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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[UPDATE] New blog 10/5
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

Re: [META] Respect for others

Phaedra wrote:


SuperJerms, with all due respect, if you honestly believe there actually is is a woman hiding out in China because Melissa crashed into her server, you need a reality check of a major sort. It's a game.


I don't think I see anyone on these boards claiming that any of this story is truly happening. It looks like you mostly had a quibble with his word choice.

PostPosted: Wed Oct 06, 2004 4:38 pm
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daboking
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Joined: 02 Sep 2004
Posts: 486
Location: 2nd star to the right

I see your point, HitsHerMark (as Daboking hides from stick behind a rock)... maybe it is two sides of the same coin... whether calling it "pretending to be in game with characters" or saying that one is pretending it is not a game, is it not the same ultimate destination... immersing yourself interactively with the story as a participant? If you feel a good whack is in order, then I, as rookie pinata Daboking, shall peek head out for whack of said stick. Shocked as I want to play the game with right perspective. Very Happy
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PostPosted: Wed Oct 06, 2004 4:44 pm
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garamir
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Joined: 02 Sep 2004
Posts: 19

chulo333 wrote:
i think she posted about this because I (along with many others, i'm sure) called Dana's voicemail and tried to leave a message for melissa. Personally, my call was just to try and make crew. i left my name, rank and phone # along with a statement that i had valuable info. I did this because of the statement melissa made about having access to Dana's communication lines. My purposes werent to harm dana but to find another means of communication with melissa.

This needs to be reiterated. In light of this, Dana's message seems pretty clear -- she's supposed to be considered a person, not a tool to get through to Melissa. She could also be referring to all the thinly-veiled broken payphone report e-mails she's been getting for the past ten weeks. Wink

PostPosted: Wed Oct 06, 2004 4:48 pm
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Phaedra
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Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

Re: [META] In-game and out-of-game morality

HitsHerMark wrote:
I agree that people should remember that we're all real here...

I don't agree about keeping Meta things in mind, like how Dana et al aren't really real. The point of the game is to pretend it's not a game. It's alternate reality, not artificial reality. It is very meta to point that out because we know very well that she at least has an Aunt and a Mother.

Just doing something merely to "advance the plot" is a silly reason to do anything. Are we playing a game here or are we just chickens pecking at a button for feed?

One of the attractions for something like this is that we are all real people, and there are real people on the other side of the curtain. They have a plan, but there is something of an unspoken understanding that something can happen to muck those plans up. Maybe we muck things up for them, or they muck things up for themselves... Who knows? That's the point, I think.


I understand what you're saying about immersiveness. That's all well and good. I do think we have less choice than you imply -- I think that if the PMs want something to happen and want it to look like *we* made it happen, they'll find a way, just as they did with weephun and the SP.

That said, I'll agree to cordially disagree with you on how immersed we should feel. And I'm certainly not going to betray Dana to Melissa. Yes, *in-game* it would be wrong.

[soapbox]

But I'm a little concerned about the level of animosity I saw in a few posts here -- (SuperJerms, I don't mean to pick on you -- it was just that your "thick-skulled" comment, coming from you who have always been so kind and respectful of others in our interactions, shocked me, and I'm sorry if I have embarrassed you or hurt your feelings) --

Even if we *all* agree that we're trying to be immersed and act *as if* this is real, I have to draw a line when it comes to insults and impugnment of the personalities/moral capabilities/whatever of other people. I understand it's easy to get wrapped up in it, but if that leads to insulting or hurting other players, it seems to me that that is exactly and unquestionably the time to take a step back and remember the difference between reality and entertainment, and the line between in-game and out-of-game.

I can understand and support the decision to badmouth someone to Melissa in-game, something along the lines of "XXX is plotting against you with some others." That's fine, although I think it would be nice for the person to say something along the lines of, "Sorry, XXX, but I wanted to see what she'd do Smile" here in the forum.

But I think that there need to be firm guidelines about what is acceptable interaction between players out-of-game, and I do not think insults fit in there.

I repeat: it's a game -- alternate reality GAMING, yes? -- and it's supposed to be FUN. If people are insulting one another, it becomes personal, and that is not fun.

[/soapbox]

EDIT: moved to new post

PostPosted: Wed Oct 06, 2004 4:50 pm
Last edited by Phaedra on Wed Oct 06, 2004 5:45 pm; edited 2 times in total
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perrault
Boot

Joined: 26 Sep 2004
Posts: 45

So, what have we learned thus far? That if it came down to it, both in-game or in real life, we have a rare few among us that would be willing to do what needed to be done. And, that just like the SP issue, in the long run, this discussion will not affect things. Despite the number of people against turning in SP, it happened. It only takes one person. And it's exactly the same now. So if one of our "Hunters" get a live call, and are of the mind to appease Melissa and roleplay the part they've taken up... well, at least Dana is a smart and resourceful woman.

And just as a sidenote... By our terms, yes, Dana is an unarmed civilian. However, as far as Melissa is concerned, Dana has done something. She made an attempt on the only thing Melissa realizes as her life. Dana is capable of doing this again, she still likely has access to that webserver. So while Dana isn't armed in the sense of Swords 'N Nades or anything, she has a very dangerous weapon in her own abilities.

PostPosted: Wed Oct 06, 2004 5:23 pm
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Nova
Unfettered


Joined: 11 Aug 2004
Posts: 529
Location: Frog blasting the vent core

perrault wrote:
And just as a sidenote... By our terms, yes, Dana is an unarmed civilian. However, as far as Melissa is concerned, Dana has done something. She made an attempt on the only thing Melissa realizes as her life. Dana is capable of doing this again, she still likely has access to that webserver. So while Dana isn't armed in the sense of Swords 'N Nades or anything, she has a very dangerous weapon in her own abilities.


If Dana couldn't manage to delete Melissa when she was utterly comatose and helpless, why would she have any more luck against an AI that's wide awake and physical?
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PostPosted: Wed Oct 06, 2004 5:26 pm
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daboking
Unfettered


Joined: 02 Sep 2004
Posts: 486
Location: 2nd star to the right

nicely put, perrault! Even though Dana may feel she can't trust folks anymore... I, for one, want to win her trust back. Is deleting a rogue A.I. murder?
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PostPosted: Wed Oct 06, 2004 5:29 pm
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perrault
Boot

Joined: 26 Sep 2004
Posts: 45

Correction, she didn't manage to completely delete Melissa. But she did manage to delete some things. And there's really little reason to assume that she couldn't do the same thing several times again now. Her being wide awake and physical doesn't honestly change that much. There's only so much that she can do. It could be said that Melissa's only truly physical form is her crew. Of course, being an advanced AI, she could easily setup all forms of other trouble for Dana.

In the long run, though, I think perhaps we have misjudged Melissa's look on this. It could be said that she wants Dana killed due to vengeance. But perhaps it is more out of fear than we have previously thought.

PostPosted: Wed Oct 06, 2004 5:36 pm
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vector
Unfettered


Joined: 28 Aug 2004
Posts: 721
Location: Portland OR

we as Meliassa'a crew comand the tool that she as. she doesnt comand us especialy since her ship is destroyed and she isnt on it. we have more information about the situation that Melissa does. We need to instruct Melissa in what to do, especialy when she is an AI that wants to kill for no apparent benifit other than for revenge.

PostPosted: Wed Oct 06, 2004 5:47 pm
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Phaedra
Lurker v2.0


Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

[META] A final word about civility

I'm not trying to be alarmist here, and I'll drop it after I say this, but I wanted to say one more thing about civility here, because I think it's important.

krystyn wrote:
I don't think I see anyone on these boards claiming that any of this story is truly happening. It looks like you mostly had a quibble with his word choice.


Granted, that was mostly for rhetorical effect because I was trying to emphasize the difference between game characters and real people; however, my alarm hinged on more than a quibble over wording.

Situations like this can get out of control. Due to the GPS coordinates and teams of axon hunters, some of us have some idea of where others live. An individual was kind enough to give out his phone number to coordinate the passcode relay. Those realities combined with the level of animosity expressed toward, say, weephun, definitely give me pause. Precisely because of the level of immersiveness, we need to make sure that the interaction stays cordial.

I'm not saying it's a problem right now, but I'm worried that it could become one if it's not nipped in the bud. As long as you assume that people are not getting overly emotional about this, it's all well and good. But if people are actually getting angry, some things start to sound a teensy bit objectionable.

For example:

Quote:
I hate to have to force sides about this, but I for one will not stand by and let people coldly sacrifice another person.


I'm assuming that by, "I will not stand by and let..." GabrielBlade means he's going to argue vociferously with anyone who advocates betraying Dana. I'm assuming that because I'm also assuming that he's a nice, reasonable guy who realizes that this is just a game and isn't angry enough to lose his perspective.

On the other hand, I don't actually know GabrielBlade from Adam.

(No offense intended, GabrielBlade -- your post just offered an easy example of something that could sound either innocent or threatening.)

I was considering volunteering to coordinate by cell phone if another event like the relay came up, but the type of rhetoric that was flung around here changed my mind.

I'm sorry to be a downer about this, and I'll drop the subject, but please, please, please can we all just be reasonably kind to one another?

PostPosted: Wed Oct 06, 2004 5:48 pm
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WhiteGulls
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Joined: 08 Aug 2004
Posts: 331
Location: Portland

Okay, onto analysing the post, please! -_- All this arguing is making me sad! Don't make me sad!

Anyways, how many of us sent emails to Dana over the last week or so? And how many of us asked Dana to figure out a new way to communicate with us? Basically, didn't she just tell us that she checks her voicemail? Couldn't that be the new form of communication? One a bit harder to use, but will eventually have some sort of a protocol for communication via it? I'm just [SPEC]ing here, but it's entirely possible that one of us could be chosen to speak for the community, and convey a message a couple of times each week to Dana. Just going by how much phones are used in this ARG.

Oh, and I just sent an email to Dana's address, with two messages - one for Dana, and one for Melissa, explaining Dana's intentions at the start. Maybe if someone replies...
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PostPosted: Wed Oct 06, 2004 6:25 pm
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princeofthesword
Boot

Joined: 12 Aug 2004
Posts: 67

Honestly, I've travelled the virtual world in search of a friendly forum, and Unforum is the best I've ever encountered. Even with the Flood of Halo fans *coughs self cough*, things have rarely progressed further than teasing. So yes, friendly, reasonable conduct with regard to fellow players regardless of their gaming decision is required. Vaguely think of it this way...Thin Kinkle's voice actor is likely not evil. We, though on the forums are [META], are also role playing along with Dana, Melissa, even those from the future. Yes, it's a game. Let's have fun! I like the points made in the previous posts.

But also, there's a lesson being taught here. Painfully, as the .wavs show. For a long, long time, the Master Chief thought of nothing but killing the enemy, following orders, doing what he was trained. He had no emotion about it, and when he did, he didn't seem to understand his feelings. He even felt that it was impossible that there would be insurrection within the human camp. Impossible, to him. His struggle to return to humanity is just as much a key point as his struggle against the Covenant, even though one is much more obvious than the other.

We are being made to examine ourselves, and our in/out game decisions. It's been said before, but I'll elaborate. The sacrifice of the few for the good of the many. Who makes that decision? Is that decision justifiable? Is it morally right? When does it become morally wrong? (these are rhetorical questions, not directed towards anyone in particular)

Our choices here in regards to Dana are very much part of the story itself. Is she expendable? Is she a threat? Are we on her side, Melissa's, or our own? (rhetorical, again) If the blog has been commandeered by Melissa, then she's giving commands to make us help her find the real Dana. If it's Dana, then she's curt, hurt, and overall ticked. We came here to help her, and our in-game role has changed sides drastically.

Soapboxing, I for one have always believed that if you can't save everyone, you should die trying. I know in the military they train us to understand morality to a degree that some people might not even look at it... and we clearly understand that we're alive, others are alive, and that's who we're fighting for. Honestly I believe the majority of people in the military are our most moral souls. But yes, I tend to feel that if we can't save them all, we should die trying. Might not be the most sensible thing, but the heart rules the mind I guess.

To me, months and months ago, I felt that both Dana AND Melissa needed help. Melissa might be rather psychotic, but that was part of the need she had. Part of the problem we needed to solve for her. Protect Dana from her, and protect her from herself. Then I felt attached to SP, felt attached to all the characters as we've met them. And I'm definitely attached to everyone here at the forums.

So yes, to me, even though it's a game, and I am having fun, if it was real life I would do everything I could to save everyone...or foolishly die trying. Lost cause? Perhaps. But before we act, we should think about the apparent themes behind this story, and wonder what a brilliant, unique human life is worth. The captain of Apocalypso had family on Troy... Yasmine had family. Jersey's Dad has family. Even poor Durga seems to understand. And yet they pay such a price. The question being put to us is, "Is it worth it?" Who decides? When left up to the individual, I find that there will be many who step up to the plate and are ready for whatever it takes. However, it should be by choice, otherwise there is no drive behind it.

Forced to take sides, are we? I don't buy it. The SPARTAN team leaned towards "If you can't win, change the rules." I'm not saying we go META to "win," I'm saying that perhaps it's not as clear as it might seem. (This game? Clear?) I don't think we're picking sides at all, we all have the goal of what is right in mind, I believe. The Crew wants to help Melissa, SP army wants to help SP, the new Dana army wants to help Dana. Heh and I'm for all of them. Go teams! Key word in those is "help." Let's do what we can to help them all, together. I believe that might be the key to the game. A lesson learned, perhaps? For any of us.

I believe the Chief will find reason to fight, other than all his training. I believe he'll realize (and is realizing) that he's human, not just a SPARTAN. So yes, as an in/out game question, to us all, is it worth it? Let your heart decide. Farewell.

PostPosted: Wed Oct 06, 2004 6:41 pm
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SuperJerms
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Joined: 21 Aug 2004
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Re: [META] In-game and out-of-game morality

Phaedra wrote:
(SuperJerms, I don't mean to pick on you -- it was just that your "thick-skulled" comment, coming from you who have always been so kind and respectful of others in our interactions, shocked me, and I'm sorry if I have embarrassed you or hurt your feelings)

I have to draw a line when it comes to insults and impugnment of the personalities/moral capabilities/whatever of other people.


No offense taken.

Certainly, I could have worded my post better, so let me just apologize to anyone taking it as a personal attack. I've gotta run to class, but let be breifly remind us that CMC's (computer mediated communications) often suffer from a lack of immediacy and nonverbal behaviors that create ambiguities and misunderstanding.

As such, no comment was intended to insult or malign anyone's character, beliefs, or moral codes. In fact, my goal was to point out that some of us were actually operating outside of our moral codes...viewing Dana as non-human and thus not protected by common moral standards. I believe this is a gross error to make, and will quickly degenerate the way we handle the game as well as other players.

Further, I cited Milgram's study because this is the heart of what he was talking about...specifically he wanted to address how authority coersed otherly good individuals to follow orders during the Holocaust. Similarly, we can be in great danger of following Melissa's orders, doing things we would not otherly do.

Ok, i have to go. Class. More later, if someone else doesn't point out the things I was planning to say.

Love,





(fixed yer tag - k.)
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PostPosted: Wed Oct 06, 2004 6:48 pm
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perrault
Boot

Joined: 26 Sep 2004
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Quote:
Let your heart decide. Farewell.


Does this mean you're leaving, or did you simply do it for melodramatic purposes?

It seems as if conversation over the post itself has reached an end. If there's not going to be further discussion over the blog entry itself, I suggest locking this thread up and moving any further discussion to other, more appropriate threads, such as the Save Dana thread.

PostPosted: Wed Oct 06, 2004 6:56 pm
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nobodyman
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Joined: 25 Jul 2004
Posts: 88
Location: Gilbert, Arizona

Re: [META] A final word about civility

(Sorry for continuing the thread in this direction. I'll get back to Dana's blog (kinda), promise.)
Phaedra wrote:
I'm sorry to be a downer about this, and I'll drop the subject, but please, please, please can we all just be reasonably kind to one another?


Phaedra, I think that a post such as this was important and I'm glad that you've taken the time to put these thoughts out there. It's necessary to keep some perspective here.

This situation reminds me somewhat of the dynamic of playing a MMORPG like everquest or dark age of camelot. On one hand, most players find it more enjoyable and immersive to "role play" -- you're not Bob the Insurance Adjuster, but rather Galstaff the Sorcerer of Light. On the other hand, there are meta issues at play: latency/connection issues, newbies needing help with the UI, and so forth. Typically, it is easy for many players to "shift gears" and go meta with other players when need be.

And this is where I'm getting back Dana's Blog. It kindof presents a... problem. It's not so much a problem, but it's a dynamic that we aren't used to. Clearly, she's fake. She's not real. She is just as much of a character as is Kamal, the SP, or Thin Kinkle. She serves a role, carefully crafted by the PM's. But the problem is that her role is that she's not playing a role. This makes it more confusing when "choosing sides". It's hard that because, when we write Dana to tell her what happened in a phone conversation with melissa, we are role-playing twice-over. We are pretending to Melissa, but then we are also pretending to Dana too, aren't we? This is akin to a movie about a crew making a movie.

Personally, I think the purpose of Dana's latest blog entry is to exploit this dynamic. Not that the PM's are necessisarily toying with us (well, maybe a little), but I think that they want us to choose sides. I think that with this post that they are practically telling us to do so:
Dana wrote:
If you're trying to have me hunted down and shot like a dog, please feel free to use my email and voicemail to communicate with Melissa. Everyone else is.
You can't get much more explicit than that without completely tearing down the fourth wall.

So, I don't have any beef with Adam or Weephun, in the same way that I don't have beef with people that choose to be "Dark" or "Light" Jedi. It's all just a game. As Phaedra said, let's just be excellent to each other (okay, that was Bill and Ted, but i digress), let our "characters" pick a side, and have a good time the whole way.

[going into spec-land] As far as Dana's concerned, I think that she's doomed. I think that Melissa *will* find Dana, there will be a confrontation one way or another.... and my guess is that Dana will lose.

PostPosted: Wed Oct 06, 2004 8:53 pm
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