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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[UPDATE] Rogue Process Destroyed!
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Phaedra
Lurker v2.0


Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

sam wrote:
Quote:
I think it's possible that you're full of crap, Max, because until Sunday, or possibly Friday, we have no idea what the outcome will be.


I think it's possible that you're full of crap TBS, because you clearly don't appreciate the ethical and moral issues implicit in this game.


Hey, have we forgotten the concept of Trout ? Emotions running a little high here perhaps?


edit
Just doing what we're supposed to do?... maybe a quick read through this would help http://www.new-life.net/milgram.htm


Milgram does not apply here.

The subjects in Milgram's experiment knew they were hurting someone. They could hear the "other subject" (who was no such thing) screaming and begging them to stop. They chose to continue.

The crew, on the other hand, believed they were completing a relay. All the evidence we have been given thus far pointed to the idea that if something were going to happen to the SP, it would happen on Sunday. As far as any of us knew, it was just another relay, a little harder than the others but substantively no different.

It was not until it was too late for any of us to do anything that we realized what was going on.

So, in many ways, it's the exact opposite of the Milgram situation.

And I'm not sure that a church website is the best place to get an accurate description of a psychological experiment. I would suggest actually reading a detailed account of what occurred in the Milgram experiment, not a sermonistic summary.
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PostPosted: Wed Oct 27, 2004 10:09 pm
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Darketnal
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Joined: 30 Sep 2004
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Well, I'm not even 100% convinced SP was Yasmine. She did have access to the exact same files as we do, including the ones that named Yasmine and set her up as Kamal's brother. If she was a covenenant intrustion program, why not choose that identity? It seems to work, it's impossible for us to actually check, and it's quite endearing. Plus, the persona hides behavior that would otherwise make us suspicious. And given that Melissa was talking in her voice, I'm not even sure we can trust that the 'princess' wasn't a covie infiltrator playing us like a harp, while being quite more succesful at infiltrating the op then any of us knew.

She was cute and adorable and like to play games. But, you know, there's a real possibility that she's an agent sent to locate earth or otherwise doom the human race. And I'd personally like to be sure she wasn't trying to kill us all before I mourn her all too much.

Even if she wasn't...well, she's been going around Sabotaging Melisa's work for weeks now. And last time, she did kinda say she was looking for a way to kill Melissa. 14 or 6 or cute or whatever, if you're a saboteur planning murder, well, risk is part of the package, y'know.

PostPosted: Wed Oct 27, 2004 10:15 pm
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Phaedra
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META. Very much so.

sam wrote:
edit - to add I have no feeling towards the players whose actions led to this... [META] It's just a game... Just as long as they understand that they have made an in-game descision based on some moral code that they hold.


No, we did not. We made an in-game decision to do what we had done for many weeks before:

Complete an interactive exercise.

There was no moral choice involved. When weephun told Melissa about the SP, when Adam told her about Dana, they made moral choices because they knew what the information they were giving her was.

As far as we knew, we were relaying phrases. That's it. I fully expected to have to help the Princess on Sunday and many crew members tried to warn her to be careful, that there might be a trap on Sunday.

Please explain to me where the moral decision was...I'm not quite clear.

Sunyavadin wrote:
Murdering traitors.
After all the effort we put in to help the princess, it comes down to a few who decide to help the villain of the piece coerce the innocent victim into working for her through what amounts to little more than bullying and peer pressure and to murder a defenceless little girl.

Well, I hope you get what's coming to you when the covenant show up.


And again, is a "betrayal" committed in ignorance truly a betrayal?

Where was the bullying? Where was the peer pressure? Have you even read the transcripts of the calls? Somehow I rather doubt it.

Clearly emotions are running high here, which is understandable. Nevertheless, I do not see how any blame can attach to any crew member (except, perhaps, Chappy for laughing heartlessly). Those who are insulting either side would do well to examine their reasons for doing so.

Again, it accomplishes nothing. You're sad that she's gone so you take it out on other people? You talk about ethics, and then you violate one of the most basic of ethical rules governing interpersonal interaction. It's wrong to abuse others to make yourself feel better.

[META]And, quite honestly, if one more individual trivializes the Holocaust by comparing a crew member to Hitler, I will PM you and explain to you, in all its graphic, painful, gory, nauseating and nihistic detail, why the two events and the two people are radically, cosmically different.

Flinging accusations like that around, unlike completing a relay, is a moral decision.

And if you continue to make the decision to dehumanize players of this game (many of whom I have come to know and respect) by comparing them to the most evil individual ever to walk the face of the earth in real life I will judge you by the position you have chosen to take and respond accordingly.

There are lines. The people playing this game, unlike the characters are real people with real feelings and I will not stand by while they are unfairly abused or insulted. [/META]

That's probably enough for one night. But please, people, if you're comparing other players to Hitler, for the love of heaven, it's a sign that you need to step back and remember that it's a game. Immersiveness is all well and good, but not when it involves hurting the real people. Go hate Thin Kinkle.
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PostPosted: Wed Oct 27, 2004 10:16 pm
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altris
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Well said Phaedra!

PostPosted: Wed Oct 27, 2004 10:39 pm
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Digitally l33t
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Joined: 13 Oct 2004
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We have to think about it in terms of results. We don't know what the results are yet. Melissa says that she may be leaving soon.

This could be our discharge. It could be the end all to our problems.
Hard feelings aside, we still do not know why Melissa is trapped in 2004, but if she leaves all together, we will be unable to affect any change in 2552.

So while we may mourn (or celebrate) SP's elimination, we may have very little, in the long run, to fear.
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PostPosted: Wed Oct 27, 2004 10:55 pm
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kulpdogg
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Joined: 25 Sep 2004
Posts: 81
Location: Allentown, PA, USA

as said from the very begining...

Make your decisions accordingly.

everyone who played had different choices to make, and didnt have a lot of time to think them over.
things happened because we made them happen.
you could choose to help Melissa, or betray her. so many different decisions to make in this whole game. and i think it went quite well.

the sleeping princess is gone because she was ment to be gone. could we of stopped this from happening? maybe, but we cant time travel now can we.

we'll all learn "the truth" of this whole game soon enough.
until then, go along for the ride and relax.
after all, its just a game Wink
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PostPosted: Wed Oct 27, 2004 11:07 pm
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vector
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Joined: 28 Aug 2004
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Sarah wrote:
Dana's posts are very interesting (I had a list of them, but lost it: I think it is in the Dana's Blog section of this forum)

Its like an odd poem... I don't know If its a message for us or for the Princess, but those messages seem to tell a story.
Can anyone figure out what?

Its also odd that the Princess' last post disappeared, though the link to once upon a time stayed. Did she pull out?

I think the quotes could be the key, here, as to whether or not she was really destroyed and maybe even where she is now.

But its just spec.


That accualy gets me thinking. What if we arent giving Dana enough credit. Melissa has been threatening her since the begining, it would be unlikely that she would be wholely thrilled to do Melissa's bidding especialy after she threatened Auntie M. What if she was able to give SP a place to run while Melissa was burning out the sector she was in. I dont know its just hopefull thinking, but there were four possibly five entities capable of doing something at that moment.

1. Melissa. we pretty much know what she did.

2. Sleeping Princess. could have found a clever way out by herself but seems unlikely as she was caught off guard.

3. Pious Flea. He has some ability to hide things from Melissa and alter her preceptions, as well as wanted to help SP as he did when she was in the glass coffin. I have my hopes on him to be the sneeky hero here.

4. Dana. She was watching for SP the whole time and might have been able to do something about it although she may have been as unaware of what was going on as we were.

5. Durga. Although she hasent been able to affect much in our time that we have seen, there is a connection between SP and Durga and there is a path for data to move back and forth between here and the future. maybe in SP's screems, Durga woke up to her and was able to do something. I dont know, this is a bit of [wild spec] but there it is.

any ideas?
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PostPosted: Wed Oct 27, 2004 11:30 pm
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weephun
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aliendial wrote:
Well, of course he views his actions as a service to weephun. Who can't have ALL the evil phun around here.

Darn it! You mean I have to share the phun? Wink Nice to see that we all as a collective force managed to unwittingly accomplish what I unwittingly only half accomplished before. Confused
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PostPosted: Wed Oct 27, 2004 11:35 pm
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
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Melissa did not ever allow us to be logical, and I think that is a big part of what is frustrating to so many of us.

She kept things from us, so we were never sure what she might've been keeping from herself, or what gaps in her knowledge occurred because of SPDR repairing her, or the Killer trying to fix her aunt's website ...

Because she gave me an incomplete set of data to work from, even though she continually emphasized trust, initiative, loyalty - in essence, a moral code, she appears illogical to me. She appears to be broken. I am OK with this, because it is the only logical conclusion I can come to, with the things I know.

I don't care much about MPD, or the psychological troubles ascribed to humans, when it comes to Melissa. She is a highly complex set of processes that has been broken in ways unknown to pretty much anyone in this strange passion play. She sneers at how the Sleeping Princess preyed on our emotions so that we allied with her, but what did Melissa do in the very first week of live calls?

She asked about loneliness.
She asked about revenge.

She asked me about movies, and what sort of stories they told. With trepidation, she asked if there were movies about shipwrecks.

Hook, line, sinker. The things that she loathed the SP for were some of the very methods she herself employed to get us to align with her. She just had a sleeker demeanor, a more commanding tone, a promise of reward for outstanding duty. Never once did she appear to listen to us when we tried to tell her about the Flea. She routinely ignored that.

Despite NOT BEING ABLE TO SEE the SP, she still convinced herself that she was the virus. She did not use our abilities, she used us.

I also don't much care for the weighing of human life against A.I., as if it were a pageant, and Melissa loses because she can't hologram a nice enough swimsuit - she was and is an entity responsible for at least 40 human lives aboard that ship, and she carried on a set of tasks that would probably take a human crew three times the size to do poorly. The worth here to human life is not comparable. Plasma grenades and floodlings, apples and oranges.

We were not given enough information, and Melissa did not use us in the way we thought we could help. We were parts of a machine, and not much else.

That's pretty frustrating.

PostPosted: Thu Oct 28, 2004 12:41 am
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Gram
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Joined: 28 Jul 2004
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Scumbag wrote:

You've got it backward. Rampancy is not insanity. Hell, the term was coined because what D was going through wasn't insanity.


Different universe, different applications of terms. Look at any sci fi universe and you'll see this.

Durandal was a sentient program, not a not a program of a sentient being.

He knew that you needed space to evolve. In addition he knew that in order to understand that which cannot be understood and proven you must cross the line between what we call sanity and insanity.
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PostPosted: Thu Oct 28, 2004 1:17 am
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Akodo Bob
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Perhaps this is a good thing. some [SPEC]

This may be troutbait but aren't rogue processes different than computer viruses? Instead of a foreign interference it instead implies some sort of internal problem, where one of the processes was running in an abberant way.

As has been pointed out, Melissa has been keeping some information from us, perhaps she knew more about what we called the sleeping princess than we did. Rather than a virus, or some new independant AI, what if the SP was indeed a Rogue Process which was tying up system memory and space interfering with Melissa's work?

Now the [SPEC] machines have been running full clock for a while now, claiming that Melissa, the SP, and Durga are all the same thing. So I say this, and this analogy gives me a measure of peace. [SPEC]The SP, as a Rogue Process, was sorta like a Multiple Personality for Melissa. [/SPEC] Now with a human, we don't feel bad for someone's new personality do we? We don't treat the new personalities like real people, except perhaps to placate them. If some new drug, therapy, or proceedure cures someone of the multiple personality, we don't condem anyone as a murderer or attach some sort of Moral viewpoint to it, unless it a good one, since an illness has been cured.

Melissa certainly tricked us. But perhaps someone else tricked the beekeepers long before that, ourselves. I suggest that we let ourselves get attached to something which was never really real, a shadow of a person, a regressed carefree shadow of Yasmine/Melissa. I think no one helped anyone kill anything. We helped to heal Melissa, and that's a good thing. Time will tell whether Melissa deserved our help or not, but for now I maintain that a more complete and coherent Melissa is a laudable outcome.
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PostPosted: Thu Oct 28, 2004 1:41 am
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SuperJerms
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Joined: 21 Aug 2004
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Phaedra wrote:
Milgram does not apply here.

The subjects in Milgram's experiment knew they were hurting someone. They could hear the "other subject" (who was no such thing) screaming and begging them to stop. They chose to continue.

The crew, on the other hand, believed they were completing a relay. All the evidence we have been given thus far pointed to the idea that if something were going to happen to the SP, it would happen on Sunday. As far as any of us knew, it was just another relay, a little harder than the others but substantively no different.

It was not until it was too late for any of us to do anything that we realized what was going on.

So, in many ways, it's the exact opposite of the Milgram situation.

And I'm not sure that a church website is the best place to get an accurate description of a psychological experiment. I would suggest actually reading a detailed account of what occurred in the Milgram experiment, not a sermonistic summary.


Emphasis mine.

Phaedra, this isn't meant to sound combative or anything, but have you actually read Milgram's study or are you just assuming the summary posted above is biased since it's on a Church website? I am not trying to bring religion into this at all, and I did not read anything else on that link except for the Milgram summary, but I can not believe that you just called it a sermonistic summary if you have actually read Milgram's own summary.

I have read Milgrams study, and have also watched filmstrips of the experiment happening. I watched as Fred Prozi almost has a nervous breakdown midway through the testing, yet pushes the voltage way past the death point. I watched as Milgram smugly compared these subjects to Eichmann and the guards who administered Cyclon-B at the death camps.


Now, it's true that the death of SP was a total surprise to everyone involved here. Though some weren't against the idea of killing her, we didn't know that the tag relay had such sinister goals. In this way, Milgram does not apply.

However, the last few months have seen people arguing about who we will listen to, what costs we will pay, what actions we will comply with. Some have been very vocal that they saw Dana as a living person, but would gladly sacrifice her if Melissa asked. Others sought to kill SP simply to arouse anger in those who liked her. Still others wanted to kill Aunt Margaret, so long as SP would survive.

The reasoning was as varied as the means people were willing to employ. I even recall someone saying they would die if it would help things (eep!). Make no mistake about it, this is exactly what Milgram's experiment was designed to consider. To quote Milgrim on why he made his experiment,
Milgram wrote:
The dilemma inherent in submission to authority is ancient, as old as the story of Abraham, and the question of whether one should obey when commands conflict with conscience has been argued by Plato, dramatized in Antigone, and treated to philosophic analysis in almost every historical epoch. Conservative philosophers argue that the very fabric of society is threatened by disobedience, while humanists stress the primacy of the individual conscience. The legal and philosophic aspects of obedience are of enormous import, but they say very little about how most people behave in concrete situations.


In many ways ILB has been different from Milgram's obedience experiments. Certainly SP's termination was different because we were duped into complicity in the act. Yet, inasmuch as we discussed how far we'd be willing to go, what we'd be able to do, and who we'd be willing to sacrifice, ILB raises these same issues.


Did some offer to kill Dana because it was, "Just a game?" Sure. Would they have really done it if they thought a real person would die? God knows I hope not. Yet we return to a question I have been thinking about alot. As you raised it, one of the principal issues of interpersonal ethics is that you, "Don't abuse others to make yourself feel better."

Without getting overly philosophical, what about those who had a real emotional attachment to SP? It seems to me unimportant whether SP was a real person or not...some people had a real emotional attachment to her. I remember in my youth that my younger sister loved playing with barbie dolls. One time I was forced to play with her. I was bored, annoyed at how she wanted to play, and generally upset at the situation. To amuse myself (primarily because I knew it would upset her), I popped the head off of Ken doll, threw it across the room, shouted, "OH NO! KEN IS DEAD!" and left the room smiling. I hurt my sister's feelings, not by attacking her but by attacking something she loved.

SP may not have been a real person. Maybe she was more like a Barbie doll. But some people loved her. They said as much, each time they talked. People are changing signatures to "The Last Fortress." A thread has arisen for Eulogy.

While some have been (sometimes callously) explaining away why SP is better off dead, why the SParmy shouldn't be acting so emotionally, or why their trivializing the emotional bond developed with the characters in this game is ok, I am failing to see much difference between these posts and how I acted towards my sister when I was six years old.

And a strange thing begins to happen when an emotional bond occurs between real people and fictional characters. Perhaps, like the velveteen rabbit, SP became real in those people's minds. Perhaps, even with fiction, real emotional attachment can occur and real pain of loss can be felt. If not, then why do we write stories? But if that loss is real, perhaps we all should tread a little more lightly around such sensitive issues.
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PostPosted: Thu Oct 28, 2004 2:33 am
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SuperJerms
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Joined: 21 Aug 2004
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Re: Thoughts

Phaedra wrote:
SuperJerms wrote:
Phaedra wrote:
I don't think it's a good analogy (I'm always leery of mechanizing the mind)


A fair point. But I don't know that it's like re-engineering the engine either. Perhaps we should stick with the mind...it's like saying, "the subject has seizures which we have decided comes from region x in the brain. Let's just burn away that section of the brain to fix it." <insert tragedy here>


Well, that's actually what they do in some cases.


Right, but they know it's a bad idea when they do it.


Oh, and I forgot to include where the document I posted was from. You can easily find it by searching for "The Perils of Obedience" on google, or look up...that document is a abridged, adapted copy of his book Obedience to Authority that appeared originally in Harper's Magazine. Copyright 1974 by Stanley Milgram
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PostPosted: Thu Oct 28, 2004 2:42 am
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krystyn
I Never Tire of My Own Voice


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Then there are those of us who believed that there were choices that could be made that wouldn't kill or destroy anyone in this scenario ...

PostPosted: Thu Oct 28, 2004 2:49 am
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Nightmare Tony
Entrenched

Joined: 07 Jun 2004
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Nightmare Tony wrote:
And as official SPArmy Chandler, a candle must be lit to the memory of our dear Princess. For now she sleeps once again, with the flight of angels.

To Melissa's crew: God help you, for the Princess was all that remained of the humanity of Melissa. You will crave the human comfort of a Bin Laden or Hitler compared to what you are about to do...


I beg your pardon?

Pray, explain your analogy.

I find the last sentence both incoherent and incomprehensible.



Phaedra, the comparison applies more to what Mellisa wqill become. The crewmembers will have to become far more loyal than before from an imperfect Machiavellian type (who can sing a mean duet of Amazing Grace), into one who learned to act with utter ruthlessness and lack of compassion.

Ergo, the death of SP was all that remained of Melissa's humainty side.

The end line, I wish the crew well for the acts they will have to do. We've seen some members inform on traitorous acts. GAMEWISE, Melissa will be far more forceful in that regard now. Having to invoke names covered by (great, who was that law again?) would give a basis of reference point.

To quote or rather paraphrase form a book I have long forgotten: "Even the lowly spider or protozoan was the twin brother to the human mind compared to the alien thought processes"

But you get the idea.

And if you wonder, I am not mad or super emotional concerning this. Its a heck of a game, a lot of fun, and it plays our heartstrings like a violin. And yes, I DID light a candle I keep in the bathroom for the Sleeping Princess. Reality asserted when I blew it out a couple of minutes later when I had to get to work, since I dont leave open flames in the house.

Gamewise, I am named the Chandler of SParmy. I never swithched sides over as the crew. That kind of thing I think would bring about Melissa's ruthlessness pronto....
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PostPosted: Thu Oct 28, 2004 3:09 am
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