Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Sun Nov 17, 2024 12:26 am
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Archive » Archive: Perplex City » PXC: Project Syzygy Pre-Game
[UPDATE] Perplex City - Oct. 8th
View previous topicView next topic
Page 9 of 27 [402 Posts]   Goto page: Previous 1, 2, 3, ..., 7, 8, 9, 10, 11, ..., 25, 26, 27  Next
Author Message
Nightmare Tony
Entrenched

Joined: 07 Jun 2004
Posts: 824
Location: Meadowbrook

In terms of rules, the nice thing about ARGs is that there ARE no rules. Once you get into a nice predictable pattern, then something comes along to shatter it. Was kind of hilarious when Bees got into this alliance gig, and then people were predicting the end of ARGs wholesale.

Each one is hopefully different enough to set its own standards and break new ground.

With my job, I got mighty tired FAST of fighting games. Same old program, change the secret moves table, change the backgrounds, change the music tables anbd voila! new hot game! (yawn)
_________________
For this is the place where dreams and nightmares are birthed and bred
Nightmare Park


PostPosted: Sun Oct 17, 2004 12:08 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
wiredancer
Kilroy


Joined: 15 Sep 2004
Posts: 1
Location: the wired

seems like i just missed the whole thing... i was waiting for the "launch" in early 2005. Wink
so somehow for me it seems like that we've gotten somewhere (i mean discovered all (?) directories, etc) and now it all just stopped. nothing new. guess the next thing would be to work out the meaning of the .cache files? i don't know if there was any _real_ progress with that...
and anyway, who is the big brother in gatehouse 24? who's watching? and why are things that are not reviewed? ( " // not yet reviewed " )

telnetting perplexcity --> you can even ftp connect to it, no pass requiered. there's a /pub folder (that is empty ... ), and a "welcome.msg" file, that contains the following:
Quote:
Welcome to the pair Networks Anonymous FTP server!
All transfers are logged;
if you object to this, please disconnect now.
If you have any problems using this server, please contact supportSPLATpair.com.


seems like nothing interesting, it is really just a welcome message! but i guess there might be something later in the /pub directory...
you could also connect to it via SSH, but you'd need username and a password for that...

PostPosted: Mon Oct 18, 2004 5:06 am
 View user's profile Visit poster's website
 Back to top 
Fi
Unfettered


Joined: 13 Apr 2004
Posts: 444
Location: London

As stated in this thread, please don't try to telnet into sites, or hack them in any other way.

Here are The 10 Commandments Of ARGs - please follow them religiously!

Fi
_________________
simono: Master Chief needs free energy too you know.

PostPosted: Mon Oct 18, 2004 6:56 am
 View user's profile
 Back to top 
colin
Entrenched

Joined: 13 Oct 2003
Posts: 810
Location: Australia

Fi wrote:
As stated in this thread, please don't try to telnet into sites, or hack them in any other way.
Fi


I don't see what's wrong with trying. We try port 80 on heaps of random sites and then try to 'hack' them by guessing folders. Trying an ftp port hardly seems unacceptable. guessing logins and passwords which are likely to give you control of the server is a different situation...

PostPosted: Mon Oct 18, 2004 7:07 am
 View user's profile MSN Messenger
 Back to top 
neon snake
Veteran

Joined: 18 Mar 2004
Posts: 70
Location: Chelmsford, UK

To be honest, I don't think it's about whether it's 'against the rules' or 'wrong', or 'no the done thing'...
To me (with limited ARG experience) it just seems a shame to hack the sites.
The puzzles so far could all have been solved without hacking. We've used intuition, logic, cryptology and the odd bit of speculative guesswork.
I odn't know how other ARGs have worked, but it seems a little like cheating to me. Also, its a bit specialist, and a bit biased to tech savvy folk.
I recognise terms like Telnet, FTP and so on - but I couldn't tell you what they all mean, let alone do anything with them.
I'd like to credit the PMs with the ingenuity to create puzzles that can be solved without breaking them - it feels like taking the coloured stickers off of a Rubik's Cube and putting them back on again!
Like I said, I've not played ARGs before, so feel free to tell me that this is how they always work, and this is what is expected from them!
_________________
'To know, yet to think that one does not know is best. Not to know, yet to think that one knows will lead to difficulty.'
Lao Tzu


PostPosted: Mon Oct 18, 2004 7:44 am
 View user's profile MSN Messenger
 ICQ Number 
 Back to top 
Flidget Jerome
Unfettered


Joined: 26 Aug 2004
Posts: 308

colin wrote:
Fi wrote:
As stated in this thread, please don't try to telnet into sites, or hack them in any other way.
Fi


I don't see what's wrong with trying. We try port 80 on heaps of random sites and then try to 'hack' them by guessing folders. Trying an ftp port hardly seems unacceptable. guessing logins and passwords which are likely to give you control of the server is a different situation...


Well, first there's the bandwidth drain. Get several thousand people running bots on your website and the PMs suddenly find their game costs sky rocketing. I know on Lockjaw the PMs actually removed some sites from the game because of hacking attempts.

The other problem is you might stumble across things that aren't meant to be revealed until much, much later in the game.

PostPosted: Mon Oct 18, 2004 8:24 am
 View user's profile Visit poster's website
 Back to top 
yanka
Fickle


Joined: 06 Oct 2003
Posts: 1214
Location: undesirable

Flidget Jerome wrote:
colin wrote:
Fi wrote:
As stated in this thread, please don't try to telnet into sites, or hack them in any other way.
Fi


I don't see what's wrong with trying. We try port 80 on heaps of random sites and then try to 'hack' them by guessing folders. Trying an ftp port hardly seems unacceptable. guessing logins and passwords which are likely to give you control of the server is a different situation...


Well, first there's the bandwidth drain. Get several thousand people running bots on your website and the PMs suddenly find their game costs sky rocketing. I know on Lockjaw the PMs actually removed some sites from the game because of hacking attempts.

The other problem is you might stumble across things that aren't meant to be revealed until much, much later in the game.

I don't think colin was talking about brute forcing anything. Nor is ftp'ing the site to see if there is anything openely available brute-forcing.
_________________
Annushka has already bought the sunflower oil, and has not only bought it, but has already spilled it.

PostPosted: Mon Oct 18, 2004 12:16 pm
 View user's profile
 Back to top 
Mikeyj
Unfictologist


Joined: 18 Oct 2004
Posts: 1847
Location: London

10 digit strings

firebox lured me in, first ever post so be gentle. The pics on http://www.perplexcity.com/indexB.html
could also be a string of 10.

28 (days later)
1
7 (cubes)
50 (quid)
100 (sente, phonetically cent)
8 (the seal in close up is 8 not s)

2817501008

still doing the math though
_________________
Irrelevant musings.

PostPosted: Mon Oct 18, 2004 1:37 pm
 View user's profile Visit poster's website
 Back to top 
Flidget Jerome
Unfettered


Joined: 26 Aug 2004
Posts: 308

yanka wrote:
I don't think colin was talking about brute forcing anything. Nor is ftp'ing the site to see if there is anything openely available brute-forcing.


Yeah, I'm don't think he was either. But the conversation wasn't specific, so I mentioned it. The problem with stumbling across something before it's meant to be in-game still stands though. Like it's been said elsewhere, if we're meant to hack, we'll be told, but if we're not following the trail that the PMs set things might get messy.

PostPosted: Mon Oct 18, 2004 2:35 pm
 View user's profile Visit poster's website
 Back to top 
Treshnell
Guest


Take a look at indexB page, and notice the positioning of the letter in the picture where the focus seems to be on Sente's signature. If you read the words, it almost looks like he's trying to say "Find the Colleagues." Although, it could simply be coincidence.

PostPosted: Mon Oct 18, 2004 4:22 pm
 Back to top 
musical_shadow
Kilroy

Joined: 18 Oct 2004
Posts: 1

Just discovered this through Firebox catalogue, and I'm thinking back to Kit Williams' books Masquerade and [Unnamed] bee-book.

Aaaanyway... has anyone thought through to what the actual point of this game might be, in the end? It seems to me it could be an actual hunt for an actual artefact, as in Masquerade (piece of custom jewellery buried somewhere in England). But also, in the letter on www.perplexcity.com, the NAME of the cube is blanked out ("xxxx Cube")... so maybe working out what it's called will play a part (like the Untitled book).

Then again, from what I've read here, this thing is going to be a lot more complex than just finding a cube-thing buried somewhere. Ah well, I've got a gap year and some code-breaking experience Very Happy

PostPosted: Mon Oct 18, 2004 6:14 pm
 View user's profile
 Back to top 
john lennon
Greenhorn

Joined: 18 Oct 2004
Posts: 3

hmmmm

i still think that Sente and S. Marchant are connected as in they are the same person

PostPosted: Mon Oct 18, 2004 6:20 pm
 View user's profile
 Back to top 
Marrec
Unfettered


Joined: 12 Sep 2004
Posts: 303
Location: Las Cruces, NM

musical_shadow wrote:


Then again, from what I've read here, this thing is going to be a lot more complex than just finding a cube-thing buried somewhere. Ah well, I've got a gap year and some code-breaking experience Very Happy


I'm to believe that this is much more then finding a lost cube. So far so much information has been given about the characters that if it does end up just being about the stoopid cube then I'll be dissapointed.

PostPosted: Mon Oct 18, 2004 9:06 pm
 View user's profile AIM Address
 Back to top 
Caterpillar
Unfictologist


Joined: 25 Sep 2002
Posts: 1887
Location: cem's otherbody

AC is an abbreviation for "Ante Christum"
The Latin form of BC

PostPosted: Mon Oct 18, 2004 9:37 pm
 View user's profile
 Back to top 
Nightmare Tony
Entrenched

Joined: 07 Jun 2004
Posts: 824
Location: Meadowbrook

or gamerwise, it could be After Cube.....
_________________
For this is the place where dreams and nightmares are birthed and bred
Nightmare Park


PostPosted: Mon Oct 18, 2004 10:35 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
Display posts from previous:   Sort by:   
Page 9 of 27 [402 Posts]   Goto page: Previous 1, 2, 3, ..., 7, 8, 9, 10, 11, ..., 25, 26, 27  Next
View previous topicView next topic
 Forum index » Archive » Archive: Perplex City » PXC: Project Syzygy Pre-Game
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group