Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Thu Nov 21, 2024 6:04 pm
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[LOCKED] [META] Rant: Where are the puzzles? Is this ARG or ARS?
View previous topicView next topic
Page 5 of 10 [140 Posts]   Goto page: Previous 1, 2, 3, 4, 5, 6, 7, 8, 9, 10  Next
Author Message
ThunderRazor
Veteran


Joined: 30 Aug 2004
Posts: 96
Location: meido

first ARG

well, this is my first ARG, and too me, this game has too much to handle.

For me, there are so many unanswered questions, metephoric speeches, oddly described characters, unknown variables, and possible interpretations that I can't possibly wrap my head around it. And I probably have been putting way too much time into this anyway!!

A lot of people think I am a fool for finding simple things enjoyable, and sometimes I think it is sad when most people only find complex things entertaining. Not to say that no one is entertained by this. But to me this thing is so open ended that I dont know where to begin. Now if you are talking about riddles that yield tangible results on a steady basis, then perhaps I can see that this is too simple and only a story. For me, the wave files are about 20% of all of this.

But like I said, this is only my first ARG and so perhaps that has something to do with it. But DM, this is also your first, however you have been around since the Halo 2 trailer whereas I have been around since Aug 24th. Didn't sign up here until I met SpaceBass in person. I guess to each his own. I feel that this is really not dumbed down for the masses, there are so many things out there that are so much more sell-out-ish and mainstream that it isn't even funny. And perhaps they are trying to get a larger ARG fanbase, but to me I see that as a good thing, because they roped both of us in. I don't think popularity has any direct correlation to quality. I do see that popularity can allow for lack of quality, but I have friends that will stop doing something if it is popular, regardless of the quality of it. To me, that isn't right.

Sorry, I had some ranting inbetween my post there.
_________________
half mat, whole mat, fist full of rice

PostPosted: Thu Sep 02, 2004 6:54 pm
 View user's profile
 Back to top 
Corngood
Boot

Joined: 26 Aug 2004
Posts: 24

Don't take this the wrong way....

You are saying that you have no puzzles to solve, and that you are being spoon-fed a story. Certainly the latter is true, but maybe the lack of puzzles is simply due to the fact that they are not being spoon-fed to you in the same way as the story. You are just assuming there is nothing there, or assuming that we can't do anything with what we have so far...

Right now I'm looking at a diff of a spider I ran on ILB last night and tonight, and I've been doing that regularly for the last few days. It's probably a waste of time, but it's at least giving me something game-related to do.

Anyway, just keep an open mind.

PostPosted: Thu Sep 02, 2004 10:56 pm
 View user's profile
 Back to top 
MusicToEat
Boot


Joined: 24 Jul 2004
Posts: 39
Location: Undisclosed

If there are deeper puzzles out there I fear no one is looking for them anymore. I can't speak for anyone else, but I feel a little burned by the Axon puzzle. They put up a list of what appeared to be GPS coordinates. The most obvious thought is to go to those locations, but we get a post by Dana with a link to a site that calculates the distance between two GPS points. So, I naturally assume this must be a puzzle. Since the Axons are listed in pairs, we must be supposed to figure out the distance between them.

Start banging my head against the wall. Then a couple locations change. We get a story about how the SPDR messed up, so the Queen killed it and replaced it with what she thought was a newer version (Pious Flea). Ok, the PMs must have messed the numbers up. It happens. Keep banging my head against the wall with the new numbers. After a week goes by, we get an almost entirely different set of Axons. Supposedly, these are the correct Axons that the Pious Flea made sure were right. Start banging my head against the wall yet again with yet another set of numbers, this time with times. Then some of these start changing in the same way a few in the first group changed. Think to myself, WTF, if we're supposed to do math with these numbers and they keep changing them how are we supposed to do that? Wait another week and since no one has been able to crack the puzzle, most have given up on it at this point anyway, people go to the locations and find ringing phones.

Now, the point of that long story is, that after all that I'm very reluctant to go looking for deeper puzzles because I fear they're not there. Two weeks of fruitless work can do that to a person. Now, I know that it's nobodies fault but my own that I put 2 and 2 together and thought I saw a 4, but I feel that the game was leading us to believe that there was something more to the axons then just being simple points on a map. Otherwise, why would she link to that page, why have two posts in a row about things not always being what they seem, why have two weeks of dead time on the site with nothing for us to do but look at changing Axons? Maybe there was a puzzle there, maybe not, who knows. We had a lot of smart people looking at it though and if there was a puzzle it was very obtuse. All I know is, at this point, I'm just going to sit back and wait for a puzzle to present it's self.

PostPosted: Fri Sep 03, 2004 1:01 am
 View user's profile
 Back to top 
sherpa
Unfettered


Joined: 10 Aug 2004
Posts: 338
Location: cam.ac.uk

MusicToEat wrote:
Now, the point of that long story is, that after all that I'm very reluctant to go looking for deeper puzzles because I fear they're not there. Two weeks of fruitless work can do that to a person. Now, I know that it's nobodies fault but my own that I put 2 and 2 together and thought I saw a 4, but I feel that the game was leading us to believe that there was something more to the axons then just being simple points on a map.


Absolutely agreed -- being someone who couldn't go to the axons physically, I put a lot of work into other possibilities, and when they all came up with nothing and were then categorically proved wrong by the payphone thing (because how easy would it be to make a puzzle with numbers and then also have them be payphone locations?!) I'm now put off playing with axons. I still run scripts I wrote on them, but only half-heartedly.

I see what people are saying by suggesting that maybe this game is on two levels, the spoon-fed story and the fiendishly difficult puzzles buried within it, but if the puzzles are buried so far that seasoned ARG veterans can't find them, and we don't get anything that looks like hints from the PMs, then they're not good puzzles. It's solving them that should be hard, not necessarily finding them in the first place. That's why we jump at shadows so much - and eventually jumping at shadows has caused us to ignore them. I'm afraid that when there IS a real puzzle people will dismiss it as Wild Spec Smile
_________________
stercus, stercus, moriturus sum!
~ a girl of many names ~


PostPosted: Fri Sep 03, 2004 5:16 am
 View user's profile Visit poster's website AIM Address Yahoo Messenger MSN Messenger
 Back to top 
peeveen1
Boot

Joined: 28 Jul 2004
Posts: 51

I totally agree with most of what's been said. This is the first ARG I've been involved in ... if "involved" is the correct word. I had heard of the Beast, and was really looking forward to this one starting up, but it seems to be a far simpler affair.

We've had a few lightweight puzzles and riddles ... but they're no good in a game of this scale. I usually check for updates every day when I get home from work. Each time a new puzzle has been published, I usually find that it's already been analysed and solved before I can take part. Great.

The axons thing looked like a far meatier puzzle. I really got into writing computer programs to process the data ... plotting, calculating, measuring, etc ... but it seems we were all overestimating the PMs in that regard. When it turned out we were to answer payphones, I got kinda excited ... until I realised that they were all in the States and that, once again, I couldn't take part.

I really think we're just going to get .wavs and the odd SP riddle for the foreseeable future, at least until the 777 is reached. We really need to get that nailed, for the good of this game. I'd drive all over this country to help out if I could.

PostPosted: Fri Sep 03, 2004 8:33 am
 View user's profile MSN Messenger
 Back to top 
GunsmithCat
Unfettered


Joined: 05 Aug 2004
Posts: 459

sherpa wrote:

I see what people are saying by suggesting that maybe this game is on two levels, the spoon-fed story and the fiendishly difficult puzzles buried within it, but if the puzzles are buried so far that seasoned ARG veterans can't find them, and we don't get anything that looks like hints from the PMs, then they're not good puzzles. It's solving them that should be hard, not necessarily finding them in the first place. That's why we jump at shadows so much - and eventually jumping at shadows has caused us to ignore them. I'm afraid that when there IS a real puzzle people will dismiss it as Wild Spec Smile


And I really can't see where they'd be buried, tbh. The UF is still pretty efficient at digesting new material when it gets published. Embedded text, hidden messages, etc., on the website are published pretty quickly. With the limited expanse the PMs are using on ILB - what else is there? Princess decides to emails us once in a while and Dana still updates her blog. I don't think we have the data to form another puzzle.

I just hope the lull doesn't turn away the people good at the brainteasers, and then like on Nov 1 we get some monster of puzzle to solve...

PostPosted: Fri Sep 03, 2004 8:53 am
 View user's profile
 Back to top 
klobbermeister
Boot

Joined: 03 Aug 2004
Posts: 47
Location: Kalamazoo, MI, USA

Okay, time for my .02,

Let me preface all of this by saying I am a newcomer to ARGs, as of this experience. I have been actively following things since shortly after the trailer came out.

For all the griping about ARG vs. ARS...really, what's the difference? Who says a game can't be story-driven? There are many types of games in the world, not all of them having the same mechanic. So, why is it outside the realm of possibility to still call whatever this is an ARG, even if it is mostly about revealing a story? What makes that not a game? One of the best known story-driven games in the world is called Dungeons and Dragons (as if I need to expound on that to this group Wink ). Sure there are dice and characters and probability, but most of the enjoyment of the game comes from interactively spinning a story between the participants.

Now, if the title of this thread were to read "Why isn't ILB more like The Beast", I don't know that I would have anything to say. But "The Beast" has already been done. Granted, it set the standard for what has become a genre, and, seemingly, other ARGs have copied that format. But why would the PMs want to replicate (again) something that has been done before? To me, that would seem boring. However, this being my first experience in this strange new world, I guess I don't know any better.

The best analogy I can come up with is when a band comes out with a second album (Album? Am I dating myself?) that has a whole different sound and feel, the people who have been following the band are upset and disgruntled because it's not what they've come to expect. But new fans totally eat it up, because they don't necessarily have expectations going in. (I don't know that the whole analogy thing was necessary...I think if y'all can solve puzzles, you can figure out what I am trying to convey).

Maybe it would be helpful for disgruntled people to change their expectations a bit and enjoy this for whatever it is? I dunno. I am just getting discouraged by reading all of the griping (and I may be merely perceiving more of it than there truly is), when I am truly enjoying this whole experience. Sad

Thanks for letting *me* rant. Wink

PostPosted: Fri Sep 03, 2004 9:08 am
 View user's profile
 Back to top 
sherpa
Unfettered


Joined: 10 Aug 2004
Posts: 338
Location: cam.ac.uk

klobbermeister,

Don't get us wrong. We're all enjoying it immensely. I guess it's just that we think we're capable of doing more, and the PMs haven't furnished us with material that's obviously beyond our immediate capabilities... yet.

edit-

Plus, the lull in game at the moment, the waiting we're having to do, is just giving us more opportunity and time to gripe Very Happy
_________________
stercus, stercus, moriturus sum!
~ a girl of many names ~


PostPosted: Fri Sep 03, 2004 9:19 am
 View user's profile Visit poster's website AIM Address Yahoo Messenger MSN Messenger
 Back to top 
CoffeeJedi
Unfictologist


Joined: 27 Jul 2004
Posts: 1327
Location: Charlotte NC, USA

i'm diggin the hell out of the story

the puzzles are cool and all, but they get solved SO FREAKIN FAST, i don't really have a chance to participate, as soon as i find some clue, i go to post it and its already there... by the time i find the next clue, the thing's already been solved

its cool to watch, but man... sometimes i wish some of the beekeepers in the puzzle forum weren't so dang smart (or maybe the puzzles just shouldn't be that easy)
_________________
seeker > !seek canoe
!splotch


PostPosted: Fri Sep 03, 2004 9:50 am
 View user's profile Visit poster's website
 Back to top 
klobbermeister
Boot

Joined: 03 Aug 2004
Posts: 47
Location: Kalamazoo, MI, USA

Sherpa,

Thanks. I got that you and DM (and CoffeeJedi, for that matter Wink ) are all enjoying what has been presented. I just felt that I had to represent for those who don't have any complaints or gripes.

I hope we all get what you are wishing for...I think. It's always wise to be careful what you wish for... Twisted Evil

PostPosted: Fri Sep 03, 2004 10:24 am
 View user's profile
 Back to top 
tapjeep
Boot

Joined: 18 Aug 2004
Posts: 19
Location: over there

This may sound crazy, but if you feel you are smart enough to solve these puzzles alone why go to a site where some people (who have more time to look for and solve said puzzles) will have already solved them? If it makes you feel better to solve it yourself, do so. Then come here, compare solutions, and either feel smart or dumb based on whether you were correct or not. I mean complaining about others solving puzzles too quickly is like going to a screenwriter of a film,prior to having seen the film, having him tell you all the intricate details of the film, then going to see said film and complaining that there wasn't enough there to keep you guessing.

I personally wish there were axons in my immediate area. I cannot just take off from work so a close location would be nice so I could feel I actually participated. We are actually working to get these .wav files. I suppose it would be better if Mellissa just spit them out on the site with no work on our part?? Hardly, then the theme of this thread would be: Why do they just give them to us, why can't we do something to get them? We are being given pieces of a puzzle piece by piece. Do none of you think that at some point we will do something with them?

Lastly, I do understand the frustration of those who live outside of the US. Since I haven't been able to get any Axons in my area, I too feel a little left out, just not enough to complain about it.

PostPosted: Fri Sep 03, 2004 11:11 am
 View user's profile
 Back to top 
CoffeeJedi
Unfictologist


Joined: 27 Jul 2004
Posts: 1327
Location: Charlotte NC, USA

i'm not complaining about it really
i like to work in groups that's all... i COULD try to solve the puzzle myself and see if i got the same result, but i'd rather share info, i just get alittle frustrated when the puzzle gets solved in less than 10 minutes, and i'm just standing there going... that's it? b-but... i found this clue here....... and.... aw nuts

and like you, i wish there were axons near me, the nearest one is an hour and half away, but i work 8-5 m-f
_________________
seeker > !seek canoe
!splotch


PostPosted: Fri Sep 03, 2004 11:18 am
 View user's profile Visit poster's website
 Back to top 
tapjeep
Boot

Joined: 18 Aug 2004
Posts: 19
Location: over there

I understand and know the feeling. I have come to the conclusion that I am not nearly as smart as I once believed myself to be Confused The only thing that really frustrates me is that I have to depend on someone else to make the axons hot. By not making them hot in a timely manner they are only prolonging this stage of the game, which up to now I haven't been able to participate in. Maybe the next round of axons??

::Attention PMs Please make axons in the immediate vicinity of Chattanooga TN::

Maybe that will work Question Can't hurt to try. Smile

PostPosted: Fri Sep 03, 2004 11:34 am
 View user's profile
 Back to top 
Alzheimers
Unfettered

Joined: 02 Aug 2004
Posts: 339

I know it's been touched on briefly, but let me summarize my feelings.

The primary issue we are having here, isn't one of challenge. It isn't a problem with style. It's not even a problem with intent (BSTDYO).

It's pacing. It's the speed of the game. It's the width, and breadth, of the content we're given.

It's slow. It's small. It's repetitive. And dare I say, not very interactive.

We get just a few small updates a week that require any serious thought. I share in the dissapointment of the Axon coordinates -- it's not a puzzle, it's a *timed* scavenger hunt. It's not something I can print out and solve on the train ride home. It's not something that requires a huge amount of interest to solve. It requires you to be lucky enough to live near a point they set, AND be available at the time they choose.

We've seen *three* sets of these points now. Do you want to bet on a fourth, fifth, sixth? How many of these before the only people who remain interested are those that actually go to them?

The bottom line is, we wouldn't have enough time to complain if there was just *more* to do. Yes, these forums solve puzzles fast. We have members who will be perpetually three steps ahead of anyone else, either by intellect or luck. That's not what's important, though.

What's important is that the community see something happening. If the story progressed on a daily basis, while "impossible" puzzles fell like Lincoln Log cabins against our collective wits, we would spend less time arguing over how the Axon puzzles sucked and more time over how Plot Key X fit into Plot Hole Y, and how puzzle Z connected the two.

I don't want to say I'm losing interest, but I'm definitely losing patience. For all the promise this story holds, the only common bond we as a group share is the love of the game. If the game evaporates into a swamp of repetitive fetches and Hidden-Text-in-Binaries, then this experiment will have failed, and the PMs will have noone to blame but themselves.

edit: oh joy, more coordinates. Evil or Very Mad
_________________
If at first you don't succeed, blame the cruel PM.

PostPosted: Fri Sep 03, 2004 1:33 pm
 View user's profile
 Back to top 
Kagehi Kossori
Veteran


Joined: 26 Jul 2004
Posts: 75
Location: Lake Havasu AZ

Well.. I think that like with The Beast, there is a definitely ultimate goal involved in where this goes. The problem is that The Beast 'could' adjust to deal with the nasty problem of someone solving the entire game in one post a matter of a few days into it. It could adapt and grow to expand the story. I suspect in this case the goal is paramount and the story laid out already. I suspect that some of us have in fact already 'solved' the basic game in spec, though since then people have wandered off in an insane number of directions, but that the game/story is now constrained to filling in the blanks of 'how' events got from the start to the end. They are trying to do the same thing Majestic did and slow down the process, only the method used is slighlty less annoying and obviously artificial imho. It would be nice though to see something a bit different, if for no other reason than the frustration of not being one of those that is close enough to anything to get involved.

However, given the insane rate at which groups like this can steamroll through real puzzles, they are probably scared to death at the idea of even trying to provide one. I would be. Wink

PostPosted: Fri Sep 03, 2004 3:20 pm
 View user's profile Visit poster's website
 Back to top 
Display posts from previous:   Sort by:   
Page 5 of 10 [140 Posts]   Goto page: Previous 1, 2, 3, 4, 5, 6, 7, 8, 9, 10  Next
View previous topicView next topic
 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group