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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): Interaction
[INTERACTION] Response from Dana
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Mike_Was
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Joined: 07 Sep 2004
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Framed wrote:
Mel likes to make phone calls....maybe she has access to the old Voice Mail box from pre-axon days


It would be nice to test that out, wouldn't it?
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PostPosted: Fri Oct 01, 2004 6:43 pm
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Karmic
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Cortana wrote:
Besides, I'm not convinced of Dana's guilt...

What do people think Dana might be guilty of?

I mean the reason that Melissa calls her the assassin is because Dana tried to wipe Melissa off of the ilovebees server when this whole thing started. Dana thought Melissa was a common virus at first, as opposed to the time-travelling AI we've come to find out she is.

Melissa saw that as an attack (an assassination attempt) and has been reacting to that bad first impression ever since.
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PostPosted: Fri Oct 01, 2004 9:23 pm
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anaerin
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As Melissa says:
Quote:
Sometimes, a mistake is the last thing you make

Though I'll add a collary to that:
Quote:
And sometimes it's only the first


PostPosted: Fri Oct 01, 2004 9:40 pm
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Cortana
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Karmic wrote:
Cortana wrote:
Besides, I'm not convinced of Dana's guilt...

Melissa saw that as an attack (an assassination attempt) and has been reacting to that bad first impression ever since.


All the more important that we convince Melissa that Dana is of no consequence.

PostPosted: Fri Oct 01, 2004 9:59 pm
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Zaxxan
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Joined: 02 Oct 2004
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Cortana wrote:
Karmic wrote:
Cortana wrote:
Besides, I'm not convinced of Dana's guilt...

Melissa saw that as an attack (an assassination attempt) and has been reacting to that bad first impression ever since.


All the more important that we convince Melissa that Dana is of no consequence.


First formalities: Been lurking for awhile, but first post (obviously thanks to the 1 under my name Razz )

So how do some people's decisions to give up Dana's position to a known corrupted (whether it be to the PF or the crash itself we KNOW melissa is not.."right" in the head) accomplish that?

I've seen people say "oh I don't want to hurt Dana I want to convince Melissa she is no harm"..how does giving her position away accomplish that?

------
Disclaimer:
I'm inebriated (a fairly common occurence on the weekends Razz ) so this may come across a bit more harsh than intended if it does I apologize.

hmmm maybe I could have chosen a better time to post but oh well, Very Happy

PostPosted: Sat Oct 02, 2004 12:16 am
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vector
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go ahead be harsh, i have been sayin the same thing since this came up. rather than go into it yet agin, ill just say Dam Strait! and go get a beer....

PostPosted: Sat Oct 02, 2004 12:26 am
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Zaxxan
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At this point I get the feeling that for some it's less about progressing the story as it is to get their name in lights.

The above by the way is not in reference to Weephun (who's part WAS neccessary to help progress the story) or Lt. Adam's who's responses are him just getting caught flatfooted, afterall none of us really expected any questions about Dana before that.

It's the responses since then that have me scratching my head. We have NO reason to be giving up Dana's location to an (in game) AI who can do some seriously BAD things and is intent on doing them. Yet we have multiple people ready to sell out the one in game charachter that hasn't got an agenda because a malfunctioning(find ONE person who thinks Melissa is operating the way she should and I will retract this entire post) AI said to. By giving up Dana even the little bit that has already been done, has taken the ONE known quantity in the game and now made it into another uncertainty.

If Dana is a human who has always been in the 21st century, what does us giving her to an AI accomplish? Other than getting somebody famout(or infamous0 it won't accomplish anything. The only way it would work is if we assumed Dana was something other than she is, and we would be doing that with NO proof to the contrary. She's been here just like the rest of us, got slammed by an unknown problem, asked for help, we offered to do so, and now we are like screw it because the cause of the problem says she wants Dana???? omgwtf!!!1111(and all those other applicable l337 speak terms Razz )

if you choose to roleplay the game you are choosing to give up a live breathing human being, who has done nothing other than ask for help, to a deranged AI.n THis makes sense to who exactly?

For those who want to convince Melissa of Dana's innocence does it not make a LOT more sense to convince her of Dana's harmlessness BEFORE you rat her out to the AI that can make life a living hell (YOU try going overseas without ready cash on hand and suddenly find none of your cards work) and possibly alot worse.
-------------------------------
I'm never going to be answering an axon as there is nothing near me, and I apparently don't solve puzzles near as fast as the rest of you guys, so I have been withholding most comments. As I said I don't care about the SP/Melissa/PF conflict as I see them as fair game in the story. It's this recent trend towards Dana that finally got me to actually make a post.

PostPosted: Sat Oct 02, 2004 5:15 am
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Cortana
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Zaxxan wrote:
For those who want to convince Melissa of Dana's innocence does it not make a LOT more sense to convince her of Dana's harmlessness BEFORE you rat her out to the AI that can make life a living hell (YOU try going overseas without ready cash on hand and suddenly find none of your cards work) and possibly alot worse.


I don't think anyone here is really ready to sell Dana up the river, Zax. So far, I think we've had some emails sent designed to protect Dana, and received some responses that could be considered, even by the most naive, to be head-slapping-ly stupid. Hell, the fact that she, over an insecure channel, decided to tell someone exactly where she was going makes her roughly dumber than a bag of hammers.

I still think we should avoid telling Melissa precisely where we are, give Dana tools to evade her until such time as we've convinced Melissa that Dana is, in fact, criminally retarded and not some killer out for her codebase.

At that point, we can re-commence ignoring Dana, and go back to saving princesses, trouncing fleas (can we put a flea collar on Melissa?) and finding out about whatever the heck has happened/is happening.

Regards,
Tom
---

Disclaimer: I was neither drunk nor stoned nor under the influence of any controlled substance save Catnip, when I wrote this point. All of my snark is intended.[/u]

PostPosted: Sat Oct 02, 2004 9:35 am
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Ekim
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Joined: 11 Aug 2004
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[META]

[META] All in all, the PMs have a story line plotted already, and if they're any good at it, it won't matter what we decide to do about Dana right now. If we keep her a secret from Melissa for now, there's nothing that can really go wrong. Yes, that's the safe path to take, but we're not sure what will happen to Dana when Melissa finds out. If Dana has to be caught for story's sake, the PMs will make that more clear with more deliberate clues.

On the other hand, if we rat out Dana's location, like weephun said, it could turn out well in the end anyway. The SP was caught, and Melissa was aware of attempts to free her so she set up a mirror. The mirror was about as easy to get around as it comes, telling the SP to simply not look into it. The PMs needed her to be free for the next phase, so she was freed. One of the best quotes I've seen so far is this: The ride is on the rails. I think we should use any information we have to advance the plot, and still be able to enjoy it.

Now for in-game:
[/META]

We shouldn't tell Melissa where Dana is. Our reason would be to gain Melissas trust and get more information out of her (from an in-game point-of-view). We have the Sleeping Princess back, who has done a pretty bang-up job of giving us all the information we need. I think what we really should be worrying about is whether or not to send the recipe3 wavs to Durga or not. Dana is an innocent bystander, our friend, and we have other ways to get information from Melissa. I say wait just a little bit longer.

- Ekim
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PostPosted: Sat Oct 02, 2004 12:05 pm
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sea_mink
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Quote:
if they're any good at it, it won't matter what we decide to do


Oh, splotch. If they're any good at it (and I think they are), what we decide to do will matter.

PostPosted: Sat Oct 02, 2004 12:14 pm
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Ekim
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sea_mink wrote:
Quote:
if they're any good at it, it won't matter what we decide to do


Oh, splotch. If they're any good at it (and I think they are), what we decide to do will matter.


Oh, I agree they're good. What I meant was, as long as there's information being given out on a regular basis (axon clips) there have to be some certainties. The Sleeping Princess was sealed away, but we were able to free her because there were more hidden wavs to be unlocked. So far we've been given clues in one form or another as to what we should be doing to advance the plot. It seems we have a couple options available right now: Give Dana's location away, and reveal the Herzog clips to Durga.

It's pretty interesting that Dana told Zudini where she will be going next. From a [META] standpoint it seems like we should use that to further the plot. From an in-game standpoint, why should we put Dana in harms way? It's a hard decision. It's also possible the Melissa has control of Dana's email address and is testing her crew's loyalty. Either way, if we tell on her it will advance the story. It's just the in-game morality that's at stake.
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PostPosted: Sat Oct 02, 2004 12:43 pm
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Astald
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Ekim wrote:
Oh, I agree they're good. What I meant was, as long as there's information being given out on a regular basis (axon clips) there have to be some certainties. The Sleeping Princess was sealed away, but we were able to free her because there were more hidden wavs to be unlocked. So far we've been given clues in one form or another as to what we should be doing to advance the plot. It seems we have a couple options available right now: Give Dana's location away, and reveal the Herzog clips to Durga.

The recipe3 files have already been sent Ekim, check here.

PostPosted: Sat Oct 02, 2004 12:51 pm
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MusicToEat
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Zaxxan wrote:

If Dana is a human who has always been in the 21st century, what does us giving her to an AI accomplish?



There is always the "Standish" type of philosophy. The "we are at war and we must win at all costs" mindset is valid. If the only way to divert disaster is to gain Melissa's trust and the only way to gain Melissa's trust is to help her with her perceived threats then it makes perfect sense to sacrifice one human for the good of us all. Now I'm not saying that I agree with that theory, or that gaining Melissa's trust is even going to be beneficial to us or not, but I can see how someone could think that.

PostPosted: Sat Oct 02, 2004 1:12 pm
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Zaxxan
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Quote:
On the other hand, if we rat out Dana's location, like weephun said, it could turn out well in the end anyway. The SP was caught, and Melissa was aware of attempts to free her so she set up a mirror. The mirror was about as easy to get around as it comes, telling the SP to simply not look into it. The PMs needed her to be free for the next phase, so she was freed. One of the best quotes I've seen so far is this: The ride is on the rails. I think we should use any information we have to advance the plot, and still be able to enjoy it.


One problem I see with that though. The SP was a program, a locked up one, we decrypted the code that was locking her(however crude the code was). How exactly would one do that for a human? Melissa doesn't want to just contain Dana. And by the time we learned what she did with Dana it would be too late.

There is only so much they can do with a Dana is found storyline, because there is nothing WE could affect after Melissa finds Dana and does whatever she wants to her. Unless she warns us BEFORE she does whatever it is she does (which would be incredibly OOC). Even the attack on Dana's finances we knew nothing about until AFTER it was done. What can we do about that, absolutely nothing. What makes anyone think we could effect a change after she pinpoints Dana?

The only Dana path that makes any sense is convincing Melissa Dana is not a threat in any way shape or form, and move on in the game. Besides while she's focused on Dana (a person who can't harm her) she has the PF and the SP running around rampant. I think the PF is bad the SP not too sure about, I think the SP is trying to use the PF(not contaminated by him yet), and I also think the PF is cooperating because he's hoping to finally convince her to let him attach himself to the SP.

PostPosted: Sat Oct 02, 2004 1:20 pm
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Zaxxan
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Quote:
only way to gain Melissa's trust is to help her with her perceived threats then it makes perfect sense to sacrifice one human for the good of us all.


I point out again that while she(and we) is focused on a perceived threat in Dana(who can't touch her) she has a very real threat in the PF not only running around inside her but trsuted by her. The SP as a threat is debatable at the moment. She's never tried to interact with the Queen only hide. Everything until AFTER her capture the SP did because we asked her to.

PostPosted: Sat Oct 02, 2004 1:30 pm
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