
Greenhorn

Joined: 26 Aug 2004
Posts: 9

It does appear that the axom group/file names would be the "magic words". But not all of them are just one words. A lot of them have two or more words. All I have to say is that once we decode this thing it better not say, "Play Halo 2". A la Christmas Story, "Drink your olvatine". Laughing

PostPosted: Tue Aug 31, 2004 4:20 pm
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NMZ
Boot

Joined: 27 Aug 2004
Posts: 66
Location: Minnesota

Ok, quite a bit of spec here, but deal with me.

Melissa on About.html wrote:
New voices are intercepted weekly.

Dana's Blog wrote:
we were eavesdropping on the future.


Do these two things imply that the new .wav's we're recieving are, in fact, from the future? Melissa is both in the future and the present, and is recieving these voices from the future, then giving them to us in the present to unscramble (because she, being an AI, hasn't been programmed to unscramble voices). This just stood out to me when I read the new info.

PostPosted: Tue Aug 31, 2004 5:28 pm
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

words words words

I agree that the blog is a definite hint to certain words. Which ones? Some ideas:

1. the word that follows the code word in the wav. In Dana's story her mother gives a signal that they need to listen for a word on the list - perhaps the title of the wave is in effect the same signal to us to listen to the next word.

2. as discussed by others, the SP gives us words that are in all caps. maybe these are the secret words.

3. the .wav titles seem less likely but could be possible, we were wondering why those particular words were being used. Perhaps these are the words to listen for in other contexts?

I recall too that in the pre-game the SP gave us a list of words, an odd list of the things that we had sent her. We never really worked out what those things were.

As to what to do with the words once we figure them out? Um, cut and paste seems to be the most likely use for them...
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PostPosted: Tue Aug 31, 2004 6:43 pm
Last edited by rose on Tue Aug 31, 2004 7:17 pm; edited 1 time in total
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noideaforausername
Decorated


Joined: 24 Aug 2004
Posts: 185
Location: UK

could see if they bear any relevance to Dana? or the Princess?
email them to ladybee777?
write them on a post-it and leave them in the street?
*fishing for ideas... turning up nothing*

PostPosted: Tue Aug 31, 2004 6:50 pm
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alexdal
Greenhorn

Joined: 26 Aug 2004
Posts: 8

I continue to think that the Flea and the SP pages are to be
undecoded to do or to serch something.

Perhaps the next riddle can help us more

PostPosted: Wed Sep 01, 2004 6:52 am
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Sep7imus
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Joined: 26 Jul 2004
Posts: 149

I don't know that this is necessarily a hint, per se. It sounds more like encouragment and an expression of solidarity. After all, it isn't unreasonable to suppose that Dana just thought of her favorite game from childhood when she found out what we were doing. There are some striking similarities, since we're eavesdropping as well (and, as people have suggested, we're eavesdropping on the future).

That being said, we do have some in-game evidence that one's favorite childhood game give some sort of insight as to one's character/aptitude (At least if one is turned into an AI). What does this say about Dana? It sounds like she would make a pretty good spy (AI).

-Sep7imus
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PostPosted: Wed Sep 01, 2004 10:10 am
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HitsHerMark
Unfictologist


Joined: 22 Aug 2004
Posts: 1521
Location: Austin, TX

I find it interesting that Dana brings up eavesdropping on her blog...

And then Jersey brings up the possibility that somebody is listening in on his conversation with Durga (which we are) and how creepy that would be (which it is).
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PostPosted: Wed Sep 01, 2004 10:11 am
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sniperomega
Greenhorn

Joined: 27 Aug 2004
Posts: 7

w00t

we collectively rule

I think the whole 'evesdropping' is trying to tell us that we can as of now, or soon will be able to interperate the future within this game.

PostPosted: Wed Sep 01, 2004 11:01 am
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ThunderRazor
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Joined: 30 Aug 2004
Posts: 96
Location: meido

voipme wrote:
Actually, ladybee777SPLAThotmail.com is Aunt Margaret's email address. Dana's email addy comes from gmail.


Yeah, I figured that out yesterday Embarassed
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PostPosted: Wed Sep 01, 2004 12:21 pm
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ThunderRazor
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Joined: 30 Aug 2004
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I have noticed that a lot of the titles are repeated in other wavs. But so far, some are not. Not sure if that really matters at all. Generally the repeated words are in the same string of wavs, so it wouldn't be hard for them to be repeated, hence it could easily mean nothing.

Dana's blog tends to steer us in the direction we need to go.
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PostPosted: Wed Sep 01, 2004 12:26 pm
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TridenT
Unfettered


Joined: 29 Aug 2004
Posts: 433
Location: GameFAQs frequenter

ThunderRazor wrote:
I have noticed that a lot of the titles are repeated in other wavs. But so far, some are not. Not sure if that really matters at all. Generally the repeated words are in the same string of wavs, so it wouldn't be hard for them to be repeated, hence it could easily mean nothing.

Dana's blog tends to steer us in the direction we need to go.


Perhaps the titles that DO repeat are supposed to be our "magic words"... and then we exclude the ones that don't repeat.

I know it's still too early, but could someone confirm if each new wav has a title of an old wav in it? TR could be on to something...

PostPosted: Wed Sep 01, 2004 1:05 pm
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noideaforausername
Decorated


Joined: 24 Aug 2004
Posts: 185
Location: UK

Sep7imus wrote:
I don't know that this is necessarily a hint, per se. It sounds more like encouragment and an expression of solidarity. After all, it isn't unreasonable to suppose that Dana just thought of her favorite game from childhood when she found out what we were doing. There are some striking similarities, since we're eavesdropping as well (and, as people have suggested, we're eavesdropping on the future).

That being said, we do have some in-game evidence that one's favorite childhood game give some sort of insight as to one's character/aptitude (At least if one is turned into an AI). What does this say about Dana? It sounds like she would make a pretty good spy (AI).

-Sep7imus


it seems pretty much taken that Dana is a part of the game, although she is "outside" it, like us. She was the one who said we should go visit the axons, when people were contemplating it. If she hadn't, we'd probably still be fussing aroung earlier ones. I see her as a means of controlling the pace of the game.
I think the fact that she talks about eavesdropping, and how to play it, is hugely relevant. We have to assume that, if we were piecing this story together ourselves, these sound clips are what we would use to tell someone else. I'm positive there are clues or leads in there that we need to find to further our understanding of what is happening/will happen.

PostPosted: Wed Sep 01, 2004 1:20 pm
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raw19
Boot

Joined: 16 Aug 2004
Posts: 61

see here

PostPosted: Wed Sep 01, 2004 2:25 pm
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ThunderRazor
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Joined: 30 Aug 2004
Posts: 96
Location: meido

TridenT wrote:
Perhaps the titles that DO repeat are supposed to be our "magic words"... and then we exclude the ones that don't repeat.

I know it's still too early, but could someone confirm if each new wav has a title of an old wav in it? TR could be on to something...


Well, until we get all the wav files, we won't know what does and doesn't repeat. But we can start looking around what we do have.
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PostPosted: Wed Sep 01, 2004 2:40 pm
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Pants
Boot

Joined: 31 Aug 2004
Posts: 23
Location: Northern California

Code words, .wav titles

I've noticed that at least some of the titles (creepy.wav, curious_girl.wav, and shock_sticks at minumum) have the keywords right at end of the clip, rather than buried in the middle.

Not that the above is important unto itself, but I'm just trying to look for ways in which code words might make themselves self-evident...some sort of formula or pattern to the choice of words that could be extrapolated.

I don't deny that they may be there just as thematic cues, but I'm not seeing as consistent a theme expressed by the titles as by the files themselves.

(In short, I agree with everyone who says that code words are the wav Wink of the future here, and we're going to have bite the bullet and run down some boots if we're going to find the right solution.)

PostPosted: Wed Sep 01, 2004 5:43 pm
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