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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[OT] Anybody else feel left out?
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Heiglot
Kilroy

Joined: 24 Sep 2004
Posts: 1

There are some thoughts on this subject over in Websnark.

(Edited because rereading it, this looks just like freaking comment spam. It's not. The Websnark essay is specifically about the Haunted Apiary and the recent shifts in playstyle.)

PostPosted: Fri Sep 24, 2004 8:56 pm
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Howdareyou
Veteran

Joined: 18 Aug 2004
Posts: 89
Location: New Zealand

At least you guys have the opportunity to contribute; I live in New Zealand. That basically speaks for itself. Quite apart from the fact that I'm often asleep when embedded text updates occur, due to timezone differences.

(edit: semicolon for colon)

PostPosted: Fri Sep 24, 2004 9:33 pm
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SuperJerms
Unfettered


Joined: 21 Aug 2004
Posts: 537
Location: indiana

DarkStorm wrote:
thebruce wrote:
DarkStorm wrote:
Awesome for you, maybe, but it doesn't help with the Left Out feeling. Now I'm not just feeling like I'm watching a story I can't effect, now I'm feeling like I'm watching only PART of the story and I'll never really know everything, because the players who actually managed to get On The Inside are deliberately keeping the story secret.

They're not keeping anything of the story secret - they are the story... it's not like only they'll get the climax of the story or something... they are a part of the story. They are the spies that Melissa now trusts as part of their crew. We're not intended to know what's going on, unless they break that trust and tell us before it's revealed... look at it as 2 different perspectives of the story. We've got the outsider view, they've got the insider. Or think of it like, ok, if they get the answers, they won't have fun solving anything, whereas we'll have the fun of solving.


And you missed my point. It's being an outsider rather than an insider that's making me feel left out. Knowing what's going on = not being left out.

What is there to solve at this point? The Princess was the source of the puzzles, and they were solved long before I signed on each day. All there is now is more answering phones I can't get to.

-DS-


DS, you missed my point. I was being sarcastic. When I made that post, I was absolutely furious at those who would withhold info from the rest of us.

It takes too much energy to remain furious, so now I'm just...sore. Claiming someone becomes an IG character when they get addressed simply doesn't cut it for me. Sorry. I can see where folks with that viewpoint are coming from, but I must heartily disagree. We have an entire forum devoted to the various times folks have been contacted. We have people who received personal correspondence from Dana, SP, the PM's, and Melissa.

Where would we be now if the folks who got honeybears said, "I'm not obligated to share my mail with the rest of the world?" In fact, that single occurence was the sole defense of ILB as an ARG in the whole "ARG vs. Halo Story" debate. In The Beast, where would we have been if the people with access to the Enigma codebook said, "I have the right to keep this info to myself?"

I am not trying to say this was an easy decision for Weephun to make. Betray Melissa's confidence by telling us, or betray SP and every non-crewmember by not?

I don't even hold it against him...he made his choice, for good or for bad, and I personally think it was the wrong one. Eric Burns gets at why:

http://www.websnark.com/archives/2004/09/cancer_in_the_c.html wrote:
It was a pretty cool move, unexpected...and, in a way, signals a death knell for ARGs as we've known them.

You see, the community that formed around the Beast -- the Cloudmakers -- was intensely remarkable. It was the best part of the game. Better than the puzzles. Better than Sean Stewart's astounding writing. Better than the visuals. Better by far than the actual movie A.I. We came together as a group -- a collective detective, as the term came to be -- and brought monumental results. We were part of something huge, if just for a little while. And it all worked because the moment one of us found something out, they told everyone else. We made our decisions collectively. We posted our mistakes collectively. We played our game in collaboration. When an AI named Loki had become a threat, we learned that he was attracted to nightmares. So Cloudmakers started posting their nightmares online, baiting a trap for the monster. And we destroyed him, and were rewarded with a remarkable Flash animation involving all of our efforts.

The Beekeepers were working in that same way. Triumphs were collective. Mistakes were spread about. But now, some of the players are keeping secrets from others. Some are making decisions unilaterally, not collectively, and having tremendous impact on the game. Suddenly, a small portion of the players have incredible power in the game... and suddenly, there is real factionalism to be had within the 'collective detective.'

I know at least one player who won't post his speculations on the Unfiction forum board, because he's afraid someone will use his speculations in ways he won't like. We've also seen that by keeping secrets and making decisions on their own, players get to have disproportionate control over what happens next. And casual players suddenly aren't players. They're advisors to the people who can have an impact on the game. Or they're groupies. But someone solving puzzles and posting speculations doesn't have the same impact that the people talking on the phone to Melissa do.

Some players are already aligning behind the Sleeping Princess, to free her. They've admitted this is now a goal. Others are "crewmen of the Apocolypso," and are going to further Melissa's ends. Others are probably going to help the Pious Flea. It will probably be lots of fun....

...but it's not collective. It's not collaborative. People now know secrets can be more powerful than sharing. People now know that the other players might do things they absolutely disagree with and there's nothing they can do about it, so they'd better do it first. And people now know that their contributions by their very nature are less than the contributions others put in.

The game goes on, but the Collective Detective has cancer of the massmind. And I don't think there's a cure for it. When the next big ARG goes live, people will go into it with these lessons burnt into them.


I don't think that anyone needs to go hide in a hole. Weephun had a tough call, and he's not out to ruin the game for anyone. I think Catherwood was right when she told me (oops, I hope you're a girl, cath), The PM's want us to win, and anything needed to win the game will be given to us somehow via the site.

I know that SP was doomed one way or another...they just chose an interactive way to do it instead of Melissa catching her during a spy run or PF frying her brain. The show must go on one way or another.

Some of us will never get the ability to interact on the scale that others do. In a different sense, I have no more right to get mad at those who can enhottenate and be on Melissa's crew then I have to get mad at Sherpa for being a good soundwave analyst, thebruce for being able to code, Shad0 for being a trout ninja or Anton P. Nym for being a bungieologist.

Alas, I return to my main problem. PM's will tell us whatever we need to know, all in due time. Neither they nor the crewmembers are out to ruin the game for anybody else. The changes set up a myriad of possibilities for innovative social interaction. Maybe the SP will come back with a vengence. Or Melissa could turn on her crew and ruin their credit records. Perhaps the PM's will incite an all-out war between the crew and non-crew. From a professional aspect, I find it all terribly fascinating.

People are rightfully proud of their newfound military ranking. Avatars are changing into military brass. Krysten has surely received more compliments on her singing in one day than she has before in her life. Smile At the same time, I already see the issue Eric Burns is talking about in that link. Those who are crew have reason to work together, excluding from the rest of us. Participation now carries a prize, but some of us have no chance of winning. So long as prizes are somewhat exclusive, competition will replace cooperation. There's no chance that two non-crew would meet at an axon and hand the phone over to another person from this point on.

And how will that spread? The Collective Detective now has reason not to trust itself. If I share my spec with you, then you might beat me to a SOLVE and get a coveted spot in the Queen's confidence. If you know where that puzzle is, you might solve it and win the dancing robot!

So now I sit here at home. Unable to enhottenate, I can now just sit here and wait for the Princess to give some puzzles. Oh wait, she was just murdered or imprisoned. Well, at least I can listen to the clips...that is, until someone goes and mentions to Melissa that non-crew are able to see them. But hey, the PM's will want me to hear them eventually...maybe we can read about them in two months on the ilovebees trail.

EDIT - as noted below, slightly modified my wording
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PostPosted: Fri Sep 24, 2004 10:38 pm
Last edited by SuperJerms on Sat Sep 25, 2004 9:55 pm; edited 1 time in total
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
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Location: Kitchener, Ontario

SuperJerms wrote:
Where would we be now if the folks who got honeybears said, "I'm not obligated to share my mail with the rest of the world?" In fact, that single occurence was the sole defense of ILB as an ARG in the whole "ARG vs. Halo Story" debate. In The Beast, where would we have been if the people with access to the Enigma codebook said, "I have the right to keep this info to myself?"

But they're not saying OOG that they have the right to keep info private. That's better depicted by a group of players making their own ARG group and trying to solve things by themselves. THIS case is different - if an INGAME character asks a person who is attempting to impersonate an ingame character (crew member) and by nature we are playing in-game (we arg players are technically impersonating her crew in general), then they DO have the right to choose whether *ingame* to betray Melissa's trust and risk their status with her, or betray those of us who are intentionally deceiving Melissa by following her instructions and keeping things secret.

The fact they are keeping something secret if they choose to is not an OOG decision - it's a perfectly ingame choice they have to make, because they were faced with that decisions entirely because of the game's progress - in other words, their choice is PART of the game... I personally hope, playing in-game, they knowing we have insiders impersonating Melissa's crew, I hope they DON'T compromise their status with her by telling us what they shouldn't, if there's a possibility they could lose their 'spy' status...

Quote:
I am not trying to say this was an easy decision for Weephun to make. Betray Melissa's confidence by telling us, or betray SP and every non-crewmember by not?

I don't even hold it against him...he made his choice, for good or for bad, and I personally think it was the wrong one.

I think he made the right choice. He played his part of the game, and he played it well. Yes, if he hadn't have said anything, SP may have been caught anyway. Maybe not... were there multiple possible outcomes determined by the choices of those Melissa considers her crew? Maybe... who knows... that's part of the game... weephun, impersonating a crew member, made a choice to trust Melissa and help her. IF he had told us what was going on, for all we know, Melissa may have not been able to catch the princess because she would have known what Melissa's plan was. Was that a possible outcome? who knows... what's done is done... now we have a new outcome in the game...

Quote:
Eric Burns gets at why:


Who the heck is Eric Burns? And why is he the be-all and end-all of what an ARG is? From what I know about ARG's, none are ever the same... there may be ARG 'etiquette', but as far as I'm concerned, the rules are written by the PMs of each ARG, not the players... that's why ARGs are so unique and original, each time. Because if there are rules, you know what to expect. Then you can come back and ruin the game by saying things like "But the PMs aren't allowed to do that!!" ... well, who's to say? It's entirely the PM's game. If they make a wrong choice, obviously their game will fail. But that's their choice. That's why they can watch players as the game goes on, so they can oversee the game and modify it as necessary to ensure that the people they want to keep happy stay happy and playing the game. There are no rules... just what's generally accepted as good etiquette, and that may even change from game to game.

Quote:
Alas, I return to my main problem. PM's will tell us whatever we need to know, all in due time. Neither they nor the crewmembers are out to ruin the game for anybody else. The changes set up a myriad of possibilities for innovative social interaction. Maybe the SP will come back with a vengence. Or Melissa could turn on her crew and ruin their credit records. Perhaps the PM's will incite an all-out war between the crew and non-crew. From a professional aspect, I find it all terribly fascinating.


Exactly! Very Happy that's why I'm so intrigued by this ARG... this is my first... maybe I'm tainted cuz I wasn't a part of The Beast, I dunno. But this ilovebees thing is a phenominal conjuration from my perspective... this is filling my 'Epic movie' void for this autumn season... Smile

Quote:
Participation now carries a prize, but some of us have no chance of winning. So long as prizes are somewhat exclusive, competition will replace cooperation. There's no chance that two non-crew would meet at an axon and hand the phone over to another person from this point on.

And how will that spread? The Collective Detective now has reason not to trust itself. If I share my spec with you, then you might beat me to a SOLVE and get a coveted spot in the Queen's confidence. If you know where that puzzle is, you might solve it and win the dancing robot!

And I think that's a factor of this game that the PMs were expecting to have... obviously it's something they have to deal with now, so how they deal with it something we'll find out as events unfold... I think it's intriguing Smile I wish I could be listed as a crew member... that would be sweet... but I don't think it's unfair that I don't get a chance, living in Canada... that's the way the cookie crumbles. Everyone has a role in the game, whether or not they're mentioned anywhere. The game isn't about status... none of us have a 'right' to be mentioned specifically in game... our only right is to do the best we can at solving the issues at hand... how the PMs spread that 'interaction' is up to them... if I didn't have a hand in solving anything, then I'd be satisfied if I could take a puzzle and solve it on my own, even if I'm late...

it's we the players who are making this stuff into a competition by competing for credit where credit is due... don't blame the PMs for that... If you want credit, by OOG player standards, you gotta fight for it! By in-game standards, no one deserves credit. And considering the 'crew status' axons were entirely random (in the sense they weren't predestined for any players in particular (though I find xnbomb's first entry to be quite a coincidence Wink)), I don't have a problem if I never get a chance to get there, cuz I know it's not personal. If I'm upset about it, I don't have a right to be upset at the game makers... if I really want it, I'll drive the hours to get to an axon near the border. Otherwise, that's obviously not my role in the game... so, I'm gonna do what I can to have an active part in the game... for me personally, I chose to focus on organizing data for referencing, and sacrificing work-time to help solve puzzles. But that's my choice for interaction.

So make your choice... find out what you can do to help... even if it's just offering spec to possible allegorical mysteries... who knows. Everyone has a part in the 'game'. Don't think of it like a game... think of it like a mystery that needs to be solved. Then you wn't be disappointed if you don't personally "win". You win, if you have a part in solving the mystery.

/rant Wink
not meaning to sound harsh... it's just too many people are taking this whole thing too personally... it's just a game... everyone can have some part... blame the players if you don't get the "recognition" you feel you deserve, not the game.

I love the story and plot behind ilovebees... I couldn't care less if there no game involved in this... I love the fact that the plot is being stretched over months... it adds so much more to it, because there's so much more analysis of the characters... in the end, all the characters will feel like family, so much moreso than after watching a 1 1/2 hour movie. It's an amazing experience just how much we're learning about characters...

but yeah, I guess now /rant Very Happy

2 tuppence
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PostPosted: Fri Sep 24, 2004 11:28 pm
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thebruce
Dances With Wikis


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holy cow that was long! Surprised hope it's good reading though Wink
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PostPosted: Fri Sep 24, 2004 11:29 pm
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

cancer, shmancer!

Life is too effing short, people.

Having said that, I understand, empathize, and sympathize with pretty much every single emotion I've seen played out here over the last week or so, but every single damn argish game I see has some sort of 'death knell' chanted over it in some fashion by some self-proclaimed gaming pundit, and I just don't buy it, not for one minute.

Politicize all you like, but part of what makes this format so alluring in the first place is some of the stuff you see happening right in front of you - new worlds opening up, surprising pieces of text grabbing your attention, a small sound snippet firing up your imaginations, and yes, perceived loyalties and strange roleplaying getting your hackles raised.

Just as we were being lulled into a weird, frustrated complacency with the tedium of endless axons, we were yanked forcefully out of it, into sharp emotional relief. Trust is hard at this point, but I dunno, I think there's some surprises yet in store. Most of this game has been about things not seeming to be what they are on the surface. We can't even identify what these entities really are! What they were two minutes ago! What they (were)are(will be) many years into the future! What makes you think that the status of 'crew members' is going to remain in any way what you think it is, in this particular block of time?

Lotsa curious symmetry, and it's not over yet. Oh, no.

There ain't no cancer here. Just a little sting. A pinch. If we're up to it, we'll get through it, and have ourselves a good time, I'll bet. That's the collective.

PostPosted: Sat Sep 25, 2004 12:22 am
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thebruce
Dances With Wikis


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preach it sister Wink
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PostPosted: Sat Sep 25, 2004 12:30 am
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Alzheimers
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Joined: 02 Aug 2004
Posts: 339

If the only way Melissa can communicate is via the phones, and she obviously hasn't found *this* site yet, then I'd assume it's safe to say that any "in-game roleplaying" would be insulated on these boards. Hence, there's no oath or promise that should keep players from sharing secrets here, as we're all a part of this game one way or another. There's a Fourth-Wall barrier at play here -- no matter how much the actors on stage cast asides to the audience, to break that boundry would ruin the immersion of whatever phantasy the PMs are trying to create.

We might as well just email the ladybee saying "GOT YOU! I KNOW YOU'RE JUST A WRITER TELLING US A STORY! NYEH NYEH!"

As it is, I'm tired of the pace of this game. Except for one good tuesday morning, the past month for me has been nothing but reading the transcripts on thebruce's site. I think the lack of anything interesting happening that involves the majority of the players was a real let-down, and hurts an already shaken audience morale even more. We're already at each other's throats -- now, they give us nothing to do but bitch at each other.
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PostPosted: Sat Sep 25, 2004 12:35 am
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SuperJerms
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Yeah, you're right. Cancer is probably the wrong word, it carries too negative a connotation. I'll change it wherever I used it to issue. Don't get me wrong here...I'm not signaling anyone's death-knell here.

Any way you slice it, the game is making a paradigm shift in ARGs. It's pitting ARG commandment 7 vs. 9--Help the characters vs. help eachother. How can that not create a stir?

That a game can evoke such feelings is a testament to the PM's creativity, and should be celebrated. Another clinically interesting thing is that so far, I have only noticed crew members taking issue with these discussions. Well anyway...I think I've said all that I have left to say about this issue. But I do urge you...don't confuse these posts with trolling.
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PostPosted: Sat Sep 25, 2004 12:40 am
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Nightmare Tony
Entrenched

Joined: 07 Jun 2004
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After reading that fun essay, my only comment is simple.

ARG is an ever evolving form.. to simply replay the Beast over and over again would become mighty tiring. The fantastic thing about I Love Bees, it already has the wonderfull community feeling of all of us working together. The call for the crewmembers is a new tactic, yet one that makes absolute sense in the story line.

there is a kind of luck. While in Canada, you may not get to an axon, I have several around me, was watching the Promenade and may very well have gotten Melissa live, EXCEPT that the phone volume was so super low that we could not carry on any sort of conversation. had it worked, I may have joined as a Technician.

We are going toward uncharted territory once again. The Beast is absolutely no guide to where we are going. Already, one cardinal rule was broken since the beginning. While most every other ARG is played across multiple websites, ILoveBess has stayed on the single website, and releases its new information on its own sweet time. Sort of like the classic Alfred Hitchcock movie REAR WINDOW, in which almost the entire movie is filmed from a single apartment. It is a taut and riveting movie.

so some players are now crewmembers. some will do their tasks as bidden. Some may betray Melissa. we may get more recruitments.

but we all do it together.

all of us.

Beekeepers.
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PostPosted: Sat Sep 25, 2004 12:56 am
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vortech
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Joined: 22 Aug 2004
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Well, here's another crew dissent I guess.

When I decided to play this game I did it for one reason only: I wanted to be part of a cooperative game. I found the AI game almost at the end. I envied the community. I am the type of person who owns 3 gaming consoles primarily so I can watch my friends play adventure games and shout advice (is that a type?) When I got the the first Axon and there were ~15 of us there I was ecstatic. We tossed around wild spec for half an hour. Just before the call came Sapagoo was on his phone with people who had reports from other groups and suddenly it was like our team had doubled. And it was that interactive community that made the difference. we were too early in the morning to know what to say had it not happened.
After the clip played we bunched together and scattered. A bunch went to work, but one group went off to read the Halo novels, while another group went to drive down to Macon to pick up another axon, while Sapagoo another, and I went to a starbucks and heard war stories from The Beast while we downloaded the clip we just won.

So why don't I relinquish my crew status? Because I'm selfish? Sure. But something else: I have the same feeling I had after that first call when we ended up in smaller groups for a while. Separating didn't diminish what we had done together, it was merely a more efficient way to deal with an uncertain future.

Let me just say one more thing. The much maligned "Secret Task" is now totally out in the open. A delay of about 4 days. So lets say that Weephun did what people wanted, told the community immediately. We have seen that we can't come to a consensus on what should have been done. We don't have a clear loyalty to recommend. At best we would have had lots of fighting over what to do, and when that broke down, lots of unilateral emails simultaneously trying to achieve mutually exclusive goals. Half of the people blasting Weephun for sending an email also say they wanted a chance to warn the SP. Would that somehow be more collaborative? Does it help the game to have the people running it flooded with emails instead of working on the next part if it? People are complaining about the speed as it is.

I can't fault the game for being slow. Every one of my friends I have tried to convince to join up says the same thing: Looks like fun, if I had the time. Bungie is trying to advertise a game here, and if the nerds I hang out with think it is moving too fast how big would the player base be going faster?

(Wow, I was SURE I would be shorter than the other posts. . .)
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PostPosted: Sat Sep 25, 2004 1:16 am
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The Adam
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http://www.websnark.com/archives/2004/09/cancer_in_the_c.html wrote:
It was a pretty cool move, unexpected...and, in a way, signals a death knell for ARGs as we've known them.


Well rock on, then. It's the evolution of the form, then. It's an extension of the 'real consequences' everyone's been looking forward to. If we're to have some sort of bearing on the path of the story, then this factionalization is an interesting way of throwing drama into the mix.

As a newcomer to the ARG field, I have felt more than a few times that a majority of the solves and good spec have come from the veterans, who have the advantage of their familiarity with the form. It's unlikely to raise a battle cry of 'more power for the newbies', as we're too fracticious to be effective. With groups such as Melissa's crew and the SP Army forming up, people have the change to throw their lot in with like-minded people and giving newbies the comfort to disagree with the status quo.

Keep in mind this isn't a rant against the regulars. I have great respect for their abilities and the open-mindedness that I've seen towards newcomers. I'm glad there's someone out there who has the experience to ferret out truths that I can't even begin to concieve of.

However, those same veterans are those who stuck it out through previous ARGs, and hence will have a comforting familiarity with their current forms. Who is to say if a previous ARG had come out with factions if some of them would have left in distaste, and others who were frustrated with the lack of competition would otherwise have stayed on?

I do agree that in the future, it is likely that such factions will exist almost from the conception of any new ARGs because of this example. Some can almost point to the existence of the Fireflies as proof that such things already happen (even though I know they have tried their hardest to ensure that they aren't seen as their own group). However, the rules of the game are supreme, and later PMs may have plans in place to stop factions from ruining their games, but for now, these PMs are encouraging it.

Some rules must of course exist for these games to work. For example, I decided early on decided that if I had the choice, I would do everything possible to shut Melissa down, but I never tried to stop the Beekeepers by sabotaging the message board or beating Mazian to all his axons and using the phone to call popcorn a minute before contact. It's just not in the spirit of the game, plus it's not likely to fit in the PMs' plans, and therefore futile. Allowing such sabotage would definitely self-destruct the game as people become frustrated and angry with each other.

I don't think this particular ARG presents such opportunities, which may be a particular stratey by the PMs to make sure that factionalization doesn't run it off its course. I think as long as everyone keep their heads, or at least keeps in mind that anyone being a jerk can be easily blocked/ignored/led on, then there is no reason that the Beekeepers must disentegrate into multiple groups out for each others' blood.


---The Adam, more to follow?

PostPosted: Sat Sep 25, 2004 1:20 am
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HitsHerMark
Unfictologist


Joined: 22 Aug 2004
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SuperJerms wrote:
We have an entire forum devoted to the various times folks have been contacted. We have people who received personal correspondence from Dana, SP, the PM's, and Melissa.


And at no point in any of those did any of those characters say to those people, "Don't share this."

Quote:

Where would we be now if the folks who got honeybears said, "I'm not obligated to share my mail with the rest of the world?" In fact, that single occurrence was the sole defense of ILB as an ARG in the whole "ARG vs. Halo Story" debate.


They're not obligated to share their mail with the rest of the world for the record. And again, no body told them NOT to share the mail... It was obvious from the get go, I would think, that the honey was sent to them BECAUSE they were the sort of people who would share such a package.

Quote:

In The Beast, where would we have been if the people with access to the Enigma codebook said, "I have the right to keep this info to myself?"


I'm going to go out on a limb and say that the only people who have ever been told not to share the Enigma code are Nazis, and I don't think any of them are interested in ARGs.

There is always always always the possibility that somebody, somewhere, is going to think that it's cool to be an asshat and screw things up. that's the chance you take when you log onto an online game, join a club, or otherwise interact with other humans.

And while it's not a position I would take, those people did have a right to keep the book to themselves. But it wasn't in their best interest to do so, so they did not.

Quote:

I am not trying to say this was an easy decision for Weephun to make. Betray Melissa's confidence by telling us, or betray SP and every non-crew member by not?


The only person he betrayed was the SP, he didn't betray any Beekeepers at all. In fact, he did us a favor, because we get a cool plot twist now.

And even if he did tell us that he informed Melissa about the SP what difference would it have made?

I'll tell you...

It would have totally ruined the moment each and every one of us had when we opened up the 404 page and saw that red text.

Because we would have known. And it wouldn't have been nearly as cool as it was.

Again, he did us a favor, by keeping one bit of information to himself that he probably knew we'd all find out in a couple of days anyway.

I can't speak to the community of the Cloudmakers, I missed that entirely.

But a few days ago, I was having a conversation about loyalties in regards to Melissa and the SP, and I essentially asked the person I was talking to if he, given the chance, would turn somebody else from the forums in to Melissa as a spy. He replied, without hesitation, "Never! My loyalty is to the Beekeepers!"

And for some reason, that made me feel really good. So I think we have a fine community here.

I'm not saying that you don't have some valid points there.

I'm not going to say that I haven't felt frustrated, or disappointed, or even more then a little pissed off in the past couple of weeks.

But this is what I've been kinda sorta hinting at lately.

We've always, since I've been here and slogged through all of the ILB stuff that was posted before I joined anyway, been a little fragmented.

There have always been people who think we should do this, or we should do that. There have always been people who try something solo, and people who try to get together on a problem. There have always been people who don't share.

This aspect of this particular ARG has simply held that fact up to the light and made it seem like more of an issue then it really is.

Cooperation is our greatest power. I don't think the Beekeepers on the "Crew" have lost sight of that fact.

We have to work together to win this. Also, we all need, and I say this with all love, to get over ourselves a little bit.

Okay, I'm done. Smile
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PostPosted: Sat Sep 25, 2004 3:42 am
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DarkStorm
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Joined: 23 Jul 2004
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True, true, and true, but still...

The coolest aspect of the whole thing, to me, is getting to interact with the in-game characters. And I've had none, despite, as I said, being here since the start.

So, yeah. Still feeling left out, at least until Melissa, the Flea, or the Princess respond to or acknowledge something I've sent or done.

-DS-

PostPosted: Sat Sep 25, 2004 6:40 am
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AlexofMaceidon
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Joined: 11 Sep 2004
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Well, personally I have my own cross to bare as far as being left out, I am a friggin high school student, I'm in band, Academic Decathelon, and enough advanced courses to choke a fair sized elephant.

I have no time to drive to downtown Dallas and pick up a pay phone, but I can sit here and analize data in between practiacing my horn and heading off to a day of AC DEC (can you tell I just got on and found out about this SP stuff like... 15 minutes ago?) but I'm still ok.

I actually was sent the SP capturing email, something I don't take lightly as I've really sent like 1 email to the SP and 1 to Dana, and they still saw fit to put me on the email list. Also I <3 SP, I just do, my major contribution to this whole site has been a theory involving her, and its that theory that makes me think I'm not wasting my time here.

What I think I'm driving at, or what I should be, is that whether you know it or not, you are contributing to this, whether its just the fact that your posts add to the mass here that impresses a newcomer into joining the bee keepers, or if it has real meaning in the storyline.

So don't quit on this, its too much fun.
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I still love bees!


PostPosted: Sat Sep 25, 2004 9:47 am
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