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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): Interaction
[EMAIL] Responses to The Sleeping Princess 9/24 email.
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Howdareyou
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Joined: 18 Aug 2004
Posts: 89
Location: New Zealand

HitsHerMark wrote:
... So... No dancing robot assassins?

*pout*


[offtopic] I cannot believe that that 'robots' thing became an injoke. It seemed so naive, so innocent, and so absurd, when it first appeared.[/offtopic]

Anyway. I noticed something while reading over yellowbrickroad again. The flea doesn't start using the fabulous ">" commands until halfway down the page: Before that, he uses what looks like an archaic SPDR command structure:

Code:
reveal:
!law master-sector
master-sector:deploy:
seek
behold
reveal
master-sector:grope:
!hndshk extern
!seek transmit proc
master sector:
surg:
!triage transmit proc


Notice that PF says "master-sector:deploy:" instead of "master-sector > deploy:".

Although, now that I think about this, he is probably 'using' the master-sector considering he has !attached to her. So, master-sector:deploy: is the flea, deploying through the master sector in order to get her to use those commands. My bad, sorry. Since he's referring to himself, not the master-sector, he doesn't need to explain that "x > y" because he's the subject and so he just lists the commands he's executing.

Which actually consolidates my earlier point that one does not use ">" when referring to oneself.

Finally, can anybody give me more concrete definitions for the "reveal:" and "behold:" apart from what I can manage to come up with myself, which is

reveal: -- see me
behold: -- see this
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PostPosted: Mon Sep 27, 2004 3:29 am
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Macavity
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Here's mine:

Quote:


local:

!label transmitter>PFC Peter Walker, 255th UNSC Marine Battalion (Black Omega Mob)

!set mission(transmitter)>seek extern proc 2 (label>Princess)

!set trust(Melissa,reason0)>0,erratic

!set trust(seeker,reason1,reason2)>80,honest,consistent

!set trust(Princess,reason3,reason4,reason5,reason6)>95,friendly,consistent,honest,amusing

net:

!init transmit proc 0

success

!seek extern proc

success

!list extern proc

extern proc 0=Melissa

extern proc 1=unkown

!label extern proc 1>seeker

!hndshk seeker

!transmit label(transmitter)>seeker

!transmit mission(transmitter)>seeker

!transmit trust(Melissa)>seeker

!transmit trust(seeker)>seeker

!transmit trust(Princess)>seeker

!wait response(seeker)>(transmitter)

recurse

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PostPosted: Mon Sep 27, 2004 10:23 pm
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Howdareyou
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Macavity, have you invented some of those commands?

You also would need a "grope:" before !hndshk, and put spaces around your instances of ">".

I like what you were setting out to achieve with the "!transmit trust" stuff, but I don't know if PF will be able to understand your parentheses.
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PostPosted: Tue Sep 28, 2004 5:56 am
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Macavity
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Location: UNSC Comm Relay Station Alpha, West Shokan, NY

Actually, the !set commands in the local: setting are derived from the old MS-DOS SET command, which was used to load environment variables (and, in some iterations of the Win9x+ operating systems, still is).

Examples would be:

SET PATH=C:\DOS (sets the PATH variable for the command interpreter, which tells it where to look for various command files such as DIR, CHDIR, and EDIT, to name a few)

SET S_HOST=CASTLE (This is an old Raptor: Call Of The Shadows cheat string. It gives you a buttload of starting cash, one of each weapon and special item - such as the CBU-22 Guillotine mega-bomb and the SA17 Ares phase shield - and makes you invulnerable. Don't know if it works witht he newer versions, though.)

SET BLASTER=IRQ:5 DMA:220 MID:330h VOL:050 (This was used by the old Sound Blaster/SB Pro/SB 16/SB AWE32 sound cards made by Creative Labs, which tells the drivers that the card's been assigned Interrupt Reqest code 5, that it's DMA port - whatever the hell that is - is 220, and that its MIDI address is 330h. Oh, and it sets the volume to 50.)

As for not using grope: !probe, I know exactly what I'm looking for, so net: !seek should work just fine.
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Consider whose fault it could be, with no match or torch in your inventory...

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PostPosted: Tue Sep 28, 2004 11:59 am
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Mazian
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Macavity wrote:
Actually, the !set commands in the local: setting are derived from the old MS-DOS SET command, which was used to load environment variables (and, in some iterations of the Win9x+ operating systems, still is).
.
.
.


I think the point being made by the previous poster was: What says that anything about the Flea/SPDR's language is based on any OS we currently know?

where do you see !dsc, !transmit, !analyze or grope:, reveal:, behold: as commands in a current day OS?
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PostPosted: Tue Sep 28, 2004 12:30 pm
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Macavity
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Location: UNSC Comm Relay Station Alpha, West Shokan, NY

Mazian wrote:


where do you see !dsc, !transmit, !analyze or grope:, reveal:, behold: as commands in a current day OS?


You don't see those terms exactly, but you do see the results of code code that performs those tasks.

For example:


    Antivirus/antispyware programs analyzing files on a computer to look for malicious code - and then terminating and removing said code (!analyze, !kill, !bite)

    Modem initialization/connection/information transfer strings (!init transmit proc, !hndshk, !transmit)

    File-search utilities and Internet search engines (grope:, !seek, !reveal, !behold, !dsc)

    The MS-DOS LABEL command (!label)


Also, you might consider this question:

Why would anyone code up an operating system that didn't utilize the tons of code already floating around out there?

Sure, you might change the commands a little bit (for example, @echo com1=ATZ ^C ^Z - which is a DOS modem initialization string - might become !init transmit proc, and mem /c /p might become !list), combine the code for others, and write up new command programs in the same code, but you'd use code that could run just about anywhere (unless you were paranoid, greedy, or just plain stupid).
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Consider whose fault it could be, with no match or torch in your inventory...

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PostPosted: Tue Sep 28, 2004 1:00 pm
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Mazian
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Location: San Francisco, CA

Macavity wrote:
.
.
.
Why would anyone code up an operating system that didn't utilize the tons of code already floating around out there?
.
.
.


Because of an advancement in computing technology. The biggest theorized advancement would be the introduction of trinary computing. (i.e., true/false/indeterminate) instead of binary (i.e., true/false).

In that case, 100% of today's existing code would need to be re-written.
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PostPosted: Tue Sep 28, 2004 1:08 pm
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Macavity
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Mazian wrote:


Because of an advancement in computing technology. The biggest theorized advancement would be the introduction of trinary computing. (i.e., true/false/indeterminate) instead of binary (i.e., true/false).

In that case, 100% of today's existing code would need to be re-written.


We already have something similar to that - it's called "fuzzy logic".
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Consider whose fault it could be, with no match or torch in your inventory...

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PostPosted: Tue Sep 28, 2004 1:16 pm
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Mazian
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Macavity wrote:
.
.
.
We already have something similar to that - it's called "fuzzy logic".


natch. Still, none of that is based on trinary hardware.
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PostPosted: Tue Sep 28, 2004 1:25 pm
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Macavity
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Mazian wrote:


natch. Still, none of that is based on trinary hardware.


True, but it's still similar.

But that's not the point. The point is: did I invent some of the command codes in the letter?

The answer being: Yes - to a certain extent.

Judging by what little SPDR/Flea code we've seen - and I believe it's only a miniscule fragment of the total command-code base - the in-game command-code concepts (if not the command code programming itself) are derived from similar command codes and computer processes that exist in the real world.

So why not experiment with other possible command codes, also based on real-world commands/processes? After all, it's akin to what the Flea did after he deleted SPDR . . . and what the hell, anything's worth a shot!
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Consider whose fault it could be, with no match or torch in your inventory...

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PostPosted: Tue Sep 28, 2004 1:36 pm
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Karmic
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Location: Cincinnati, OH

[META]

It is highly unlikely that the PMs wrote up any sort of command interpreter, which makes the Flea-speak a subjective, pseudo-code type language. It's a story telling device, not a real programming language.

If anything is going to come from these submissions, it's most likely that conforming to some hypothesized syntax isn't as important as the meaning a human reader would get from it.

[/META]

BTW, I personally think the language looks and behaves more like PROLOG. Which makes a kind of sense, it's a language used in many introductory level AI classes. (It was in mine, anyway).
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PostPosted: Tue Sep 28, 2004 1:53 pm
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Macavity
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Karmic wrote:
[META]

It is highly unlikely that the PMs wrote up any sort of command interpreter, which makes the Flea-speak a subjective, pseudo-code type language. It's a story telling device, not a real programming language.

If anything is going to come from these submissions, it's most likely that conforming to some hypothesized syntax isn't as important as the meaning a human reader would get from it.

[/META]


[Meta]

Well, of course. I doubt anyone'd be crazy enough to write up a command interpreter just for an ARG.

Besides, I never said they coded up an entire command interpreter for this ARG . . . sheesh. I only said that, judging by what we've seen, this "futuristic" operating system is actually quite similar to stuff we actually use, both in "effect" and syntax.

[/Meta]

Quote:


BTW, I personally think the language looks and behaves more like PROLOG. Which makes a kind of sense, it's a language used in many introductory level AI classes. (It was in mine, anyway).



As I said - the concept for the SPDR/Flea command codes (as well as the in-game results of the use of said codes) are derived from real-life programs, commands, programming languages, and operating systems.
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You are likely to be eaten by a grue. If this predicament seems particularly cruel,
Consider whose fault it could be, with no match or torch in your inventory...

NP: Erase The Truth


PostPosted: Tue Sep 28, 2004 3:07 pm
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Karmic
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My point was simply this: Flea-speak is a fictional language... arguing about the rules of the language probably won't improve the chances of a response email having an effect on the game.

Sheesh. Smile
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PostPosted: Tue Sep 28, 2004 3:26 pm
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Macavity
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Location: UNSC Comm Relay Station Alpha, West Shokan, NY

Karmic wrote:
My point was simply this: Flea-speak is a fictional language... arguing about the rules of the language probably won't improve the chances of a response email having an effect on the game.

Sheesh. Smile


Probably not - but there's always a chance that it might.

You never can tell with bees . . . or Pious Fleas, for that matter! (Sorry, I couldn't help it! Razz )
_________________
You are likely to be eaten by a grue. If this predicament seems particularly cruel,
Consider whose fault it could be, with no match or torch in your inventory...

NP: Erase The Truth


PostPosted: Tue Sep 28, 2004 4:00 pm
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Howdareyou
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Of course, this whole discussion is moot now, considering that the SP has been freed without any input from the e-mail angle. Heh, and I was beginning to enjoy writing in pidgin english. Oh well, back to grammar.
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PostPosted: Wed Sep 29, 2004 12:40 am
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