Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Sun Nov 17, 2024 8:08 am
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): Puzzles
[PUZZLE] Guide the Sleeping Princess home
View previous topicView next topic
Page 6 of 15 [212 Posts]   Goto page: Previous 1, 2, 3, 4, 5, 6, 7, 8, ..., 13, 14, 15  Next
Author Message
TheDuder
Boot


Joined: 12 Aug 2004
Posts: 47
Location: PEI, Canada

Good point Karmic, seeing as the other two paths make the SP scream, it only seems logical to concentrate our effort of the 7 deadly sins as of now. Not to say that the other paths may come into play later....
_________________
"I don't think it's nice, you laughin'. You see, my mule don't like people laughing. He gets the crazy idea you're laughin' at him. Now if you apologize, like I know you're going to, I might convince him that you really didn't mean it."

PostPosted: Tue Sep 28, 2004 4:18 pm
 View user's profile
 Back to top 
Mazian
Unfettered

Joined: 31 Aug 2004
Posts: 529
Location: San Francisco, CA

johnny_Nitro wrote:
If this is the start of a phone number, perhaps this list of area codes starting wtih "7" will be usefull.
.
.
.


Crosslink post on area codes and area code resources.
_________________
Corporal Conrad Mazian (E4), Marine Second Squad, Apocalypso
Are you original? I recommend Search to find out.


PostPosted: Tue Sep 28, 2004 4:19 pm
 View user's profile Yahoo Messenger
 Back to top 
Nuriko
Decorated


Joined: 17 Aug 2004
Posts: 172
Location: NORTH COUNTY San Diego

Karmic wrote:
It seems people are really over-thinking this puzzle now.

SP had three paths to choose from. Two of the paths made her scream and hang up, the third... we don't know yet.

Even if you doubted the relevance of there being Seven Deadly Sins, we can all agree on the process of elimination, right?


I think you need a hug Smile *hug*

I think we're just ansy because we're not on the field. >_>
_________________
PS: When I am whole again, I do this! Foily!)
Anime Project Alliance - Minitokyo
High Priestess to Her Sleepyness


PostPosted: Tue Sep 28, 2004 4:20 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
johnny5
Entrenched

Joined: 17 Aug 2004
Posts: 995
Location: Elysian Fields

Mazian wrote:
johnny_Nitro wrote:
If this is the start of a phone number, perhaps this list of area codes starting wtih "7" will be usefull.
.
.
.


Crosslink post on area codes and area code resources.


Well, not the same really. I'm working on the [Spec] that when she takes the "Deadly sins" path, it will lead to another number, ultimately resulting in a 10 digit number, but that would take a long time, no?
_________________
Search is your friend.
As with any friend, use it to your advantage.


PostPosted: Tue Sep 28, 2004 4:28 pm
 View user's profile
 Back to top 
Mazian
Unfettered

Joined: 31 Aug 2004
Posts: 529
Location: San Francisco, CA

johnny_Nitro wrote:
Mazian wrote:
johnny_Nitro wrote:
If this is the start of a phone number, perhaps this list of area codes starting wtih "7" will be usefull.
.
.
.


Crosslink post on area codes and area code resources.


Well, not the same really. I'm working on the [Spec] that when she takes the "Deadly sins" path, it will lead to another number, ultimately resulting in a 10 digit number, but that would take a long time, no?


yes, and the flaw that I see in your spec is this:

If it takes 1 week to get each number in a 10 digit number (i.e., brute force method), then we need 10 weeks. I don't think we have that much time, assuming the SPEC about this ending on or before Nov 9 is valid.
_________________
Corporal Conrad Mazian (E4), Marine Second Squad, Apocalypso
Are you original? I recommend Search to find out.


PostPosted: Tue Sep 28, 2004 4:29 pm
 View user's profile Yahoo Messenger
 Back to top 
TridenT
Unfettered


Joined: 29 Aug 2004
Posts: 433
Location: GameFAQs frequenter

johnny_Nitro wrote:
Mazian wrote:
johnny_Nitro wrote:
If this is the start of a phone number, perhaps this list of area codes starting wtih "7" will be usefull.
.
.
.


Crosslink post on area codes and area code resources.


Well, not the same really. I'm working on the [Spec] that when she takes the "Deadly sins" path, it will lead to another number, ultimately resulting in a 10 digit number, but that would take a long time, no?



Not necessarily. If one person helps her get the first number right, then perhaps she'll still be there later today for another person to help her get the second number right. And that leads back to my earlier post.

PostPosted: Tue Sep 28, 2004 4:31 pm
 View user's profile AIM Address Yahoo Messenger
 Back to top 
Extrasonic
Decorated


Joined: 03 Aug 2004
Posts: 233
Location: Suburban Chicago

Karmic wrote:
It seems people are really over-thinking this puzzle now.

SP had three paths to choose from. Two of the paths made her scream and hang up, the third... we don't know yet.

Even if you doubted the relevance of there being Seven Deadly Sins, we can all agree on the process of elimination, right?


I'm with you, Karmic - two failed, one remains.

So why was "Deadly Sin(s)" right? I think we've talked through it in this thread, and we've come to one of three possible conclusions:

1) It's right because it's associated with 7 and 7 is the first number in the encryption code sequence referred to on the new hives.html page.
2) It's right because of some association with the content of the deadly sins (avarice, gluttony, lust, sloth, wrath, envy, pride)
3) It's right because something in the content of the four "Holy Truth(s)" and "Faithful Apostles" makes them wrong.

My vote is (strongly) for #1. Melissa has said the SP is encrypted with a code sequence. Giving us three items and letting us draw the conclusion that they all have numbers associated with them is the type of puzzle we've received before. That we were supposed to deduce that there are 7 deadly sins and that 7 was the first number in the code sequence encrypting the SP is the most logical conclusion, in my opinion.

Now, the pressing question is: if we're not supposed to brute force this combo, then how are we supposed to predict the code sequence? The fake caller ID number (777-Melissa)? Something else?
_________________
Fireflies Wiki - lots of ILB resources!

PostPosted: Tue Sep 28, 2004 4:32 pm
 View user's profile
 Back to top 
Nuriko
Decorated


Joined: 17 Aug 2004
Posts: 172
Location: NORTH COUNTY San Diego

Extrasonic wrote:
Now, the pressing question is: if we're not supposed to brute force this combo, then how are we supposed to predict the code sequence? The fake caller ID number (777-Melissa)? Something else?


Didn't the Perdita number also begin with 7? 7373482?
_________________
PS: When I am whole again, I do this! Foily!)
Anime Project Alliance - Minitokyo
High Priestess to Her Sleepyness


PostPosted: Tue Sep 28, 2004 4:38 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
Arashi
Decorated


Joined: 26 Aug 2004
Posts: 240
Location: Calgary, Alberta, Canada

Quote:
My vote is (strongly) for #1. Melissa has said the SP is encrypted with a code sequence. Giving us three items and letting us draw the conclusion that they all have numbers associated with them is the type of puzzle we've received before. That we were supposed to deduce that there are 7 deadly sins and that 7 was the first number in the code sequence encrypting the SP is the most logical conclusion, in my opinion.


I doubt it has anything to do with the phone number - that's something less obvious that we are not guaranteed find out (not everyone has caller ID, etc)

We should assume that Melissa has placed her in some sort of interactive puzzle - that we have to help her find a route out using all three of the paths - I don't believe Melissa would have left her with such an easy way out. Then again the PF could be helping us here - helping us to let her out by leaving balloons for her to follow in an otherwise unnavagatable maze..

Neutral I'd have to say no brute force is needed, just clever extrapolation of what the 3 paths and their related information equate to..

PostPosted: Tue Sep 28, 2004 4:39 pm
 View user's profile AIM Address
 Back to top 
Trynian
Veteran

Joined: 25 Aug 2004
Posts: 146

Remember who created the sequence to begin with: Melissa. We should probably focus first on things that have to do with her, rather than the Princess.

PostPosted: Tue Sep 28, 2004 4:40 pm
 View user's profile
 Back to top 
Karmic
Veteran

Joined: 26 Aug 2004
Posts: 115
Location: Cincinnati, OH

Mazian wrote:
yes, and the flaw that I see in your spec is this:

If it takes 1 week to get each number in a 10 digit number (i.e., brute force method), then we need 10 weeks. I don't think we have that much time, assuming the SPEC about this ending on or before Nov 9 is valid.

TridenT wrote:
Not necessarily. If one person helps her get the first number right, then perhaps she'll still be there later today for another person to help her get the second number right. And that leads back to my earlier post.

Right, I think the flaw in Mazian's flaw is the assumption that we can only take one step per week. Personally, I think we can walk her out in a single call, given that you guide her correctly the entire way. But, that's not proven either.

Also, the 10 steps seems a bit much. I don't think the goal of this puzzle is to generate a phone number. We're just trying to guide the SP out. But, we'll all have to wait and see. Smile
_________________
reveal:
!label Karmic


PostPosted: Tue Sep 28, 2004 4:42 pm
 View user's profile
 Back to top 
Parasyt
Boot


Joined: 01 Aug 2004
Posts: 12
Location: Everywhere

Deadly Sins

Well, don't know how helpful this'll be, but here goes...

According to Bungie, the three phases of Rampancy--the process of a so-called "dumb AI" becoming self-aware and sentient-- a "smart AI," such as Cortana, and Durandal/dana from the Marathon games, are Melancholia (despondence), Rage, and Jealosy...Hmmm

Melancholia = Sloth
Rage = Wrath
Jealosy = Envy

I don't know if it has anything to do with it, but I just thought I'd make my $.02 known...
_________________
Make your decisions accordingly.

PostPosted: Tue Sep 28, 2004 4:42 pm
 View user's profile
 Back to top 
johnny5
Entrenched

Joined: 17 Aug 2004
Posts: 995
Location: Elysian Fields

Mike_Was and Cortana got another live call today.

They told SP to take deadly sins.
Then they got this:

Star
Compass
Wave

It wasn't Compass, that hurt her,

Spec away.
_________________
Search is your friend.
As with any friend, use it to your advantage.


PostPosted: Tue Sep 28, 2004 4:43 pm
 View user's profile
 Back to top 
Arashi
Decorated


Joined: 26 Aug 2004
Posts: 240
Location: Calgary, Alberta, Canada

Exactly - AI's are very self centred, they would create things in line with how they think - seeing it as something funny, watching us run about not seeing the obvious answer.


IE) One person sees the glass half full, the other half empty.


AI's seem also to have a rather weird sense of humor, witty lines and programs they know are confusing to everyone but themselves while a concrete and simplistic answer sits infront of us. If we can figure out Melissa, we can figure out her puzzle.

To Melissa/PF - what would Deadly Sins, Faithful Disciples and Something (cant rember) Truth be??

Truth is what she's fighting for, her disciples are her crew and the deadly sins is the princess or Durga (or perhaps the opposite of the truth she's fighting for)

PostPosted: Tue Sep 28, 2004 4:45 pm
 View user's profile AIM Address
 Back to top 
Karmic
Veteran

Joined: 26 Aug 2004
Posts: 115
Location: Cincinnati, OH

Star... Five points, typically?
Compass... Four directions?
Wave... ??? High and low point = 2?

Maybe, if we assume 12 apostles... we're supposed to go for the odd number?
_________________
reveal:
!label Karmic


PostPosted: Tue Sep 28, 2004 4:47 pm
 View user's profile
 Back to top 
Display posts from previous:   Sort by:   
Page 6 of 15 [212 Posts]   Goto page: Previous 1, 2, 3, 4, 5, 6, 7, 8, ..., 13, 14, 15  Next
View previous topicView next topic
 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): Puzzles
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group