Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Thu Nov 21, 2024 4:17 pm
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[UPDATE] Dana's Blog 10-22
View previous topicView next topic
Page 2 of 6 [76 Posts]   Goto page: Previous 1, 2, 3, 4, 5, 6 Next
Author Message
TheBiggestSean
Veteran

Joined: 26 Jul 2004
Posts: 90

This is just ridiculous. No choice should be made until the body of the community determines the most probable courses of action toward success.

Such a drastic action must be made as a consenus decision. Acting on our (more accurately, the crew's) own will only serves to separate us and compound the problem. A vote MUST be had.

PostPosted: Sat Oct 23, 2004 6:21 pm
 View user's profile
 Back to top 
vpisteve
Asshatministrator


Joined: 30 Sep 2002
Posts: 2441
Location: 1987

TheBiggestSean wrote:
This is just ridiculous. No choice should be made until the body of the community determines the most probable courses of action toward success.

Such a drastic action must be made as a consenus decision. Acting on our (more accurately, the crew's) own will only serves to separate us and compound the problem. A vote MUST be had.


Um, this is assuming we're the only community body around. Wink
_________________
Making the world a better place, one less mime at a time.

PostPosted: Sat Oct 23, 2004 6:28 pm
 View user's profile Visit poster's website Yahoo Messenger
 Back to top 
rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

Isn't this really a conflict between Melissa and, um, in Halo terms: the humans?

Melissa is threatening Aunt Margaret and Dana. Just because Aunt Margaret never emailed us or chatted with us or made us puzzles is no reason to abandon her to Melissa.

And despite what the ARGN email update says about us not interacting with Dana, I have received emails from her several times throughout the course of the game and so have many other players.

We need to keep in mind who the real enemy is here.

PostPosted: Sat Oct 23, 2004 6:56 pm
 View user's profile Visit poster's website
 Back to top 
BGMalone
Boot

Joined: 13 Aug 2004
Posts: 10
Location: Sunny Caribbean

I just can't believe that we are discussing a vote on helping Ms. Effendi live or die Shocked We should help Dana. I don't care about the radio drama, the mysteries or anything about ILB's if it means death.

Notice a similarity on the storylines. Durga appears on Jersey's computer and The Operator does the same thing on Dana's computer. Durga and Jersey became a super-team, productive and cooperative.

We need friendship (or at least a working relationship) between Dana and The Operator.

I believe that The Operator will be less "evil" if the SP becomes the core of her personality, this would present us a new well-tempered and cooperative AI. She should stop with all this Axon stuff and begin talking and taking orders, perhaps then we will see true development in all this mistery.

PostPosted: Sat Oct 23, 2004 7:13 pm
 View user's profile
 Back to top 
vpisteve
Asshatministrator


Joined: 30 Sep 2002
Posts: 2441
Location: 1987

rose wrote:


And despite what the ARGN email update says about us not interacting with Dana, I have received emails from her several times throughout the course of the game and so have many other players.


Just to clarify, the ARGN email/modblog entry referred to our having never really had any interaction with Aunt Margaret, not Dana. Smile
_________________
Making the world a better place, one less mime at a time.

PostPosted: Sat Oct 23, 2004 7:35 pm
 View user's profile Visit poster's website Yahoo Messenger
 Back to top 
Skyfall
Boot

Joined: 25 Aug 2004
Posts: 28
Location: Claremont, CA

This is really not good. I'll just toss out my .02 . . .

I don't like helping Dana destroy the Sleeping Princess. I, for one, do not belive that the Sleeping Princess is a highly advanced Covenant AI bent on screwing all of us over by faking the demeanor of a young girl. I think she's all that's left of Yasmine, and may be very necessary to saving the collective AI.

On the other hand, someone pointed out that she might be going Rampant earlier than the other entities, and that her presence out of the glass coffin may be causing the instabilities we've seen in the personalities. So one could argue that the world will be better off with her locked up or neutralized. That one would not be me.

I am utterly incensed by people who are siding with the Sleeping Princess because Dana and Aunt Margaret are "less real." I don't mind you siding with the Sleeping Princess, but Dana and Aunt Margaret are human beings from the present. If you're going to side against them and stay in-game doing so, you have to acknowledge that they are flesh and blood and that your stance may very well lead to one of their deaths.

So there's that angle to consider.

Unfortunately, the third option--eliminate the Pious Flea--is also dicey, given that he's an important link in getting Subject 5 material transmitted to Durga. Why is he doing this? Why is Melissa *withholding* the Subject 5 material? If the Pious Flea is a Covenant AI trying to allow the device to go off, and is being tricked into thwarting himself by the Sleeping Princess, then by all means--let's sic Melissa on him and be done with the pest. But if the Pious Flea is a black-op bug placed by Herzog, then running for the Raid can will severely hamstring our heroes just when they need the information the Flea is providing. (Why is Melissa withholding Subject 5 material? Is it the Flea's doing? Is the entire Axon Plot the Flea's doing? Who did Melissa answer to when she was the Operator of the Apocalypso?!)

Our options all suck. It may be time for us to start seriously solving puzzles--not the weekly set the Sleeping Princess has given us, but the meta-puzzles, the ones whose answers may very well the decide the game in the next few weeks.[/list]

PostPosted: Sat Oct 23, 2004 8:32 pm
 View user's profile AIM Address
 Back to top 
SpghEddy
Veteran


Joined: 24 Jul 2004
Posts: 88

BGMalone wrote:
I believe that The Operator will be less "evil" if the SP becomes the core of her personality, this would present us a new well-tempered and cooperative AI. She should stop with all this Axon stuff and begin talking and taking orders, perhaps then we will see true development in all this mistery.


Wow, I think that is the solution, and I think I know how we can make it happen:
Tell the Sleeping Princess to let the Pious Flea !attach to her!

Think about it... the Piouis Flea can control Melissa to a certain extent, he's the one that can communicate with Durga, he seems dumb but he's on our side, and he's always trying to !attach to her. I wouldn't be surprised if he's the glue that can fuse these split personalities back together.

With a restored friendly Operator, Dana and Aunt M will be safe and sound.

------------

Arr... just realized that there's already a thread about this idea. But don't read it! It's full of biased people who are really mistaken and think the Flea is evil because 1) they think he is covenant or 2) they're upset that he lied to Melissa to get rid of the SPDR. But we all know that the SPDR was just messing Melissa up!!

The thread, if you must: is here

PostPosted: Sat Oct 23, 2004 8:52 pm
 View user's profile
 Back to top 
Danin
Boot

Joined: 27 Aug 2004
Posts: 65

While I agree that the reunification of the AI is most likely our ultimate goal, giving the go on !attach is a risky call at best. I'm not going to SPEC on whether the Flea is a Covie AI or not but we've seen the Flea in action for months now and we're still no closer to determining its intentions. At best we convince SP to !attach and successfully conclude the game with a reunified AI, but at worst the Flea could take control of both aspects and turn out to be a Covenant worm, in which case we're totally effed.

Unfortunately our options are limited. Melissa has clearly stated that she intends to not just contain but outright terminate the SP process. At present we appear to have no means by which to impede Melissa's progress, and Dana has clearly freaked out and will be of no assistance in saving the Princess.

The hardest part is figuring out when and if we have to make a decision. The game is obviously designed to end on the 9th and will most likely do so no matter what our input is--the ending may already be set in stone, since at some point the events of this game will probably tie into Halo 2.

PostPosted: Sat Oct 23, 2004 11:01 pm
 View user's profile
 Back to top 
Cherry Cotton
Decorated


Joined: 04 Aug 2004
Posts: 237

Mukaikubo wrote:
What a pretty moral dilemma. Do we help the human, or the AI who might be connected with saving billions of humans? A certain save of one life, or a possible save of the entire species at the cost of one life.


To put it one way:

We have no flippin' idea whether or not Melissa will save thousands of lives in the future, same as we have no idea whether or not Margaret is actually building Halo for the Forerunners in her spare time. As a cost-benefit analysis, it is completely absurd to say that killing Dana may save lives in the future. As they say, a human life in the hand is worth thirty-two billion gazillion possible life-saving-related program activities 500 years in the future in the bush.

You see?

Or, to put it another way,

You don't want to be like Standish, do you?



The only convincing argument that I can see for Dana not just dumping the ILB server in a pool of acid is that the Princess and the Flea are Durga's only hope of becoming aware of Herzog, Rani, and the Box Labeled Hamdingers, which actually is directly related to saving the world and it is mission-critical that we aide Jersey in doing so. If it comes down to killing someone to make sure that data gets to the future, it may be worth it, but only as a last resort. Until then, we must do everything in our power to make sure Dana stays alive. After all, we're at war; and if we're not fighting to save human lives, what the hell are we fighting for? ("Principles are results; they are ends in themselves.")

And, be sure to think about it this way: never kill someone for the cause unless you are sure that you would die for it too.

(And convince your friends to call the artifact the Box Labeled Hamdingers. Make me proud.)

PostPosted: Sat Oct 23, 2004 11:09 pm
 View user's profile
 Back to top 
Danin
Boot

Joined: 27 Aug 2004
Posts: 65

Cherry Cotton wrote:
(And convince your friends to call the artifact the Box Labeled Hamdingers. Make me proud.)

If the artifact is in fact a Hamdingers bomb I think the Covenant have already won. Nothing could stand before a shockwave of such pure vileness.

PostPosted: Sat Oct 23, 2004 11:33 pm
 View user's profile
 Back to top 
Flidget Jerome
Unfettered


Joined: 26 Aug 2004
Posts: 308

Skyfall wrote:
I am utterly incensed by people who are siding with the Sleeping Princess because Dana and Aunt Margaret are "less real." I don't mind you siding with the Sleeping Princess, but Dana and Aunt Margaret are human beings from the present. If you're going to side against them and stay in-game doing so, you have to acknowledge that they are flesh and blood and that your stance may very well lead to one of their deaths.


The reason I referenced the Mann Act II from the Beast is, well, the smart A.I.s are human too, from my point of view. And by that reasoning, the S.P. to me is just a child. An annoying child whom I don't like, but two adults versus the life of a child and our link with the future, and which are you going to pick?

PostPosted: Sun Oct 24, 2004 1:13 am
 View user's profile Visit poster's website
 Back to top 
Skyfall
Boot

Joined: 25 Aug 2004
Posts: 28
Location: Claremont, CA

Flidget Jerome wrote:
The reason I referenced the Mann Act II from the Beast is, well, the smart A.I.s are human too, from my point of view.


Noted; I appreciate the clarification, and I most likely agree with you on that count.

Quote:
And by that reasoning, the S.P. to me is just a child. An annoying child whom I don't like, but two adults versus the life of a child and our link with the future, and which are you going to pick?


Option C: Dance the path of reconciliation or wax the flea.

PostPosted: Sun Oct 24, 2004 1:20 am
 View user's profile AIM Address
 Back to top 
johnny5
Entrenched

Joined: 17 Aug 2004
Posts: 995
Location: Elysian Fields

Why are we assuming that Melissa is "rampant" or crazy, or deranged?
She is acting in accordance with her mission parameters.
Her animosity towards Dana, while unfounded, is also in accordance with her mission parameters. Dana attempted to interfere with a military weapon:
Phase 2 Operator's Monologue wrote:

Young and out of uniform, /// but one of us. Hacker? Traitor? Fifth columnist (no that's ridiculous).

Just in over her head? No. The Spider warning's been deployed. She had every warning that a classified medium was under repair. She just kept /// purging. Too bad for her. Checking the wiring. There's a lot of ways to skin a - - can't even get to her stupid HOUSE through the stupid BOX: no central thermo controls, no slaved AI, nothing. Christ! No access to /// wiring. No access to vehicle controls. No access to medbots or pharm regimes. Damn it. Okay. Fine. Matter of /// time. I don't give up.



We are in a catch-22 situation. Since the flea is hiding SP from Melissa, eliminating him would in turn eliminate SP. So if saving SP is the goal, that's not the answer. Melissa is not going to "reintegrate" SP since she views her as a rogue process and not as a part of the core system. Allowing flea to !attach to SP is also not he answer, because that would give him (it) complete control over both AIs.
We have to convince SP to reintegrate by her own will, on her own terms in order to save "dear Aunt Margaret tm "
We also have to convince SP that she must help Melissa get rid of the seeker.
_________________
Search is your friend.
As with any friend, use it to your advantage.


PostPosted: Sun Oct 24, 2004 3:51 am
 View user's profile
 Back to top 
Starblade
Veteran


Joined: 24 Sep 2004
Posts: 94

Thinking about it, I think we ought to protect the SP, merely because she is a link to the going ons at the Castle, and because she transmits certain things to us.

I don't think Melissa, the SP, the PF or Dana can be wholy trusted anymore. For all we know, since the SP has been inside Melissa, in her glass coffin, Melissa could have put some spyware or subroutine in her, and the SP could be under her control. Melissa could be controlling her to meet her goals, or find the traitors in her army. Of course, the SP could be innocent of this, too. We simply don't know. And because we don't know, we can't completely trust them. We will have doubts.

Just because there was a 'SECURITY BREACH!', doesn't mean there aren't any defenses.
_________________
Seek. Reveal. Behold.

PostPosted: Sun Oct 24, 2004 9:46 am
 View user's profile
 Back to top 
BGMalone
Boot

Joined: 13 Aug 2004
Posts: 10
Location: Sunny Caribbean

I do not believe we should treat the AI's as human. They should be treated as tools.

There is nothing sadder (or more horrific) than knowing that the SP is quite likely the remnant of a dead child. Well, there is something sadder, the fact that humanity in the future is using "dead children" to help them wage war.

In my opinion, the SP is just but an endless loop of a past memory, a past life. Honor the memory of the child by ending that process.

PostPosted: Sun Oct 24, 2004 10:36 am
 View user's profile
 Back to top 
Display posts from previous:   Sort by:   
Page 2 of 6 [76 Posts]   Goto page: Previous 1, 2, 3, 4, 5, 6 Next
View previous topicView next topic
 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group